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Commander
Size: 100Salt sum: 54.24
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arth101

209 views3 hrs ago
Commander
Size: 100Salt sum: 54.24

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{"ops":[{"insert":"TEVAL, ARBITER OF VIRTUE - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"MILL AND SELF-MILL - DELVE"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" Treats the graveyard as a second hand, recurring threats and value engines from the yard. Wins by depleting opponents' libraries until they can't draw a card, or by finishing with powerful cards that you can pay with delve.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Fast mana, 8 two-card combos, 2 three-card combos, and 1 four-card combo, strong tutor lineup.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" No free interaction, low interaction with the graveyard besides using cards in it for delve, highly dependent on specific cards to bypass the commander's downsides, risk of milling engine cards.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Cyclonic Rift, Demonic Tutor, Ad Nauseam)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 3.1\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 6.1 (med)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 2 fast mana sources, 5 tutors, and 11 combos, the deck can threaten wins in the mid-game. Because it requires very specific cards in hand to function properly, doesn't chain turns, and has no more than 3 game changers, there is not enough adaptability to push it to Bracket 4 boundaries.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp (or 4 lands), 1 draw spell, 2 engine cards (ideally, 1 mill and 1 tutor).\nEngine cards worth holding: Grapple with the Past, Perpetual Timepiece, Malevolent Rumble, Doom Whisperer, Platinum Angel or Platinum Emperion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Platinum Angel and Platinum Emperion are costly, and you'll probably not be able to play them in the early game. Keeping a low cost tutor would be a safer choice. However, those two cards are too valuable to mulligan a hand containing one of them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" Cards that mill but are too costly, , 5 lands or 2 ramps (though the commander is not cheap, it will take quite a while to enter the battlefield, so you'll be able to secure your mana), 1 or more finishers.\nAvoid redundant cards that are not mana-related. It's not ideal to have multiple removal or draw spells, since this deck can easily get to them outside of your opening hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, start your milling engine. Do not cast your commander in the early game. Doing so will likely result in you taking lots of unecessary damage, since you won't have enough cards in your graveyard to use its delve ability effectively, but you will still take enough damage to put yourself at significant risk..\nDo not attack. Cast creatures to start your drawing and milling engines, or to use them as chump blockers. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not deliver a heavy blow to your opponents' libraries. You most likely won't have enough resources to close the game, so you'll become the table's enemy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as in the early game. Tutor for your engine enablers (mainly Platinum Angel and Platinum Emperion). Cast commander. Cast enablers with delve.\nTime to show what the deck can do. At this point, your graveyard should be filled with nearly a dozen cards, so start using them as needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hedge Shredder and Icetill Explorer can help you with mid-game ramp by recurring lands that were milled."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your hand full with the multiple card draw engines available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is the best time to cast your commander. By doing so, you'll minimize the damage you'll take, and you'll get to play your big enablers without much of a mana hassle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you can't cast Platinum Angel or Platinum Emperion to stop you from losing life when casting spells, attack with creatures with lifelink to recover the lost life."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Fully develop your mill engine. Abuse free casts with delve, choosing large numbers for spells with X in their mana cost. Keep some colored mana, since this deck only runs 11 colorless spells (that you can fully pay with delve; but more often than not, you'll be casting a spell with most of its cost lowered, but still having to pay 1 or 2 colored mana).\nSave most of your interaction spells to cast now. Counter the right cards and secure your milling combos."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win by playing either a finishing combo (Jace's, Laboratory Maniac's), or by slowly milling away your opponents' libraries (Bruvac's, Exhibition Tidecaller's)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" \nBruvac the Grandiloquent + Maddening Cacophony."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Basalt Monolith + Mesmeric Orb"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hermit Druid + Laboratory Maniac / Hermit Druid + Jace, Wielder of Mysteries"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ad Nauseam + Platinum Angel / Ad Nauseam + Platinum Emperion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Altar of Dementia + Jumbo Cactuar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kheru Goldkeeper + Tortured Existence (You have a creature card both in hand and in graveyard)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"THREE-CARD INFINITES:"},{"insert":"\nForsaken Miner + Pitiless Plunderer + Altar of Dementia"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Forsaken Miner + Kheru Goldkeeper + Altar of Dementia"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"FOUR-CARD INFINITES:"},{"insert":"\nTortured Existence + Pitiless Plunderer + Altar of Dementia + Insidious Roots (You have a creature card both in hand and in graveyard)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deck quite tricky to master. The main goal is mill cards while keeping card advantage. Then, you use those cards in order to generate value, building a humble board. After that, you cast your commander and your enablers, which will allow you to turn all those milled cards into instant resources. Then, you pump your milling (opponent's milling, not self-milling) engine to the fullest, to take everyone out in a single turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hydroid Krasis: Although not a particular game-ending threat, it can hit the battlefield with high amounts of +1/+1 counters."