218 views6 days ago
Commander
Size: 100Salt sum: 31.56
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plasmacuno

218 views6 days ago
Commander
Size: 100Salt sum: 31.56
No deck tags

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Commander

Qty: 2 Price: $22.48
Shadowheart, Dark Justiciar
,
, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Cleric Elf
Shadowheart, Dark Justiciar (sld) 2483
Tavern Brawler
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Legendary Enchantment - Background
Tavern Brawler (clb) 511

Commander

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Board Wipe

Qty: 3 Price: $16.77
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (soc) 238
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (pfdn) 57p
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (soc) 120

Board Wipe

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Draw

Qty: 7 Price: $44.93
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (lcc) 181
Call of the Ring
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Enchantment
Call of the Ring (ltr) 79
Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature - Dragon Bird
Dragonhawk, Fate's Tempest (blb) 132
Foot Chopper
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip
Artifact - Equipment
Foot Chopper (tmc) 17
Greven, Predator Captain
Menace
Greven gets +X/+0, where X is the amount of life you've lost this turn.
Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
Legendary Creature - Human Warrior Phyrexian
Greven, Predator Captain (c19) 43
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (pfdn) 180p
Unholy Annex
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Unholy Annex // Ritual Chamber (pdsk) 118p

Draw

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Evasion

Qty: 3 Price: $73.77
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (pecl) 253p
Marrow-Gnawer
All Rats have fear.
, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Legendary Creature - Rat Rogue
Marrow-Gnawer (sld) 34
Piper of the Swarm
Rats you control have menace.
,
: Create a 1/1 black Rat creature token.
,
, Sacrifice three Rats: Gain control of target creature.
Creature - Human Warlock
Piper of the Swarm (afc) 106

Evasion

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Land

Qty: 38 Price: $244.43
Abundant Countryside
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell.
,
: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Abundant Countryside (ecc) 22
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (plst) MH3-215
Big Apple, 3 a.m.
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
,
: Create a 1/1 black Rat creature token for each opponent you have.
Land
Big Apple, 3 a.m. (tmc) 42
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (pdsk) 256p
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 264
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Flamekin Village
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
: Add
.
,
: Target creature gains haste until end of turn.
Land
Flamekin Village (ecc) 149
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (inr) 279
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (mid) 263
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (xln) 274
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (clb) 903
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (ecc) 161
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (ncc) 426
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (fic) 427
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (peoe) 259p
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (akh) 261
Swarmyard
: Add
.
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Swarmyard (eos) 42
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (pblb) 260p
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174

Land

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Ramp

Qty: 7 Price: $62.79
Bontu's Monument
Black creature spells you cast cost
less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
Bontu's Monument (akh) 225
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (m3c) 296
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214
Thunderscape Familiar
First strike
Black spells and green spells you cast cost
less to cast.
Creature - Kavu
Thunderscape Familiar (pls) 76
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (cm2) 228

Ramp

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Rats

Qty: 30 Price: $196.60
Lord Skitter, Sewer King
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
Legendary Creature - Rat Noble
Lord Skitter, Sewer King (woe) 97
Ogre Chitterlord
Menace
Whenever this creature enters or attacks, create two 1/1 black Rat creature tokens with "This token can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
Creature - Warrior Ogre
Ogre Chitterlord (woe) 319
Pack Rat
Pack Rat's power and toughness are each equal to the number of Rats you control.
, Discard a card: Create a token that's a copy of this creature.
Creature - Rat
Pack Rat (rvr) 455
Rat Colony
This creature gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Creature - Rat
Rat Colony (mb2) 47

Rats

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Recursion

Qty: 5 Price: $56.41
Ashcoat of the Shadow Swarm
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Legendary Creature - Rat Warlock
Ashcoat of the Shadow Swarm (j22) 19
Command the Dreadhorde
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Sorcery
Command the Dreadhorde (war) 82
Echoing Return
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
Sorcery
Echoing Return (mh2) 83
The War in Heaven
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
Enchantment - Saga
The War in Heaven (40k) 69
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (sld) 2486

Recursion

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Removal

Qty: 5 Price: $5.11
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Curtains' Call
Undaunted (This spell costs
less to cast for each opponent.)
Destroy two target creatures.
Instant
Curtains' Call (cmm) 146
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Reckless Spite
Destroy two target nonblack creatures. You lose 5 life.
Instant
Reckless Spite (cns) 123
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (msc) 162

Removal

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Maybeboard

Qty: 7 Price: $27.89
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmm) 1003
Mad Ratter
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Creature - Goblin
Mad Ratter (plst) ELD-130
Mask of Griselbrand
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip
Legendary Artifact - Equipment
Mask of Griselbrand (dsc) 145
Rat King, Verminister
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.
, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
Legendary Creature - Avatar Rat
Rat King, Verminister (tmt) 71
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Whip of Erebos
Creatures you control have lifelink.
,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment
Whip of Erebos (dsc) 159

