BobbyPLAYS
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Commander
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{"ops":[{"insert":"⚔️ ALEXIOS, DEIMOS OF KOSMOS"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"CUSTODY BATTLE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"High-Power Bracket 3 — Hot-Potato Voltron / Forced Combat"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Alexios, Deimos of Kosmos\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Voltron / Equipment / Forced Combat\n"},{"attributes":{"bold":true},"insert":"Primary Win:"},{"insert":" Commander damage\n"},{"attributes":{"bold":true},"insert":"Alternate Win:"},{"insert":" Infect / overwhelming damage\n"},{"attributes":{"bold":true},"insert":"Game Changers:"},{"insert":" 3/3\n"},{"attributes":{"bold":true},"insert":"Infinite Combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Nobody wanted custody of Alexios. Unfortunately, the court ordered visitation every upkeep."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n⚔️ DECK OVERVIEW"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Custody Battle"},{"insert":" is Voltron with shared custody.\nAlexios gets passed around the table, untaps, gains haste, gets another +1/+1 counter, and has to attack if able—but he can't attack his owner.\nOur plan is:\n"},{"attributes":{"bold":true},"insert":"Cast Alexios → equip him → pass custody → make our opponents beat each other to death with our commander."},{"insert":"\nThe important part is that "},{"attributes":{"bold":true},"insert":"Alexios remains our commander even while someone else controls him"},{"insert":". Combat damage he deals still counts toward that player's "},{"attributes":{"bold":true},"insert":"21 commander damage from Alexios"},{"insert":".\nMeanwhile, when Alexios changes controllers, "},{"attributes":{"bold":true},"insert":"we still control our Equipment"},{"insert":" attached to him.\nSo somebody else gets custody of the child.\nWe retain ownership of the weapons."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n📈 ALEXIOS GETS BIG FAST"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Alexios naturally grows every upkeep.\nIn a four-player game, he can accumulate several +1/+1 counters during a single trip around the table.\nThat means we don't need to overload the deck with generic pump effects. Instead, our Equipment focuses on:\n"},{"attributes":{"bold":true},"insert":"Evasion → Protection → Damage multiplication → Value"},{"insert":"\nA giant Alexios doesn't accomplish anything if he can't connect.\nA giant "},{"attributes":{"bold":true},"insert":"unblockable, indestructible, double-striking Alexios"},{"insert":" is a custody hearing nobody survives.\n\n🗡️ THE ARMORY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Some of our most important equipment includes:\n"},{"attributes":{"bold":true},"insert":"Brotherhood Regalia / Trailblazer's Boots"},{"insert":" — get Alexios through blockers.\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn / Darksteel Plate"},{"insert":" — keep him alive through mandatory combat.\n"},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":" — protection, power and potential evasion.\n"},{"attributes":{"bold":true},"insert":"Fireshrieker / Genji Glove"},{"insert":" — double strike can turn Alexios into a one-combat commander kill.\n"},{"attributes":{"bold":true},"insert":"Two-Handed Axe / Inquisitor's Flail"},{"insert":" — multiply an already enormous power total.\n"},{"attributes":{"bold":true},"insert":"Sword of Fire and Ice / Mask of Memory"},{"insert":" — turn successful attacks into cards.\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":" — generates enormous tempo when Alexios connects.\n"},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":" — turns Alexios's constant attacks into ramp.\n"},{"attributes":{"bold":true},"insert":"The Reaver Cleaver"},{"insert":" — turns combat damage into Treasure.\nThe dream is having an opponent control Alexios, attack another opponent, and then "},{"attributes":{"bold":true},"insert":"we get paid for the combat."},{"insert":"\nThat's child support.\n\n🔧 BRASS SQUIRE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the sneakiest cards in the deck.\nAlexios spends most of the game under someone else's control, which makes normal Equip restrictions awkward.\nBrass Squire lets us attach Equipment "},{"attributes":{"bold":true},"insert":"at instant speed"},{"insert":".\nOpponent receives custody.\nThey declare Alexios as an attacker.\nThey think they understand the combat math.\nBrass Squire:\n"},{"attributes":{"bold":true},"insert":"\"The custody agreement has been amended.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n☣️ GRAFTED EXOSKELETON"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is our nastiest alternate kill.