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Villis, Broker of Blood: It's not an engine enabler like Platinum Angel and Platinum Emperion, but it transforms Teval's downside into card advantage. Great to pair it with Exsanguinate or Doom Whisperer."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Torment of Hailfire: Finisher. Opponents keep losing life even if they have no permanent to sacrifice."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Command Beacon: Commander is somewhat costly, so it's safer to have it in your hand instead of the command zone if it's taxed."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mesmeric Orb: Just a nice engine piece that helps you mill your opponents a little bit each turn. If you are playing against a token deck, this card has its value doubled."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Perpetual Timepiece: In the unlikely scenario of you milling your whole deck, you'll need this card to avoid losing the game (if you don't have Jace Wielder of Mysteries or Laboratory Maniac out)."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Six: Deck struggles with recursion, but Six grants every nonland permanent in your graveyard retrace (you can cast them from the graveyard if you pay their cost + discard a land). Discarding a land is a high cost, but cards like Life from the Loam, Lumra, Icetill Explorer, Muldrotha, and Aftermath Analyst can help you recover them."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Ugin, Eye of the Storms: It has everything you want. It's totally colorless, so you can pay it entirely with delve. It destroys and exiles permanents while also providing card draw, mana, and tutoring."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Keep your counterspells ready to answer your opponents' attempts to stop your mill cards. Commander is not needed in the early game. First, get your engine enablers; second, draw value out of your milled cards; third, cast a finisher like Six or Ugin, or play a combo that will mill your opponent's entire library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In this deck, the combat phase is not that important."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that Teval will deal damage to you when you cast spells with X in their mana cost, with X being factored in the burn damage (these cards do not have the X value counted in their mana cost anywhere else other than the stack, but Teval checks the mana cost on the stack)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be sure to tutor for the right cards. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should always want to grab these creatures:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Platinum Angel or Platinum Emperion, since they are your engine enablers (with them on the board, you nullify Teval's downsides). Platinum Emperion over Platinum Angel, if you have to choose."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Six, for ensuring recursion of all important cards you milled."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Icetill Explorer, to give you back the lands you discarded for the retrace cost, you milled due to other cards' abilities."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ugin, Eye of the Storms, since it's your main disruption, enabler, and utility card."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Any finisher (Jumbo Cactuar, if you have Altar of Dementia; Exsanguinate, if you have tons of cards to delve and generate plenty of mana; Laboratory Maniac, if you're going for a win through deck-out; Torment of Hailfire, if you're going for a win through burn damage)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"If you tutor with Lotuslight Dancer, you should send to graveyard:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Green card: Life from the Loan or Golgari Grave-Troll (for their dredge keyword), Icetill Explorer or Six (if you have a recursion spell like Reanimate), or a tutor (like Nature's Rhythm, for its Harmonize keyword, which will allow you to bring Platinum Angel or Platinum Emperion on the battlefield)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Black card: Forsaken Miner (easy recursion), either Doom Whisperer or Vilis Broker of Blood (they are both two parts of a combo, you should set them up in your graveyard if you can ressurect them) a finisher (like Torment of Hailfire, Exsanguinate, or Profane Transfusion) or a tutor (demonic tutor), if you can grab those cards back (with something like Eternal Witness)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":" Blue card: Bruvac the Grandiloquent or Maddening Cacophony (if you can grab those back) or Increasing Confusion (for it's flashback keyword)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Multiple colors (can be any of the three colors): Muldrotha (good utility overall, but you have to have a way to get it back)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Consider adding, if possible, more tutors (Gifts Ungiven, Dark Petition, Finale of Devastation, Fabricate, Diabolic Intent, Grim Tutor) and recursion (Skullwinder, Timeless Witness, Regrowth, etc.)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"}]}

