16 views10 days ago
Commander
Size: 100Salt sum: 34.37
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GrandMoffWow

16 views10 days ago
Commander
Size: 100Salt sum: 34.37
No deck tags

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Commander

Qty: 1 Price: $23.99
Ragnar
,
: Regenerate target creature.
Legendary Creature - Human Cleric
Ragnar (leg) 250

Commander

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Artifact

Qty: 1 Price: $0.99
Rejuvenation Chamber
Fading 2 (This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
: You gain 2 life.
Artifact
Rejuvenation Chamber (nem) 137

Artifact

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Bounce

Qty: 1 Price: $0.49
Sunken Hope
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Enchantment
Sunken Hope (pca) 26

Bounce

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Counters

Qty: 2 Price: $10.34
Faithful Watchdog
Vigilance
This creature enters with three +1/+1 counters on it.
Creature - Dog
Faithful Watchdog (mh3) 185
Yoshimaru, Ever Faithful
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Dog
Yoshimaru, Ever Faithful (nec) 32

Counters

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Creature

Qty: 6 Price: $2.38
Adherent of Hope
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on this creature.
Creature - Human Soldier
Adherent of Hope (m21) 321
Benalish Faithbonder
Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature - Human Cleric
Benalish Faithbonder (dmu) 7
Keepers of the Faith
Creature - Human Cleric
Keepers of the Faith (chr) 9
Niambi, Faithful Healer
When Niambi enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Creature - Human Cleric
Niambi, Faithful Healer (dom) 272
Stirring Hopesinger
Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
Creature - Bird Bard
Stirring Hopesinger (sos) 35
Wall of Faith
Defender (This creature can't attack.)
: This creature gets +0/+1 until end of turn.
Creature - Wall
Wall of Faith (m10) 40

Creature

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Cycling

Qty: 1 Price: $0.35
Renewed Faith
You gain 6 life.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
Instant
Renewed Faith (dmr) 23

Cycling

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Draw

Qty: 4 Price: $4.72
Dawn of Hope
Whenever you gain life, you may pay
. If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
Enchantment
Dawn of Hope (grn) 8
Faithful Mending
You gain 2 life, draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Faithful Mending (mid) 221
Galea, Kindler of Hope
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
Legendary Creature - Knight Elf
Galea, Kindler of Hope (afc) 1
Ritual of Rejuvenation
You gain 4 life.
Draw a card.
Instant
Ritual of Rejuvenation (xln) 32

Draw

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Enchantment

Qty: 2 Price: $0.70
Testament of Faith
: This enchantment becomes an X/X Wall creature with defender in addition to its other types until end of turn.
Enchantment
Testament of Faith (ody) 55
Wings of Hope
Enchant creature
Enchanted creature gets +1/+3 and has flying.
Enchantment - Aura
Wings of Hope (inv) 289

Enchantment

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Evasion

Qty: 1 Price: $0.35
Soaring Hope
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature has flying.
: Put this Aura on top of its owner's library.
Enchantment - Aura
Soaring Hope (lrw) 40

Evasion

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Land

Qty: 41 Price: $905.09
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ecc) 166
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (clu) 246
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (tdc) 405
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Yavimaya Hollow
: Add
.
,
: Regenerate target creature.
Legendary Land
Yavimaya Hollow (uds) 143
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Lifegain

Qty: 8 Price: $4.28
Aven of Enduring Hope
Flying
When this creature enters, you gain 3 life.
Creature - Cleric Bird
Aven of Enduring Hope (hou) 5
Emissary of Hope
Flying
Whenever this creature deals combat damage to a player, you gain 1 life for each artifact that player controls.
Creature - Spirit
Emissary of Hope (dst) 3
Herald of Faith
Flying
Whenever this creature attacks, you gain 2 life.
Creature - Angel
Herald of Faith (fdn) 494
Heron of Hope
Flying
If you would gain life, you gain that much life plus 1 instead.
: This creature gains lifelink until end of turn.
Creature - Bird
Heron of Hope (vow) 18
Hopeful Eidolon
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
Creature Enchantment - Spirit
Hopeful Eidolon (ths) 19
Leyline of Hope
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment
Leyline of Hope (dsk) 18
Reward the Faithful
Any number of target players each gain life equal to the greatest mana value among permanents you control.
Instant
Reward the Faithful (scg) 22
Wall of Hope
Defender (This creature can't attack.)
Whenever this creature is dealt damage, you gain that much life.
Creature - Wall
Wall of Hope (lgn) 24

