255 views6 days ago
Commander
Size: 100Salt sum: 37.98
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joshjmartin1973

255 views6 days ago
Commander
Size: 100Salt sum: 37.98

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{"ops":[{"insert":"Massimo is a combat deck disguised as a spellslinger deck—or maybe a spellslinger deck smuggled inside a bunch of tiny saboteurs. The central trick is to get cheap one-mana instants and sorceries into the graveyard, resolve Massimo, and then turn evasive creatures into "},{"attributes":{"bold":true},"insert":"loaded weapons"},{"insert":". Bilbo, Wraith, Looter il-Kor, Mercurial Spelldancer, Shoreline Looter, Silent Hallcreeper, Thada Adel, Invisible Stalker and friends aren't here primarily to beat people to death one point at a time; they're delivery systems. When one enters, Massimo exiles a spell from the graveyard and gives that creature a new combat-damage trigger. Once it connects, you copy the exiled card and cast it for free. Suddenly a harmless little unblockable idiot may be carrying Swords to Plowshares, Birthday Escape, Mutiny, False Peace, Suspend, Erode, Portent or—most frighteningly—Great Train Heist.\n\nThe really nasty layer is "},{"attributes":{"bold":true},"insert":"trigger multiplication"},{"insert":". Wraith already has double strike, so a Massimo payload on her fires once during first-strike damage and again during normal combat damage. Blade Historian, Berserkers' Onslaught and Akroma's Will can give that treatment to more of the army. Delney can double the granted trigger on your low-power carriers, while Wizard's Staff can make the equipped creature's triggered ability fire an additional time. That means a small evasive creature can stop behaving like a 1/1 and start behaving like a machine gun. Put the right pieces together and one Wraith attack can generate four copies of the same loaded spell. Akroma's Will is particularly vicious because it can simultaneously provide evasion, protection and double strike, turning what looked like a setup turn into a lethal combat out of nowhere.\n\n"},{"attributes":{"bold":true},"insert":"Great Train Heist is the deck's signature stunt."},{"insert":" Since its actual mana value is only one, Massimo can load it onto a creature, and you can still pay its Spree additional costs when you cast the copy. A successful hit can therefore untap the team and buy another combat. The truly ridiculous line arrives with "},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":": the Sword carrier connects, you stack its land-untap trigger ahead of the Massimo trigger, your lands untap, then you spend "},{"attributes":{"code":true},"insert":"{2}{R}"},{"insert":" on Great Train Heist to untap the creatures and create another combat. Connect again, untap the lands again, pay again, and keep going as long as the carrier continues to hit. It isn't some unrelated two-card combo jammed into the 99; Massimo, an evasive carrier, a loaded Great Train Heist, Sword, and enough lands all have to come together. That's exactly the kind of multi-piece Rube Goldberg murder device this deck wants.\n\nThe one-mana spell package is also where "},{"attributes":{"bold":true},"insert":"One Mana, No Peace"},{"insert":" gets mean rather than merely efficient. False Peace lets a successful attacker decide that somebody simply doesn't get combat next turn. Suspend repeatedly parks problematic creatures in exile. Mutiny weaponizes an opponent's own giant creatures against each other. Void Snare and Into the Flood Maw keep awkward permanents from sticking, while Erode, Path and Swords provide more permanent answers. Portent is wonderfully obnoxious: you can use it normally for selection or use repeated Massimo copies to inspect and ruin an opponent's upcoming draws while banking delayed draws for yourself. Rescue is another little piece of magician nonsense—it protects one of your permanents but can also pick up Mystic Sanctuary, letting you replay Sanctuary and recycle another important spell. Even Boon of Safety and Slip Out the Back aren't generic protection slots; they help preserve Massimo or a creature that may already be carrying a valuable spell.\n\nAnd the deck does eventually "},{"attributes":{"bold":true},"insert":"kill everybody"},{"insert":", rather than merely showing off. Fiery Inscription is the bridge between Massimo value and table-wide damage: every instant or sorcery copy you actually cast shocks every opponent, while its ETB starts the Ring temptation chain. Birthday Escape advances that chain while replacing itself, and a fully developed Ring turns one of your evasive creatures into an even nastier saboteur that loots on attack and eventually drains the entire table when it connects. Firebrand Archer provides another way for repeated Massimo casts to punish players you aren't attacking. Rising of the Day and Arena of Glory reduce the dangerous waiting period by giving fresh carriers haste. The end result is a deck that wins by making opponents continually misjudge innocuous creatures: the 1/1 they ignore becomes an unblockable spell turret, the double striker suddenly casts the same spell four times, somebody loses their next combat, somebody else's Dragon murders its own teammate, and then Sword plus Great Train Heist produces the moment where the table collectively realizes: "},{"attributes":{"bold":true},"insert":"“Ahhhh shit. The magician loaded the deck.”"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.00
Massimo, the Magician
Whenever Massimo or another creature you control enters, exile up to one target instant or sorcery card with mana value 1 from your graveyard. If a card is exiled this way, that creature gains "Whenever this creature deals combat damage to a player, copy the exiled card. You may cast the copy without paying its mana cost."
Legendary Creature - Wizard Cat
Massimo, the Magician (mbc) 45

