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Commander
Size: 100Salt sum: 51.14
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Chaosmech

300 views37 hrs ago
Commander
Size: 100Salt sum: 51.14

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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"SUMMARY:"},{"insert":" Ramp hard until you can cast big Eldrazi creature spells that will win you the game. No attacks required!\n\nARTIFACTS: Almost all mana generation, with a special note for Coin of Mastery, as it generates Treasures for free. This will be important later. Also we have Planetarium of Wan Shi Tong, which allows you to cast anything for free if you scry or surveil it off the top of your deck. This is very handy for big Eldrazis, of course, and because we're also using Cascade/Discover, using Scry/Surveil and stuff like Brainstorm to put specific cards on top is already pretty good.\n\nLANDS: A bunch of basics to pull out of the deck with Growth Spasm, Cultivate, etc. Also, some Eldrazi Lands (Eldrazi Temple, Eye of Ugin, Spawning Bed) for colorless mana and cost reduction. A few dual lands and a triome round out the land base, which is fairly robust at 35 (36 with MDFC). It would need to be higher without the aggressive Artifact mana generation.\n\nINSTANTS/SORCERIES: Sorceries are mostly card draw and ramp to thin the deck and build the mana base, with a couple of notable exceptions. Call Forth the Tempest is your only board wipe, and it also has Cascade, Cascade, so you might be able to board wipe and drop some decent Eldrazis at the same time! Additionally, Hit the Mother Lode gives a big Discover with the possibility of Treasure generation, both of which are good for you. Instants are a mix of removal, protection, card draw, and ramp.\n\nCREATURES: Obviously this is an Eldrazi tribal, so every creature (with one exception) is an Eldrazi. The one exception is Imoti, Celebrant of Bounty, as she gives big spells Cascade, which Eldrazis just love. The other exception is, of course the Commander, so let's talk about Eshki. Eshki has an ability that triggers whenever you cast a creature spell, giving it a +1/+1 counter, then also drawing a card if the creature spell's power is 4 or more, and dealing damage to each opponent equal to Eshki's power if the creature spell's power is 6 or more. With a few exceptions for weenie generators and cost reduction, the Eldrazi in this deck all have 4 power or more, most have 6 or more as well, meaning almost every one of your creatures will trigger the entirety of Eshki's effect. They're also big powerful creatures, too, but that's less important than you might think, as you'll see. Then there's Zhulodok, which gives all your colorless Eldrazis from your hand with MV 7+ (most of them) Cascade, Cascade, meaning there's going to be lots of spells cast if Zhulodok can stick.\n\nENCHANTMENTS: This is the actual meat of the deck. Yes, it's an Eldrazi tribal deck, but the Enchantments are where the power truly lies. There are some obvious enchantments, like Awakening Zone and From Beyond to generate Eldrazi weenies that can be used for mana or for blocking, whichever is most needed. Alchemist's Talent gives some extra ramp and some extra burn for big spells which is quite nice. Echoes of Eternity gives you more Eldrazis and more Eldrazi effects, which are just gravy at this point. Up the Beanstalk and Kozilek's Unsealing give card draw to replenish the hand you've spent to ramp up, just for casting big spells which you were already going to do. \n\nMonstrous Vortex, Rain of Riches, and Bigger on the Inside all give you Cascade or Discover which can stack with Imoti and/or Zhulodok to cast even more big spells.\n\nRhythm of the Wild and Uncivil Unrest give your creatures Riot, meaning they can be fast and aggressive right off the bat. Warstorm Surge rewards you for playing high-power creatures that hit the field and automatically deal damage. If you combine that with Uncivil Unrest, you can layer your triggers such that the creature gets the +1/+1 counter first, then deals damage equal to its power, which is now 1 higher, and deals double its increased power because of Uncivil Unrest, since it's a creature with a +1/+1 counter dealing damage to a permanent or player. \n\nThe real star of the deck, however, is a new Enchantment from the new Hobbit set: Dancing from Dark to Dawn (DfDtD). With it, when you cast a creature spell, you can put +1/+1 counters on a creature you have equal to the mana value of the cast creature spell. With Eldrazis that means you can pump your stuff up by 6 or more every time you cast, which is nice already. Then you remember Eshki.\n\nTHE COMBO:\nI'm going to showcase a relatively low-power scenario to demonstrate just how ridiculous this can get. \n\nOn the field: DfDtD, Eshki, a Cascade maker (let's say Rain of Riches). Spend a Treasure to cast a small Eldrazi like Devourer of Destiny. Rain of Riches gives it a Cascade trigger, DfDtD triggers, and Eshki triggers. You layer the effects so that Eshki is always after DtDfD, and we throw the Cascade on top to resolve first. Cascade hits an Oblivion Sower, which gives another DtDfD and another Eshki trigger, as well as its own cast trigger. So now we resolve triggers:\nOblivion Sower (cast trigger): exile top 4 of opponent's library and steal their land (assume no landfall triggers)\nDfDtD 2: put 6x +1/+1 counters on Eshki\nEshki 2: put 1x +1/+1 counter on Eshki (total 7), draw a card\nOblivion Sower (creature): hits the field\nDfDtD 1: put 7x +1/+1 counters on Eshki (total 14)\nEshki 1: put 1x +1/+1 counter on Eshki (total 15), draw a card, deal damage equal to Eshki's power (17) to all opponents.\n\nThis is the core of the winning combo. Yes, 17 is low, but this was showcasing a low-power scenario. When you add any of the Enchantment boosters or cast a larger creature spell, these numbers get very large very quick. Uncivil Unrest would make Eshki deal 34 damage in this scenario, and would also give the Eldrazis you just cast haste to contribute a possible additional 11 damage. Doubling Season not only gives more Eldrazi Spawn/Scion tokens to ramp better, it also makes Eshki's and DtDfD's triggers even more dangerous. Monstrous Vortex could keep you discovering big Eldrazis two, three, four, or even more times, each of which is triggering Eshki for big damage.\n\nPROBLEMS:\nOpponent goes wide: This is a tough thing to deal with, and is probably your worst case scenario. On the plus side you don't need to get around their creatures to kill them thanks to Eshki.\nOpponent goes big: You probably are going bigger\nOpponent wipes board: You have some protection with Eldrazi Confluence and Eldritch Immunity but largely you have to win without building much of a board, at least a creature board.\nI have no mana: Ramp is needed, good thing this deck has GREEN.\nOpponent is playing mill: You have Kozilek which will keep that from becoming too much of a problem.\n\n"}]}

