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Commander
Size: 100Salt sum: 36.83
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KyberGenesis

111 views3 days ago
Commander
Size: 100Salt sum: 36.83

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{"ops":[{"insert":{"card-link":"Kalakscion, Hunger Tyrant"}},{"insert":", a vanilla 7/2 that does nothing herself besides be a lot of power and not a lot of toughness for a fairly low mana value. The deck focused on taking advantage of both of these things and the enchantment "},{"insert":{"card-link":"Jaws of Defeat"}},{"insert":" (JoD). Besides Kala herself, JoD is the true soul of the deck. With it on the field, Kala's 7/2 stateline means she'll deal 5 damage to an opponent any time she enters the battlefield. Is this a lot of damage? No not really... but if you were trying to play with a lot of power you wouldn't be making a vanilla crocodile your commander.\n\nYour early game is going to focus almost entirely on tutoring for JoD and getting it onto the battlefield as soon as possible; that's why we run so many tutors. Once that's done you'll spend the rest of your turns using your reusable sac outlets ("},{"insert":{"card-link":"Altar of Dementia"}},{"insert":", "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":", "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":", "},{"insert":{"card-link":"Transmogrant Altar"}},{"insert":") and one-time use sac outlets ("},{"insert":{"card-link":"Danse Macabre"}},{"insert":", "},{"insert":{"card-link":"Come Back Wrong"}},{"insert":", "},{"insert":{"card-link":"Cavalier of Night"}},{"insert":") to get Kala into the graveyard. Your instant protection spells ("},{"insert":{"card-link":"Kaya's Ghostform"}},{"insert":", "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":", "},{"insert":{"card-link":"Supernatural Stamina"}},{"insert":", "},{"insert":{"card-link":"Undying Evil"}},{"insert":", etc.) and slower reanimate spells ("},{"insert":{"card-link":"Reanimate"}},{"insert":", "},{"insert":{"card-link":"Unearth"}},{"insert":", "},{"insert":{"card-link":"Stitch Together"}},{"insert":", "},{"insert":{"card-link":"Animate Dead"}},{"insert":", etc.) then allow you to return Kala directly to the battlefield or to your hand (and with a low mana value of 3, recasting her from hand isn't too expensive). "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" is of course a colorless blink for another free JoD trigger at the end of your turns, provided you didn't leave Kala in the graveyard of course.\n\nYour "},{"attributes":{"italic":true,"bold":true},"insert":"Ultimate Combo"},{"insert":" is to get "},{"insert":{"card-link":"Thornbite Staff"}},{"insert":" equipped to "},{"insert":{"card-link":"Xu-Ifit, Osteoharmonist"}},{"insert":". This plus a sac outlet like one of your Altars results in an infinite combo; start with Kala in the graveyard. Tap Xu-Ifit to return Kala to the battlefield. Use your sac outlet to sacrifice Kala. Xu-Ifit will untap thanks to the Thornbite Staff, allowing you to tap her again to return Kala back to the battlefield and repeat the combo ad nauseum. With JoD on the field, that's 5-damage to an opponent an infinite number of times. If your sac outlet is "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" you get a second win-con as well, infinitely milling your opponents so they lose the game on their next draw, just in case JoD is unavailable.\n\nThat naturally brings up an important point; Jaws of Defeat is your most vulnerable piece. If your opponents remove it you'll be out of luck, short of the Altar of Dementia backup. We run cards like "},{"insert":{"card-link":"Codex Shredder"}},{"insert":", "},{"insert":{"card-link":"Crystal Chimes"}},{"insert":" "},{"insert":{"card-link":"Conqueror's Galleon // Conqueror's Foothold"}},{"insert":" (the land side), "},{"insert":{"card-link":"Skull of Orm"}},{"insert":", and in a real pinch "},{"insert":{"card-link":"Shrouded Lore"}},{"insert":" to get it back from the graveyard if needed. Unfortunately, we have no real protection from JoD being exiled. If you know your opponents are running methods of exiling enchantments you might want to consider holding out as long as possible before playing JoD, maybe until you have your "},{"attributes":{"italic":true,"bold":true},"insert":"Ultimate Combo"},{"insert":" ready to go and enough mana to set it up as quickly as possible. Don't be afraid to use your many tutors to grab whatever you need in the late game; "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" and "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" to spike your mana generation, "},{"insert":{"card-link":"Petrified Field"}},{"insert":" if you need to get back your "},{"insert":{"card-link":"Command Beacon"}},{"insert":" when Kala has ended up in the command zone a few too many times and would cost 13 mana to recast, any piece of your "},{"attributes":{"italic":true,"bold":true},"insert":"Ultimate Combo"},{"insert":" that you still haven't put together, etc.\n\nThe Maybeboard holds a bunch of more expensive options to give you more sac outlets or reanimation, if you want to proxy and give the deck some more power to play with. Additionally, you could drop this into a more proper Bracket 2 deck by simply removing the two gamechanger tutors; it'll be even more difficult to get JoD onto the battlefield, but Bracket 2 allows for infinite combos that require more than 2 cards, and your "},{"attributes":{"italic":true,"bold":true},"insert":"Ultimate Combo"},{"attributes":{"italic":true},"insert":" "},{"insert":"needs 4-5 in order to do anything.\n"}]}

