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Commander
Size: 100Salt sum: 72.34
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piggy947

32 views4 days ago
Commander
Size: 100Salt sum: 72.34
No deck tags

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Commander

Qty: 1 Price: $44.99
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (thb) 259

Commander

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Draw

Qty: 4 Price: $322.96
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451

Draw

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Land

Qty: 32 Price: $355.78
Ancient Den
: Add
.
Artifact Land
Ancient Den (tsr) 403
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (tmp) 315
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (brc) 177
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (mir) 325
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Hall of Oracles
: Add
.
,
: Add one mana of any color.
: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Land
Hall of Oracles (stx) 267
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (mmq) 320
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (kld) 247
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Plains
(
: Add
.)
Basic Land - Plains
Plains (usg) 331
Plains
(
: Add
.)
Basic Land - Plains
Plains (usg) 332
Plains
(
: Add
.)
Basic Land - Plains
Plains (usg) 333
Plains
(
: Add
.)
Basic Land - Plains
Plains (usg) 334
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134

Land

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Protection

Qty: 14 Price: $307.36
Abeyance
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Instant
Abeyance (wth) 1
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (tsr) 4
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (hoc) 16
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (h1r) 3
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (cmm) 625
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter
Liberator, Urza's Battlethopter (bro) 237
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (ulg) 14
Orim's Chant
Kicker
(You may pay an additional
as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Instant
Orim's Chant (pls) 11
Rebuff the Wicked
Counter target spell that targets a permanent you control.
Instant
Rebuff the Wicked (tsr) 35
Silence
Your opponents can't cast spells this turn.
Instant
Silence (tsr) 302
Surge of Salvation
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Instant
Surge of Salvation (mom) 41
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (c17) 8
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33

Protection

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Ramp

Qty: 12 Price: $1460.89
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (mrd) 152
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 239
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (4ed) 34
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tmp) 294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (5ed) 388
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 275
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (tmp) 300
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (rna) 22
Sol Ring
: Add
.
Artifact
Sol Ring (brc) 160
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (ons) 59

Ramp

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Recursion

Qty: 1 Price: $54.99
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242

Recursion

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Removal

Qty: 13 Price: $93.83
Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
Creature - Bird Rogue
Aven Interrupter (otj) 4
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 5
Calamity's Wake
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Instant
Calamity's Wake (bro) 4
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (tsr) 299
Portable Hole
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
Artifact
Portable Hole (afr) 33
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (znr) 39
Solitude
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature - Elemental Incarnation
Solitude (mh2) 32
Soul Partition
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs
more to cast.
Instant
Soul Partition (bro) 26
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (brc) 75
Triskelion
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Triskelion (dmr) 389
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (j22) 806
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (mh1) 37

Removal

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Stax

Qty: 16 Price: $100.80
Archon of Emeria
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Creature - Archon
Archon of Emeria (znr) 4
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fdn) 137
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (akh) 5
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (rvr) 303
Dauntless Dismantler
Artifacts your opponents control enter tapped.
, Sacrifice this creature: Destroy each artifact with mana value X.
Creature - Human Artificer
Dauntless Dismantler (lci) 8
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Disruptor Flute
Flash
As this artifact enters, choose a card name.
Spells with the chosen name cost
more to cast.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Disruptor Flute (mh3) 461
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 11
Ethersworn Canonist
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Creature Artifact - Human Cleric
Ethersworn Canonist (ala) 10
Grafdigger's Cage
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Grafdigger's Cage (pm20) 227p
Linvala, Keeper of Silence
Flying
Activated abilities of creatures your opponents control can't be activated.
Legendary Creature - Angel
Linvala, Keeper of Silence (roe) 33
Phyrexian Censor
Each player can't cast more than one non-Phyrexian spell each turn.
Non-Phyrexian creatures enter tapped.
Creature - Wizard Phyrexian
Phyrexian Censor (mom) 31
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (acr) 83
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (mrd) 19
Soulless Jailer
Permanent cards in graveyards can't enter the battlefield.
Players can't cast noncreature spells from graveyards or exile.
Creature Artifact - Golem Phyrexian
Soulless Jailer (one) 241
Vexing Bauble
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
,
, Sacrifice this artifact: Draw a card.
Artifact
Vexing Bauble (mh3) 212

