Mikarzentonator
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Commander
Size: 100Salt sum: 44.08
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Commander
Thalia and The Gitrog Monster
First strike, deathtouch
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
Legendary Creature - Human Horror Frog

Commander
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Creature
Creature
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Draw
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Draw
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Finisher
Finisher
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Land
Land
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Landfall
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer

The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Landfall
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Protection
Protection
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Ramp
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Recursion
Zask, Skittering Swarmlord
You may play lands and cast Insect spells from your graveyard.
Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)
: Target Insect gets +1/+0 and gains deathtouch until end of turn. ( can be paid with either or .)
Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)
: Target Insect gets +1/+0 and gains deathtouch until end of turn. ( can be paid with either or .)
Legendary Creature - Insect

Recursion
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Removal
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Removal
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Tokens
Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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Jay's list is highly streamlined and focused on land value, while mine is a bit more control and token oriented."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Let's "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":"hop"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" right into it! 🐸"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Early Game"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"This deck is designed to blitz its commander "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Thalia and the Gitrog Monster"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" into play by turn 3. That's why we have a multitude of turn 2 ramp like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Farseek"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Sakura-Tribe Elder"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". TGM's stax ability that forces opponents' non-basic lands to enter tapped can be really crippling if you get to make your 4-mana play on turn 3 and they don't get to make even a 3-mana play on their turn 3. This is the ideal scenario but if it doesn't pan out, don't worry about it. Just look to get your commander into play as soon as you can so you can start taking advantage of the \"additional land per turn\" allowance as well as the ability to sac a land or creature to draw a card."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"If you find any of your tutors that can grab ANY land (examples: "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Sylvan Scrying"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Crop Rotation"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", etc.), prioritize mana fixing if needed, followed token generation and finally land destruction in that order. More often than not, I grab "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Field of the Dead"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" as early as possible so I can start making Zombie tokens as soon as I get that 7th uniquely-named land. HOWEVER, in some rare cases I go for "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Yavimaya, Cradle of Growth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" if I'm lacking green mana. But 9 times out of 10 it's "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Field of the Dead"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wasteland"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" are late game options, but we'll discuss that shortly."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Mid Game"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The mid game is all about setting up a value engine. You'll notice that the deck has several ways of getting lands out of the graveyard. It also has several abilities that allow us to play more than the usual one land per turn. And finally you'll notice that several abilities can sacrifice lands for value or certain lands can sacrifice themselves for an ability."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"The goal is to put as many of these together as possible in order to create a Landfall trigger utopia. Consider the following:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You have "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Thalia and the Gitrog Monster"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You have "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Crucible of Worlds"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You have "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Azusa, Lost but Seeking"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You have "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"You have "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Emeria Angel"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"This set up allows you to sacrifice and replay "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" from your graveyard FOUR times. That's four enemy lands destroyed and four tokens made by "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Emeria Angel"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":". And this is the floor. Throw some more landfall abilities into the mix like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Retreat to Hagra"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and some more land allowance like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wayward Swordtooth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and the value becomes absolutely insane."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"This is why the deck has so many tutors that can find any land, because you want to go for that "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and/or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wasteland"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" when you've got the other pieces in place. With this landfall engine set up, any token generator like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Field of the Dead"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Greensleeves, Maro-Sorcerer"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Felidar Retreat"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", etc. will be making a ton of tokens, ready to win you the game once you find a finisher."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Late Game"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Ideally you're looking to set up a wide board full of creatures such that resolving a "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Craterhoof Behemoth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Moonshaker Cavalry"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" will win you the game. Getting to that point will require good board control and oppressive use of "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wasteland"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" to cripple opponents' resources, all while steadily draining them down with "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Retreat to Hagra"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Ob Nixilis, the Fallen"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"There's not much more to it. Set up your land recursion, find those self-sac lands and brute force those Landfall triggers. Relying solely on the one-land-per-turn is not going to get you anywhere."},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Pros, Cons & Power Level"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":"Pros, Cons & Power Level"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"✅ "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Pros"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"Land based decks in general are slightly more resilient than others simply due to there being few ways to interact with lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"We get bonuses simply for playing the game like everybody else. Play lands, profit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"This one has a unique removal package in the form of land destruction ("},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wasteland"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Strip Mine"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", etc.) so we can interact with other opponents' problematic lands like "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Field of the Dead"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Gaea's Cradle"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"❌ "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Cons"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Thalia and the Gitrog Monster"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" have a built-in stax ability that opponents will not appreciate, so be prepared to have some hate thrown your way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"☢️ "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","bold":true},"insert":"Power Level"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"This deck is high-power casual. Its main win-con is to make a ton of tokens and buff them with "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Craterhoof Behemoth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Moonshaker Cavalry"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":"There are no combos, but it does have land destruction effects that are somewhat frowned upon in low-power games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Packages"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":"Packages"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1"},"insert":"Ramp (23)"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Birds of Paradise"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Sol Ring"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" both produce mana on their own."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Ashaya, Soul of the Wild"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" turns all of our creatures into mana dorks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Sakura-Tribe Elder"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Springbloom Druid"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Wood Elves"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Farseek"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Rampant Growth"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Nature's Lore"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Three Visits"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Into the North"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Shared Roots"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)"},"insert":" all get lands out of our deck and onto to the field (while going net-positive on lands)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Tireless Provisioner"},{"attributes":{"background":"rgba(0, 0, 0, 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