\nGrafted Exoskeleton gives Alexios "},{"attributes":{"bold":true},"insert":"infect"},{"insert":".\nNow instead of needing 21 commander damage, Alexios can eliminate someone with "},{"attributes":{"bold":true},"insert":"10 poison counters"},{"insert":".\nBecause he naturally grows every upkeep, eventually:\nOne Alexios hit = 10 poison = dead player."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Be aware that infect damage isn't advancing the normal commander-damage clock, so choose the correct kill condition based on the opponent.\nIf they're already at 17 Alexios commander damage, finish the paperwork you started.\n\n💥 DAMAGE MULTIPLICATION"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Two-Handed Axe, Inquisitor's Flail, Unleash Fury, double strike"},{"insert":", and Alexios's natural counter growth create explosive kills.\nDon't waste these effects making Alexios merely impressive.\nWait until they make him "},{"attributes":{"bold":true},"insert":"lethal"},{"insert":".\nA 10-power Alexios with double strike represents "},{"attributes":{"bold":true},"insert":"20 commander damage"},{"insert":".\nA little more power and suddenly:\n\"Whose turn is it?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"doesn't matter nearly as much as:\n"},{"attributes":{"bold":true},"insert":"\"Who has custody?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n🛡️ PROTECT THE CHILD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"People will eventually realize that Alexios is the problem.\nWe protect him with:\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Darksteel Plate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolt Bend"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Return the Favor"},{"insert":"\nOne important warning:\nLightning Greaves gives shroud."},{"attributes":{"header":3},"insert":"\n"},{"insert":"That means "},{"attributes":{"bold":true},"insert":"we can't target Alexios either"},{"insert":".\nAttach your other Equipment first when necessary, then put Greaves on him.\n\n💰 GETTING PAID FOR OTHER PEOPLE'S COMBAT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where Alexios becomes fundamentally different from normal Voltron.\nEquipment such as "},{"attributes":{"bold":true},"insert":"Mask of Memory, Sword of Fire and Ice, Sword of Feast and Famine, Sword of the Animist and Reaver Cleaver"},{"insert":" can turn his repeated attacks into resources.\nBut always read the wording carefully.\nIf the triggered ability belongs to "},{"attributes":{"bold":true},"insert":"our Equipment"},{"insert":", we control that ability even when someone else controls Alexios.\nIf the Equipment gives an ability to "},{"attributes":{"bold":true},"insert":"Alexios himself"},{"insert":", his current controller controls that ability.\nThat distinction matters constantly in this deck.\n\n🏆 GODO, BANDIT WARLORD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Godo is here as an "},{"attributes":{"bold":true},"insert":"Equipment tutor"},{"insert":".\nNeed evasion?\nFind it.\nNeed protection?\nFind it.\nNeed double strike?\nFind it.\nNeed Grafted Exoskeleton because diplomacy has failed?\nFind it.\nHelm of the Host is intentionally NOT in the deck."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Godo + Helm creates an infinite-combat combo.\nThis deck contains "},{"attributes":{"bold":true},"insert":"zero intentional infinites"},{"insert":".\nWe're killing people with Alexios the stupid way.\n\n🌙 MAGUS OF THE MOON"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We're mono-red.\nMany of our opponents won't be.\nMagus punishes greedy multicolor mana bases while our Mountains continue working.\nJust remember that Magus also turns off many of "},{"attributes":{"bold":true},"insert":"our utility lands"},{"insert":", so don't cast it automatically.\nUse it when:\nIt hurts them significantly more than us."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n⭐ THE THREE GAME CHANGERS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We're deliberately capped at:\n"},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":" — accelerates Alexios and our equipment.\n"},{"attributes":{"bold":true},"insert":"Jeska's Will"},{"insert":" — explosive mana/card access for major setup turns.\n"},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":" — finds whatever piece the custody agreement currently requires.\nThat's "},{"attributes":{"bold":true},"insert":"3/3"},{"insert":".\n\n🔥 CHANDRA'S IGNITION"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This replaced Wheel of Fortune, and it's much more appropriate.\nWhen "},{"attributes":{"bold":true},"insert":"we control Alexios"},{"insert":", target him.