Commander

Qty: 1 Price: $2.79
Teval, Arbiter of Virtue
Flying, lifelink
Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for
.)
Whenever you cast a spell, you lose life equal to its mana value.
Legendary Creature - Dragon Spirit
Teval, Arbiter of Virtue (tdm) 319

Commander

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Draw

Qty: 12 Price: $106.24
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (soa) 25
Chromatic Sphere
,
, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)
Artifact
Chromatic Sphere (sch) 30
Drown in Dreams
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Instant
Drown in Dreams (sld) 1668
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 632
Grim Flowering
Draw a card for each creature card in your graveyard.
Sorcery
Grim Flowering (cma) 114
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Creature - Beast Jellyfish Hydra
Hydroid Krasis (soc) 315
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (sld) 1576
Malevolent Rumble
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Sorcery
Malevolent Rumble (mh3) 161
Teval's Judgment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Enchantment
Teval's Judgment (tdc) 28
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (j25) 70
Villainous Wealth
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Sorcery
Villainous Wealth (otc) 249
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Finisher

Qty: 4 Price: $66.96
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (cmm) 638
Jumbo Cactuar
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Creature - Plant
Jumbo Cactuar (fin) 191
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (sld) 1097
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77

Finisher

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Land

Qty: 31 Price: $1355.49
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (30a) 274
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc1) 8
Dakmor Salvage
This land enters tapped.
: Add
.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land
Dakmor Salvage (eoc) 156
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (soc) 381
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (30a) 279
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (30a) 281
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259

Land

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Lifegain

Qty: 1 Price: $3.99
Profane Transfusion
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Sorcery
Profane Transfusion (cmr) 145

Lifegain

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Mill

Qty: 15 Price: $161.01
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf
Barrowgoyf (m3c) 102
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94
Bruvac the Grandiloquent
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature - Human Advisor
Bruvac the Grandiloquent (rvr) 309
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (mkc) 128
Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment
Dredger's Insight (dft) 159
Exhibition Tidecaller
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
Creature - Wizard Djinn
Exhibition Tidecaller (sos) 48
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll
Golgari Grave-Troll (rvr) 144
Grapple with the Past
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Grapple with the Past (dsc) 82
Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (inr) 202
Increasing Confusion
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Confusion (dka) 41
Maddening Cacophony
Kicker

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Sorcery
Maddening Cacophony (znr) 67
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (2xm) 272
Perpetual Timepiece
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Artifact
Perpetual Timepiece (soc) 354
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107

Mill

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Protection

Qty: 2 Price: $296.98
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (mps) 46
Platinum Emperion
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
Creature Artifact - Golem
Platinum Emperion (uma) 233

Protection

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Ramp

Qty: 12 Price: $160.08
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (40k) 227
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (ltc) 274
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (blc) 81
Dark Ritual
Add
.
Instant
Dark Ritual (40k) 196
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 183
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Insidious Roots
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment
Insidious Roots (mkm) 313
Kheru Goldkeeper
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Renew —
, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Creature - Dragon
Kheru Goldkeeper (tdm) 313
Molt Tender
: Mill a card. (Put the top card of your library into your graveyard.)
, Exile a card from your graveyard: Add one mana of any color.
Creature - Druid Insect
Molt Tender (dft) 171
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (spg) 5
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2683

Ramp

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Recursion

Qty: 9 Price: $160.41
Colossal Grave-Reaver
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Creature - Dragon
Colossal Grave-Reaver (tdc) 50
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Forsaken Miner
This creature can't block.
Whenever you commit a crime, you may pay
. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Skeleton Rogue
Forsaken Miner (otj) 88
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 342
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Legendary Creature - Avatar Elemental
Muldrotha, the Gravetide (2x2) 384
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (ltc) 206
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (sld) 2660
Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (plst) STH-74

