64 views6 days ago
Commander
Size: 100Salt sum: 49.2
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GobrinSan

64 views6 days ago
Commander
Size: 100Salt sum: 49.2

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Commander

Qty: 1 Price: $0.00
Omnath, Locus of Creation
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add
. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature - Elemental
Omnath, Locus of Creation (plst) ZNR-232

Commander

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Burn

Qty: 5 Price: $97.45
City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (mom) 135
Dictate of the Twin Gods
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Dictate of the Twin Gods (scd) 131
Furnace of Rath
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Furnace of Rath (plst) TMP-177
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Axonil, Deepest Might // Temple of Power (lci) 158Ojer Axonil, Deepest Might // Temple of Power (lci) 158
Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Solphim, Mayhem Dominus (one) 150

Burn

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Counters

Qty: 1 Price: $54.99
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157

Counters

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Creature

Qty: 1 Price: $0.00
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 106

Creature

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Draw

Qty: 5 Price: $126.15
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (eoc) 92
Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay
. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (
can be paid with either
or
.)
Legendary Creature - Human Warrior
Neyith of the Dire Hunt (jmp) 30
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294

Draw

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Finisher

Qty: 1 Price: $0.99
Sylvan Awakening
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Sorcery
Sylvan Awakening (dom) 183

Finisher

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Land

Qty: 36 (37 w/ MDFC)Price: $347.91
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (fdn) 683
Baldur's Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
Baldur's Gate (clb) 345
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (fdn) 684
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (m3c) 334
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Gond Gate
Gates you control enter untapped.
: Add
.
: Add one mana of any color that a Gate you control could produce.
Land - Gate
Gond Gate (clb) 353
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (fdn) 690
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (fdn) 691
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (fdn) 727
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 324
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 318
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Sea Gate
This land enters tapped.
As this land enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land - Gate
Sea Gate (clb) 359
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (fdn) 694
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (fdn) 695
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Protection

Qty: 6 Price: $98.95
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (fic) 342
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (msc) 286
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245

Protection

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Ramp

Qty: 19 Price: $163.93
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (plst) WWK-121
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Creature Enchantment - Centaur
Courser of Kruphix (cmm) 888
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 339
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 815
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Mina and Denn, Wildborn
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Creature - Elf Ally
Mina and Denn, Wildborn (plst) OGW-156
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout
Nissa, Resurgent Animist (mat) 22
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Tiller Engine
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Creature Artifact - Construct
Tiller Engine (dmc) 20
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211

Ramp

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Recursion

Qty: 6 Price: $34.54
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (m3c) 241
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (plst) A25-187
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161
Wildest Dreams
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
Sorcery
Wildest Dreams (kld) 174

Recursion

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Removal

Qty: 12 Price: $76.40
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
End the Festivities
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Sorcery
End the Festivities (vow) 155
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Pyroclasm
Pyroclasm deals 2 damage to each creature.
Sorcery
Pyroclasm (dsk) 149
Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Sorcery
Star of Extinction (cmm) 259
Starstorm
Starstorm deals X damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Instant
Starstorm (blc) 203
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144
Volcanic Fallout
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Instant
Volcanic Fallout (cmr) 418
Wayta, Trainer Prodigy
Haste
,
: Target creature you control fights another target creature. This ability costs
less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Warrior
Wayta, Trainer Prodigy (lcc) 7

Removal

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Tutor

Qty: 7 Price: $158.93
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 134
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (plst) AER-49
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 353