\nIf he's 12 power:\n"},{"attributes":{"bold":true},"insert":"Alexios deals 12 to every opponent and every other creature."},{"insert":"\nWith indestructible, this can become an enormous asymmetric wipe.\nImportant:\nThis is NOT commander damage."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Only "},{"attributes":{"bold":true},"insert":"combat damage"},{"insert":" counts toward the 21-commander-damage rule.\nIgnition is simply an excellent way to turn Alexios's ridiculous power into a table-wide disaster.\n\n🏚️ DESTRUCTIVE URGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The salt card.\nAlexios deals combat damage to someone?\n"},{"attributes":{"bold":true},"insert":"They sacrifice a land."},{"insert":"\nAnd Alexios attacks a lot.\nThis can start dismantling opponents' mana bases while the custody arrangement continues.\nUse responsibly.\nOr don't.\nYou built "},{"attributes":{"bold":true},"insert":"Custody Battle"},{"insert":".\n\n🖐️ MULLIGAN GUIDE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ ramp"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ Equipment"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ protection or card advantage"},{"insert":"\nSomething like:\n"},{"attributes":{"bold":true},"insert":"Mountain"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mountain"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Brotherhood Regalia"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolt Bend"},{"insert":"\nis excellent.\nDon't keep a hand containing five giant pieces of Equipment and no way to deploy them.\nAlexios needs an armory, not a storage unit."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n🕐 EARLY GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ramp.\nDevelop the armory.\nCast Alexios.\nThe important metric isn't merely:\n"},{"attributes":{"bold":true},"insert":"How quickly can Alexios enter?"},{"insert":"\nIt's:\n"},{"attributes":{"bold":true},"insert":"How quickly can Alexios start connecting without immediately dying?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once he starts rotating around the table, his counters begin accumulating naturally.\n\n⚔️ MIDGAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Now the custody battle begins.\nAlexios should be:\n"},{"attributes":{"bold":true},"insert":"growing"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"changing controllers"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"attacking"},{"insert":"\nand\n"},{"attributes":{"bold":true},"insert":"accumulating commander damage against multiple players."},{"insert":"\nThis is when Equipment generating cards, Treasure, mana and evasion starts compounding.\nPay attention to "},{"attributes":{"bold":true},"insert":"who has already taken how much Alexios damage"},{"insert":".\nYou're effectively managing several simultaneous 21-point clocks.\n\n☢️ LATE GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Eventually Alexios becomes enormous.\nAt that point, stop adding Equipment just because you can.\nAsk:\n"},{"attributes":{"bold":true},"insert":"Can Brotherhood Regalia get lethal through?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Does double strike kill someone?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Does Unleash Fury kill someone?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Is Grafted Exoskeleton a one-hit kill?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can Chandra's Ignition devastate the table?"},{"insert":"\nOnce the answer is yes:\nStop building the weapon and fire it."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n🎯 POLITICS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Alexios is naturally political because "},{"attributes":{"bold":true},"insert":"your opponents decide whom he attacks while they control him"},{"insert":", subject to his restrictions.\nUse that.\nPlayer B receives custody:\n\"Look, Steve is already at 14 Alexios damage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Player B:\n\"Why would I help you?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"You:\n\"Because the other option is attacking Sarah, and she has a 12/12 deathtouch blocker.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Sometimes the custody arrangement works itself out.\nAnd whenever someone complains:\n"},{"attributes":{"bold":true},"insert":"\"I don't control him. Take it up with the court.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n🏆 HOW WE WIN"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Commander Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main plan. Alexios grows naturally, connects repeatedly and kills at 21.