SFGSam
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Commander
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{"ops":[{"insert":"The deck has multiple win conditions all synergized around slinging pump and protection spells:\nGo Tall Pump-Spell Voltron: "},{"insert":{"card-link":"Monica Rambeau // Photon, Living Light"}},{"insert":" is an evasive, hexproof threat that pumps herself up very quickly, letting her create rapid commander damage wins off of a few rounds of combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Go Wide +1/+1 Counters: I run a good number of token generators ("},{"insert":{"card-link":"Frontline Heroism"}},{"insert":","},{"insert":{"card-link":"Monastery Mentor"}},{"insert":" , etc.) letting the pump and protection spells also dump out some relevant bodies. While Rambeau goes tall, she can bolster all of my weenies to keep up blockers or also go in for combat damage. "},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":" and "},{"insert":{"card-link":"Mirrorwing Dragon"}},{"insert":" act as force multipliers for if Rambeau gets hated out of play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" Burn: If Rambeau gets hated out of the game, Skitterspike offers up an Indestructible target for my spells. After a couple pumps (itself, Rambaeu or the spells themselves) it can quickly start burning out the table. This gets particularly good with..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Self-Destruct"}},{"insert":" Combos: On the floor, Self-Destruct is a Fling. After some pumping, especially Indestructible from stuff like "},{"insert":{"card-link":"Boros Charm"}},{"insert":" it don't lose the creature. If Zada or Mirrorwing are in play, then I can throw all the power from my creatures at faces/boards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Loki, God of Lies"}},{"insert":" Mass Theft: Loki turns all of my pump spells into theft spells, helping clear the way through big blockers if not kill them with their own creatures."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
{"ops":[{"insert":"The deck needs help with flooding on lands. There are games where I pop-off but fail to kill the table and then go into top-deck city with a grip full of land. I have a ton of cantrip effects but I can't really find room for more actual draw. Maybe "},{"insert":{"card-link":"Sand Scout"}},{"insert":" and the deserts is too clever, but she's also a source of more 1/1 tokens. Maybe I swap her and the deserts out for more general utility lands like "},{"insert":{"card-link":"War Room"}},{"insert":" and "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" ?\n\nThanks for any help!\n"}]}
Cantrip
Cantrip
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Copy
Frontline Heroism
When this enchantment enters, create a 1/1 red Soldier creature token with haste.
Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
Enchantment

Copy
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Draw
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot

Draw
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Finisher
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Finisher
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Crumb and Get It
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
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Pump
Pump
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Ramp
Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout

Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian


Ramp
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Removal
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Tokens
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment

Tokens
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Tutor
Tutor
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Sideboard
Sideboard
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Maybeboard
Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Monica Rambeau, Burning Light"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Go wide with token generators.\nGo tall with pump and evasion.\nGo face with stat-based burn effects.\n\nWin Cons:\n"},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":" "},{"insert":{"card-link":"Mirrorwing Dragon"}},{"insert":" copies for each creature in play. Combines with "},{"insert":{"card-link":"Self-Destruct"}},{"insert":" to have your entire board burn face, even better with multiple sources of indestructible. "},{"insert":{"card-link":"Leyline of Resonance"}},{"insert":" and "},{"insert":{"card-link":"Frontline Heroism"}},{"insert":" provide an adequate emulation of this effect.\n"}]}







































































































