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Commander
Size: 100Salt sum: 46.3
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BobbyPLAYS

138 views4 hrs ago
Commander
Size: 100Salt sum: 46.3

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{"ops":[{"insert":"⚔️ ALEXIOS, DEIMOS OF KOSMOS"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"CUSTODY BATTLE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"High-Power Bracket 3 — Hot-Potato Voltron / Forced Combat"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Alexios, Deimos of Kosmos\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Voltron / Equipment / Forced Combat\n"},{"attributes":{"bold":true},"insert":"Primary Win:"},{"insert":" Commander damage\n"},{"attributes":{"bold":true},"insert":"Alternate Win:"},{"insert":" Infect / overwhelming damage\n"},{"attributes":{"bold":true},"insert":"Game Changers:"},{"insert":" 3/3\n"},{"attributes":{"bold":true},"insert":"Infinite Combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Nobody wanted custody of Alexios. Unfortunately, the court ordered visitation every upkeep."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n⚔️ DECK OVERVIEW"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Custody Battle"},{"insert":" is Voltron with shared custody.\nAlexios gets passed around the table, untaps, gains haste, gets another +1/+1 counter, and has to attack if able—but he can't attack his owner.\nOur plan is:\n"},{"attributes":{"bold":true},"insert":"Cast Alexios → equip him → pass custody → make our opponents beat each other to death with our commander."},{"insert":"\nThe important part is that "},{"attributes":{"bold":true},"insert":"Alexios remains our commander even while someone else controls him"},{"insert":". Combat damage he deals still counts toward that player's "},{"attributes":{"bold":true},"insert":"21 commander damage from Alexios"},{"insert":".\nMeanwhile, when Alexios changes controllers, "},{"attributes":{"bold":true},"insert":"we still control our Equipment"},{"insert":" attached to him.\nSo somebody else gets custody of the child.\nWe retain ownership of the weapons."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n📈 ALEXIOS GETS BIG FAST"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Alexios naturally grows every upkeep.\nIn a four-player game, he can accumulate several +1/+1 counters during a single trip around the table.\nThat means we don't need to overload the deck with generic pump effects. Instead, our Equipment focuses on:\n"},{"attributes":{"bold":true},"insert":"Evasion → Protection → Damage multiplication → Value"},{"insert":"\nA giant Alexios doesn't accomplish anything if he can't connect.\nA giant "},{"attributes":{"bold":true},"insert":"unblockable, indestructible, double-striking Alexios"},{"insert":" is a custody hearing nobody survives.\n\n🗡️ THE ARMORY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Some of our most important equipment includes:\n"},{"attributes":{"bold":true},"insert":"Brotherhood Regalia / Trailblazer's Boots"},{"insert":" — get Alexios through blockers.\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn / Darksteel Plate"},{"insert":" — keep him alive through mandatory combat.\n"},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":" — protection, power and potential evasion.\n"},{"attributes":{"bold":true},"insert":"Fireshrieker / Genji Glove"},{"insert":" — double strike can turn Alexios into a one-combat commander kill.\n"},{"attributes":{"bold":true},"insert":"Two-Handed Axe / Inquisitor's Flail"},{"insert":" — multiply an already enormous power total.\n"},{"attributes":{"bold":true},"insert":"Sword of Fire and Ice / Mask of Memory"},{"insert":" — turn successful attacks into cards.\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":" — generates enormous tempo when Alexios connects.\n"},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":" — turns Alexios's constant attacks into ramp.\n"},{"attributes":{"bold":true},"insert":"The Reaver Cleaver"},{"insert":" — turns combat damage into Treasure.\nThe dream is having an opponent control Alexios, attack another opponent, and then "},{"attributes":{"bold":true},"insert":"we get paid for the combat."},{"insert":"\nThat's child support.\n\n🔧 BRASS SQUIRE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the sneakiest cards in the deck.\nAlexios spends most of the game under someone else's control, which makes normal Equip restrictions awkward.\nBrass Squire lets us attach Equipment "},{"attributes":{"bold":true},"insert":"at instant speed"},{"insert":".\nOpponent receives custody.\nThey declare Alexios as an attacker.\nThey think they understand the combat math.\nBrass Squire:\n"},{"attributes":{"bold":true},"insert":"\"The custody agreement has been amended.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n☣️ GRAFTED EXOSKELETON"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is our nastiest alternate kill.\nGrafted Exoskeleton gives Alexios "},{"attributes":{"bold":true},"insert":"infect"},{"insert":".\nNow instead of needing 21 commander damage, Alexios can eliminate someone with "},{"attributes":{"bold":true},"insert":"10 poison counters"},{"insert":".\nBecause he naturally grows every upkeep, eventually:\nOne Alexios hit = 10 poison = dead player."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Be aware that infect damage isn't advancing the normal commander-damage clock, so choose the correct kill condition based on the opponent.