Stax

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Tutor

Qty: 7 Price: $146.23
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 412
Ranger of Eos
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Creature - Human Soldier Ranger
Ranger of Eos (ala) 21
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (mh1) 21
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 395
Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct
Scrapyard Recombiner (mh1) 227
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret
Tezzeret, Cruel Captain (eoe) 2

Tutor

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Maybeboard

Qty: 10 Price: $74.50
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (brc) 132
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (inr) 336
Containment Priest
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Human Cleric
Containment Priest (tsr) 292
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Leonin Arbiter
Players can't search libraries. Any player may pay
for that player to ignore this effect until end of turn.
Creature - Cleric Cat
Leonin Arbiter (2x2) 16
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Phyrexian Revoker
As this creature enters, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
Creature Artifact - Horror Phyrexian
Phyrexian Revoker (brr) 40
Reverent Mantra
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Instant
Reverent Mantra (mmq) 44
Salvage Scout
, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Creature - Human Scout
Salvage Scout (som) 19
Sanctum Prelate
As this creature enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
Creature - Human Cleric
Sanctum Prelate (mh2) 491

Maybeboard

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Deck Info

Deck stats

56 pips - 49 cards
32 mana - 32 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
20 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#ffc266"},"insert":"𝖕𝖗𝖆𝖎𝖘𝖊 𝖙𝖍𝖊 𝖘𝖚𝖓 · 𝖋𝖎𝖗𝖊 𝖙𝖍𝖊 𝖌𝖚𝖓"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"This Heliod Commander deck is a highly optimized blend of control, stax pressure, and a consistent Ballista-based win condition. © Marsitz"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAt first glance, Heliod looks like a lifegain commander. A friendly god handing out counters and blessings. "},{"attributes":{"bold":true},"insert":"That's a lie. "},{"insert":"This deck isn't interested in gaining life. It isn't interested in combat. It isn't interested in fair Magic. This is a mono-white control deck disguised as a devotion commander.\n\nThe plan is simple:\n\n"},{"attributes":{"bold":true},"insert":"Reduce the game to one meaningful action at a time."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Make yours the one that matters."},{"insert":"\n\nWhile everyone else fights through Rule of Law effects, search restrictions, graveyard hate, disabled abilities and an increasingly hostile collection of “you can't do that” permanents, Heliod waits!\n\nThe Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Powerful Commander decks are built around velocity: multiple spells, fast mana, tutors, compressed win attempts & long stack battles.\n\n"},{"attributes":{"bold":true},"insert":"This deck attacks velocity itself!"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"💚 Rule of Law."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"💚 Deafening Silence."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"💚 Archon of Emeria."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"💚 Phyrexian Censor."},{"insert":"\n\nThe goal is not simply to slow the table down. It is to change the terms of the game. Your opponents want to develop, interact & win in the same turn.\n\n"},{"attributes":{"bold":true},"insert":"You do not need to."},{"insert":"\n\nHeliod is already waiting in the Command Zone. Walking Ballista only needs to be found once.\n\nSo the deck develops deliberately:\nMana - Pressure - The right hate piece - A tutor when the window opens - Protection held until it actually matters.\nThis is not Stax for the sake of Stax. The prison is temporary. "},{"attributes":{"bold":true},"insert":"The sentence is not."},{"insert":"\n\nBreaking Parity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Good Stax pieces hurt everyone. Good Stax decks make sure they hurt everyone else more. That is where cards like "},{"attributes":{"bold":true},"insert":"Liberator, Urza's Battlethopter"},{"insert":" matter. Under Rule of Law, casting Walking Ballista during somebody else's turn leaves your own turn free for protection or disruption. Activated abilities ignore spell limits entirely. Heliod grants lifelink. Sensei's Divining Top fixes draws. Utility lands keep working.\nThe One Ring keeps feeding you cards. And while opponents search for answers, "},{"attributes":{"bold":true},"insert":"Archivist of Oghma"},{"insert":" turns their efficiency into yours.