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Commander
Size: 100Salt sum: 31.18
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目-口-目

44 views5 days ago
Commander
Size: 100Salt sum: 31.18
No deck tags

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Commander

Qty: 1 Price: $22.99
Nico Minoru, Runaway
Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
,
, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Legendary Creature - Human Hero Warlock
Nico Minoru, Runaway (msc) 700

Commander

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90 LANDS??

Qty: 90 Price: $94.08
Blinkmoth Nexus
: Add
.
: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
,
: Target Blinkmoth creature gets +1/+1 until end of turn.
Land
Blinkmoth Nexus (eos) 3
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (plst) MIR-325
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
Den of the Bugbear (plst) AFR-254
Dwarven Hold
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Dwarven Hold (5ed) 414
Dwarven Mine
(
: Add
.)
This land enters tapped unless you control three or more other Mountains.
When this land enters untapped, create a 1/1 red Dwarf creature token.
Land - Mountain
Dwarven Mine (plst) ELD-243
Dwarven Ruins
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Dwarven Ruins (6ed) 323
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (plst) DIS-173
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (plst) CHK-277
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (xln) 274
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c19) 261
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (scd) 312
Ramunap Ruins
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: This land deals 2 damage to each opponent.
Land - Desert
Ramunap Ruins (plst) HOU-181
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (mmq) 326
Shivan Gorge
: Add
.
,
: Shivan Gorge deals 1 damage to each opponent.
Legendary Land
Shivan Gorge (dmc) 232
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Sunken Citadel
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land - Cave
Sunken Citadel (plci) 285p
Untaidake, the Cloud Keeper
Untaidake enters tapped.
, Pay 2 life: Add
. Spend this mana only to cast legendary spells.
Legendary Land
Untaidake, the Cloud Keeper (chk) 285
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234

90 LANDS??

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Cascade

Qty: 3 Price: $37.13
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (hoc) 22
Ingenuity Engine
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
,
, Sacrifice an artifact: Return target artifact you control to its owner's hand.
Artifact
Ingenuity Engine (cmr) 317
Maelstrom Colossus
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Golem
Maelstrom Colossus (j25) 754

Cascade

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Hmm

Qty: 4 Price: $18.66
Creative Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Sorcery
Creative Technique (soc) 241
Dance with Calamity
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Sorcery
Dance with Calamity (soc) 243
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Hit the Mother Lode (lci) 404
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Improvisation Capstone (sos) 120

Hmm

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Land

Qty: 1 Price: $11.99
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215

Land

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Worldfire

Qty: 1 Price: $39.99
Worldfire
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Sorcery
Worldfire (m13) 158

Worldfire

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
14 pips - 7 cards
90 mana - 83 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
12 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Foreword: this deck is really bad.\n\nPlay commander. Pray it sticks. Resolve stack. The end.\n\n"},{"attributes":{"strike":true},"insert":"If you're lucky, you won't hit "},{"attributes":{"strike":true},"insert":{"card-link":"Worldfire"}},{"attributes":{"strike":true},"insert":" first, and you can resolve a trigger from "},{"attributes":{"strike":true},"insert":{"card-link":"Nico Minoru, Runaway"}},{"attributes":{"strike":true},"insert":" AFTER Worldfire to win the game."},{"insert":"\n\nEdit: I had the triggers messed up. Here's what you need:\n\n"},{"attributes":{"bold":true},"insert":"You need to hit a spell with Cascade BEFORE"},{"insert":" "},{"insert":{"card-link":"Worldfire"}},{"insert":". That way, you can order the cascade to happen before the Nico trigger, so that Worldfire can resolve first, then you ping everyone for 2.\n\nYou can get unlucky, though. If you're cascades are like, "},{"attributes":{"strike":true},"insert":"REALLY"},{"insert":" even only kind of bad, you might end the chain of casting before winning.\n\n"},{"attributes":{"strike":true},"insert":"Also, we run "},{"attributes":{"strike":true},"insert":{"card-link":"Breaching Dragonstorm"}},{"attributes":{"strike":true},"insert":" , which actually can't cast "},{"attributes":{"strike":true},"insert":{"card-link":"Worldfire"}},{"attributes":{"strike":true},"insert":". If that happens, it's over. But we kind of have to, otherwise, we can't run enough cascade spells."},{"insert":" This is bad. don't do this.\n\nAfter testing recusion like "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" as a stopgap whenever we draw worldfire itself, I've determined it's too inconsistent to bother doing. It just stops the cast chain.\n\nIf the cascade plan doesn't work, that's OK! we have lands that can deal damage like "},{"insert":{"card-link":"Shivan Gorge"}},{"insert":". You can activate it and activate Nico in response to the damage.\n"}]}
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