210 views9 days ago
Commander
Size: 100Salt sum: 30.36
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Market_Gnome

210 views9 days ago
Commander
Size: 100Salt sum: 30.36

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{"ops":[{"insert":"Delirium is the name of the game with this deck. "},{"insert":{"card-link":"Korvold, Gleeful Glutton"}},{"insert":"'s saboteur ability is indeed very similar to a delirium effect, even though it doesn't say the mechanic's name on the card like "},{"insert":{"card-link":"Wickerfolk Thresher"}},{"insert":". The other thing this deck does is aggressively ramp to get Korvold out as soon as possible.\n\nHow soon can we get this eight-mana commander out? Well, with an ideal starting hand, you can slam him down on turn two. On turn one, play a Forest and a "},{"insert":{"card-link":"Tinder Wall"}},{"insert":". Sacrifice the Tinder Wall for two red mana and use it to cast "},{"insert":{"card-link":"Orcish Lumberjack"}},{"insert":" and "},{"insert":{"card-link":"Goldhound"}},{"insert":". On turn two, sacrifice your Goldhound for one black mana. Tap your Forest for one green mana. Tap your Orcish Lumberjack to sacrifice that forest for three red mana. Since you've sacrificed a land, a creature, and an artifact this turn, Korvold is discounted by three. The floating three red mana, one green mana, and one black mana can pay for the rest of Korvold. Heck, you didn't even need to play a land for turn, but you still can to hold up mana for protection with "},{"insert":{"card-link":"Bolt Bend"}},{"insert":", "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":", "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":", or "},{"insert":{"card-link":"Revitalizing Repast // Old-Growth Grove"}},{"insert":".\n\nTurn two Korvold is a very rare phenomenon, though. Realistically, you'll be lucky to get him down on turn three, but there are a few different ways of doing it. One example is playing a "},{"insert":{"card-link":"Geothermal Crevice"}},{"insert":" on turn one. Play an untapped land on turn two, then cast "},{"insert":{"card-link":"Diamond Lion"}},{"insert":". On turn three, play any land (can be tapped). Crack your Geothermal Crevice for black and a green. Crack your Diamond Lion for three red mana, discarding your hand. Yeah, I know it sounds reckless to discard your entire hand and sacrifice a land, but we are playing Jund after all, and Korvold will make up for it. Since you sacrificed a land, a creature, and an artifact, Korvold is discounted by three mana and you already have the other five mana floating. Once he deals combat damage (right away since he has haste), you'll be putting three +1/+1 counters on him and drawing three cards.\n\nTurn four Korvold is a good goal for this deck if you're not lucky enough to get him down earlier, and there are tons of ways to pull it off. Turn five Korvold is not ideal, but it can still win you the game if your battlefield, hand, and graveyard are set up for success.\n\nInstead of filling the deck with sacrifice outlets and sac fodder, I went heavy on martyrs and self-sacrificing artifacts and enchantments. They work incredibly well for Korvold and avoid being dependent on the other part to work.\n\nLooking through the deck, it should be obvious why most of the cards are included, so I'm only going to go over the less-than-obvious ones. "},{"insert":{"card-link":"Vampire Hexmage"}},{"insert":" is thrown in to remove counters from the two battles in the deck or even lore counters for "},{"insert":{"card-link":"Vault 21: House Gambit"}},{"insert":". "},{"insert":{"card-link":"Twinferno"}},{"insert":" is obviously useful for giving Korvold double strike, but it can also be used to copy one of the rummage spells, like "},{"insert":{"card-link":"Seize the Spoils"}},{"insert":" or "},{"insert":{"card-link":"Big Score"}},{"insert":", ignoring the additional cost on the copy. "},{"insert":{"card-link":"Traverse the Ulvenwald"}},{"insert":" and "},{"insert":{"card-link":"Demonic Counsel"}},{"insert":" are included to help find finishers, like "},{"insert":{"card-link":"The Balrog, Durin's Bane"}},{"insert":", "},{"insert":{"card-link":"Demolisher Spawn"}},{"insert":", or "},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":".\n\nEven though I'm running "},{"insert":{"card-link":"Korvold, Fae-Cursed King"}},{"insert":" in the 99 as a sac payoff, "},{"insert":{"card-link":"Korvold, Gleeful Glutton"}},{"insert":" feels much different than your average Fae-Cursed King deck. What we have here is fast, reckless, and aggressive, everything I love about Jund.\n"}]}