\nIf they're already at 17 Alexios commander damage, finish the paperwork you started.\n\n💥 DAMAGE MULTIPLICATION"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Two-Handed Axe, Inquisitor's Flail, Unleash Fury, double strike"},{"insert":", and Alexios's natural counter growth create explosive kills.\nDon't waste these effects making Alexios merely impressive.\nWait until they make him "},{"attributes":{"bold":true},"insert":"lethal"},{"insert":".\nA 10-power Alexios with double strike represents "},{"attributes":{"bold":true},"insert":"20 commander damage"},{"insert":".\nA little more power and suddenly:\n\"Whose turn is it?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"doesn't matter nearly as much as:\n"},{"attributes":{"bold":true},"insert":"\"Who has custody?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n🛡️ PROTECT THE CHILD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"People will eventually realize that Alexios is the problem.\nWe protect him with:\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Darksteel Plate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolt Bend"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Return the Favor"},{"insert":"\nOne important warning:\nLightning Greaves gives shroud."},{"attributes":{"header":3},"insert":"\n"},{"insert":"That means "},{"attributes":{"bold":true},"insert":"we can't target Alexios either"},{"insert":".\nAttach your other Equipment first when necessary, then put Greaves on him.\n\n💰 GETTING PAID FOR OTHER PEOPLE'S COMBAT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where Alexios becomes fundamentally different from normal Voltron.\nEquipment such as "},{"attributes":{"bold":true},"insert":"Mask of Memory, Sword of Fire and Ice, Sword of Feast and Famine, Sword of the Animist and Reaver Cleaver"},{"insert":" can turn his repeated attacks into resources.\nBut always read the wording carefully.\nIf the triggered ability belongs to "},{"attributes":{"bold":true},"insert":"our Equipment"},{"insert":", we control that ability even when someone else controls Alexios.\nIf the Equipment gives an ability to "},{"attributes":{"bold":true},"insert":"Alexios himself"},{"insert":", his current controller controls that ability.\nThat distinction matters constantly in this deck.\n\n🏆 GODO, BANDIT WARLORD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Godo is here as an "},{"attributes":{"bold":true},"insert":"Equipment tutor"},{"insert":".\nNeed evasion?\nFind it.\nNeed protection?\nFind it.\nNeed double strike?\nFind it.\nNeed Grafted Exoskeleton because diplomacy has failed?\nFind it.\nHelm of the Host is intentionally NOT in the deck."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Godo + Helm creates an infinite-combat combo.\nThis deck contains "},{"attributes":{"bold":true},"insert":"zero intentional infinites"},{"insert":".\nWe're killing people with Alexios the stupid way.\n\n🌙 MAGUS OF THE MOON"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We're mono-red.\nMany of our opponents won't be.\nMagus punishes greedy multicolor mana bases while our Mountains continue working.\nJust remember that Magus also turns off many of "},{"attributes":{"bold":true},"insert":"our utility lands"},{"insert":", so don't cast it automatically.\nUse it when:\nIt hurts them significantly more than us."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n⭐ THE THREE GAME CHANGERS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We're deliberately capped at:\n"},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":" — accelerates Alexios and our equipment.\n"},{"attributes":{"bold":true},"insert":"Jeska's Will"},{"insert":" — explosive mana/card access for major setup turns.\n"},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":" — finds whatever piece the custody agreement currently requires.\nThat's "},{"attributes":{"bold":true},"insert":"3/3"},{"insert":".\n\n🔥 CHANDRA'S IGNITION"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This replaced Wheel of Fortune, and it's much more appropriate.\nWhen "},{"attributes":{"bold":true},"insert":"we control Alexios"},{"insert":", target him.\nIf he's 12 power:\n"},{"attributes":{"bold":true},"insert":"Alexios deals 12 to every opponent and every other creature."},{"insert":"\nWith indestructible, this can become an enormous asymmetric wipe.\nImportant:\nThis is NOT commander damage."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Only "},{"attributes":{"bold":true},"insert":"combat damage"},{"insert":" counts toward the 21-commander-damage rule.\nIgnition is simply an excellent way to turn Alexios's ridiculous power into a table-wide disaster.\n\n🏚️ DESTRUCTIVE URGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The salt card.\nAlexios deals combat damage to someone?\n"},{"attributes":{"bold":true},"insert":"They sacrifice a land."},{"insert":"\nAnd Alexios attacks a lot.\nThis can start dismantling opponents' mana bases while the custody arrangement continues.\nUse responsibly.\nOr don't.\nYou built "},{"attributes":{"bold":true},"insert":"Custody Battle"},{"insert":".\n\n🖐️ MULLIGAN GUIDE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ ramp"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ Equipment"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ protection or card advantage"},{"insert":"\nSomething like:\n"},{"attributes":{"bold":true},"insert":"Mountain"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mountain"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Brotherhood Regalia"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolt Bend"},{"insert":"\nis excellent.