467 views10 days ago
Commander
Size: 100Salt sum: 31.85
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TheBullwark

467 views10 days ago
Commander
Size: 100Salt sum: 31.85

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{"ops":[{"insert":"The premise of the deck is threefold. With [[Giott, King of the Dwarves]] at the helm, you want to discard and cycle through Dwarves and Equipment, use the graveyard as a second hand, and repeatedly reforge those resources into threats and answers.\n\nUnlike a traditional Equipment deck, losing your weapons isn't necessarily a setback. Equipment gets discarded, sacrificed, destroyed, and eventually brought right back. The deck wins through repeated combat pressure and resource advantage while using recursion and the [[Sunforger]] package to make your board incredibly difficult to interact with profitably.\n\nThe graveyard isn't where our cards go to die. It's where they wait for their next shift.\n\n\n**Main Playline** :\n\n* -Your first priority is getting [[Giott, King of the Dwarves]] onto the battlefield and giving yourself enough Dwarves and Equipment to start triggering his draw and discard engine. Don't be afraid to discard good cards. In this deck, putting the right card into the graveyard can be just as valuable as keeping it in your hand.\n* -[[Magda, Brazen Outlaw]] and [[Monument to Endurance]] are two of the best cards to see in your opening hand. Magda rewards the attacking you already want to do with Treasure and eventually tutoring, while Monument rewards all of the discarding Giott naturally creates.\n* -Cheap Equipment like [[Beamtown Beatstick]], [[Dowsing Dagger]], and [[Sword of Hearth and Home]] help develop your mana while giving your Dwarves weapons to carry. Later, Equipment you don't need becomes excellent discard fodder because you have multiple ways to recover it.\n* -Once the graveyard starts filling, look for cards like [[Forge Anew]], [[Sevinne's Reclamation]], [[Brought Back]], [[One Last Job]], and [[Faith's Reward]]. The goal isn't simply to recur one valuable permanent. You want resources constantly moving into and out of the graveyard while Giott keeps your hand moving.\n\n\n**Reforging the Graveyard** :\n\nThe graveyard is the core resource engine of the deck. You're intentionally putting cards there through Giott, looting effects, combat, sacrifice, and normal interaction from your opponents.\n\n* -[[Quintorius, History Chaser]] is one of the deck's most important graveyard payoffs because cards leaving your graveyard now generate additional value. Recurring an Equipment is no longer just getting your Equipment back, it's advancing another engine at the same time.\n* -Flashback is especially useful because it lets you extract value from the same card multiple times. [[Faithless Looting]] helps stock the graveyard, can later be cast from it, and then leaving the graveyard can trigger your payoffs.\n* -[[Daretti, Scrap Savant]] helps filter your hand, puts artifacts where you don't mind having them, and gives you another route for recycling important artifacts.\n* -Don't automatically protect everything. One of the strengths of Ashes of Axes is resilience. Sometimes allowing an Equipment or creature to die is better than spending a resource protecting it when you already have a way to bring it back.\n\nThis makes board wipes much less devastating than they are for traditional Voltron or Equipment decks. Rebuilding isn't the backup plan. Rebuilding is part of the plan.\n\n\n**The Sunforger Toolbox** :\n\n[[Sunforger]] is one of the most important cards in the deck and dramatically changes how you should play once it's on the battlefield.\n\n* -Need protection? [[Boros Charm]].\n* -Need removal? [[Get Lost]].\n* -Need to survive the turn? [[Angel's Grace]].\n* -Need to recover after a board wipe? [[Faith's Reward]].\n* -Need to buy yourself another turn? [[Reprieve]].\n* -[[Magnetic Theft]] creates some of the strangest and best Sunforger lines in the deck by letting you attach Equipment at instant speed.\n\n[[Masterwork of Ingenuity]] can enter as a copy of [[Sunforger]], giving you access to two Sunforgers at once. This creates play patterns where opponents successfully navigate the first activation only to discover you still have another answer waiting.\n\nRemember that Sunforger is also an artifact in a graveyard recursion deck. If opponents destroy it, don't panic.\n\nReforge it.\n\n\n**The Craftsmen** :\n\nThis isn't traditional Dwarf tribal. You don't need twenty Dwarves on the battlefield to make the deck function. The Dwarves are craftsmen, and each one has a job.\n\n* -[[Bruenor Battlehammer]] makes Equipment much easier to move around and turns your equipped creatures into legitimate threats.\n* -[[Restoration Specialist]] gives you another way to recover important artifacts and enchantments while contributing a Dwarf body for Giott.\n* -[[Hofri Ghostforge]] is one of the deck's best resilience pieces. Your creatures can die, generate Spirits, continue fighting, and eventually return to your hand. He makes already uncomfortable board wipes even more awkward for opponents.