Commander

Qty: 1 Price: $6.49
Eshki, Temur's Roar
Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.
Legendary Creature - Human Warrior
Eshki, Temur's Roar (tdc) 3

Commander

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Copy

Qty: 2 Price: $3.78
Benthic Anomaly
Devoid (This card has no color.)
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
Creature - Eldrazi Serpent
Benthic Anomaly (m3c) 46
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi
Echoes of Eternity (mh3) 4

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Counters

Qty: 1 Price: $24.99
Uncivil Unrest
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Uncivil Unrest (moc) 35

Counters

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Draw

Qty: 14 Price: $114.48
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (msc) 802
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Imoti, Celebrant of Bounty
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
Legendary Creature - Druid Snake
Imoti, Celebrant of Bounty (cmr) 280
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Kozilek, Butcher of Truth (2x2) 2
Kozilek's Unsealing
Devoid (This card has no color.)
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Enchantment
Kozilek's Unsealing (mh3) 65
Malevolent Rumble
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Sorcery
Malevolent Rumble (mh3) 161
Monstrous Vortex
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment
Monstrous Vortex (mh3) 162
Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi
Nulldrifter (mh3) 13
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (2x2) 120
Pirate's Prize
Draw two cards. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Prize (plst) XLN-68
Planetarium of Wan Shi Tong
,
: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Legendary Artifact
Planetarium of Wan Shi Tong (tla) 259
Up the Beanstalk
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
Enchantment
Up the Beanstalk (woe) 195
Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery
Will of the Temur (tdc) 24
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Eldrazi
Zhulodok, Void Gorger (cmm) 704

Draw

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Finisher

Qty: 1 Price: $29.99
Sire of Seven Deaths
Reach, first strike
Vigilance, menace
Trample, lifelink
Ward—Pay 7 life.
Creature - Eldrazi
Sire of Seven Deaths (fdn) 1

