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Commander
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SightlessFish

20 views27 days ago
Commander
Size: 1Salt sum: 0.24
No deck tags

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Commander

Qty: 1 Price: $0.69
Intet, the Dreamer
Flying
Whenever Intet deals combat damage to a player, you may pay
. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Legendary Creature - Dragon
Intet, the Dreamer (plc) 158

Commander

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Maybeboard

Qty: 29 Price: $28.83
Aggravate
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Instant
Aggravate (avr) 125
Become Immense
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Target creature gets +6/+6 until end of turn.
Instant
Become Immense (plst) KTK-130
Chronostutter
Put target creature into its owner's library second from the top.
Instant
Chronostutter (plst) M15-48
Commit
Put target spell or nonland permanent into its owner's library second from the top.
Instant
Commit // Memory (lcc) 147
Creative Outburst
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
, Discard this card: Create a Treasure token.
Instant
Creative Outburst (stx) 171
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (soc) 195
Divergent Transformations
Undaunted (This spell costs
less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Instant
Divergent Transformations (cmm) 216
Dragonlord's Prerogative
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered.
Draw four cards.
Instant
Dragonlord's Prerogative (dtk) 52
Dread Linnorm
This creature can't be blocked by creatures with power 3 or less.
Creature - Dragon Snake
Dread Linnorm // Scale Deflection (clb) 225
Elminster's Simulacrum
For each opponent, you create a token that's a copy of up to one target creature that player controls.
Instant
Elminster's Simulacrum (clb) 68
Expansion
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Instant
Expansion // Explosion (tdc) 287
Explosive Welcome
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add
.
Instant
Explosive Welcome (stx) 100
Gather Specimens
If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.
Instant
Gather Specimens (ala) 45
Homesickness
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Homesickness (sos) 53
Hurkyl's Final Meditation
During turns other than yours, this spell costs
more to cast.
Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Instant
Hurkyl's Final Meditation (bro) 52
Hustle
Target creature attacks or blocks this turn if able.
Instant
Hustle // Bustle (mkm) 249
Invert
Switch the power and toughness of each of up to two target creatures until end of turn.
Instant
Invert // Invent (grn) 228
Lavaball Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Instant - Trap
Lavaball Trap (zen) 135
Magma Opus
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
, Discard this card: Create a Treasure token.
Instant
Magma Opus (soc) 318
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (plst) M19-306
Opportunity
Target player draws four cards.
Instant
Opportunity (j25) 338
Reweave
Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Reweave (chk) 82
Rime Chill
Vivid — This spell costs
less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Instant
Rime Chill (ecl) 64
Searing Wind
Searing Wind deals 10 damage to any target.
Instant
Searing Wind (8ed) 218
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (fic) 271
Sword Coast Serpent
This creature can't be blocked as long as you've cast a noncreature spell this turn.
Creature - Dragon Serpent
Sword Coast Serpent // Capsizing Wave (clb) 99
Thranduil's Decree
Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Instant
Thranduil's Decree (hob) 56
Vitalizing Wind
Creatures you control get +7/+7 until end of turn.
Instant
Vitalizing Wind (pcy) 133
Whirlwind Technique
Target player draws two cards, then discards a card.
Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Instant - Lesson
Whirlwind Technique (tle) 100

Maybeboard

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Deck Info

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Description

{"ops":[{"attributes":{"italic":true,"color":"#3d1466","bold":true},"insert":"A Dreaming Dragon? Isn't that interesting oh bearer mine..."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Opener"},{"insert":"\nAlright so you might be wondering what this deck does and honestly I'm not fully sure, I can say however that this deck is inspired by Riven of a Thousand Voices from destiny 2, which while I'm sure other cards embody the choice aspect much better, the name Intet, the Dreamer immediately makes me think of the dreaming city.\n\nI think "},{"insert":{"card-link":"Intet, the Dreamer"}},{"insert":" could make a really funny deck with extra attacks built kind of like a "},{"insert":{"card-link":"Xyris, the Writhing Storm"}},{"insert":" deck where you kind of just wipe people of the face of the earth in one turn but you would lack the politics which is what makes Xyris interesting. Instead what you have is a dreaming dragon - maybe one that grants wishes? So here's the idea: Your opponents notably do not know what you exile, and will probably want Intet to die as a result, so you have to play instants. Additionally, since this deck is made to grant wishes, ultimately killing your opponents as a result, the spells need to be able to target other players so that you can assist them. Finally, as a personal choice I want this deck to feature goading as anyone who's played group hug before knows that your opponents are always jumping to kill you out of no where.\n\n"},{"attributes":{"bold":true},"insert":"Guide"},{"insert":"\n\n"}]}
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