\n* -[[Magda, Brazen Outlaw]] is one of the deck's strongest engines. Treasure accelerates the deck while her tutor ability can eventually find the artifact you need to move toward a winning position.\n\nYou don't need every Dwarf to survive. You need them to do their job.\n\n\n**How the Deck Wins** :\n\nAshes of Axes isn't trying to assemble one deterministic combo. It's a pressure and attrition deck.\n\n* -Equipment turns otherwise unassuming Dwarves into legitimate threats.\n* -Sword triggers generate value while pushing damage through.\n* -Double strike effects make equipped creatures lethal surprisingly quickly.\n* -[[Sunforger]] lets you control combat while protecting the board you've assembled.\n* -Spread Equipment across multiple creatures when possible instead of building one enormous Voltron threat. This makes the deck harder to shut down with a single removal spell and lets several Dwarves generate value simultaneously.\n\nThe goal is to repeatedly ask your opponents the same question:\n\n\"Do you have another answer?\"\n\nIf they destroy your creature, recur it.\n\nIf they destroy your Equipment, reforge it.\n\nIf they wipe the board, rebuild.\n\nEventually, somebody runs out of answers.\n\n\n**Important Cards**\n\n[[Giott, King of the Dwarves]] : The engine of the deck. Giott keeps your hand moving and turns every Dwarf and Equipment entering the battlefield into an opportunity to improve your hand while stocking your graveyard.\n\n[[Sunforger]] : The crown jewel. It turns open mana into uncertainty for the entire table and gives you access to protection, removal, recursion, and interaction exactly when you need it.\n\n[[Monument to Endurance]] : One of the best early engines in the deck. You're already discarding cards, so Monument simply pays you for doing what Giott wants to do.\n\n[[Magda, Brazen Outlaw]] : Ramp, Treasure generation, and eventually tutoring. One of the strongest cards to see in your opening hand.\n\n[[Quintorius, History Chaser]] : Turns the other half of your graveyard strategy into value by rewarding cards for leaving the graveyard.\n\n[[Hofri Ghostforge]] : Resilience and pressure in one card. Particularly useful when opponents are relying on creature removal or board wipes to slow you down.\n\n[[Masterwork of Ingenuity]] : Flexible normally, ridiculous when it becomes a second [[Sunforger]].\n\n[[Faith's Reward]] : Don't underestimate this card. With the right board state, an opponent's board wipe can become substantially better for you than it was for them, especially when Sunforger can find it.\n\n\n**The Hobbit Upgrades** :\n\nThe deck got a serious boost with The Hobbit. Dwarves, Equipment, and artifact support are exactly what Giott wants, which means there are now plenty of legitimate swaps depending on how heavily you want to lean into the Dwarf side of the deck.\n\n* -[[Bofur, Reliable Guardian]] is one of my favorite additions because his Adventure can protect an important artifact or creature, and then Bofur himself becomes another Dwarf for Giott.\n* -[[Fíli the Pathfinder]] rewards having an enduring story while helping develop additional Dwarf bodies.\n* -[[Dwarven Shortsword]] fits naturally into the Equipment plan and gives the deck another weapon to cycle through the forge.\n\nThe important thing isn't cramming every new Dwarf into the list. Giott rewards quality over quantity. Look for Dwarves that perform another job the deck already needs.\n\n\n**Tokens to Keep With the Deck** :\n\nKeep your tokens ready before the game starts. Ashes of Axes can create several different game pieces, and having the correct tokens available makes complicated turns much easier to track.\n\n* -Treasure\n* -Map\n* -Dwarf Berserker\n* -Plant\n* -Spirit\n* -Copy tokens\n* -Any emblems required by the current list\n\nAshes of Axes can create complicated board states. Clearly representing Treasures, Spirits, Equipment, and copied permanents makes your turn easier for both you and the rest of the table.\n\n\n**Final Notes**\n\nThis deck is for players who enjoy decision-heavy Commander.\n\nYour best play isn't always obvious. Sometimes you're choosing between attacking, looting, recurring something, holding up [[Sunforger]], or intentionally putting one of your strongest cards into the graveyard.\n\nThat's also why the deck has so much replayability.\n\nOne game [[Sunforger]] controls the table.\n\nAnother game [[Hofri Ghostforge]] makes your board incredibly difficult to permanently remove.\n\nAnother game Giott and [[Monument to Endurance]] let you churn through the deck until you assemble exactly the resources you need.\n\nIf you want straightforward Boros, equip the biggest creature and attack, there are commanders that do that better.\n\nAshes of Axes is for the player who wants to work the forge.\n\nDiscard the weapon.\n\nBreak the weapon.\n\nReforge the weapon.\n\nAnd when your opponents finally think they've destroyed everything that matters...\n\nPick up the hammer and build it again.\n"}]}

