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Commander
Size: 100Salt sum: 44.08
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Mikarzentonator

19 views4 days ago
Commander
Size: 100Salt sum: 44.08
No deck tags

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Commander

Qty: 1 Price: $6.99
Thalia and The Gitrog Monster
First strike, deathtouch
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
Legendary Creature - Human Horror Frog
Thalia and The Gitrog Monster (mom) 255

Commander

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Creature

Qty: 1 Price: $2.49
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 177

Creature

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Draw

Qty: 2 Price: $7.98
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (eoc) 117

Draw

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Finisher

Qty: 2 Price: $44.98
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (soc) 110

Finisher

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Land

Qty: 38 Price: $433.24
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Horizon Canopy
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Horizon Canopy (who) 287
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (mh1) 243
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (fra) 185
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 285
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (khm) 277
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (khm) 280
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 272
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (ema) 248
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Landfall

Qty: 7 Price: $58.33
Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Creature - Angel
Emeria Angel (tdc) 114
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer
Greensleeves, Maro-Sorcerer (dmc) 27
Ob Nixilis, the Fallen
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
Legendary Creature - Demon
Ob Nixilis, the Fallen (tdc) 192
Retreat to Hagra
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Enchantment
Retreat to Hagra (c18) 116
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant
The Necrobloom (mh3) 194
Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird
Traveling Chocobo (fin) 210

Landfall

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Protection

Qty: 2 Price: $42.98
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287

Protection

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Ramp

Qty: 28 Price: $252.59
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (dsc) 170
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment
Earthbender Ascension (tla) 175
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 339
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 815
Into the North
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Into the North (plst) CSP-111
Knight of the Reliquary
This creature gets +1/+1 for each land card in your graveyard.
, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the Reliquary (ima) 203
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout
Nissa, Resurgent Animist (mat) 22
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (soc) 287
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728
Ulvenwald Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Hydra
Ulvenwald Hydra (m3c) 250
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (lcc) 263
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (soc) 338
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (hob) 142

Ramp

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Recursion

Qty: 7 Price: $90.43
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (j25) 627
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 303
Perennial Behemoth
You may play lands from your graveyard.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Beast
Perennial Behemoth (otc) 262
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (soc) 178
Undergrowth Recon
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Enchantment
Undergrowth Recon (mkm) 181
Walk-In Closet
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Walk-In Closet // Forgotten Cellar (dsk) 205
Zask, Skittering Swarmlord
You may play lands and cast Insect spells from your graveyard.
Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)
: Target Insect gets +1/+0 and gains deathtouch until end of turn. (
can be paid with either
or
.)
Legendary Creature - Insect
Zask, Skittering Swarmlord (j22) 47

Recursion

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Removal

Qty: 8 Price: $55.22
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (plst) CMD-182
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (drc) 89
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (eoc) 109

Removal

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Tokens

Qty: 2 Price: $3.28
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (fdn) 574
Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (eoc) 111

Tokens

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Tutor

Qty: 2 Price: $15.98
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 345
Elvish Reclaimer
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
,
, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Warrior Elf
Elvish Reclaimer (m20) 169