Finisher

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Land

Qty: 35 (36 w/ MDFC)Price: $381.17
Bountiful Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Bountiful Landscape (tdc) 342
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Eldrazi Temple
: Add
.
: Add
. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Land
Eldrazi Temple (m3c) 339
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Eye of Ugin
Colorless Eldrazi spells you cast cost
less to cast.
,
: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Legendary Land
Eye of Ugin (mm2) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (dsc) 282
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Spawning Bed
: Add
.
,
, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add
."
Land
Spawning Bed (m3c) 380
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (tdc) 400
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (soc) 412
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (soc) 414
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Turbulent Springs
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Mountain
Turbulent Springs (soc) 57
Turbulent Wilderness
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Forest
Turbulent Wilderness (soc) 59
Wastes
: Add
.
Basic Land
Wastes (eoc) 191
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Protection

Qty: 2 Price: $15.98
Eldritch Immunity
Target creature you control gains protection from each color until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant Kindred - Eldrazi
Eldritch Immunity (m3c) 33
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217

Protection

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Ramp

Qty: 24 Price: $112.44
Alchemist's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Enchantment - Class
Alchemist's Talent (blc) 22
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Awakening Zone
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Enchantment
Awakening Zone (soc) 262
Bigger on the Inside
Enchant artifact or land
Enchanted permanent has "
: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchantment - Aura
Bigger on the Inside (who) 115
Coin of Mastery
Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Coin of Mastery (tmc) 38
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
From Beyond
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Enchantment
From Beyond (bfz) 167
Growth Spasm
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Sorcery
Growth Spasm (mic) 139
Herald of Kozilek
Devoid (This card has no color.)
Colorless spells you cast cost
less to cast.
Creature - Eldrazi Drone
Herald of Kozilek (bfz) 205
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Hit the Mother Lode (lci) 153
It That Heralds the End
Colorless spells you cast with mana value 7 or greater cost
less to cast.
Other colorless creatures you control get +1/+1.
Creature - Eldrazi Drone
It That Heralds the End (mh3) 385
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Nest Invader
When this creature enters, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Creature - Eldrazi Drone
Nest Invader (plst) PCA-69
Oblivion Sower
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
Creature - Eldrazi
Oblivion Sower (m3c) 158
Path of Annihilation
Devoid (This card has no color.)
When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Eldrazi you control have "
: Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Enchantment
Path of Annihilation (mh3) 165
Rain of Riches
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
Rain of Riches (blc) 200
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Seething Song
Add
.
Instant
Seething Song (c21) 179
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (tdc) 332
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (mh3) 297

Ramp

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Recursion

Qty: 2 Price: $4.98
Artisan of Kozilek
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Creature - Eldrazi
Artisan of Kozilek (m3c) 153
Spawnbed Protector
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this token: Add
."
Creature - Eldrazi
Spawnbed Protector (m3c) 36

Recursion

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Removal

Qty: 9 Price: $159.51
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (hoc) 22
Devourer of Destiny
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.
When you cast this spell, exile target permanent that's one or more colors.
Creature - Eldrazi
Devourer of Destiny (mh3) 2
Flayer of Loyalties
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Trample
Creature - Eldrazi
Flayer of Loyalties (cmm) 715
Hideous Taskmaster
Devoid (This card has no color.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Creature - Eldrazi
Hideous Taskmaster (m3c) 57
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature - Eldrazi
It That Betrays (cmm) 805
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi
Kozilek's Command (mh3) 11
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
Legendary Creature - Eldrazi
Ulamog, the Ceaseless Hunger (cmm) 5
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Ulamog, the Infinite Gyre (2x2) 3
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
Enchantment
Warstorm Surge (blc) 117

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Tokens

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Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
Enchantment
Dancing from Dark to Dawn (hob) 123
Desolation Twin
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Creature - Eldrazi
Desolation Twin (c21) 82
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Drowner of Truth
Devoid (This card has no color.)
When you cast this spell, if
was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Creature - Eldrazi
Drowner of Truth // Drowned Jungle (mh3) 253Drowner of Truth // Drowned Jungle (mh3) 253
Glaring Fleshraker
Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Whenever another colorless creature you control enters, this creature deals 1 damage to each opponent.
Creature - Eldrazi Drone
Glaring Fleshraker (mh3) 507
Propagator Drone
Devoid (This card has no color.)
Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.)
: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Eldrazi Drone
Propagator Drone (mh3) 167
Spawnsire of Ulamog
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add
."
: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
Creature - Eldrazi
Spawnsire of Ulamog (roe) 11