\nDon't keep a hand containing five giant pieces of Equipment and no way to deploy them.\nAlexios needs an armory, not a storage unit."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n🕐 EARLY GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ramp.\nDevelop the armory.\nCast Alexios.\nThe important metric isn't merely:\n"},{"attributes":{"bold":true},"insert":"How quickly can Alexios enter?"},{"insert":"\nIt's:\n"},{"attributes":{"bold":true},"insert":"How quickly can Alexios start connecting without immediately dying?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once he starts rotating around the table, his counters begin accumulating naturally.\n\n⚔️ MIDGAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Now the custody battle begins.\nAlexios should be:\n"},{"attributes":{"bold":true},"insert":"growing"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"changing controllers"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"attacking"},{"insert":"\nand\n"},{"attributes":{"bold":true},"insert":"accumulating commander damage against multiple players."},{"insert":"\nThis is when Equipment generating cards, Treasure, mana and evasion starts compounding.\nPay attention to "},{"attributes":{"bold":true},"insert":"who has already taken how much Alexios damage"},{"insert":".\nYou're effectively managing several simultaneous 21-point clocks.\n\n☢️ LATE GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Eventually Alexios becomes enormous.\nAt that point, stop adding Equipment just because you can.\nAsk:\n"},{"attributes":{"bold":true},"insert":"Can Brotherhood Regalia get lethal through?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Does double strike kill someone?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Does Unleash Fury kill someone?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Is Grafted Exoskeleton a one-hit kill?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can Chandra's Ignition devastate the table?"},{"insert":"\nOnce the answer is yes:\nStop building the weapon and fire it."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n🎯 POLITICS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Alexios is naturally political because "},{"attributes":{"bold":true},"insert":"your opponents decide whom he attacks while they control him"},{"insert":", subject to his restrictions.\nUse that.\nPlayer B receives custody:\n\"Look, Steve is already at 14 Alexios damage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Player B:\n\"Why would I help you?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"You:\n\"Because the other option is attacking Sarah, and she has a 12/12 deathtouch blocker.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Sometimes the custody arrangement works itself out.\nAnd whenever someone complains:\n"},{"attributes":{"bold":true},"insert":"\"I don't control him. Take it up with the court.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n🏆 HOW WE WIN"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Commander Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main plan. Alexios grows naturally, connects repeatedly and kills at 21.\n"},{"attributes":{"bold":true},"insert":"2. Double Strike / Damage Multiplication"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn an already-large Alexios into a sudden one-hit kill.\n"},{"attributes":{"bold":true},"insert":"3. Grafted Exoskeleton"},{"attributes":{"header":3},"insert":"\n"},{"insert":"10 poison counters. Custody permanently terminated.\n"},{"attributes":{"bold":true},"insert":"4. Chandra's Ignition"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Convert Alexios's enormous power into massive table-wide damage and potentially clear opposing creatures.\nNo infinite loops.\nNo deterministic combo.\nJust an increasingly large Greek man being passed around the table with an irresponsible quantity of weapons.\n\n⚔️ THE GOLDEN RULE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You don't need to make Alexios as large as possible.\nYou need to make him:\n"},{"attributes":{"bold":true},"insert":"Large enough to kill."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hard enough to remove."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Difficult enough to block."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Then let the turn cycle do the rest.\nEvery upkeep:\n"},{"attributes":{"bold":true},"insert":"another counter."},{"insert":"\nEvery custody change:\n"},{"attributes":{"bold":true},"insert":"another potential victim."},{"insert":"\nEvery combat:\n"},{"attributes":{"bold":true},"insert":"another piece of the 21-damage clock."},{"insert":"\nAnd when somebody finally asks:\n\"Why the hell am I being attacked by "},{"attributes":{"italic":true},"insert":"your"},{"insert":" commander on "},{"attributes":{"italic":true},"insert":"his"},{"insert":" turn?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Refer them to the terms of the settlement:\n\n"},{"attributes":{"bold":true},"insert":"JOINT CUSTODY. MANDATORY VISITATION. NO APPEALS."},{"insert":" ⚔️"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n!!!!Thanks for checking out my deck!!!! --BobbyPLAYS\n"}]}