\n\nThey tutor ➟ You draw.\nThey fetch ➟ You draw.\nYou gain life ➟Heliod notices.\nThe table is counting spells ➟ "},{"attributes":{"bold":true},"insert":"You are counting windows."},{"insert":"\n\n"},{"attributes":{"color":"#ff9900"},"insert":"The Gun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Heliod + Walking Ballista"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe classic. Walking Ballista needs enough counters to survive removing one. Give it lifelink with Heliod ➟ Remove a +1/+1 counter ➟ Deal 1 damage ➟ Gain 1 life ➟ Heliod replaces the counter ➟ Repeat.\n"},{"attributes":{"bold":true},"insert":"Fire until nobody is left to object."},{"insert":"\n\nHeliod + Triskelion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The older model. Heavier. Less elegant. Still lethal. Give it lifelink with Heliod ➟ Remove a +1/+1 counter ➟ Deal 1 damage ➟ Gain 1 life ➟ Heliod replaces the counter ➟ Repeat.\nSix mana is not graceful.\n"},{"attributes":{"bold":true},"insert":"Infinite damage has never required grace."},{"insert":"\n\nAgatha's Soul Cauldron"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes the gun is already dead. That does not mean the shooting stops. Exile Walking Ballista with "},{"attributes":{"bold":true},"insert":"Agatha's Soul Cauldron"},{"insert":" and any creature with a +1/+1 counter can inherit its activated ability. Give it lifelink with Heliod ➟ Remove a +1/+1 counter ➟ Deal 1 damage ➟ Gain 1 life ➟ Heliod replaces the counter ➟ Repeat.\nThe creature is now the gun. Killing Ballista is not always the same thing as stopping Ballista.\n\n"},{"attributes":{"color":"#ff9900"},"insert":"Finding the Gun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Half of the primary combo lives permanently in the Command Zone. The other half is remarkably easy to find.\n\n"},{"attributes":{"bold":true},"insert":"✅ Ranger-Captain of Eos"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"✅ Ranger of Eos"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"✅ Recruiter of the Guard"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"✅ Scrapyard Recombiner"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"✅ Enlightened Tutor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"✅ Inventors' Fair"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"✅ Tezzeret, Cruel Captain"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"✅ Starfield Shepherd"},{"insert":"\n\nThe deck does not need to dig through half its library. It needs to establish control and eventually locate one card. That is a much easier problem. "},{"attributes":{"bold":true},"insert":"Starfield Shepherd"},{"insert":" deserves special mention: Warp it for two mana and it finds Walking Ballista. With "},{"attributes":{"bold":true},"insert":"The Mind Stone"},{"insert":", it can even be blinked before Warp removes it, leaving the Shepherd behind and triggering the search again. Quiet, efficient, slightly unfair.\nExactly how we like it.\n\nOpening the Firing Window"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finding Walking Ballista is rarely the difficult part.The real question is:\n"},{"attributes":{"bold":true},"insert":"When is the table no longer allowed to stop you?"},{"insert":"\nThat is where the deck becomes dangerous. Ranger-Captain of Eos ➟ possibly the best card in the 99. He finds Walking Ballista and remains behind to shut down opposing noncreature spells when the turn finally matters. Tutor first. "},{"attributes":{"bold":true},"insert":"Declare martial law later."},{"insert":"\n\nGrand Abolisher"},{"attributes":{"header":3},"insert":"\n"},{"insert":"No spells. No troublesome activated abilities. No emergency exits. For one turn, the courtroom belongs to you.\n\nVoice of Victory"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Voice does not protect the board. "},{"attributes":{"bold":true},"insert":"Voice protects the turn. "},{"insert":"Once it is in play, opponents cannot cast spells during your turn. No counterspell. No Swords. No last-minute miracle. They had their turn.\n"},{"attributes":{"bold":true},"insert":"Now it is yours."},{"insert":"\n\nBoromir, Warden of the Tower"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some decks rely on doing powerful things without paying for them. Boromir disagrees. Free spells disappear. And when the board itself needs saving, he can die so the rest do not. He does not merely stand at the gate.\n\nSilence & Orim's Chant"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes the cleanest way to win a stack war is to make sure there never is one. But remember: your prison rules apply to you too. Under Rule of Law, a Silence cast at the wrong time may also be your final spell of the turn. Sequence first. Celebrate later.