Commander

Qty: 1 Price: $0.59
Giott, King of the Dwarves
Double strike
Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
Legendary Creature - Dwarf Noble
Giott, King of the Dwarves (fin) 223

Commander

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Artifact

Qty: 1 Price: $0.49
Ark of Hunger
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.
: Mill a card. You may play that card this turn.
Artifact
Ark of Hunger (sos) 173

Artifact

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Copy

Qty: 1 Price: $2.29
Masterwork of Ingenuity
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Artifact - Equipment
Masterwork of Ingenuity (pip) 234

Copy

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Creature

Qty: 4 Price: $1.54
Lorehold Archivist
First strike
At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Artificer Dwarf
Lorehold Archivist // Restore Relic (soc) 97
Practiced Scrollsmith
First strike
When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card.
Creature - Cleric Dwarf
Practiced Scrollsmith (sos) 210
Rubble Rouser
When this creature enters, you may discard a card. If you do, draw a card.
, Exile a card from your graveyard: Add
. When you do, this creature deals 1 damage to each opponent.
Creature - Dwarf Sorcerer
Rubble Rouser (sos) 128
Shattered Acolyte
Lifelink
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Dwarf Warlock
Shattered Acolyte (sos) 31

Creature

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Draw

Qty: 5 Price: $58.81
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (soc) 344
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (pdft) 237p
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (soc) 176
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15

Draw

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Enchantment

Qty: 1 Price: $0.79
Advanced Reconstruction
(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
: Level 3
Spells you cast from anywhere other than your hand cost
less to cast.
Enchantment - Class
Advanced Reconstruction (soc) 30

Enchantment

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Instant

Qty: 1 Price: $0.35
Lorehold Charm
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.
Instant
Lorehold Charm (sos) 200

Instant

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Land

Qty: 36 Price: $121.30
Axgard Armory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land
Axgard Armory (khm) 250
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (scd) 297
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (pmkm) 260p
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (mkc) 263
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (mh1) 241
Inspiring Vantage
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Inspiring Vantage (otj) 303
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (soc) 386
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dom) 265
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (znr) 288Needleverge Pathway // Pillarverge Pathway (znr) 288
Plains
(
: Add
.)
Basic Land - Plains
Plains (bfz) 252a
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (tdc) 389
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (peoe) 256p
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (tle) 58
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (pdft) 264p
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Turbulent Steppe
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Mountain
Turbulent Steppe (soc) 58

Land

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Lifegain

Qty: 2 Price: $43.34
Confessor
Whenever a player discards a card, you may gain 1 life.
Creature - Human Cleric
Confessor (ody) 15
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (thb) 236

Lifegain

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Planeswalker

Qty: 1 Price: $1.99
Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Legendary Planeswalker - Quintorius
Quintorius, History Chaser (soc) 7

Planeswalker

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Protection

Qty: 5 Price: $34.95
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (tsr) 4
Apostle's Blessing
(
can be paid with either
or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Instant
Apostle's Blessing (mm2) 8
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (pblb) 9p
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (c14) 275