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
61 pips - 51 cards
29 mana - 27 cards
10 pips - 8 cards
24 mana - 20 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Over the course of her adventures, Shadowheart has had to make many sacrifices to her Lady Shar. But will she be able to sacrifice her most precious pet rats???\n\nThis is a rat typal/Rat Colony deck that looks to use Shadowheart to refill its hand after casting many, many rats. Rat Colony is a fantastic piece of fodder for Shadowheart's ability as a 2 mana creature that scales in power very quickly. With 3 rats in play and no other effects, we can sacrifice a rat to draw 4 cards. As for our Background, Tavern Brawler also lets us dig deeper into the deck and fits very well into our curve at 3 mana (A solid game plan for this deck is to cast a Rat Colony Turn 2, cast our background Turn 3, and cast Shadowheart Turn 4).\n\nTo help further flood the board, I've included Pack Rat, Piper of the Swarm, Lord Skitter, Marrow-Gnawere, Mad Ratter, and Ogre Chitterlord as each serve as a solid way to make repeated rat tokens. Piper of the Swarm and Marrow-Gnawer also serve as solid evasion for our fairly frail rats (most of whom will only have 1 toughness) alongside Chronicle of Victory (which also further buffs our rats power and toughness and can draw us more cards). Big Apple, 3 A.M. and Abundant Countryside can also create us more rat (or Changeling) tokens for decent mana investments.\n\nBeyond Shadowheart, Tavern Brawler, and Chronicle of Victory, we've included a package of Phyrexian Arena style effects (Phyrexian Arena, Call of the Ring, Unholy Annex, and Black Market Connections) as more consistent draw options that can keep us going if Shadowheart is removed. Black Market Connections also provides us with potential mana acceleration and makes us Changelings that further buff our Rat Colonies. In addition to that, Dragonhawk, Fate's Tempest can serve as more card draw or a finisher, since our Rat Colonies can easily breach it's 4 power requirement.\n\nFor ramp, I've opted for mostly cost reduction effects that will allow us to cast Rat Colonies for a single mana. With our high density of card draw and Rat Colonies making up more than 1/4th of our deck, it becomes incredibly easy to psuedo-storm through our deck with a solid cost reduction effect. Sol Ring is also here because, well, it's Sol Ring. This isn't a deck that's too concerned with pips (outside of cost reduced Rat Colonies) and it can help us accelerate into our commander or other larger support pieces. Also of note is Bontu's Monument's ability to sap some life from our opponents and Herald's Horn's ability to find us more Rat Colonies. \n\nI included a small recursion package as both a way to recover and a way to utilize sacrificed rats. Echoing Return is a beautiful card for a deck like this, having a ceiling of picking up 27 cards from our graveyard (though that's unlikely to ever happen). Victimize trades one rat for two (even better if we're only sacrificing a token) and Lively Dirge can reanimate two Rat Colonies as well. Ashcoat of the Shadow Swarm digs into the deck, but can also get sacrificed rats back. Finally, both Rat King, Vermister and Command the Dreadhorde can bring back our entire graveyard for a fairly efficient cost.\n\nOur removal package is fairly standard, using efficient and versatile targetted removal and cheap board wipes to help keep our deck low to the ground (Something that's important to do when most of our ramp focuses on reducing the cost of Rat Colony instead of accelerating us forward like a more mana rock focused package would.) Sadly, this deck's curve is too low to run Kindred Dominance as a reliable board wipe, 7 mana is just more than this deck is going to have access to for most of the game. Invasion of Fiora, another favorite board wipe of mine, also doesn't make the cut for the same reason. Blasphemous Act and Blasphemous Edict both can come down for a single mana while Toxic Deluge is always a respectible 3. As for targetted remova, Reckless Spite and Curtains' Call are genuinely underrated gems in the format, being very efficient ways to remove multiple problems at once, while our other options hit multiple card types, allowing us to solve different types of problems with a single card (Which tends to be my preference).\n\nFinally, some notable lands. As mentioned, Abundant Countryside and Big Apple, 3 A.M. can help us make rats in a pinch. Arena of Glory, and Mutavault can become a rat in a pinch. Flamekin Village, and Hanweir Battlements are all great ways to give Shadowheart haste, allowing her to activate her ability immediately and reduce her odds of being removed. Three Tree City provides the chance at some extra mana for relatively no cost while Takenuma, Abandoned Mire can help us get back an important creature. Susar Secundi, Void Alter is perhaps the most important land in our deck, effectively serving as a second copy of our commander once we've fully stationed it. And finally, Swarmyard serves as a effectively an auto-include in any rat deck.\n"}]}
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