\n"},{"attributes":{"bold":true},"insert":"2. Double Strike / Damage Multiplication"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn an already-large Alexios into a sudden one-hit kill.\n"},{"attributes":{"bold":true},"insert":"3. Grafted Exoskeleton"},{"attributes":{"header":3},"insert":"\n"},{"insert":"10 poison counters. Custody permanently terminated.\n"},{"attributes":{"bold":true},"insert":"4. Chandra's Ignition"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Convert Alexios's enormous power into massive table-wide damage and potentially clear opposing creatures.\nNo infinite loops.\nNo deterministic combo.\nJust an increasingly large Greek man being passed around the table with an irresponsible quantity of weapons.\n\n⚔️ THE GOLDEN RULE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You don't need to make Alexios as large as possible.\nYou need to make him:\n"},{"attributes":{"bold":true},"insert":"Large enough to kill."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hard enough to remove."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Difficult enough to block."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Then let the turn cycle do the rest.\nEvery upkeep:\n"},{"attributes":{"bold":true},"insert":"another counter."},{"insert":"\nEvery custody change:\n"},{"attributes":{"bold":true},"insert":"another potential victim."},{"insert":"\nEvery combat:\n"},{"attributes":{"bold":true},"insert":"another piece of the 21-damage clock."},{"insert":"\nAnd when somebody finally asks:\n\"Why the hell am I being attacked by "},{"attributes":{"italic":true},"insert":"your"},{"insert":" commander on "},{"attributes":{"italic":true},"insert":"his"},{"insert":" turn?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Refer them to the terms of the settlement:\n\n"},{"attributes":{"bold":true},"insert":"JOINT CUSTODY. MANDATORY VISITATION. NO APPEALS."},{"insert":" ⚔️"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n!!!!Thanks for checking out my deck!!!! --BobbyPLAYS\n"}]}
Commander
Alexios, Deimos of Kosmos
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Berserker

Commander
(CTRL to add secondary)
Counters
Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Insect

Counters
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Evasion
Komainu Battle Armor
Menace
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog

Evasion
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Infect
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Infect
(CTRL to add secondary)
Land
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Protection
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class

Pump
(CTRL to add secondary)
Ramp
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Ramp
(CTRL to add secondary)
Removal
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Removal
(CTRL to add secondary)
Tutor
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"⚔️ ALEXIOS, DEIMOS OF KOSMOS"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"CUSTODY BATTLE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"High-Power Bracket 3 — Hot-Potato Voltron / Forced Combat"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Alexios, Deimos of Kosmos\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Voltron / Equipment / Forced Combat\n"},{"attributes":{"bold":true},"insert":"Primary Win:"},{"insert":" Commander damage\n"},{"attributes":{"bold":true},"insert":"Alternate Win:"},{"insert":" Infect / overwhelming damage\n"},{"attributes":{"bold":true},"insert":"Game Changers:"},{"insert":" 3/3\n"},{"attributes":{"bold":true},"insert":"Infinite Combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Nobody wanted custody of Alexios. Unfortunately, the court ordered visitation every upkeep."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n⚔️ DECK OVERVIEW"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Custody Battle"},{"insert":" is Voltron with shared custody.\nAlexios gets passed around the table, untaps, gains haste, gets another +1/+1 counter, and has to attack if able—but he can't attack his owner.\nOur plan is:\n"},{"attributes":{"bold":true},"insert":"Cast Alexios → equip him → pass custody → make our opponents beat each other to death with our commander."},{"insert":"\nThe important part is that "},{"attributes":{"bold":true},"insert":"Alexios remains our commander even while someone else controls him"},{"insert":". Combat damage he deals still counts toward that player's "},{"attributes":{"bold":true},"insert":"21 commander damage from Alexios"},{"insert":".\nMeanwhile, when Alexios changes controllers, "},{"attributes":{"bold":true},"insert":"we still control our Equipment"},{"insert":" attached to him.\nSo somebody else gets custody of the child.\nWe retain ownership of the weapons."