Recursion

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Removal

Qty: 8 Price: $132.63
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (ltc) 184
Cityscape Leveler
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
Creature Artifact - Construct
Cityscape Leveler (bro) 233
Counterspell
Counter target spell.
Instant
Counterspell (cmm) 81
Crypt Incursion
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Instant
Crypt Incursion (ltc) 198
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (soa) 14
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 1591
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (eoc) 109
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add
.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin
Ugin, Eye of the Storms (tdm) 409

Removal

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Sac Outlet

Qty: 1 Price: $21.99
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218

Sac Outlet

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Tutor

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Behold the Beyond
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
Sorcery
Behold the Beyond (soi) 101
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sta) 27
Lotuslight Dancers
Lifelink
When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
Creature - Zombie Bard
Lotuslight Dancers (tdm) 204
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150

Tutor

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Maybeboard

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Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Dark Petition
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add
.
Sorcery
Dark Petition (ori) 90
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (m21) 103
Nature's Spiral
Return target permanent card from your graveyard to your hand.
Sorcery
Nature's Spiral (dom) 175
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (plst) A25-187
Skullwinder
Deathtouch
When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature - Snake
Skullwinder (m3c) 247
Treasured Find
Return target card from your graveyard to your hand. Exile Treasured Find.
Sorcery
Treasured Find (ddm) 70
Wildest Dreams
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
Sorcery
Wildest Dreams (kld) 174

Maybeboard

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Tokens & Extras

Qty: 7 Price: $3.68
Bird
Flying
Creature Token - Bird
Bird (tblc) 11
Eldrazi Spawn
Sacrifice this creature: Add
.
Creature Token - Eldrazi Spawn
Eldrazi Spawn (tsoc) 1
Horror
Creature Artifact Token - Horror
Horror (tcmr) 10
Plant
Creature Token - Plant
Plant (totc) 19
Powerstone
: Add
. This mana can't be spent to cast a nonartifact spell.
Artifact Token - Powerstone
Powerstone (tbro) 7
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (thob) 12
Zombie Druid
Creature Token - Druid Zombie
Zombie Druid (ttdm) 10