Commander

Qty: 1 Price: $0.79
Kalakscion, Hunger Tyrant
Legendary Creature - Crocodile
Kalakscion, Hunger Tyrant (dft) 93

Commander

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Creature

Qty: 1 Price: $13.99
Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 80

Creature

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Drain

Qty: 1 Price: $1.99
Jaws of Defeat
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
Enchantment
Jaws of Defeat (tdc) 67

Drain

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Draw

Qty: 1 Price: $6.49
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180

Draw

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Enchantment

Qty: 1 Price: $0.69
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Grave Venerations (ecc) 9

Enchantment

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Instant

Qty: 1 Price: $0.35
Unbury
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
Instant
Unbury (ecl) 123

Instant

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Land

Qty: 36 (37 w/ MDFC)Price: $227.74
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Crypt of Agadeem
This land enters tapped.
: Add
.
,
: Add
for each black creature card in your graveyard.
Land
Crypt of Agadeem (tdc) 354
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Petrified Field
: Add
.
, Sacrifice this land: Return target land card from your graveyard to your hand.
Land
Petrified Field (eos) 32
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 259
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dft) 283
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404

Land

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Mill

Qty: 1 Price: $0.35
Codex Shredder
: Target player mills a card. (They put the top card of their library into their graveyard.)
,
, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Codex Shredder (cmr) 304

Mill

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Protection

Qty: 6 Price: $27.90
Kaya's Ghostform
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Enchantment - Aura
Kaya's Ghostform (plst) WAR-94
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Minion's Return
Flash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment - Aura
Minion's Return (thb) 104
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant
Not Dead After All (woe) 101
Supernatural Stamina
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Supernatural Stamina (cmm) 188
Undying Evil
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Instant
Undying Evil (dka) 77

Protection

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Ramp

Qty: 6 Price: $103.80
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 299
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Conqueror's Galleon
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Conqueror's Galleon // Conqueror's Foothold (xln) 234Conqueror's Galleon // Conqueror's Foothold (xln) 234
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Sol Ring
: Add
.
Artifact
Sol Ring (cc1) 7
Transmogrant Altar
,
, Sacrifice a creature: Add
.
,
, Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery.
Artifact
Transmogrant Altar (bro) 124