Commander

Qty: 1 Price: $0.59
Alexios, Deimos of Kosmos
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Berserker
Alexios, Deimos of Kosmos (acr) 33

Commander

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Burn

Qty: 1 Price: $8.99
Kediss, Emberclaw Familiar
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Elemental Lizard
Kediss, Emberclaw Familiar (cmr) 188

Burn

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Counters

Qty: 1 Price: $0.79
Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Insect
Agitator Ant (clb) 776

Counters

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Draw

Qty: 7 Price: $123.53
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (fic) 350
Pip-Boy 3000
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Artifact - Equipment
Pip-Boy 3000 (pip) 140
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (trk) 168
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (mar) 100
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (plst) MOM-173

Draw

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Evasion

Qty: 3 Price: $24.77
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Komainu Battle Armor
Menace
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog
Komainu Battle Armor (nec) 21
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (fic) 370

Evasion

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Finisher

Qty: 3 Price: $54.77
Bloodthirster
Flying, trample
Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
Creature - Demon
Bloodthirster (40k) 73
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (msc) 166

Finisher

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Infect

Qty: 1 Price: $9.99
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment
Grafted Exoskeleton (som) 162

Infect

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Land

Qty: 36 (37 w/ MDFC)Price: $454.06
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
Den of the Bugbear (afr) 254
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 90
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Shinka, the Bloodsoaked Keep
: Add
.
,
: Target legendary creature gains first strike until end of turn.
Legendary Land
Shinka, the Bloodsoaked Keep (plst) CHK-282
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (ptc) ll363
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (eoc) 168
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (tle) 61
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (pip) 1068
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (mb2) 115

Land

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Lifegain

Qty: 1 Price: $32.99
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (pza) 17

Lifegain

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Protection

Qty: 9 Price: $183.31
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment
Assault Suit (c16) 242
Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (fdn) 619
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (tmc) 135
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (fic) 342
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (msc) 286
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (soa) 47
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Protection