Protection

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Pump

Qty: 3 Price: $3.07
Bearded Axe
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.
Equip
Artifact - Equipment
Bearded Axe (khm) 388
Dwarven Hammer
When this Equipment enters, you may pay
. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it.
Equipped creature gets +3/+0 and has trample.
Equip
Artifact - Equipment
Dwarven Hammer (plst) KHM-133
Reyav, Master Smith
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Legendary Creature - Artificer Dwarf
Reyav, Master Smith (mul) 122

Pump

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Ramp

Qty: 14 Price: $149.17
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Beamtown Beatstick (mom) 131
Bruenor Battlehammer
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay
rather than pay the equip cost of the first equip ability you activate each turn.
Legendary Creature - Warrior Dwarf
Bruenor Battlehammer (plst) AFR-219
Dowsing Dagger
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip
Artifact - Equipment
Dowsing Dagger // Lost Vale (xln) 235Dowsing Dagger // Lost Vale (xln) 235
Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Dwarf
Glóin, Dwarf Emissary (ltr) 360
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Goldvein Pick (plst) KHM-239
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 187
Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf
Magda, Brazen Outlaw (plst) KHM-142
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 57
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (soc) 255
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (aa1) 13
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (plst) ORI-240
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (ltc) 183

Ramp

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Recursion

Qty: 12 Price: $19.76
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Instant
Brought Back (tle) 1
Cranial Archive
, Exile this artifact: Target player shuffles their graveyard into their library. Draw a card.
Artifact
Cranial Archive (ktk) 218
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti
Daretti, Scrap Savant (plst) C14-33
Faith's Reward
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Instant
Faith's Reward (m13) 14
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment
Forge Anew (ltr) 349
Hofri Ghostforge
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Legendary Creature - Cleric Dwarf
Hofri Ghostforge (soc) 314
One Last Job
Spree (Choose one or more additional costs.)
+
— Return target creature card from your graveyard to the battlefield.
+
— Return target Mount or Vehicle card from your graveyard to the battlefield.
+
— Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
Sorcery
One Last Job (otj) 22
Pre-War Formalwear
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it.
Equipped creature gets +2/+2 and has vigilance.
Equip
Artifact - Equipment
Pre-War Formalwear (pip) 21
Restoration Specialist
, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Creature - Artificer Dwarf
Restoration Specialist (aer) 21
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170
Spectral Steel
Enchant creature
Enchanted creature gets +2/+2.
, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Enchantment - Aura
Spectral Steel (j22) 247
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (znc) 21

Recursion

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Removal

Qty: 7 Price: $25.09
Fairgrounds Warden
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Soldier Dwarf
Fairgrounds Warden (kld) 13
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (lci) 333
Magnetic Theft
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Instant
Magnetic Theft (5dn) 74
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (xln) 34
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (soc) 171
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179

Removal

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Sorcery

Qty: 1 Price: $0.35
Pursue the Past
You gain 2 life. You may discard a card. If you do, draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Pursue the Past (sos) 216

Sorcery

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Tokens

Qty: 1 Price: $0.79
Warchanter Skald
Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
Creature - Cleric Dwarf
Warchanter Skald (khm) 381

Tokens

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Tutor

Qty: 4 Price: $41.46
Dwarven Recruiter
When this creature enters, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
Creature - Dwarf
Dwarven Recruiter (plst) ODY-186
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
,
, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer
Goblin Engineer (h1r) 16
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 629
Sunforger
Equipped creature gets +4/+0.
, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
Artifact - Equipment
Sunforger (cmr) 473