Tutor

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Deck Info

Deck stats

16 pips - 12 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
13 pips - 10 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
63 pips - 47 cards
24 mana - 24 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":"Introduction & Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Before we begin, I immediately have to shout out "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://www.moxfield.com/users/Gorillajay"},"insert":"GorillaJay"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and his fantastic Thalia/Gitrog "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://www.moxfield.com/decks/HuFXchohr0uxTVepu1cVxg"},"insert":"list and primer"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". It was a big inspiration and great reference point when I was building my own list. I would highly recommend checking it out. Jay's list is highly streamlined and focused on land value, while mine is a bit more control and token oriented."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Let's "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":"hop"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" right into it! 🐸"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Early Game"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"This deck is designed to blitz its commander "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Thalia and the Gitrog Monster"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" into play by turn 3. That's why we have a multitude of turn 2 ramp like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Farseek"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Sakura-Tribe Elder"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". TGM's stax ability that forces opponents' non-basic lands to enter tapped can be really crippling if you get to make your 4-mana play on turn 3 and they don't get to make even a 3-mana play on their turn 3. This is the ideal scenario but if it doesn't pan out, don't worry about it. Just look to get your commander into play as soon as you can so you can start taking advantage of the \"additional land per turn\" allowance as well as the ability to sac a land or creature to draw a card."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"If you find any of your tutors that can grab ANY land (examples: "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Sylvan Scrying"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Crop Rotation"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", etc.), prioritize mana fixing if needed, followed token generation and finally land destruction in that order. More often than not, I grab "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Field of the Dead"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" as early as possible so I can start making Zombie tokens as soon as I get that 7th uniquely-named land. HOWEVER, in some rare cases I go for "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Yavimaya, Cradle of Growth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" if I'm lacking green mana. But 9 times out of 10 it's "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Field of the Dead"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wasteland"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" are late game options, but we'll discuss that shortly."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Mid Game"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The mid game is all about setting up a value engine. You'll notice that the deck has several ways of getting lands out of the graveyard. It also has several abilities that allow us to play more than the usual one land per turn. And finally you'll notice that several abilities can sacrifice lands for value or certain lands can sacrifice themselves for an ability."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The goal is to put as many of these together as possible in order to create a Landfall trigger utopia. Consider the following:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You have "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Thalia and the Gitrog Monster"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You have "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Crucible of Worlds"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You have "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Azusa, Lost but Seeking"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You have "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You have "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Emeria Angel"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"This set up allows you to sacrifice and replay "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" from your graveyard FOUR times. That's four enemy lands destroyed and four tokens made by "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Emeria Angel"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". And this is the floor. Throw some more landfall abilities into the mix like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Retreat to Hagra"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and some more land allowance like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wayward Swordtooth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and the value becomes absolutely insane."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"This is why the deck has so many tutors that can find any land, because you want to go for that "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and/or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wasteland"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" when you've got the other pieces in place. With this landfall engine set up, any token generator like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Field of the Dead"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Greensleeves, Maro-Sorcerer"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Felidar Retreat"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", etc. will be making a ton of tokens, ready to win you the game once you find a finisher."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Late Game"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Ideally you're looking to set up a wide board full of creatures such that resolving a "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Craterhoof Behemoth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Moonshaker Cavalry"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" will win you the game. Getting to that point will require good board control and oppressive use of "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wasteland"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" to cripple opponents' resources, all while steadily draining them down with "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Retreat to Hagra"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Ob Nixilis, the Fallen"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"There's not much more to it. Set up your land recursion, find those self-sac lands and brute force those Landfall triggers. Relying solely on the one-land-per-turn is not going to get you anywhere."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Pros, Cons & Power Level"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":"Pros, Cons & Power Level"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"✅ "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Pros"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Land based decks in general are slightly more resilient than others simply due to there being few ways to interact with lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"We get bonuses simply for playing the game like everybody else. Play lands, profit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"This one has a unique removal package in the form of land destruction ("},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wasteland"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", etc.) so we can interact with other opponents' problematic lands like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Field of the Dead"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Gaea's Cradle"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"❌ "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Cons"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Thalia and the Gitrog Monster"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" have a built-in stax ability that opponents will not appreciate, so be prepared to have some hate thrown your way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"☢️ "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Power Level"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"This deck is high-power casual. Its main win-con is to make a ton of tokens and buff them with "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Craterhoof Behemoth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Moonshaker Cavalry"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"There are no combos, but it does have land destruction effects that are somewhat frowned upon in low-power games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Packages"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":"Packages"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Ramp (23)"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Birds of Paradise"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Sol Ring"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" both produce mana on their own."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Ashaya, Soul of the Wild"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" turns all of our creatures into mana dorks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Sakura-Tribe Elder"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Springbloom Druid"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wood Elves"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Farseek"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Rampant Growth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Nature's Lore"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Three Visits"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Into the North"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Shared Roots"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" all get lands out of our deck and onto to the field (while going net-positive on lands)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Tireless Provisioner"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Lotus Cobra"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Nissa, Resurgent Animist"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" make mana when a land enters our field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Thalia and the Gitrog Monster"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Azusa, Lost but Seeking"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Dryad of the Ilysian Grove"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wayward Swordtooth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"The Gitrog Monster"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Exploration"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Loot, Exuberant Explorer"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Druid Class"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" all let us play more than one land per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Removal & Interaction (9)"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Damn"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" can act as targeted removal or as a board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Path to Exile"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Swords to Plowshares"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" are efficient creature removal spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Assassin's Trophy"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Tear Asunder"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Anguished Unmaking"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Mythos of Nethroi"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" can get rid of any permanent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" can deal damage to a creature or get rid of an artifact/enchantment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Aura Shards"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" destroys an artifact or enchantment every time we play a creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Specific Land Tutors (8)"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Elvish Reclaimer"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Knight of the Reliquary"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wight of the Reliquary"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Ulvenwald Hydra"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Sylvan Scrying"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Scapeshift"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Crop Rotation"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" can all search for ANY land, not limited to basics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Land Sac Effects (17)"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Thalia and the Gitrog Monster"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Elvish Reclaimer"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Sylvan Safekeeper"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Springbloom Druid"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Knight of the Reliquary"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"The Gitrog Monster"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" all have abilities that sacrifice lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Crop Rotation"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Scapeshift"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" are spells that can sacrifice lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Prismatic Vista"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Verdant Catacombs"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Marsh Flats"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Windswept Heath"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" are our fetch lands that can sacrifice themselves to find other lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wasteland"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" can sacrifice themselves to destroy other lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Horizon Canopy"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Nurturing Peatland"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Silent Clearing"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" can sacrifice themselves to draw us a card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 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Worlds"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Conduit of Worlds"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" all let us play lands out of our graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Titania, Protector of Argoth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" returns a land from our graveyard to the field when she enters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Sun Titan"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" can return any permanent with 3-CMC or less to the field, which includes lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 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All Rights Reserved."},{"insert":"\n"},{"attributes":{"color":"#333333","background":"#ced4da"},"insert":"Moxfield LLC is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Moxfield LLC may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. MAGIC: THE GATHERING® is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at https://company.wizards.com/."},{"insert":"\n"},{"attributes":{"color":"#333333","background":"#ced4da"},"insert":"Some card prices and other card data are provided by "},{"attributes":{"color":"#731fa1","background":"#ced4da","link":"https://www.scryfall.com/"},"insert":"Scryfall"},{"attributes":{"color":"#333333","background":"#ced4da"},"insert":". 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