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Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip
.
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class
Blacksmith's Talent (blb) 125
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 169
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (j25) 750
Inquisitor's Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Artifact - Equipment
Inquisitor's Flail (isd) 227
The Sound of Drums
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
: Return this card from your graveyard to your hand.
Enchantment - Aura
The Sound of Drums (who) 97
The Spear of Leonidas
Whenever equipped creature attacks, choose one —
• Bull Rush — It gains double strike until end of turn.
• Summon — Create Phobos, a legendary 3/2 red Horse creature token.
• Revelation — Discard two cards, then draw two cards.
Equip
Legendary Artifact - Equipment
The Spear of Leonidas (acr) 165
Two-Handed Axe
Whenever equipped creature attacks, double its power until end of turn.
Equip
Artifact - Equipment
Two-Handed Axe // Sweeping Cleave (plst) CLB-203
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (m21) 170

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Brass Squire
: Attach target Equipment you control to target creature you control.
Creature Artifact - Myr
Brass Squire (cmr) 460
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (mkc) 150
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (soc) 242
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (blc) 269
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (brc) 145
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (clb) 325
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (cmm) 405
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Aura
Shiny Impetus (tdc) 231
Sol Ring
: Add
.
Artifact
Sol Ring (onc) 140
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 261
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (msc) 289
The Irencrag
: Add
.
Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip
and "Equipped creature gets +3/+3" and loses all other abilities.
Legendary Artifact
The Irencrag (woe) 248
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (m3c) 217

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Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soa) 37
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (tmc) 47
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (m3c) 209
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (tdc) 208
Destructive Urge
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
Enchantment - Aura
Destructive Urge (usg) 180
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (mb2) 198
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (pkhm) 153p
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206

Removal

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Magus of the Moon
Nonbasic lands are Mountains.
Creature - Human Wizard
Magus of the Moon (tsr) 175

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Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (plst) UMA-132
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
,
, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer
Goblin Engineer (plst) MH1-128
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (cmm) 227
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281

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Deck Info

Deck stats

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0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
41 pips - 36 cards
32 mana - 30 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
20 mana - 18 cards
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Description