Tutor

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Deck Info

Deck stats

43 pips - 37 cards
32 mana - 28 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
27 pips - 25 cards
31 mana - 27 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"The premise of the deck is threefold. With [[Giott, King of the Dwarves]] at the helm, you want to discard and cycle through Dwarves and Equipment, use the graveyard as a second hand, and repeatedly reforge those resources into threats and answers.\n\nUnlike a traditional Equipment deck, losing your weapons isn't necessarily a setback. Equipment gets discarded, sacrificed, destroyed, and eventually brought right back. The deck wins through repeated combat pressure and resource advantage while using recursion and the [[Sunforger]] package to make your board incredibly difficult to interact with profitably.\n\nThe graveyard isn't where our cards go to die. It's where they wait for their next shift.\n\n\n**Main Playline** :\n\n* -Your first priority is getting [[Giott, King of the Dwarves]] onto the battlefield and giving yourself enough Dwarves and Equipment to start triggering his draw and discard engine. Don't be afraid to discard good cards. In this deck, putting the right card into the graveyard can be just as valuable as keeping it in your hand.\n* -[[Magda, Brazen Outlaw]] and [[Monument to Endurance]] are two of the best cards to see in your opening hand. Magda rewards the attacking you already want to do with Treasure and eventually tutoring, while Monument rewards all of the discarding Giott naturally creates.\n* -Cheap Equipment like [[Beamtown Beatstick]], [[Dowsing Dagger]], and [[Sword of Hearth and Home]] help develop your mana while giving your Dwarves weapons to carry. Later, Equipment you don't need becomes excellent discard fodder because you have multiple ways to recover it.\n* -Once the graveyard starts filling, look for cards like [[Forge Anew]], [[Sevinne's Reclamation]], [[Brought Back]], [[One Last Job]], and [[Faith's Reward]]. The goal isn't simply to recur one valuable permanent. You want resources constantly moving into and out of the graveyard while Giott keeps your hand moving.\n\n\n**Reforging the Graveyard** :\n\nThe graveyard is the core resource engine of the deck. You're intentionally putting cards there through Giott, looting effects, combat, sacrifice, and normal interaction from your opponents.\n\n* -[[Quintorius, History Chaser]] is one of the deck's most important graveyard payoffs because cards leaving your graveyard now generate additional value. Recurring an Equipment is no longer just getting your Equipment back, it's advancing another engine at the same time.\n* -Flashback is especially useful because it lets you extract value from the same card multiple times. [[Faithless Looting]] helps stock the graveyard, can later be cast from it, and then leaving the graveyard can trigger your payoffs.\n* -[[Daretti, Scrap Savant]] helps filter your hand, puts artifacts where you don't mind having them, and gives you another route for recycling important artifacts.\n* -Don't automatically protect everything. One of the strengths of Ashes of Axes is resilience. Sometimes allowing an Equipment or creature to die is better than spending a resource protecting it when you already have a way to bring it back.\n\nThis makes board wipes much less devastating than they are for traditional Voltron or Equipment decks. Rebuilding isn't the backup plan. Rebuilding is part of the plan.\n\n\n**The Sunforger Toolbox** :\n\n[[Sunforger]] is one of the most important cards in the deck and dramatically changes how you should play once it's on the battlefield.\n\n* -Need protection? [[Boros Charm]].\n* -Need removal? [[Get Lost]].\n* -Need to survive the turn? [[Angel's Grace]].\n* -Need to recover after a board wipe? [[Faith's Reward]].\n* -Need to buy yourself another turn? [[Reprieve]].\n* -[[Magnetic Theft]] creates some of the strangest and best Sunforger lines in the deck by letting you attach Equipment at instant speed.\n\n[[Masterwork of Ingenuity]] can enter as a copy of [[Sunforger]], giving you access to two Sunforgers at once. This creates play patterns where opponents successfully navigate the first activation only to discover you still have another answer waiting.\n\nRemember that Sunforger is also an artifact in a graveyard recursion deck. If opponents destroy it, don't panic.\n\nReforge it.\n\n\n**The Craftsmen** :\n\nThis isn't traditional Dwarf tribal. You don't need twenty Dwarves on the battlefield to make the deck function. The Dwarves are craftsmen, and each one has a job.\n\n* -[[Bruenor Battlehammer]] makes Equipment much easier to move around and turns your equipped creatures into legitimate threats.\n* -[[Restoration Specialist]] gives you another way to recover important artifacts and enchantments while contributing a Dwarf body for Giott.\n* -[[Hofri Ghostforge]] is one of the deck's best resilience pieces. Your creatures can die, generate Spirits, continue fighting, and eventually return to your hand. He makes already uncomfortable board wipes even more awkward for opponents.