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
22 pips - 19 cards
24 mana - 24 cards
35 pips - 25 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 9 cards
33 pips - 27 cards
25 mana - 25 cards
0 pips - 0 cards
12 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"TEVAL, ARBITER OF VIRTUE - Br. 3 - A beginner's guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"MILL AND SELF-MILL - DELVE"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"MAIN INFO"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"PREMISE:"},{"insert":" Treats the graveyard as a second hand, recurring threats and value engines from the yard. Wins by depleting opponents' libraries until they can't draw a card, or by finishing with powerful cards that you can pay with delve.\n"},{"attributes":{"underline":true},"insert":"STRENGTHS:"},{"insert":" Fast mana, 8 two-card combos, 2 three-card combos, and 1 four-card combo, strong tutor lineup.\n"},{"attributes":{"underline":true},"insert":"WEAKNESSES:"},{"insert":" No free interaction, low interaction with the graveyard besides using cards in it for delve, highly dependent on specific cards to bypass the commander's downsides, risk of milling engine cards.\n"},{"attributes":{"underline":true},"insert":"GAME CHANGERS:"},{"insert":" 3 (Cyclonic Rift, Demonic Tutor, Ad Nauseam)\n"},{"attributes":{"underline":true},"insert":"AV. MANA VALUE:"},{"insert":" 3.1\n"},{"attributes":{"underline":true},"insert":"PRED. WIN TURN:"},{"insert":" 6.1 (med)\n"},{"attributes":{"underline":true},"insert":"BRACKET REASON:"},{"insert":" With 2 fast mana sources, 5 tutors, and 11 combos, the deck can threaten wins in the mid-game. Because it requires very specific cards in hand to function properly, doesn't chain turns, and has no more than 3 game changers, there is not enough adaptability to push it to Bracket 4 boundaries.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"OPENING HAND:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"KEEP:"},{"insert":" 3 lands + 1 ramp (or 4 lands), 1 draw spell, 2 engine cards (ideally, 1 mill and 1 tutor).\nEngine cards worth holding: Grapple with the Past, Perpetual Timepiece, Malevolent Rumble, Doom Whisperer, Platinum Angel or Platinum Emperion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Platinum Angel and Platinum Emperion are costly, and you'll probably not be able to play them in the early game. Keeping a low cost tutor would be a safer choice. However, those two cards are too valuable to mulligan a hand containing one of them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"AVOID:"},{"insert":" Cards that mill but are too costly, , 5 lands or 2 ramps (though the commander is not cheap, it will take quite a while to enter the battlefield, so you'll be able to secure your mana), 1 or more finishers.\nAvoid redundant cards that are not mana-related. It's not ideal to have multiple removal or draw spells, since this deck can easily get to them outside of your opening hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"GAME FLOW:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"EARLY GAME:"},{"insert":" Play lands, cast ramps, start your milling engine. Do not cast your commander in the early game. Doing so will likely result in you taking lots of unecessary damage, since you won't have enough cards in your graveyard to use its delve ability effectively, but you will still take enough damage to put yourself at significant risk..\nDo not attack. Cast creatures to start your drawing and milling engines, or to use them as chump blockers. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not deliver a heavy blow to your opponents' libraries. You most likely won't have enough resources to close the game, so you'll become the table's enemy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"MID-GAME:"},{"insert":" Keep ramping but not as much as in the early game. Tutor for your engine enablers (mainly Platinum Angel and Platinum Emperion). Cast commander. Cast enablers with delve.\nTime to show what the deck can do. At this point, your graveyard should be filled with nearly a dozen cards, so start using them as needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hedge Shredder and Icetill Explorer can help you with mid-game ramp by recurring lands that were milled."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep your hand full with the multiple card draw engines available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is the best time to cast your commander. By doing so, you'll minimize the damage you'll take, and you'll get to play your big enablers without much of a mana hassle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you can't cast Platinum Angel or Platinum Emperion to stop you from losing life when casting spells, attack with creatures with lifelink to recover the lost life."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"LATE-GAME:"},{"insert":" Fully develop your mill engine. Abuse free casts with delve, choosing large numbers for spells with X in their mana cost. Keep some colored mana, since this deck only runs 11 colorless spells (that you can fully pay with delve; but more often than not, you'll be casting a spell with most of its cost lowered, but still having to pay 1 or 2 colored mana).\nSave most of your interaction spells to cast now. Counter the right cards and secure your milling combos."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win by playing either a finishing combo (Jace's, Laboratory Maniac's), or by slowly milling away your opponents' libraries (Bruvac's, Exhibition Tidecaller's)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"COMBOS:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"TWO-CARD INFINITES:"},{"insert":" \nBruvac the Grandiloquent + Maddening Cacophony."