{"ops":[{"insert":"⚔️ ALEXIOS, DEIMOS OF KOSMOS"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"CUSTODY BATTLE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"High-Power Bracket 3 — Hot-Potato Voltron / Forced Combat"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Alexios, Deimos of Kosmos\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Voltron / Equipment / Forced Combat\n"},{"attributes":{"bold":true},"insert":"Primary Win:"},{"insert":" Commander damage\n"},{"attributes":{"bold":true},"insert":"Alternate Win:"},{"insert":" Infect / overwhelming damage\n"},{"attributes":{"bold":true},"insert":"Game Changers:"},{"insert":" 3/3\n"},{"attributes":{"bold":true},"insert":"Infinite Combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Nobody wanted custody of Alexios. Unfortunately, the court ordered visitation every upkeep."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n⚔️ DECK OVERVIEW"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Custody Battle"},{"insert":" is Voltron with shared custody.\nAlexios gets passed around the table, untaps, gains haste, gets another +1/+1 counter, and has to attack if able—but he can't attack his owner.\nOur plan is:\n"},{"attributes":{"bold":true},"insert":"Cast Alexios → equip him → pass custody → make our opponents beat each other to death with our commander."},{"insert":"\nThe important part is that "},{"attributes":{"bold":true},"insert":"Alexios remains our commander even while someone else controls him"},{"insert":". Combat damage he deals still counts toward that player's "},{"attributes":{"bold":true},"insert":"21 commander damage from Alexios"},{"insert":".\nMeanwhile, when Alexios changes controllers, "},{"attributes":{"bold":true},"insert":"we still control our Equipment"},{"insert":" attached to him.\nSo somebody else gets custody of the child.\nWe retain ownership of the weapons."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n📈 ALEXIOS GETS BIG FAST"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Alexios naturally grows every upkeep.\nIn a four-player game, he can accumulate several +1/+1 counters during a single trip around the table.\nThat means we don't need to overload the deck with generic pump effects. Instead, our Equipment focuses on:\n"},{"attributes":{"bold":true},"insert":"Evasion → Protection → Damage multiplication → Value"},{"insert":"\nA giant Alexios doesn't accomplish anything if he can't connect.\nA giant "},{"attributes":{"bold":true},"insert":"unblockable, indestructible, double-striking Alexios"},{"insert":" is a custody hearing nobody survives.\n\n🗡️ THE ARMORY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Some of our most important equipment includes:\n"},{"attributes":{"bold":true},"insert":"Brotherhood Regalia / Trailblazer's Boots"},{"insert":" — get Alexios through blockers.\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn / Darksteel Plate"},{"insert":" — keep him alive through mandatory combat.\n"},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":" — protection, power and potential evasion.\n"},{"attributes":{"bold":true},"insert":"Fireshrieker / Genji Glove"},{"insert":" — double strike can turn Alexios into a one-combat commander kill.\n"},{"attributes":{"bold":true},"insert":"Two-Handed Axe / Inquisitor's Flail"},{"insert":" — multiply an already enormous power total.\n"},{"attributes":{"bold":true},"insert":"Sword of Fire and Ice / Mask of Memory"},{"insert":" — turn successful attacks into cards.\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":" — generates enormous tempo when Alexios connects.\n"},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":" — turns Alexios's constant attacks into ramp.\n"},{"attributes":{"bold":true},"insert":"The Reaver Cleaver"},{"insert":" — turns combat damage into Treasure.\nThe dream is having an opponent control Alexios, attack another opponent, and then "},{"attributes":{"bold":true},"insert":"we get paid for the combat."},{"insert":"\nThat's child support.\n\n🔧 BRASS SQUIRE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the sneakiest cards in the deck.\nAlexios spends most of the game under someone else's control, which makes normal Equip restrictions awkward.\nBrass Squire lets us attach Equipment "},{"attributes":{"bold":true},"insert":"at instant speed"},{"insert":".\nOpponent receives custody.\nThey declare Alexios as an attacker.\nThey think they understand the combat math.\nBrass Squire:\n"},{"attributes":{"bold":true},"insert":"\"The custody agreement has been amended.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n☣️ GRAFTED EXOSKELETON"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is our nastiest alternate kill.\nGrafted Exoskeleton gives Alexios "},{"attributes":{"bold":true},"insert":"infect"},{"insert":".\nNow instead of needing 21 commander damage, Alexios can eliminate someone with "},{"attributes":{"bold":true},"insert":"10 poison counters"},{"insert":".\nBecause he naturally grows every upkeep, eventually:\nOne Alexios hit = 10 poison = dead player."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Be aware that infect damage isn't advancing the normal commander-damage clock, so choose the correct kill condition based on the opponent.\nIf they're already at 17 Alexios commander damage, finish the paperwork you started.