\n\nBilbo's Gambit"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes the opponent still manages to put the right answer on the stack. Bilbo simply gives it back. And if the gift is promised, the conversation ends there. No more spells that turn. For Heliod and Walking Ballista, that is often perfect. The stack closes. The gun stays loaded.\n"},{"attributes":{"bold":true},"insert":"Very generous of Bilbo."},{"insert":"\n\nValue Through Resistance"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stax buys time. It does not magically refill your hand. That is why the deck's resource engines matter. \n"},{"attributes":{"bold":true},"insert":"Esper Sentinel"},{"insert":" taxes development.\n"},{"attributes":{"bold":true},"insert":"The One Ring"},{"insert":" keeps the machine running.\n"},{"attributes":{"bold":true},"insert":"Gleaming Splendor"},{"insert":" turns opposing card draw into resources.\n"},{"attributes":{"bold":true},"insert":"Archivist of Oghma"},{"insert":" punishes searching.\n"},{"attributes":{"bold":true},"insert":"Sensei's Divining Top"},{"insert":" keeps bad draws from becoming bad turns.\nAnd lands such as "},{"attributes":{"bold":true},"insert":"Monumental Henge "},{"insert":"&"},{"attributes":{"bold":true},"insert":" Inventors' Fair"},{"insert":" generate value without consuming the spell you are allowed to cast. The deck does not need to outdraw the table. It needs to make each card matter longer.\n\nKnow Your Own Prison"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stax cards change the rules. Unfortunately, none of them say: "},{"attributes":{"bold":true},"insert":"\"Except for you.” "},{"insert":"Vexing Bauble can punish your own free spells. Rest in Peace can interfere with Cauldron recovery. Rule of Law can turn poor sequencing into self-sabotage. Protection can interfere with your own targeting. This deck rewards players who know exactly what every permanent allows. And exactly what it does not. Your opponents will read your cards. "},{"attributes":{"bold":true},"insert":"You should have read them twice."},{"insert":"\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Card Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is efficient, not infinite. If the major engines do not appear, resources have to be spent carefully. Do not confuse controlling the game with having unlimited cards. You do not.\n\nLosing the Gun"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Heliod is difficult to remove permanently. Walking Ballista is not. Protect the card that actually kills people. Fortunately, Triskelion, tutors and Agatha's Soul Cauldron mean losing one Ballista does not necessarily mean losing the war.\n\nBecoming the Archenemy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"People remember Rule of Law. They remember Drannith Magistrate. They remember Aven Mindcensor appearing in response to a tutor. And they definitely remember who was responsible. Accept the attention.\n"},{"attributes":{"bold":true},"insert":"Being perceived as the problem is often confirmation that the deck is working."},{"insert":"\n\nPatience"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Possibly the most important card in the deck. It just is not printed. Many games are lost by trying to win one turn too early. Many games are won because you waited one turn longer than everyone expected.\nYou do not need every window. You only need one that stays open.\n\nYou Should Play This Deck If..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"You enjoy being the sheriff at a lawless table.\nYou like saying “No” without putting a counterspell on the stack.\nYou prefer timing over speed.\nYou enjoy turning powerful decks into awkward piles of expensive cardboard.\nYou believe patience is a resource.\nYou believe silence is interaction.\nAnd somewhere deep down,\nyou believe every sufficiently controlled game should eventually be solved by artillery.\n\nOne Final Note"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Heliod does not need to race the table.\nHe needs to make the table slow enough that racing stops mattering.\nLet them search.\nLet them count mana.\nLet them hold interaction.\nLet them convince themselves they still have time.\nEventually, somebody taps one land too many.\nCasts one spell too early.\nFights the wrong battle.\nAnd when that moment comes, Heliod does not need an army.\nHe does not need a combat step.\nHe does not need permission.\nHe needs one creature.\nOne window.\nOne counter to spare.\nAnd one final choice for the table:\n"},{"attributes":{"bold":true},"insert":"Praise the sun."},{"insert":"\n"},{"attributes":{"color":"#ff9900"},"insert":"Or hear the gun."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"}]}
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