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n📈 ALEXIOS GETS BIG FAST"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Alexios naturally grows every upkeep.\nIn a four-player game, he can accumulate several +1/+1 counters during a single trip around the table.\nThat means we don't need to overload the deck with generic pump effects. Instead, our Equipment focuses on:\n"},{"attributes":{"bold":true},"insert":"Evasion → Protection → Damage multiplication → Value"},{"insert":"\nA giant Alexios doesn't accomplish anything if he can't connect.\nA giant "},{"attributes":{"bold":true},"insert":"unblockable, indestructible, double-striking Alexios"},{"insert":" is a custody hearing nobody survives.\n\n🗡️ THE ARMORY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Some of our most important equipment includes:\n"},{"attributes":{"bold":true},"insert":"Brotherhood Regalia / Trailblazer's Boots"},{"insert":" — get Alexios through blockers.\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn / Darksteel Plate"},{"insert":" — keep him alive through mandatory combat.\n"},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":" — protection, power and potential evasion.\n"},{"attributes":{"bold":true},"insert":"Fireshrieker / Genji Glove"},{"insert":" — double strike can turn Alexios into a one-combat commander kill.\n"},{"attributes":{"bold":true},"insert":"Two-Handed Axe / Inquisitor's Flail"},{"insert":" — multiply an already enormous power total.\n"},{"attributes":{"bold":true},"insert":"Sword of Fire and Ice / Mask of Memory"},{"insert":" — turn successful attacks into cards.\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":" — generates enormous tempo when Alexios connects.\n"},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":" — turns Alexios's constant attacks into ramp.\n"},{"attributes":{"bold":true},"insert":"The Reaver Cleaver"},{"insert":" — turns combat damage into Treasure.\nThe dream is having an opponent control Alexios, attack another opponent, and then "},{"attributes":{"bold":true},"insert":"we get paid for the combat."},{"insert":"\nThat's child support.\n\n🔧 BRASS SQUIRE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the sneakiest cards in the deck.\nAlexios spends most of the game under someone else's control, which makes normal Equip restrictions awkward.\nBrass Squire lets us attach Equipment "},{"attributes":{"bold":true},"insert":"at instant speed"},{"insert":".\nOpponent receives custody.\nThey declare Alexios as an attacker.\nThey think they understand the combat math.\nBrass Squire:\n"},{"attributes":{"bold":true},"insert":"\"The custody agreement has been amended.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n☣️ GRAFTED EXOSKELETON"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is our nastiest alternate kill.\nGrafted Exoskeleton gives Alexios "},{"attributes":{"bold":true},"insert":"infect"},{"insert":".\nNow instead of needing 21 commander damage, Alexios can eliminate someone with "},{"attributes":{"bold":true},"insert":"10 poison counters"},{"insert":".\nBecause he naturally grows every upkeep, eventually:\nOne Alexios hit = 10 poison = dead player."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Be aware that infect damage isn't advancing the normal commander-damage clock, so choose the correct kill condition based on the opponent.\nIf they're already at 17 Alexios commander damage, finish the paperwork you started.\n\n💥 DAMAGE MULTIPLICATION"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Two-Handed Axe, Inquisitor's Flail, Unleash Fury, double strike"},{"insert":", and Alexios's natural counter growth create explosive kills.\nDon't waste these effects making Alexios merely impressive.\nWait until they make him "},{"attributes":{"bold":true},"insert":"lethal"},{"insert":".\nA 10-power Alexios with double strike represents "},{"attributes":{"bold":true},"insert":"20 commander damage"},{"insert":".\nA little more power and suddenly:\n\"Whose turn is it?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"doesn't matter nearly as much as:\n"},{"attributes":{"bold":true},"insert":"\"Who has custody?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n🛡️ PROTECT THE CHILD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"People will eventually realize that Alexios is the problem.\nWe protect him with:\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Darksteel Plate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolt Bend"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Return the Favor"},{"insert":"\nOne important warning:\nLightning Greaves gives shroud."},{"attributes":{"header":3},"insert":"\n"},{"insert":"That means "},{"attributes":{"bold":true},"insert":"we can't target Alexios either"},{"insert":".