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Tutor

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Conduit of Ruin
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs
less to cast.
Creature - Eldrazi
Conduit of Ruin (bfz) 4

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Bane of Bala Ged
Whenever this creature attacks, defending player exiles two permanents they control.
Creature - Eldrazi
Bane of Bala Ged (cmm) 802
Breaker of Armies
All creatures able to block this creature do so.
Creature - Eldrazi
Breaker of Armies (plst) BFZ-3
Breaker of Creation
When you cast this spell, you gain 1 life for each colorless permanent you control.
Hexproof from each color
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Creature - Eldrazi
Breaker of Creation (mh3) 1
Deceiver of Form
(
represents colorless mana.)
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
Creature - Eldrazi
Deceiver of Form (ogw) 1
Decimator of the Provinces
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Creature - Boar Eldrazi
Decimator of the Provinces (inr) 2
Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six
.
Legendary Creature - Eldrazi
Emrakul, the World Anew (mh3) 384
Herigast, Erupting Nullkite
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may exile your hand. If you do, draw three cards.
Flying
Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
Legendary Creature - Dragon Eldrazi
Herigast, Erupting Nullkite (mh3) 8
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature - Eldrazi
Kozilek, the Great Distortion (cmm) 2
Mockery of Nature
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may destroy target artifact or enchantment.
Creature - Beast Eldrazi
Mockery of Nature (emn) 10
Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi
Ulamog, the Defiler (mh3) 15