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Basalt Monolith + Mesmeric Orb"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hermit Druid + Laboratory Maniac / Hermit Druid + Jace, Wielder of Mysteries"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ad Nauseam + Platinum Angel / Ad Nauseam + Platinum Emperion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Altar of Dementia + Jumbo Cactuar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kheru Goldkeeper + Tortured Existence (You have a creature card both in hand and in graveyard)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"THREE-CARD INFINITES:"},{"insert":"\nForsaken Miner + Pitiless Plunderer + Altar of Dementia"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Forsaken Miner + Kheru Goldkeeper + Altar of Dementia"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"FOUR-CARD INFINITES:"},{"insert":"\nTortured Existence + Pitiless Plunderer + Altar of Dementia + Insidious Roots (You have a creature card both in hand and in graveyard)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"IMPORTANT INFO:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deck quite tricky to master. The main goal is mill cards while keeping card advantage. Then, you use those cards in order to generate value, building a humble board. After that, you cast your commander and your enablers, which will allow you to turn all those milled cards into instant resources. Then, you pump your milling (opponent's milling, not self-milling) engine to the fullest, to take everyone out in a single turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards added are self-explanatory. For those who aren't, look below:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hydroid Krasis: Although not a particular game-ending threat, it can hit the battlefield with high amounts of +1/+1 counters."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Villis, Broker of Blood: It's not an engine enabler like Platinum Angel and Platinum Emperion, but it transforms Teval's downside into card advantage. Great to pair it with Exsanguinate or Doom Whisperer."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Torment of Hailfire: Finisher. Opponents keep losing life even if they have no permanent to sacrifice."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Command Beacon: Commander is somewhat costly, so it's safer to have it in your hand instead of the command zone if it's taxed."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mesmeric Orb: Just a nice engine piece that helps you mill your opponents a little bit each turn. If you are playing against a token deck, this card has its value doubled."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Perpetual Timepiece: In the unlikely scenario of you milling your whole deck, you'll need this card to avoid losing the game (if you don't have Jace Wielder of Mysteries or Laboratory Maniac out)."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Six: Deck struggles with recursion, but Six grants every nonland permanent in your graveyard retrace (you can cast them from the graveyard if you pay their cost + discard a land). Discarding a land is a high cost, but cards like Life from the Loam, Lumra, Icetill Explorer, Muldrotha, and Aftermath Analyst can help you recover them."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Ugin, Eye of the Storms: It has everything you want. It's totally colorless, so you can pay it entirely with delve. It destroys and exiles permanents while also providing card draw, mana, and tutoring."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"General advice: Keep your counterspells ready to answer your opponents' attempts to stop your mill cards. Commander is not needed in the early game. First, get your engine enablers; second, draw value out of your milled cards; third, cast a finisher like Six or Ugin, or play a combo that will mill your opponent's entire library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In this deck, the combat phase is not that important."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that Teval will deal damage to you when you cast spells with X in their mana cost, with X being factored in the burn damage (these cards do not have the X value counted in their mana cost anywhere else other than the stack, but Teval checks the mana cost on the stack)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be sure to tutor for the right cards. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should always want to grab these creatures:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Platinum Angel or Platinum Emperion, since they are your engine enablers (with them on the board, you nullify Teval's downsides). Platinum Emperion over Platinum Angel, if you have to choose."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Six, for ensuring recursion of all important cards you milled."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Icetill Explorer, to give you back the lands you discarded for the retrace cost, you milled due to other cards' abilities."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Ugin, Eye of the Storms, since it's your main disruption, enabler, and utility card."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Any finisher (Jumbo Cactuar, if you have Altar of Dementia; Exsanguinate, if you have tons of cards to delve and generate plenty of mana; Laboratory Maniac, if you're going for a win through deck-out; Torment of Hailfire, if you're going for a win through burn damage)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"If you tutor with Lotuslight Dancer, you should send to graveyard:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Green card: Life from the Loan or Golgari Grave-Troll (for their dredge keyword), Icetill Explorer or Six (if you have a recursion spell like Reanimate), or a tutor (like Nature's Rhythm, for its Harmonize keyword, which will allow you to bring Platinum Angel or Platinum Emperion on the battlefield)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Black card: Forsaken Miner (easy recursion), either Doom Whisperer or Vilis Broker of Blood (they are both two parts of a combo, you should set them up in your graveyard if you can ressurect them) a finisher (like Torment of Hailfire, Exsanguinate, or Profane Transfusion) or a tutor (demonic tutor), if you can grab those cards back (with something like Eternal Witness)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":" Blue card: Bruvac the Grandiloquent or Maddening Cacophony (if you can grab those back) or Increasing Confusion (for it's flashback keyword)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Multiple colors (can be any of the three colors): Muldrotha (good utility overall, but you have to have a way to get it back)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Consider adding, if possible, more tutors (Gifts Ungiven, Dark Petition, Finale of Devastation, Fabricate, Diabolic Intent, Grim Tutor) and recursion (Skullwinder, Timeless Witness, Regrowth, etc.)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Good luck!"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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