\nAttach your other Equipment first when necessary, then put Greaves on him.\n\n💰 GETTING PAID FOR OTHER PEOPLE'S COMBAT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where Alexios becomes fundamentally different from normal Voltron.\nEquipment such as "},{"attributes":{"bold":true},"insert":"Mask of Memory, Sword of Fire and Ice, Sword of Feast and Famine, Sword of the Animist and Reaver Cleaver"},{"insert":" can turn his repeated attacks into resources.\nBut always read the wording carefully.\nIf the triggered ability belongs to "},{"attributes":{"bold":true},"insert":"our Equipment"},{"insert":", we control that ability even when someone else controls Alexios.\nIf the Equipment gives an ability to "},{"attributes":{"bold":true},"insert":"Alexios himself"},{"insert":", his current controller controls that ability.\nThat distinction matters constantly in this deck.\n\n🏆 GODO, BANDIT WARLORD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Godo is here as an "},{"attributes":{"bold":true},"insert":"Equipment tutor"},{"insert":".\nNeed evasion?\nFind it.\nNeed protection?\nFind it.\nNeed double strike?\nFind it.\nNeed Grafted Exoskeleton because diplomacy has failed?\nFind it.\nHelm of the Host is intentionally NOT in the deck."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Godo + Helm creates an infinite-combat combo.\nThis deck contains "},{"attributes":{"bold":true},"insert":"zero intentional infinites"},{"insert":".\nWe're killing people with Alexios the stupid way.\n\n🌙 MAGUS OF THE MOON"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We're mono-red.\nMany of our opponents won't be.\nMagus punishes greedy multicolor mana bases while our Mountains continue working.\nJust remember that Magus also turns off many of "},{"attributes":{"bold":true},"insert":"our utility lands"},{"insert":", so don't cast it automatically.\nUse it when:\nIt hurts them significantly more than us."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n⭐ THE THREE GAME CHANGERS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We're deliberately capped at:\n"},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":" — accelerates Alexios and our equipment.\n"},{"attributes":{"bold":true},"insert":"Jeska's Will"},{"insert":" — explosive mana/card access for major setup turns.\n"},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":" — finds whatever piece the custody agreement currently requires.\nThat's "},{"attributes":{"bold":true},"insert":"3/3"},{"insert":".\n\n🔥 CHANDRA'S IGNITION"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This replaced Wheel of Fortune, and it's much more appropriate.\nWhen "},{"attributes":{"bold":true},"insert":"we control Alexios"},{"insert":", target him.\nIf he's 12 power:\n"},{"attributes":{"bold":true},"insert":"Alexios deals 12 to every opponent and every other creature."},{"insert":"\nWith indestructible, this can become an enormous asymmetric wipe.\nImportant:\nThis is NOT commander damage."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Only "},{"attributes":{"bold":true},"insert":"combat damage"},{"insert":" counts toward the 21-commander-damage rule.\nIgnition is simply an excellent way to turn Alexios's ridiculous power into a table-wide disaster.\n\n🏚️ DESTRUCTIVE URGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The salt card.\nAlexios deals combat damage to someone?\n"},{"attributes":{"bold":true},"insert":"They sacrifice a land."},{"insert":"\nAnd Alexios attacks a lot.\nThis can start dismantling opponents' mana bases while the custody arrangement continues.\nUse responsibly.\nOr don't.\nYou built "},{"attributes":{"bold":true},"insert":"Custody Battle"},{"insert":".\n\n🖐️ MULLIGAN GUIDE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ ramp"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ Equipment"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ protection or card advantage"},{"insert":"\nSomething like:\n"},{"attributes":{"bold":true},"insert":"Mountain"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mountain"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Brotherhood Regalia"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolt Bend"},{"insert":"\nis excellent.\nDon't keep a hand containing five giant pieces of Equipment and no way to deploy them.\nAlexios needs an armory, not a storage unit."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n🕐 EARLY GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ramp.\nDevelop the armory.\nCast Alexios.\nThe important metric isn't merely:\n"},{"attributes":{"bold":true},"insert":"How quickly can Alexios enter?"},{"insert":"\nIt's:\n"},{"attributes":{"bold":true},"insert":"How quickly can Alexios start connecting without immediately dying?