\n\n💥 DAMAGE MULTIPLICATION"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Two-Handed Axe, Inquisitor's Flail, Unleash Fury, double strike"},{"insert":", and Alexios's natural counter growth create explosive kills.\nDon't waste these effects making Alexios merely impressive.\nWait until they make him "},{"attributes":{"bold":true},"insert":"lethal"},{"insert":".\nA 10-power Alexios with double strike represents "},{"attributes":{"bold":true},"insert":"20 commander damage"},{"insert":".\nA little more power and suddenly:\n\"Whose turn is it?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"doesn't matter nearly as much as:\n"},{"attributes":{"bold":true},"insert":"\"Who has custody?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n🛡️ PROTECT THE CHILD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"People will eventually realize that Alexios is the problem.\nWe protect him with:\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Darksteel Plate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolt Bend"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Return the Favor"},{"insert":"\nOne important warning:\nLightning Greaves gives shroud."},{"attributes":{"header":3},"insert":"\n"},{"insert":"That means "},{"attributes":{"bold":true},"insert":"we can't target Alexios either"},{"insert":".\nAttach your other Equipment first when necessary, then put Greaves on him.\n\n💰 GETTING PAID FOR OTHER PEOPLE'S COMBAT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where Alexios becomes fundamentally different from normal Voltron.\nEquipment such as "},{"attributes":{"bold":true},"insert":"Mask of Memory, Sword of Fire and Ice, Sword of Feast and Famine, Sword of the Animist and Reaver Cleaver"},{"insert":" can turn his repeated attacks into resources.\nBut always read the wording carefully.\nIf the triggered ability belongs to "},{"attributes":{"bold":true},"insert":"our Equipment"},{"insert":", we control that ability even when someone else controls Alexios.\nIf the Equipment gives an ability to "},{"attributes":{"bold":true},"insert":"Alexios himself"},{"insert":", his current controller controls that ability.\nThat distinction matters constantly in this deck.\n\n🏆 GODO, BANDIT WARLORD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Godo is here as an "},{"attributes":{"bold":true},"insert":"Equipment tutor"},{"insert":".\nNeed evasion?\nFind it.\nNeed protection?\nFind it.\nNeed double strike?\nFind it.\nNeed Grafted Exoskeleton because diplomacy has failed?\nFind it.\nHelm of the Host is intentionally NOT in the deck."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Godo + Helm creates an infinite-combat combo.\nThis deck contains "},{"attributes":{"bold":true},"insert":"zero intentional infinites"},{"insert":".\nWe're killing people with Alexios the stupid way.\n\n🌙 MAGUS OF THE MOON"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We're mono-red.\nMany of our opponents won't be.\nMagus punishes greedy multicolor mana bases while our Mountains continue working.\nJust remember that Magus also turns off many of "},{"attributes":{"bold":true},"insert":"our utility lands"},{"insert":", so don't cast it automatically.\nUse it when:\nIt hurts them significantly more than us."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n⭐ THE THREE GAME CHANGERS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We're deliberately capped at:\n"},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":" — accelerates Alexios and our equipment.\n"},{"attributes":{"bold":true},"insert":"Jeska's Will"},{"insert":" — explosive mana/card access for major setup turns.\n"},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":" — finds whatever piece the custody agreement currently requires.\nThat's "},{"attributes":{"bold":true},"insert":"3/3"},{"insert":".\n\n🔥 CHANDRA'S IGNITION"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This replaced Wheel of Fortune, and it's much more appropriate.\nWhen "},{"attributes":{"bold":true},"insert":"we control Alexios"},{"insert":", target him.\nIf he's 12 power:\n"},{"attributes":{"bold":true},"insert":"Alexios deals 12 to every opponent and every other creature."},{"insert":"\nWith indestructible, this can become an enormous asymmetric wipe.\nImportant:\nThis is NOT commander damage."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Only "},{"attributes":{"bold":true},"insert":"combat damage"},{"insert":" counts toward the 21-commander-damage rule.\nIgnition is simply an excellent way to turn Alexios's ridiculous power into a table-wide disaster.\n\n🏚️ DESTRUCTIVE URGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The salt card.\nAlexios deals combat damage to someone?\n"},{"attributes":{"bold":true},"insert":"They sacrifice a land."},{"insert":"\nAnd Alexios attacks a lot.\nThis can start dismantling opponents' mana bases while the custody arrangement continues.\nUse responsibly.\nOr don't.\nYou built "},{"attributes":{"bold":true},"insert":"Custody Battle"},{"insert":".\n\n🖐️ MULLIGAN GUIDE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ ramp"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ Equipment"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ protection or card advantage"},{"insert":"\nSomething like:\n"},{"attributes":{"bold":true},"insert":"Mountain"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mountain"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Brotherhood Regalia"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolt Bend"},{"insert":"\nis excellent.