RTFM
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Commander
Size: 100Salt sum: 38.96
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{"ops":[{"attributes":{"bold":true},"insert":"The forest remembers. The forest endures. And apparently, the forest has decided to beat everyone to death with toughness."},{"insert":"\nLed by "},{"attributes":{"bold":true},"insert":"Doran, the Siege Tower"},{"insert":", this upper-Bracket-3 enchanted-forest deck turns massive toughness into massive combat damage. Ents and ancient Treefolk march alongside bears, squirrels, apes, woodland creatures, living walls, and the absolutely enormous "},{"attributes":{"bold":true},"insert":"Ancient Adamantoise"},{"insert":". Ramp early, awaken Doran or a backup toughness engine, build your forest, and then overwhelm the table with creatures that hit considerably harder than their power boxes suggest. "},{"attributes":{"bold":true},"insert":"Akroma's Will, Pathbreaker Ibex, and Craterhoof Behemoth"},{"insert":" provide explosive finishing turns, while protection and recursion help the forest grow back after somebody inevitably decides it needs to be burned down.\n"},{"attributes":{"bold":true},"insert":"Mulligan Guide:"},{"insert":" Look for "},{"attributes":{"bold":true},"insert":"2–3 lands, early ramp, and useful action"},{"insert":". Hands with Birds of Paradise, Wild Growth, Utopia Sprawl, Nature's Lore, Three Visits, or similar early acceleration are excellent. You don't need to find Doran—he's already waiting in the command zone.\nShip one-land hands without exceptional acceleration and hands overloaded with expensive creatures that do nothing until turn four or five. Three lands, ramp, interaction/protection, and a good forest creature is exactly where you want to be.\n"},{"attributes":{"bold":true},"insert":"Ramp → Doran → awaken the forest → protect the forest → LET THE FOREST MARCH."},{"insert":"\n"}]}
Card Advantage
Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

Card Advantage
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Finisher
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Ancient Adamantoise
Vigilance, ward
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Creature - Turtle

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Finisher
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Forest Synergy
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Wilson, Refined Grizzly
This spell can't be countered.
Reach, vigilance, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Reach, vigilance, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Bear

Forest Synergy
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Removal
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Removal
(CTRL to add secondary)
Toughness Engine
Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Legendary Creature - Druid Treefolk

Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior

Toughness Engine
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"The forest remembers. The forest endures. And apparently, the forest has decided to beat everyone to death with toughness."},{"insert":"\nLed by "},{"attributes":{"bold":true},"insert":"Doran, the Siege Tower"},{"insert":", this upper-Bracket-3 enchanted-forest deck turns massive toughness into massive combat damage. Ents and ancient Treefolk march alongside bears, squirrels, apes, woodland creatures, living walls, and the absolutely enormous "},{"attributes":{"bold":true},"insert":"Ancient Adamantoise"},{"insert":". Ramp early, awaken Doran or a backup toughness engine, build your forest, and then overwhelm the table with creatures that hit considerably harder than their power boxes suggest. "},{"attributes":{"bold":true},"insert":"Akroma's Will, Pathbreaker Ibex, and Craterhoof Behemoth"},{"insert":" provide explosive finishing turns, while protection and recursion help the forest grow back after somebody inevitably decides it needs to be burned down.\n"},{"attributes":{"bold":true},"insert":"Mulligan Guide:"},{"insert":" Look for "},{"attributes":{"bold":true},"insert":"2–3 lands, early ramp, and useful action"},{"insert":". Hands with Birds of Paradise, Wild Growth, Utopia Sprawl, Nature's Lore, Three Visits, or similar early acceleration are excellent. You don't need to find Doran—he's already waiting in the command zone.\nShip one-land hands without exceptional acceleration and hands overloaded with expensive creatures that do nothing until turn four or five. Three lands, ramp, interaction/protection, and a good forest creature is exactly where you want to be.\n"},{"attributes":{"bold":true},"insert":"Ramp → Doran → awaken the forest → protect the forest → LET THE FOREST MARCH."},{"insert":"\n"}]}




















































