\n* -[[Magda, Brazen Outlaw]] is one of the deck's strongest engines. Treasure accelerates the deck while her tutor ability can eventually find the artifact you need to move toward a winning position.\n\nYou don't need every Dwarf to survive. You need them to do their job.\n\n\n**How the Deck Wins** :\n\nAshes of Axes isn't trying to assemble one deterministic combo. It's a pressure and attrition deck.\n\n* -Equipment turns otherwise unassuming Dwarves into legitimate threats.\n* -Sword triggers generate value while pushing damage through.\n* -Double strike effects make equipped creatures lethal surprisingly quickly.\n* -[[Sunforger]] lets you control combat while protecting the board you've assembled.\n* -Spread Equipment across multiple creatures when possible instead of building one enormous Voltron threat. This makes the deck harder to shut down with a single removal spell and lets several Dwarves generate value simultaneously.\n\nThe goal is to repeatedly ask your opponents the same question:\n\n\"Do you have another answer?\"\n\nIf they destroy your creature, recur it.\n\nIf they destroy your Equipment, reforge it.\n\nIf they wipe the board, rebuild.\n\nEventually, somebody runs out of answers.\n\n\n**Important Cards**\n\n[[Giott, King of the Dwarves]] : The engine of the deck. Giott keeps your hand moving and turns every Dwarf and Equipment entering the battlefield into an opportunity to improve your hand while stocking your graveyard.\n\n[[Sunforger]] : The crown jewel. It turns open mana into uncertainty for the entire table and gives you access to protection, removal, recursion, and interaction exactly when you need it.\n\n[[Monument to Endurance]] : One of the best early engines in the deck. You're already discarding cards, so Monument simply pays you for doing what Giott wants to do.\n\n[[Magda, Brazen Outlaw]] : Ramp, Treasure generation, and eventually tutoring. One of the strongest cards to see in your opening hand.\n\n[[Quintorius, History Chaser]] : Turns the other half of your graveyard strategy into value by rewarding cards for leaving the graveyard.\n\n[[Hofri Ghostforge]] : Resilience and pressure in one card. Particularly useful when opponents are relying on creature removal or board wipes to slow you down.\n\n[[Masterwork of Ingenuity]] : Flexible normally, ridiculous when it becomes a second [[Sunforger]].\n\n[[Faith's Reward]] : Don't underestimate this card. With the right board state, an opponent's board wipe can become substantially better for you than it was for them, especially when Sunforger can find it.\n\n\n**The Hobbit Upgrades** :\n\nThe deck got a serious boost with The Hobbit. Dwarves, Equipment, and artifact support are exactly what Giott wants, which means there are now plenty of legitimate swaps depending on how heavily you want to lean into the Dwarf side of the deck.\n\n* -[[Bofur, Reliable Guardian]] is one of my favorite additions because his Adventure can protect an important artifact or creature, and then Bofur himself becomes another Dwarf for Giott.\n* -[[Fíli the Pathfinder]] rewards having an enduring story while helping develop additional Dwarf bodies.\n* -[[Dwarven Shortsword]] fits naturally into the Equipment plan and gives the deck another weapon to cycle through the forge.\n\nThe important thing isn't cramming every new Dwarf into the list. Giott rewards quality over quantity. Look for Dwarves that perform another job the deck already needs.\n\n\n**Tokens to Keep With the Deck** :\n\nKeep your tokens ready before the game starts. Ashes of Axes can create several different game pieces, and having the correct tokens available makes complicated turns much easier to track.\n\n* -Treasure\n* -Map\n* -Dwarf Berserker\n* -Plant\n* -Spirit\n* -Copy tokens\n* -Any emblems required by the current list\n\nAshes of Axes can create complicated board states. Clearly representing Treasures, Spirits, Equipment, and copied permanents makes your turn easier for both you and the rest of the table.\n\n\n**Final Notes**\n\nThis deck is for players who enjoy decision-heavy Commander.\n\nYour best play isn't always obvious. Sometimes you're choosing between attacking, looting, recurring something, holding up [[Sunforger]], or intentionally putting one of your strongest cards into the graveyard.\n\nThat's also why the deck has so much replayability.\n\nOne game [[Sunforger]] controls the table.\n\nAnother game [[Hofri Ghostforge]] makes your board incredibly difficult to permanently remove.\n\nAnother game Giott and [[Monument to Endurance]] let you churn through the deck until you assemble exactly the resources you need.\n\nIf you want straightforward Boros, equip the biggest creature and attack, there are commanders that do that better.\n\nAshes of Axes is for the player who wants to work the forge.\n\nDiscard the weapon.\n\nBreak the weapon.\n\nReforge the weapon.\n\nAnd when your opponents finally think they've destroyed everything that matters...\n\nPick up the hammer and build it again.\n"}]}
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