Ramp

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Recursion

Qty: 24 Price: $58.78
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Apprentice Necromancer
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Creature - Wizard Zombie
Apprentice Necromancer (uma) 84
Call to the Netherworld
Return target black creature card from your graveyard to your hand.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Call to the Netherworld (c19) 108
Campfire
,
: You gain 2 life.
,
, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Artifact
Campfire (cmm) 374
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 83
Crystal Chimes
,
, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
Artifact
Crystal Chimes (c15) 250
Disentomb
Return target creature card from your graveyard to your hand.
Sorcery
Disentomb (m20) 322
Doomed Necromancer
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Creature - Human Cleric Mercenary
Doomed Necromancer (afc) 98
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 153
Footsteps of the Goryo
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Sorcery - Arcane
Footsteps of the Goryo (sok) 68
Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
,
: Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
Artifact
Mimic Vat (ncc) 372
Netherborn Altar
, Put a soul counter on this artifact: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on this artifact.
Artifact
Netherborn Altar (c20) 45
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment
Nim Deathmantle (2x2) 309
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Enchantment
Oversold Cemetery (dmr) 96
Phyrexian Reclamation
, Pay 2 life: Return target creature card from your graveyard to your hand.
Enchantment
Phyrexian Reclamation (tdc) 194
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Return to Battle
Return target creature card from your graveyard to your hand.
Sorcery
Return to Battle (ptk) 81
Shrouded Lore
Target opponent chooses a card in your graveyard. You may pay
. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
Sorcery
Shrouded Lore (plc) 91
Skull of Orm
,
: Return target enchantment card from your graveyard to your hand.
Artifact
Skull of Orm (8ed) 313
Stitch Together
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Sorcery
Stitch Together (c18) 119
Undertaker
,
, Discard a card: Return target creature card from your graveyard to your hand.
Creature - Human Spellshaper
Undertaker (tsb) 53
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96
Xu-Ifit, Osteoharmonist
: Return target creature card from your graveyard to the battlefield. It's a Skeleton in addition to its other types and has no abilities. Activate only as a sorcery.
Legendary Creature - Human Wizard
Xu-Ifit, Osteoharmonist (eoe) 127
Zombify
Return target creature card from your graveyard to the battlefield.
Sorcery
Zombify (fdn) 187

Recursion

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Removal

Qty: 8 Price: $26.02
Archenemy's Charm
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Instant
Archenemy's Charm (eoe) 88
Cavalier of Night
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Knight Elemental
Cavalier of Night (m20) 94
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Sorcery
Come Back Wrong (dsk) 86
Danse Macabre
Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way.
1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.
15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Sorcery
Danse Macabre (afc) 22
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (40k) 199
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery
Gix's Command (bro) 97
Lethal Protection
Destroy target creature. Return up to one target creature card from your graveyard to your hand.
Sorcery
Lethal Protection (spe) 10

Removal

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Sac Outlet

Qty: 1 Price: $21.99
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218

Sac Outlet

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Tutor

Qty: 10 Price: $239.50
Cruel Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Cruel Tutor (por) 87
Dark Petition
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add
.
Sorcery
Dark Petition (ori) 90
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (cma) 54
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (m21) 103
Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Ambition (dka) 69
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 97
Rhystic Tutor
Unless any player pays
, search your library for a card, put that card into your hand, then shuffle.
Sorcery
Rhystic Tutor (pcy) 77
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutor

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Untap

Qty: 1 Price: $17.99
Thornbite Staff
Equipped creature has "
,
: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Shaman
Thornbite Staff (mor) 145

Untap

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Maybeboard

Qty: 7 Price: $765.93
Goryo's Vengeance
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Goryo's Vengeance (uma) 99
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Volrath's Stronghold
: Add
.
,
: Put target creature card from your graveyard on top of your library.
Legendary Land
Volrath's Stronghold (sth) 143
Whip of Erebos
Creatures you control have lifelink.
,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment
Whip of Erebos (dsc) 159
Xiahou Dun, the One-Eyed
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Sacrifice Xiahou Dun: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
Legendary Creature - Human Soldier
Xiahou Dun, the One-Eyed (ptk) 92
Yawgmoth's Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Yawgmoth's Will (usg) 171

