JayTheSpaceman
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Commander
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Commander
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion

Commander
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Artifact
Artifact
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Creature
Cavalier of Night
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Knight Elemental

Flayer of the Hatebound
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Creature - Devil

Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar

Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Creature
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Enchantment
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Enchantment
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Instant
Instant
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Land
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Sorcery
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Game Plan:"},{"insert":"\nUse discard and self-mill to stock the graveyard, then treat it like a second hand. Chainer turns dead creatures into hasty threats, so focus on recurring the creature that best answers the current board rather than always grabbing the biggest one.\n"},{"attributes":{"bold":true},"insert":"Opening Hands:"},{"insert":"\nLook for 2–3 lands, mana acceleration, and at least one setup card like Faithless Looting, Buried Alive, Entomb, Ripples of Undeath, or Thrill of Possibility.\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nDon’t cast Chainer just because you can; have a useful graveyard first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Discard creatures you want to reanimate—Chainer’s discard is part of the engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Squee, Goblin Nabob is repeatable discard fuel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buried Alive often wants Squee + Anger + the creature you currently need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use sacrifice outlets to save creatures from exile and recycle death triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Altar of Dementia usually mills yourself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Match threats to the table: Massacre Wurm vs tokens, Balefire Dragon vs creature boards, Noxious Gearhulk/Shriekmaw for removal, Vilis for cards, Kokusho/Junji for grindy games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don’t overfill your graveyard if an opponent is threatening mass graveyard hate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Living Death is your biggest swing card—set it up so it acts as both a board wipe and mass reanimation spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don’t overextend. Make opponents answer your current threats before committing more."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Winning:"},{"insert":"\nGenerate repeated value from ETBs, attacks, death triggers, sacrifice effects, and reanimation until opponents can no longer keep up. Terror of the Peaks, Kokusho, Archon of Cruelty, Balefire Dragon, and a well-timed Living Death are your main ways to close games.\n"},{"attributes":{"bold":true},"insert":"Mindset:"},{"insert":"\nYour graveyard is not a discard pile—it’s your creature toolbox. Before each turn, ask: "},{"attributes":{"bold":true},"insert":"“Which creature in my graveyard is the biggest problem for the table right now?”"},{"insert":"\n"}]}




















































