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
10 pips - 9 cards
22 mana - 21 cards
0 pips - 0 cards
0 mana - 6 cards
19 pips - 14 cards
25 mana - 20 cards
21 pips - 19 cards
25 mana - 22 cards
15 pips - 9 cards
34 mana - 28 cards
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Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"SUMMARY:"},{"insert":" Ramp hard until you can cast big Eldrazi creature spells that will win you the game. No attacks required!\n\nARTIFACTS: Almost all mana generation, with a special note for Coin of Mastery, as it generates Treasures for free. This will be important later. Also we have Planetarium of Wan Shi Tong, which allows you to cast anything for free if you scry or surveil it off the top of your deck. This is very handy for big Eldrazis, of course, and because we're also using Cascade/Discover, using Scry/Surveil and stuff like Brainstorm to put specific cards on top is already pretty good.\n\nLANDS: A bunch of basics to pull out of the deck with Growth Spasm, Cultivate, etc. Also, some Eldrazi Lands (Eldrazi Temple, Eye of Ugin, Spawning Bed) for colorless mana and cost reduction. A few dual lands and a triome round out the land base, which is fairly robust at 35 (36 with MDFC). It would need to be higher without the aggressive Artifact mana generation.\n\nINSTANTS/SORCERIES: Sorceries are mostly card draw and ramp to thin the deck and build the mana base, with a couple of notable exceptions. Call Forth the Tempest is your only board wipe, and it also has Cascade, Cascade, so you might be able to board wipe and drop some decent Eldrazis at the same time! Additionally, Hit the Mother Lode gives a big Discover with the possibility of Treasure generation, both of which are good for you. Instants are a mix of removal, protection, card draw, and ramp.\n\nCREATURES: Obviously this is an Eldrazi tribal, so every creature (with one exception) is an Eldrazi. The one exception is Imoti, Celebrant of Bounty, as she gives big spells Cascade, which Eldrazis just love. The other exception is, of course the Commander, so let's talk about Eshki. Eshki has an ability that triggers whenever you cast a creature spell, giving it a +1/+1 counter, then also drawing a card if the creature spell's power is 4 or more, and dealing damage to each opponent equal to Eshki's power if the creature spell's power is 6 or more. With a few exceptions for weenie generators and cost reduction, the Eldrazi in this deck all have 4 power or more, most have 6 or more as well, meaning almost every one of your creatures will trigger the entirety of Eshki's effect. They're also big powerful creatures, too, but that's less important than you might think, as you'll see. Then there's Zhulodok, which gives all your colorless Eldrazis from your hand with MV 7+ (most of them) Cascade, Cascade, meaning there's going to be lots of spells cast if Zhulodok can stick.\n\nENCHANTMENTS: This is the actual meat of the deck. Yes, it's an Eldrazi tribal deck, but the Enchantments are where the power truly lies. There are some obvious enchantments, like Awakening Zone and From Beyond to generate Eldrazi weenies that can be used for mana or for blocking, whichever is most needed. Alchemist's Talent gives some extra ramp and some extra burn for big spells which is quite nice. Echoes of Eternity gives you more Eldrazis and more Eldrazi effects, which are just gravy at this point. Up the Beanstalk and Kozilek's Unsealing give card draw to replenish the hand you've spent to ramp up, just for casting big spells which you were already going to do. \n\nMonstrous Vortex, Rain of Riches, and Bigger on the Inside all give you Cascade or Discover which can stack with Imoti and/or Zhulodok to cast even more big spells.\n\nRhythm of the Wild and Uncivil Unrest give your creatures Riot, meaning they can be fast and aggressive right off the bat. Warstorm Surge rewards you for playing high-power creatures that hit the field and automatically deal damage. If you combine that with Uncivil Unrest, you can layer your triggers such that the creature gets the +1/+1 counter first, then deals damage equal to its power, which is now 1 higher, and deals double its increased power because of Uncivil Unrest, since it's a creature with a +1/+1 counter dealing damage to a permanent or player. \n\nThe real star of the deck, however, is a new Enchantment from the new Hobbit set: Dancing from Dark to Dawn (DfDtD). With it, when you cast a creature spell, you can put +1/+1 counters on a creature you have equal to the mana value of the cast creature spell. With Eldrazis that means you can pump your stuff up by 6 or more every time you cast, which is nice already. Then you remember Eshki.\n\nTHE COMBO:\nI'm going to showcase a relatively low-power scenario to demonstrate just how ridiculous this can get. \n\nOn the field: DfDtD, Eshki, a Cascade maker (let's say Rain of Riches). Spend a Treasure to cast a small Eldrazi like Devourer of Destiny. Rain of Riches gives it a Cascade trigger, DfDtD triggers, and Eshki triggers. You layer the effects so that Eshki is always after DtDfD, and we throw the Cascade on top to resolve first. Cascade hits an Oblivion Sower, which gives another DtDfD and another Eshki trigger, as well as its own cast trigger. So now we resolve triggers:\nOblivion Sower (cast trigger): exile top 4 of opponent's library and steal their land (assume no landfall triggers)\nDfDtD 2: put 6x +1/+1 counters on Eshki\nEshki 2: put 1x +1/+1 counter on Eshki (total 7), draw a card\nOblivion Sower (creature): hits the field\nDfDtD 1: put 7x +1/+1 counters on Eshki (total 14)\nEshki 1: put 1x +1/+1 counter on Eshki (total 15), draw a card, deal damage equal to Eshki's power (17) to all opponents.\n\nThis is the core of the winning combo. Yes, 17 is low, but this was showcasing a low-power scenario. When you add any of the Enchantment boosters or cast a larger creature spell, these numbers get very large very quick. Uncivil Unrest would make Eshki deal 34 damage in this scenario, and would also give the Eldrazis you just cast haste to contribute a possible additional 11 damage. Doubling Season not only gives more Eldrazi Spawn/Scion tokens to ramp better, it also makes Eshki's and DtDfD's triggers even more dangerous. Monstrous Vortex could keep you discovering big Eldrazis two, three, four, or even more times, each of which is triggering Eshki for big damage.\n\nPROBLEMS:\nOpponent goes wide: This is a tough thing to deal with, and is probably your worst case scenario. On the plus side you don't need to get around their creatures to kill them thanks to Eshki.\nOpponent goes big: You probably are going bigger\nOpponent wipes board: You have some protection with Eldrazi Confluence and Eldritch Immunity but largely you have to win without building much of a board, at least a creature board.\nI have no mana: Ramp is needed, good thing this deck has GREEN.\nOpponent is playing mill: You have Kozilek which will keep that from becoming too much of a problem.\n\n"}]}
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