Commander

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Anthem

Qty: 3 Price: $10.47
Berserkers' Onslaught
Attacking creatures you control have double strike.
Enchantment
Berserkers' Onslaught (dtk) 130
Blade Historian
Attacking creatures you control have double strike.
Creature - Human Cleric
Blade Historian (stx) 165
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 145

Anthem

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Artifact

Qty: 1 Price: $2.99
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 59

Artifact

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Bounce

Qty: 1 Price: $0.35
Rescue
Return target permanent you control to its owner's hand.
Instant
Rescue (uds) 44

Bounce

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Burn

Qty: 3 Price: $6.57
Boltwave
Boltwave deals 3 damage to each opponent.
Sorcery
Boltwave (fdn) 79
Fiery Inscription
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Enchantment
Fiery Inscription (ltr) 126
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Archer
Firebrand Archer (fdn) 196

Burn

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Copy

Qty: 2 Price: $6.08
Mercurial Spelldancer
This creature can't be blocked.
Whenever you cast a noncreature spell, put an oil counter on this creature.
Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creature - Rogue Phyrexian
Mercurial Spelldancer (one) 61
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61

Copy

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Creature

Qty: 2 Price: $1.34
Bilbo, Luckwearer
Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
Legendary Creature - Rogue Halfling
Bilbo, Luckwearer // Burglar's Plot (hob) 32
Hardened Academic
Flying, haste
Discard a card: This creature gains lifelink until end of turn.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
Creature - Cleric Bird
Hardened Academic (sos) 194

Creature

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Draw

Qty: 12 Price: $22.90
Birthday Escape
Draw a card. The Ring tempts you.
Sorcery
Birthday Escape (ltr) 43
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (ody) 70
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (mmq) 68
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tle) 157
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Looter il-Kor
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Creature - Rogue Kor
Looter il-Kor (cmm) 102
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (fic) 350
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Portent
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Portent (dsc) 74
Shoreline Looter
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
Creature - Rat Rogue
Shoreline Looter (blb) 70
Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror
Silent Hallcreeper (dsk) 72

Draw

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Evasion

Qty: 6 Price: $54.51
Cephalid Facetaker
This creature can't be blocked.
At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
Creature - Rogue Octopus
Cephalid Facetaker (ncc) 23
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12
Invisible Stalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
Creature - Human Rogue
Invisible Stalker (znc) 27
Skyhunter Skirmisher
Flying, double strike
Creature - Knight Cat
Skyhunter Skirmisher (plst) MM2-32
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can't be blocked.
Legendary Creature - Human Rogue
Tetsuko Umezawa, Fugitive (fra) 221
Wraith, Vicious Vigilante
Double strike
Fear Gas — Wraith can't be blocked.
Legendary Creature - Human Hero Detective
Wraith, Vicious Vigilante (spm) 160

Evasion

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Finisher

Qty: 1 Price: $7.99
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125

Finisher

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Instant

Qty: 1 Price: $10.99
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15

Instant

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Land

Qty: 34 Price: $3247.87
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (cmm) 1013
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (2ed) 285
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (vma) 324

Land

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Protection

Qty: 7 Price: $68.69
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Boon of Safety
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Scry 1.
Instant
Boon of Safety (snc) 4
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (gtc) 148
Cephalid Inkshrouder
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Creature - Octopus
Cephalid Inkshrouder (jud) 36
False Peace
Target player skips all combat phases of their next turn.
Sorcery
False Peace (por) 14
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (clu) 99

Protection

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Ramp

Qty: 8 Price: $76.82
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (snc) 116
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 99
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (msc) 217
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (mrd) 256

Ramp

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Recursion

Qty: 2 Price: $3.34
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (lci) 17
Pull from Eternity
Put target face-up exiled card into its owner's graveyard.
Instant
Pull from Eternity (plst) TSP-35

Recursion

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Removal

Qty: 13 Price: $52.85
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (ncc) 193
Azure Beastbinder
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Creature - Rat Rogue
Azure Beastbinder (blb) 41
Cephalid Constable
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Creature - Wizard Octopus
Cephalid Constable (10e) 72
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Mutiny
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Sorcery
Mutiny (rix) 106
Oust
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Sorcery
Oust (clu) 67
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (otj) 26
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 68
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75

Removal

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Theft

Qty: 1 Price: $14.99
Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Legendary Creature - Merfolk Rogue
Thada Adel, Acquisitor (wwk) 40

Theft

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Tokens

Qty: 1 Price: $0.79
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add
.
Legendary Creature - Wizard Bird
Kykar, Wind's Fury (cmm) 343