Commander

Qty: 1 Price: $2.29
Korvold, Gleeful Glutton
This spell costs
less to cast for each card type among permanents you've sacrificed this turn.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
Legendary Creature - Dragon Noble
Korvold, Gleeful Glutton (woc) 38

Commander

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Artifact Removal

Qty: 4 Price: $2.32
Convert to Slime
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Sorcery
Convert to Slime (dsc) 64
Guerrilla Gorilla
Reach
Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
Creature - Soldier Ape Hero
Guerrilla Gorilla (msh) 169
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (plst) BRO-199
Seal of Primordium
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Primordium (mm3) 135

Artifact Removal

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Burn

Qty: 1 Price: $0.69
Cindervines
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player.
, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
Enchantment
Cindervines (rvr) 171

Burn

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Copy

Qty: 1 Price: $0.49
Twinferno
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Twinferno (plst) DMU-149

Copy

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Creature Removal

Qty: 5 Price: $10.91
Blood Spatter Analysis
When this enchantment enters, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Enchantment
Blood Spatter Analysis (mkm) 413
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Invasion of Azgol
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life.
Battle - Siege
Invasion of Azgol // Ashen Reaper (mom) 232Invasion of Azgol // Ashen Reaper (mom) 232
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259

Creature Removal

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Double Strike Enabler

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Violent Urge
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Instant
Violent Urge (dsk) 164

Double Strike Enabler

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Draw

Qty: 12 Price: $27.64
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (plst) SNC-102
Bloodsoaked Insight
This spell costs
less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery
Bloodsoaked Insight // Sanguine Morass (mh3) 252Bloodsoaked Insight // Sanguine Morass (mh3) 252
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Evendo Brushrazer
Whenever you sacrifice a nontoken permanent, exile the top card of your library.
During your turn, as long as you've sacrificed a nontoken permanent this turn, you may play cards exiled with this creature.
, Sacrifice a land: Add
.
Creature - Warrior Insect
Evendo Brushrazer (eoc) 30
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare
Fear of Missing Out (dsk) 136
Korvold, Fae-Cursed King
Flying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Legendary Creature - Dragon Noble
Korvold, Fae-Cursed King (eoc) 120
Matzalantli, the Great Door
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Matzalantli, the Great Door // The Core (lci) 256Matzalantli, the Great Door // The Core (lci) 256
Peer Past the Veil
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
Instant
Peer Past the Veil (dsk) 226
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (j25) 141
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery
Traverse the Ulvenwald (inr) 221
Vault 21: House Gambit
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
Enchantment - Saga
Vault 21: House Gambit (pip) 69

Draw

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Gravecast

Qty: 1 Price: $12.99
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161

Gravecast

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Gravefill

Qty: 6 Price: $4.76
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (mkm) 148
Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment
Cemetery Tampering (dsc) 135
Crop Sigil
At the beginning of your upkeep, you may mill a card.
Delirium —
, Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Enchantment
Crop Sigil (emn) 153
Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist
Grist, the Hunger Tide (dsc) 220
Seedship Broodtender
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return target creature or Spacecraft card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Insect Citizen
Seedship Broodtender (eoe) 227
Vampire Hexmage
First strike
Sacrifice this creature: Remove all counters from target permanent.
Creature - Vampire Shaman
Vampire Hexmage (2xm) 112

Gravefill

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Graveyard Hate

Qty: 1 Price: $2.49
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243

Graveyard Hate

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Graveyard Payoff

Qty: 2 Price: $45.98
Demolisher Spawn
Trample, haste
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
Creature Enchantment - Horror
Demolisher Spawn (dsc) 59
Emrakul, the Promised End
This spell costs
less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi
Emrakul, the Promised End (emn) 6

Graveyard Payoff

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Land

Qty: 30 (40 w/ MDFC)Price: $235.76
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (eoc) 152
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (woc) 156
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Dwarven Ruins
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Dwarven Ruins (fem) 94
Ebon Stronghold
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Ebon Stronghold (fem) 95
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 252
Festering Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Forest
Festering Thicket (soc) 371
Forest
(
: Add
.)
Basic Land - Forest
Forest (woe) 275
Geothermal Crevice
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Geothermal Crevice (inv) 323
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Havenwood Battleground
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Havenwood Battleground (cma) 256
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (woe) 274
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (grn) 253
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (mkc) 291
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (woe) 271
Tree of Tales
: Add
.
Artifact Land
Tree of Tales (dsc) 319
Twisted Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Twisted Landscape (mh3) 232
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Vault of Whispers
: Add
.
Artifact Land
Vault of Whispers (j25) 780
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