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
63 pips - 48 cards
36 mana - 32 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
15 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Kalakscion, Hunger Tyrant"}},{"insert":", a vanilla 7/2 that does nothing herself besides be a lot of power and not a lot of toughness for a fairly low mana value. The deck focused on taking advantage of both of these things and the enchantment "},{"insert":{"card-link":"Jaws of Defeat"}},{"insert":" (JoD). Besides Kala herself, JoD is the true soul of the deck. With it on the field, Kala's 7/2 stateline means she'll deal 5 damage to an opponent any time she enters the battlefield. Is this a lot of damage? No not really... but if you were trying to play with a lot of power you wouldn't be making a vanilla crocodile your commander.\n\nYour early game is going to focus almost entirely on tutoring for JoD and getting it onto the battlefield as soon as possible; that's why we run so many tutors. Once that's done you'll spend the rest of your turns using your reusable sac outlets ("},{"insert":{"card-link":"Altar of Dementia"}},{"insert":", "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":", "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":", "},{"insert":{"card-link":"Transmogrant Altar"}},{"insert":") and one-time use sac outlets ("},{"insert":{"card-link":"Danse Macabre"}},{"insert":", "},{"insert":{"card-link":"Come Back Wrong"}},{"insert":", "},{"insert":{"card-link":"Cavalier of Night"}},{"insert":") to get Kala into the graveyard. Your instant protection spells ("},{"insert":{"card-link":"Kaya's Ghostform"}},{"insert":", "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":", "},{"insert":{"card-link":"Supernatural Stamina"}},{"insert":", "},{"insert":{"card-link":"Undying Evil"}},{"insert":", etc.) and slower reanimate spells ("},{"insert":{"card-link":"Reanimate"}},{"insert":", "},{"insert":{"card-link":"Unearth"}},{"insert":", "},{"insert":{"card-link":"Stitch Together"}},{"insert":", "},{"insert":{"card-link":"Animate Dead"}},{"insert":", etc.) then allow you to return Kala directly to the battlefield or to your hand (and with a low mana value of 3, recasting her from hand isn't too expensive). "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" is of course a colorless blink for another free JoD trigger at the end of your turns, provided you didn't leave Kala in the graveyard of course.\n\nYour "},{"attributes":{"italic":true,"bold":true},"insert":"Ultimate Combo"},{"insert":" is to get "},{"insert":{"card-link":"Thornbite Staff"}},{"insert":" equipped to "},{"insert":{"card-link":"Xu-Ifit, Osteoharmonist"}},{"insert":". This plus a sac outlet like one of your Altars results in an infinite combo; start with Kala in the graveyard. Tap Xu-Ifit to return Kala to the battlefield. Use your sac outlet to sacrifice Kala. Xu-Ifit will untap thanks to the Thornbite Staff, allowing you to tap her again to return Kala back to the battlefield and repeat the combo ad nauseum. With JoD on the field, that's 5-damage to an opponent an infinite number of times. If your sac outlet is "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" you get a second win-con as well, infinitely milling your opponents so they lose the game on their next draw, just in case JoD is unavailable.\n\nThat naturally brings up an important point; Jaws of Defeat is your most vulnerable piece. If your opponents remove it you'll be out of luck, short of the Altar of Dementia backup. We run cards like "},{"insert":{"card-link":"Codex Shredder"}},{"insert":", "},{"insert":{"card-link":"Crystal Chimes"}},{"insert":" "},{"insert":{"card-link":"Conqueror's Galleon // Conqueror's Foothold"}},{"insert":" (the land side), "},{"insert":{"card-link":"Skull of Orm"}},{"insert":", and in a real pinch "},{"insert":{"card-link":"Shrouded Lore"}},{"insert":" to get it back from the graveyard if needed. Unfortunately, we have no real protection from JoD being exiled. If you know your opponents are running methods of exiling enchantments you might want to consider holding out as long as possible before playing JoD, maybe until you have your "},{"attributes":{"italic":true,"bold":true},"insert":"Ultimate Combo"},{"insert":" ready to go and enough mana to set it up as quickly as possible. Don't be afraid to use your many tutors to grab whatever you need in the late game; "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" and "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" to spike your mana generation, "},{"insert":{"card-link":"Petrified Field"}},{"insert":" if you need to get back your "},{"insert":{"card-link":"Command Beacon"}},{"insert":" when Kala has ended up in the command zone a few too many times and would cost 13 mana to recast, any piece of your "},{"attributes":{"italic":true,"bold":true},"insert":"Ultimate Combo"},{"insert":" that you still haven't put together, etc.\n\nThe Maybeboard holds a bunch of more expensive options to give you more sac outlets or reanimation, if you want to proxy and give the deck some more power to play with. Additionally, you could drop this into a more proper Bracket 2 deck by simply removing the two gamechanger tutors; it'll be even more difficult to get JoD onto the battlefield, but Bracket 2 allows for infinite combos that require more than 2 cards, and your "},{"attributes":{"italic":true,"bold":true},"insert":"Ultimate Combo"},{"attributes":{"italic":true},"insert":" "},{"insert":"needs 4-5 in order to do anything.\n"}]}
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