Lifegain

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Mill

Qty: 2 Price: $0.84
Hope Estheim
Lifelink
At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
Legendary Creature - Human Wizard
Hope Estheim (fin) 226
Seed of Hope
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Instant
Seed of Hope (mom) 204

Mill

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Protection

Qty: 6 Price: $46.66
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (cmm) 14
Avatar of Hope
If you have 3 or less life, this spell costs
less to cast.
Flying
This creature can block any number of creatures.
Creature - Avatar
Avatar of Hope (8ed) 4
Flare of Faith
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
Instant
Flare of Faith (mid) 19
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (soc) 148
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Enchantment - Aura
Shielded by Faith (soc) 172
Test of Faith
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Instant
Test of Faith (mma) 33

Protection

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Pump

Qty: 2 Price: $0.70
Hope Against Hope
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.
Enchantment - Aura
Hope Against Hope (soi) 22
Ritual of Hope
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Instant
Ritual of Hope (mid) 31

Pump

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Ramp

Qty: 7 Price: $9.47
Dawnhart Rejuvenator
When this creature enters, you gain 3 life.
: Add one mana of any color.
Creature - Human Warlock
Dawnhart Rejuvenator (mid) 180
Elvish Rejuvenator
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Creature - Elf Druid
Elvish Rejuvenator (m3c) 226
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add
. Spend this mana only to cast an Angel spell.
Legendary Creature - Angel
Giada, Font of Hope (fdn) 141
Hope Tender
,
: Untap target land.
,
, Exert this creature: Untap two target lands. (An exerted creature won't untap during your next untap step.)
Creature - Human Druid
Hope Tender (hou) 119
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Rainveil Rejuvenator
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.)
: Add an amount of
equal to this creature's power.
Creature - Druid Elephant
Rainveil Rejuvenator (tdm) 152
Rampant Rejuvenator
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Creature - Plant Hydra
Rampant Rejuvenator (nec) 28

Ramp

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Recursion

Qty: 2 Price: $6.68
Reborn Hope
Return target multicolored card from your graveyard to your hand.
Sorcery
Reborn Hope (arb) 76
Yuna, Hope of Spira
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward
.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
Legendary Creature - Human Cleric
Yuna, Hope of Spira (fin) 250

Recursion

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Removal

Qty: 8 Price: $35.88
Blazing Hope
Exile target creature with power greater than or equal to your life total.
Instant
Blazing Hope (rix) 3
Bonds of Faith
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Enchantment - Aura
Bonds of Faith (ddq) 2
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (sld) 1869
Faith Unbroken
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Enchantment - Aura
Faith Unbroken (inr) 21
Hope Charm
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
Instant
Hope Charm (vis) 8
Hopeful Initiate
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Creature - Human Warlock
Hopeful Initiate (inr) 27
Light of Hope
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
Instant
Light of Hope (iko) 20
Stymied Hopes
Counter target spell unless its controller pays
. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Stymied Hopes (ths) 64

Removal

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Sac Outlet

Qty: 1 Price: $2.49
Faith Healer
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
Creature - Human Cleric
Faith Healer (usg) 14

Sac Outlet

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Sorcery

Qty: 1 Price: $0.35
Rejuvenate
You gain 6 life.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Rejuvenate (usg) 271

Sorcery

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Tokens

Qty: 1 Price: $0.35
Hopeful Vigil
When this enchantment enters, create a 2/2 white Knight creature token with vigilance.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Enchantment
Hopeful Vigil (woe) 17

Tokens

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Untap

Qty: 1 Price: $0.35
Hope and Glory
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Instant
Hope and Glory (ulg) 9

Untap

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Deck Info

Deck stats

56 pips - 47 cards
34 mana - 34 cards
11 pips - 10 cards
9 mana - 9 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
13 pips - 13 cards
11 mana - 11 cards
0 pips - 0 cards
1 mana - 1 card
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Deck extras (0)

Description

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