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Land Recurssion

Qty: 1 Price: $1.29
Szarel, Genesis Shepherd
Flying
You may play lands from your graveyard.
Whenever you sacrifice another nontoken permanent during your turn, put a number of +1/+1 counters equal to Szarel's power on up to one other target creature.
Legendary Creature - Druid Insect
Szarel, Genesis Shepherd (eoc) 4

Land Recurssion

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Protection

Qty: 6 Price: $49.74
Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (fdn) 619
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (blc) 238
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211

Protection

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Ramp

Qty: 19 Price: $55.31
Diamond Lion
, Discard your hand, Sacrifice this creature: Add three mana of any one color. Activate only as an instant.
Creature Artifact - Cat
Diamond Lion (mh2) 470
Domri, Anarch of Bolas
Creatures you control get +1/+0.
+1: Add
or
. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.
Legendary Planeswalker - Domri
Domri, Anarch of Bolas (war) 191
From Beyond
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Enchantment
From Beyond (bfz) 167
Glittering Stockpile
: Add
. Put a stash counter on this artifact.
, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
Artifact - Treasure
Glittering Stockpile (otc) 167
Goldhound
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice this creature: Add one mana of any color.
Creature Artifact - Treasure Dog
Goldhound (snc) 108
Heart of Ramos
: Add
.
Sacrifice this artifact: Add
.
Artifact
Heart of Ramos (mmq) 296
Horn of Ramos
: Add
.
Sacrifice this artifact: Add
.
Artifact
Horn of Ramos (mmq) 299
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Invasion of Ergamon
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create a Treasure token. Then you may discard a card. If you do, draw a card.
Battle - Siege
Invasion of Ergamon // Truga Cliffcharger (mom) 233Invasion of Ergamon // Truga Cliffcharger (mom) 233
Orcish Lumberjack
, Sacrifice a Forest: Add three mana in any combination of
and/or
.
Creature - Orc
Orcish Lumberjack (plst) DDL-44
Overeager Apprentice
Discard a card, Sacrifice this creature: Add
.
Creature - Human Minion
Overeager Apprentice (ody) 154
Reckless Barbarian
Sacrifice this creature: Add
.
Creature - Dragon Barbarian
Reckless Barbarian (plst) CLB-193
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Satyr Hedonist
, Sacrifice this creature: Add
.
Creature - Satyr
Satyr Hedonist (ths) 174
Skull of Ramos
: Add
.
Sacrifice this artifact: Add
.
Artifact
Skull of Ramos (mmq) 312
The Warring Triad
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Legendary Creature Artifact - God
The Warring Triad (fic) 99
Tinder Wall
Defender (This creature can't attack.)
Sacrifice this creature: Add
.
, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
Creature - Plant Wall
Tinder Wall (cst) 270
Vessel of Volatility
, Sacrifice this enchantment: Add
.
Enchantment
Vessel of Volatility (plst) SOI-189
Wickerfolk Thresher
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Creature Artifact - Scarecrow
Wickerfolk Thresher (dsk) 207

Ramp

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Reanimate

Qty: 1 Price: $0.79
Doomed Necromancer
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Creature - Human Cleric Mercenary
Doomed Necromancer (j25) 426

Reanimate

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Regrowth

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Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
No Rest for the Wicked
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Enchantment
No Rest for the Wicked (plst) 10E-165
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Stitch Together
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Sorcery
Stitch Together (c18) 119

Regrowth

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Sac Payoff

Qty: 3 Price: $2.03
Juri, Master of the Revue
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri.
When Juri dies, it deals damage equal to its power to any target.
Legendary Creature - Human Shaman
Juri, Master of the Revue (eoc) 119
Skittering Precursor
Devoid (This card has no color.)
Menace
Whenever you sacrifice a nontoken permanent, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Eldrazi Drone
Skittering Precursor (mh3) 137
The Balrog, Durin's Bane
This spell costs
less to cast for each permanent sacrificed this turn.
Haste
The Balrog can't be blocked except by legendary creatures.
When The Balrog dies, destroy target artifact or creature an opponent controls.
Legendary Creature - Demon Avatar
The Balrog, Durin's Bane (ltr) 405

Sac Payoff

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Tutor

Qty: 1 Price: $3.49
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Sorcery
Demonic Counsel (dsk) 92