Tutor

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Deck Info

Deck stats

7 pips - 7 cards
20 mana - 20 cards
9 pips - 7 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 9 cards
26 pips - 16 cards
23 mana - 23 cards
48 pips - 37 cards
25 mana - 24 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"THE 3 DISTINCT WIN CONDITIONS & COMBOS\n------------------------------------------------------------------------\nWIN CONDITION 1: THE INSTANT GATE-CRASH (MAZE'S END)\n* Setup: Require Amulet of Vigor, Spelunking, or Tiller Engine active.\n* Execution: Give Hexhaven Invigorator indestructible. Hit it with a massive damage spell (e.g., Blasphemous Act for 13 damage).\n* The Search: Hexhaven triggers. Fetch Maze's End, Gond Gate, Baldur's Gate, and 8 other distinct Guildgates.\n* The Payoff: They all enter simultaneously. Your untapped enablers instantly unlock them (or Gond Gate forces them untapped). Spend 3 mana, tap Maze's End, activate its text box, and win on the spot.\n\nWIN CONDITION 2: THE COSMIC TOKEN SWARM (MARIT LAGE & FIELD OF THE DEAD)\n* Setup: Damage Hexhaven Invigorator for 7+ damage.\n* The Search: Fetch Field of the Dead, Dark Depths, Thespian's Stage, and Yavimaya, Cradle of Growth, filling the remaining search with uniquely named Shock lands or Triomes.\n* The Payoff: Field of the Dead instantly recognizes 7+ distinct land names entering, vomiting a massive defensive wall of 2/2 Zombies. At the same time, pay 2 mana and activate Thespian's Stage to copy Dark Depths. The legendary rule applies: choose to keep the Stage-copy (which has zero ice counters on it), immediately cracking it to summon a 20/20 indestructible flying Marit Lage avatar. On your following turn, cast Sylvan Awakening to animate all 35 lands into indestructible attackers for a lethal strike.\n\nWIN CONDITION 3: THE SEISMIC MELTDOWN (VALAKUT MACHINE-GUN)\n* Setup: Have active damage multipliers on the field (Solphim, Furnace of Rath, or City on Fire).\n* The Search: Trigger Hexhaven for 7+ damage. Grab Valakut, the Molten Pinnacle, Vesuva, and 5 distinct lands with the \"Mountain\" subtype (Stomping Ground, Sacred Foundry, Steam Vents, Ketria Triome, Raugrin Triome).\n* The Payoff: Have Vesuva enter as a copy of Valakut. Because they hit the field simultaneously, both Valakuts witness 5 other Mountains entering at the exact same moment. This yields 20 independent triggers of 3 damage (multiplied heavily by your damage doublers to 6 or 9 damage per trigger), systematically erasing your opponents' health pools without entering combat.\n\n------------------------------------------------------------------------\nKEY ENGINE SYNERGIES\n------------------------------------------------------------------------\n* The Wayta Multiplier: If Wayta, Trainer Prodigy forces a fight or witnesses Hexhaven taking non-combat damage, her passive text doubles Hexhaven's land search triggers. Hitting Hexhaven with a safe 2-damage spell fetches 4 lands; doubled by Wayta, it scales to 8 lands!\n* The Blue Draw Train: Dropping 10+ lands simultaneously triggers Tatyova, Benthic Druid and Aesi, Tyrant of Gyre Strait for each individual land. You immediately draw 10+ cards and gain 10+ life, reloading your hand with interaction to secure your victory.\n* Ojer Axonil Shifting: If you use safe 1-damage ping spells (like End the Festivities) to harvest lands without risking Hexhaven's death, Ojer Axonil, Deepest Might elevates that baseline damage to 4. This turns a minor ping into an explosive 4-land search.\n\n------------------------------------------------------------------------\n HOW TO PILOT (STEP-BY-STEP STRATEGY)\n------------------------------------------------------------------------\n* Phase 1: The Gathering (Turns 1-3)\n Focus entirely on securing your colours. Prioritize green sources first to ensure you can cast your creature tutors. Drop early acceleration pieces like Lotus Cobra or Exploration to pull ahead of the curve.\n* Phase 2: Assembling the Circuit (Turns 4-6)\n Cast your creature tutors to isolate Hexhaven Invigorator into your hand. Concurrently use your artifact tutors (Fabricate / Whir of Invention) to slide Amulet of Vigor onto the battlefield under the radar. Do not cast Hexhaven until you hold a protection spell in your hand.\n* Phase 3: Pulling the Trigger (Turn 7+)\n Cast Hexhaven Invigorator. Render it indestructible using Mithril Coat or Boros Charm. Cast your damage spell or use Wayta to initiate a fight. Resolve the triggers, empty your deck of utility lands, and execute the win condition that best bypasses your opponents' current board states.\n\n------------------------------------------------------------------------\n6. THE PERFECT MULLIGAN FRAMEWORK\n------------------------------------------------------------------------\n* Keep: Hands with at least 3 lands producing Green and two other colours. Must contain either an untapped enabler (Amulet of Vigor/Spelunking), a reliable tutor, or early acceleration (Lotus Cobra, Farseek, Growth Spiral) to guarantee Omnath on Turn 3.\n* Mulligan: Hands with win-condition lands (Maze's End, Dark Depths, or multiple Guildgates) drawn naturally. You want these resting inside the deck to be pulled out by Hexhaven. Also mulligan hands with zero Green mana or hands containing high-cost damage multipliers without early game setup.\n========================================================================\n"}]}
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