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once he starts rotating around the table, his counters begin accumulating naturally.\n\n⚔️ MIDGAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Now the custody battle begins.\nAlexios should be:\n"},{"attributes":{"bold":true},"insert":"growing"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"changing controllers"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"attacking"},{"insert":"\nand\n"},{"attributes":{"bold":true},"insert":"accumulating commander damage against multiple players."},{"insert":"\nThis is when Equipment generating cards, Treasure, mana and evasion starts compounding.\nPay attention to "},{"attributes":{"bold":true},"insert":"who has already taken how much Alexios damage"},{"insert":".\nYou're effectively managing several simultaneous 21-point clocks.\n\n☢️ LATE GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Eventually Alexios becomes enormous.\nAt that point, stop adding Equipment just because you can.\nAsk:\n"},{"attributes":{"bold":true},"insert":"Can Brotherhood Regalia get lethal through?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Does double strike kill someone?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Does Unleash Fury kill someone?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Is Grafted Exoskeleton a one-hit kill?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can Chandra's Ignition devastate the table?"},{"insert":"\nOnce the answer is yes:\nStop building the weapon and fire it."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n🎯 POLITICS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Alexios is naturally political because "},{"attributes":{"bold":true},"insert":"your opponents decide whom he attacks while they control him"},{"insert":", subject to his restrictions.\nUse that.\nPlayer B receives custody:\n\"Look, Steve is already at 14 Alexios damage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Player B:\n\"Why would I help you?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"You:\n\"Because the other option is attacking Sarah, and she has a 12/12 deathtouch blocker.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Sometimes the custody arrangement works itself out.\nAnd whenever someone complains:\n"},{"attributes":{"bold":true},"insert":"\"I don't control him. Take it up with the court.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n🏆 HOW WE WIN"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Commander Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main plan. Alexios grows naturally, connects repeatedly and kills at 21.\n"},{"attributes":{"bold":true},"insert":"2. Double Strike / Damage Multiplication"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn an already-large Alexios into a sudden one-hit kill.\n"},{"attributes":{"bold":true},"insert":"3. Grafted Exoskeleton"},{"attributes":{"header":3},"insert":"\n"},{"insert":"10 poison counters. Custody permanently terminated.\n"},{"attributes":{"bold":true},"insert":"4. Chandra's Ignition"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Convert Alexios's enormous power into massive table-wide damage and potentially clear opposing creatures.\nNo infinite loops.\nNo deterministic combo.\nJust an increasingly large Greek man being passed around the table with an irresponsible quantity of weapons.\n\n⚔️ THE GOLDEN RULE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You don't need to make Alexios as large as possible.\nYou need to make him:\n"},{"attributes":{"bold":true},"insert":"Large enough to kill."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hard enough to remove."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Difficult enough to block."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Then let the turn cycle do the rest.\nEvery upkeep:\n"},{"attributes":{"bold":true},"insert":"another counter."},{"insert":"\nEvery custody change:\n"},{"attributes":{"bold":true},"insert":"another potential victim."},{"insert":"\nEvery combat:\n"},{"attributes":{"bold":true},"insert":"another piece of the 21-damage clock."},{"insert":"\nAnd when somebody finally asks:\n\"Why the hell am I being attacked by "},{"attributes":{"italic":true},"insert":"your"},{"insert":" commander on "},{"attributes":{"italic":true},"insert":"his"},{"insert":" turn?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Refer them to the terms of the settlement:\n\n"},{"attributes":{"bold":true},"insert":"JOINT CUSTODY. MANDATORY VISITATION. NO APPEALS."},{"insert":" ⚔️"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n!!!!Thanks for checking out my deck!!!! --BobbyPLAYS\n"}]}






































