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
26 pips - 22 cards
33 mana - 26 cards
32 pips - 30 cards
45 mana - 31 cards
34 pips - 30 cards
33 mana - 28 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Delirium is the name of the game with this deck. "},{"insert":{"card-link":"Korvold, Gleeful Glutton"}},{"insert":"'s saboteur ability is indeed very similar to a delirium effect, even though it doesn't say the mechanic's name on the card like "},{"insert":{"card-link":"Wickerfolk Thresher"}},{"insert":". The other thing this deck does is aggressively ramp to get Korvold out as soon as possible.\n\nHow soon can we get this eight-mana commander out? Well, with an ideal starting hand, you can slam him down on turn two. On turn one, play a Forest and a "},{"insert":{"card-link":"Tinder Wall"}},{"insert":". Sacrifice the Tinder Wall for two red mana and use it to cast "},{"insert":{"card-link":"Orcish Lumberjack"}},{"insert":" and "},{"insert":{"card-link":"Goldhound"}},{"insert":". On turn two, sacrifice your Goldhound for one black mana. Tap your Forest for one green mana. Tap your Orcish Lumberjack to sacrifice that forest for three red mana. Since you've sacrificed a land, a creature, and an artifact this turn, Korvold is discounted by three. The floating three red mana, one green mana, and one black mana can pay for the rest of Korvold. Heck, you didn't even need to play a land for turn, but you still can to hold up mana for protection with "},{"insert":{"card-link":"Bolt Bend"}},{"insert":", "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":", "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":", or "},{"insert":{"card-link":"Revitalizing Repast // Old-Growth Grove"}},{"insert":".\n\nTurn two Korvold is a very rare phenomenon, though. Realistically, you'll be lucky to get him down on turn three, but there are a few different ways of doing it. One example is playing a "},{"insert":{"card-link":"Geothermal Crevice"}},{"insert":" on turn one. Play an untapped land on turn two, then cast "},{"insert":{"card-link":"Diamond Lion"}},{"insert":". On turn three, play any land (can be tapped). Crack your Geothermal Crevice for black and a green. Crack your Diamond Lion for three red mana, discarding your hand. Yeah, I know it sounds reckless to discard your entire hand and sacrifice a land, but we are playing Jund after all, and Korvold will make up for it. Since you sacrificed a land, a creature, and an artifact, Korvold is discounted by three mana and you already have the other five mana floating. Once he deals combat damage (right away since he has haste), you'll be putting three +1/+1 counters on him and drawing three cards.\n\nTurn four Korvold is a good goal for this deck if you're not lucky enough to get him down earlier, and there are tons of ways to pull it off. Turn five Korvold is not ideal, but it can still win you the game if your battlefield, hand, and graveyard are set up for success.\n\nInstead of filling the deck with sacrifice outlets and sac fodder, I went heavy on martyrs and self-sacrificing artifacts and enchantments. They work incredibly well for Korvold and avoid being dependent on the other part to work.\n\nLooking through the deck, it should be obvious why most of the cards are included, so I'm only going to go over the less-than-obvious ones. "},{"insert":{"card-link":"Vampire Hexmage"}},{"insert":" is thrown in to remove counters from the two battles in the deck or even lore counters for "},{"insert":{"card-link":"Vault 21: House Gambit"}},{"insert":". "},{"insert":{"card-link":"Twinferno"}},{"insert":" is obviously useful for giving Korvold double strike, but it can also be used to copy one of the rummage spells, like "},{"insert":{"card-link":"Seize the Spoils"}},{"insert":" or "},{"insert":{"card-link":"Big Score"}},{"insert":", ignoring the additional cost on the copy. "},{"insert":{"card-link":"Traverse the Ulvenwald"}},{"insert":" and "},{"insert":{"card-link":"Demonic Counsel"}},{"insert":" are included to help find finishers, like "},{"insert":{"card-link":"The Balrog, Durin's Bane"}},{"insert":", "},{"insert":{"card-link":"Demolisher Spawn"}},{"insert":", or "},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":".\n\nEven though I'm running "},{"insert":{"card-link":"Korvold, Fae-Cursed King"}},{"insert":" in the 99 as a sac payoff, "},{"insert":{"card-link":"Korvold, Gleeful Glutton"}},{"insert":" feels much different than your average Fae-Cursed King deck. What we have here is fast, reckless, and aggressive, everything I love about Jund.\n"}]}
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