\nDon't keep a hand containing five giant pieces of Equipment and no way to deploy them.\nAlexios needs an armory, not a storage unit."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n🕐 EARLY GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ramp.\nDevelop the armory.\nCast Alexios.\nThe important metric isn't merely:\n"},{"attributes":{"bold":true},"insert":"How quickly can Alexios enter?"},{"insert":"\nIt's:\n"},{"attributes":{"bold":true},"insert":"How quickly can Alexios start connecting without immediately dying?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once he starts rotating around the table, his counters begin accumulating naturally.\n\n⚔️ MIDGAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Now the custody battle begins.\nAlexios should be:\n"},{"attributes":{"bold":true},"insert":"growing"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"changing controllers"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"attacking"},{"insert":"\nand\n"},{"attributes":{"bold":true},"insert":"accumulating commander damage against multiple players."},{"insert":"\nThis is when Equipment generating cards, Treasure, mana and evasion starts compounding.\nPay attention to "},{"attributes":{"bold":true},"insert":"who has already taken how much Alexios damage"},{"insert":".\nYou're effectively managing several simultaneous 21-point clocks.\n\n☢️ LATE GAME"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Eventually Alexios becomes enormous.\nAt that point, stop adding Equipment just because you can.\nAsk:\n"},{"attributes":{"bold":true},"insert":"Can Brotherhood Regalia get lethal through?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Does double strike kill someone?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Does Unleash Fury kill someone?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Is Grafted Exoskeleton a one-hit kill?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can Chandra's Ignition devastate the table?"},{"insert":"\nOnce the answer is yes:\nStop building the weapon and fire it."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n🎯 POLITICS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Alexios is naturally political because "},{"attributes":{"bold":true},"insert":"your opponents decide whom he attacks while they control him"},{"insert":", subject to his restrictions.\nUse that.\nPlayer B receives custody:\n\"Look, Steve is already at 14 Alexios damage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Player B:\n\"Why would I help you?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"You:\n\"Because the other option is attacking Sarah, and she has a 12/12 deathtouch blocker.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Sometimes the custody arrangement works itself out.\nAnd whenever someone complains:\n"},{"attributes":{"bold":true},"insert":"\"I don't control him. Take it up with the court.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n🏆 HOW WE WIN"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Commander Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main plan. Alexios grows naturally, connects repeatedly and kills at 21.\n"},{"attributes":{"bold":true},"insert":"2. Double Strike / Damage Multiplication"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn an already-large Alexios into a sudden one-hit kill.\n"},{"attributes":{"bold":true},"insert":"3. Grafted Exoskeleton"},{"attributes":{"header":3},"insert":"\n"},{"insert":"10 poison counters. Custody permanently terminated.\n"},{"attributes":{"bold":true},"insert":"4. Chandra's Ignition"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Convert Alexios's enormous power into massive table-wide damage and potentially clear opposing creatures.\nNo infinite loops.\nNo deterministic combo.\nJust an increasingly large Greek man being passed around the table with an irresponsible quantity of weapons.\n\n⚔️ THE GOLDEN RULE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You don't need to make Alexios as large as possible.\nYou need to make him:\n"},{"attributes":{"bold":true},"insert":"Large enough to kill."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hard enough to remove."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Difficult enough to block."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Then let the turn cycle do the rest.\nEvery upkeep:\n"},{"attributes":{"bold":true},"insert":"another counter."},{"insert":"\nEvery custody change:\n"},{"attributes":{"bold":true},"insert":"another potential victim."},{"insert":"\nEvery combat:\n"},{"attributes":{"bold":true},"insert":"another piece of the 21-damage clock."},{"insert":"\nAnd when somebody finally asks:\n\"Why the hell am I being attacked by "},{"attributes":{"italic":true},"insert":"your"},{"insert":" commander on "},{"attributes":{"italic":true},"insert":"his"},{"insert":" turn?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Refer them to the terms of the settlement:\n\n"},{"attributes":{"bold":true},"insert":"JOINT CUSTODY. MANDATORY VISITATION. NO APPEALS."},{"insert":" ⚔️"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n!!!!Thanks for checking out my deck!!!! --BobbyPLAYS\n"}]}
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