Tokens

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Tutor

Qty: 1 Price: $22.99
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121

Tutor

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Deck Info

Deck stats

25 pips - 20 cards
24 mana - 20 cards
35 pips - 31 cards
30 mana - 26 cards
0 pips - 0 cards
0 mana - 5 cards
19 pips - 15 cards
28 mana - 22 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Massimo is a combat deck disguised as a spellslinger deck—or maybe a spellslinger deck smuggled inside a bunch of tiny saboteurs. The central trick is to get cheap one-mana instants and sorceries into the graveyard, resolve Massimo, and then turn evasive creatures into "},{"attributes":{"bold":true},"insert":"loaded weapons"},{"insert":". Bilbo, Wraith, Looter il-Kor, Mercurial Spelldancer, Shoreline Looter, Silent Hallcreeper, Thada Adel, Invisible Stalker and friends aren't here primarily to beat people to death one point at a time; they're delivery systems. When one enters, Massimo exiles a spell from the graveyard and gives that creature a new combat-damage trigger. Once it connects, you copy the exiled card and cast it for free. Suddenly a harmless little unblockable idiot may be carrying Swords to Plowshares, Birthday Escape, Mutiny, False Peace, Suspend, Erode, Portent or—most frighteningly—Great Train Heist.\n\nThe really nasty layer is "},{"attributes":{"bold":true},"insert":"trigger multiplication"},{"insert":". Wraith already has double strike, so a Massimo payload on her fires once during first-strike damage and again during normal combat damage. Blade Historian, Berserkers' Onslaught and Akroma's Will can give that treatment to more of the army. Delney can double the granted trigger on your low-power carriers, while Wizard's Staff can make the equipped creature's triggered ability fire an additional time. That means a small evasive creature can stop behaving like a 1/1 and start behaving like a machine gun. Put the right pieces together and one Wraith attack can generate four copies of the same loaded spell. Akroma's Will is particularly vicious because it can simultaneously provide evasion, protection and double strike, turning what looked like a setup turn into a lethal combat out of nowhere.\n\n"},{"attributes":{"bold":true},"insert":"Great Train Heist is the deck's signature stunt."},{"insert":" Since its actual mana value is only one, Massimo can load it onto a creature, and you can still pay its Spree additional costs when you cast the copy. A successful hit can therefore untap the team and buy another combat. The truly ridiculous line arrives with "},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":": the Sword carrier connects, you stack its land-untap trigger ahead of the Massimo trigger, your lands untap, then you spend "},{"attributes":{"code":true},"insert":"{2}{R}"},{"insert":" on Great Train Heist to untap the creatures and create another combat. Connect again, untap the lands again, pay again, and keep going as long as the carrier continues to hit. It isn't some unrelated two-card combo jammed into the 99; Massimo, an evasive carrier, a loaded Great Train Heist, Sword, and enough lands all have to come together. That's exactly the kind of multi-piece Rube Goldberg murder device this deck wants.\n\nThe one-mana spell package is also where "},{"attributes":{"bold":true},"insert":"One Mana, No Peace"},{"insert":" gets mean rather than merely efficient. False Peace lets a successful attacker decide that somebody simply doesn't get combat next turn. Suspend repeatedly parks problematic creatures in exile. Mutiny weaponizes an opponent's own giant creatures against each other. Void Snare and Into the Flood Maw keep awkward permanents from sticking, while Erode, Path and Swords provide more permanent answers. Portent is wonderfully obnoxious: you can use it normally for selection or use repeated Massimo copies to inspect and ruin an opponent's upcoming draws while banking delayed draws for yourself. Rescue is another little piece of magician nonsense—it protects one of your permanents but can also pick up Mystic Sanctuary, letting you replay Sanctuary and recycle another important spell. Even Boon of Safety and Slip Out the Back aren't generic protection slots; they help preserve Massimo or a creature that may already be carrying a valuable spell.\n\nAnd the deck does eventually "},{"attributes":{"bold":true},"insert":"kill everybody"},{"insert":", rather than merely showing off. Fiery Inscription is the bridge between Massimo value and table-wide damage: every instant or sorcery copy you actually cast shocks every opponent, while its ETB starts the Ring temptation chain. Birthday Escape advances that chain while replacing itself, and a fully developed Ring turns one of your evasive creatures into an even nastier saboteur that loots on attack and eventually drains the entire table when it connects. Firebrand Archer provides another way for repeated Massimo casts to punish players you aren't attacking. Rising of the Day and Arena of Glory reduce the dangerous waiting period by giving fresh carriers haste. The end result is a deck that wins by making opponents continually misjudge innocuous creatures: the 1/1 they ignore becomes an unblockable spell turret, the double striker suddenly casts the same spell four times, somebody loses their next combat, somebody else's Dragon murders its own teammate, and then Sword plus Great Train Heist produces the moment where the table collectively realizes: "},{"attributes":{"bold":true},"insert":"“Ahhhh shit. The magician loaded the deck.”"},{"insert":"\n"}]}
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