Evangelus
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Yurlok of Scorch Thrash"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Jund Group Slug — Bracket 3"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"“Give them the mana. Make them spend it. Punish them for whatever they keep.”"},{"attributes":{"align":"center","header":3},"insert":"\n"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Deck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Yurlok of Scorch Thrash turns mana itself into a liability. This deck deliberately gives the table access to abundant mana, then pressures opponents to spend it before Yurlok turns unused mana into damage. The list combines communal ramp, mana punishment, hand disruption and escalating damage rather than relying on generic Jund goodstuff.\n"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Core Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Flood the table with mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mana Flare, Heartbeat of Spring, Dictate of Karametra, Rites of Flourishing, Overabundance and Curse of Bounty accelerate everyone. Yurlok makes that generosity dangerous.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"2. Make mana painful"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yurlok is reinforced by War's Toll, Manabarbs, Citadel of Pain, Spellshock and other effects that punish players for producing, holding or spending resources.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"3. Keep opponents' hands unstable"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Wheel of Fortune, Magus of the Wheel, Reforge the Soul, Wheel of Misfortune and Dark Deal repeatedly reset hands. Oppression, Mindslicer and Spiteful Visions add further pressure.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"4. Turn creature boards into burn spells"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repercussion is a central engine. Pyrohemia, Chain Reaction, Blasphemous Act and Earthquake can damage opposing boards and convert that creature damage into damage to their controllers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"5. Finish with overwhelming damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Exsanguinate, Torment of Hailfire, Crackle with Power, Heartless Hidetsugu and amplified Group Slug effects give the deck several ways to close once life totals have been softened.\n"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Key Synergies"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yurlok + communal ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Symmetrical mana effects are the deck's fuel. The goal is to exploit the extra mana better than opponents while Yurlok punishes whatever they leave unused.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yurlok + War's Toll"},{"attributes":{"header":2},"insert":"\n"},{"insert":"War's Toll can force opponents to tap far more mana than they intended. Yurlok then punishes the mana that remains unused.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repercussion + Pyrohemia"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Pyrohemia repeatedly deals 1 damage to every creature. Repercussion turns each damaged creature into additional damage to its controller, making wide boards liabilities.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repercussion + Chain Reaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Chain Reaction scales with the number of creatures present, while Repercussion converts the resulting creature damage into player damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repercussion + Blasphemous Act"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A large creature-wide damage event creates a corresponding wave of Repercussion triggers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Wheels + Eldrazi recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre recycle the graveyard into the library when they are put there, allowing the deck to wheel aggressively without permanently losing its resources.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Spiteful Visions + wheels"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Extra draw is already painful, and a subsequent wheel can erase carefully assembled hands while refilling the table.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Damage doublers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Dictate of the Twin Gods, Fiery Emancipation and Furnace of Rath magnify Yurlok, Repercussion and other damage engines. They should be deployed with care because they also affect you.\n"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"How to Pilot"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Develop your mana and establish a communal resource engine. You do not need every punishment piece immediately. The strongest starts usually establish the resource economy first and weaponize it afterward.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Layer Yurlok with one or more punishment effects. Wheels are especially strong when opponents have valuable hands, when draw-punishment effects are active, or when an Eldrazi is ready to recycle the graveyard.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Convert abundant mana and accumulated damage into a finish. Large X-spells can end games outright, while Repercussion plus a creature sweeper can create enormous bursts of damage. Heartless Hidetsugu is an optional high-impact finisher rather than a card the deck is built around.\n"}]}
Burn
Burn
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Discard
Discard
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Drain
Drain
(CTRL to add secondary)
Draw
Karazikar, the Eye Tyrant
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Legendary Creature - Beholder

Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Xantcha, Sleeper Agent
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Legendary Creature - Minion Phyrexian

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Mogis, God of Slaughter
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Legendary Creature Enchantment - God

Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Removal
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
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The list combines communal ramp, mana punishment, hand disruption and escalating damage rather than relying on generic Jund goodstuff.\n"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Core Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Flood the table with mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mana Flare, Heartbeat of Spring, Dictate of Karametra, Rites of Flourishing, Overabundance and Curse of Bounty accelerate everyone. Yurlok makes that generosity dangerous.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"2. Make mana painful"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yurlok is reinforced by War's Toll, Manabarbs, Citadel of Pain, Spellshock and other effects that punish players for producing, holding or spending resources.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"3. Keep opponents' hands unstable"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Wheel of Fortune, Magus of the Wheel, Reforge the Soul, Wheel of Misfortune and Dark Deal repeatedly reset hands. Oppression, Mindslicer and Spiteful Visions add further pressure.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"4. Turn creature boards into burn spells"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repercussion is a central engine. Pyrohemia, Chain Reaction, Blasphemous Act and Earthquake can damage opposing boards and convert that creature damage into damage to their controllers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"5. Finish with overwhelming damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Exsanguinate, Torment of Hailfire, Crackle with Power, Heartless Hidetsugu and amplified Group Slug effects give the deck several ways to close once life totals have been softened.\n"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Key Synergies"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yurlok + communal ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Symmetrical mana effects are the deck's fuel. The goal is to exploit the extra mana better than opponents while Yurlok punishes whatever they leave unused.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yurlok + War's Toll"},{"attributes":{"header":2},"insert":"\n"},{"insert":"War's Toll can force opponents to tap far more mana than they intended. Yurlok then punishes the mana that remains unused.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repercussion + Pyrohemia"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Pyrohemia repeatedly deals 1 damage to every creature. Repercussion turns each damaged creature into additional damage to its controller, making wide boards liabilities.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repercussion + Chain Reaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Chain Reaction scales with the number of creatures present, while Repercussion converts the resulting creature damage into player damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repercussion + Blasphemous Act"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A large creature-wide damage event creates a corresponding wave of Repercussion triggers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Wheels + Eldrazi recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre recycle the graveyard into the library when they are put there, allowing the deck to wheel aggressively without permanently losing its resources.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Spiteful Visions + wheels"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Extra draw is already painful, and a subsequent wheel can erase carefully assembled hands while refilling the table.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Damage doublers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Dictate of the Twin Gods, Fiery Emancipation and Furnace of Rath magnify Yurlok, Repercussion and other damage engines. They should be deployed with care because they also affect you.\n"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"How to Pilot"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Develop your mana and establish a communal resource engine. You do not need every punishment piece immediately. The strongest starts usually establish the resource economy first and weaponize it afterward.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Layer Yurlok with one or more punishment effects. Wheels are especially strong when opponents have valuable hands, when draw-punishment effects are active, or when an Eldrazi is ready to recycle the graveyard.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Convert abundant mana and accumulated damage into a finish. Large X-spells can end games outright, while Repercussion plus a creature sweeper can create enormous bursts of damage. Heartless Hidetsugu is an optional high-impact finisher rather than a card the deck is built around.\n"}]}
























































































