170 views23 days ago
Commander
Size: 100Salt sum: 38.75
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Lorwynaluren

170 views23 days ago
Commander
Size: 100Salt sum: 38.75

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{"ops":[{"insert":"This Deck is an Angel tribal Deck which seeks to unify a tribe otherwise often known for just being big creatures that are mechanically not that homogeneous or focused (sans Flying and Lifelink maybe ;). However, a surprising amount of Angels have quite Impactful ETBs (eg Serra's Emissary) or Landfall abilities (Emeria Shepherd) \n"},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" and "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" strive to use these effects to create a synergy based Control Deck (B2) to grind out the long game and deplete the resources of the opposition. In the early game, this deck will be kind of slow, ramping on turn 4 by two lands and playing Kodama the turn after to get the Game Plan going on turn 6. One of the aims is to find an impactful ETB creature (Destroy all Tapped Creature/ Tap all creatures your opponents control/ Your Life total becomes your starting life total etc.) and put it \"under\" Livio to fire off if needed or just use as a Rattlesnake effect. Then there is a lot of synergy between Livio slow flickering Creatures and Kodama allowing you, of those creatures entering, to either put more non land permanents into play at instant speed, or just lands, which in some cases can be very powerful. This allows the deck to have access to a lot of mana and some interesting play patters. \nThe deck tries to close out the game either through combat after winning the war of attrition, or by playing out one of its late game combos using mostly Springheart Nantuko and Kodama as well as another creature suitable for the job. Both Zuran Orb and Claws of Gix are part of these combos as well most of the time. \nThere is also some potential to play politics in the mid game as Livio can also slow flicker opponents creatures, saving them from removal or combat or other dangerous things. \nAs an additional challenge I tried to keep the deck within a roughly 100 $ Budget. (Hope that is still true once you look at the list ;)\n\n Some notable Interactions:\n\n"},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" , "},{"insert":{"card-link":"Twilight Shepherd"}},{"insert":" , "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" : Play a land, pay the 2 and copy the Twilight Shepherd, with the trigger on the stack, sacrifice a Land to Zuran Orb, then return it to your Hand with the "},{"insert":{"card-link":"Twilight Shepherd"}},{"insert":" Token Trigger which will also have triggered "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and then let you put in the same land into play and loop it as long as you have Mana to pay the Cost of "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" \n\n"},{"insert":{"card-link":"Enduring Angel // Angelic Enforcer"}},{"insert":" : Use it once to survive a lethal Attack, then exile it with Livio, bring it back on it's front side and use it again the same way making you unkillable (in combat) which can even be used between double strike effects \n\n"},{"insert":{"card-link":"The Legend of Kyoshi // Avatar Kyoshi"}},{"insert":" : Let it go through all the chapters and let it flip, then exile it and return it to draw more cards every 3 turns. \n\n"},{"insert":{"card-link":"Emeria Angel"}},{"insert":" : If you have a lot of lands in your hand you can put them all into play as the Land will trigger Emeria Angel, making a token and the token will Trigger Kodama allowing you to put another Land into play.\n\n"},{"insert":{"card-link":"Nature's Revolt"}},{"insert":" : a way to disincentivize Boardwipes as it is symmetrical and a way to be able to flicker your lands as well, as Livio does not specify creature cards in his return clause but all exiled cards with Aegis counters. Also synergizes with "},{"insert":{"card-link":"Rite of Harmony"}},{"insert":" and the Landfall combinations. \n\n"},{"insert":{"card-link":"Astelli Reclaimer"}},{"insert":" (if Flickered) can still return "},{"insert":{"card-link":"Claws of Gix"}},{"insert":" and "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" to the Battlefield\n\n"},{"insert":{"card-link":"Karmic Guide"}},{"insert":" will trigger Kodama 2 times. One time as the Guide itself enters and then another time as the creature enters from the Battlefield, making it a possibility to get 4 permanents into play using the Guide every time it is cast or flickered. (Also, never pay the Echo cost;)\n\nSame with "},{"insert":{"card-link":"Emeria Shepherd"}},{"insert":" as you play one Plains and bring a creature back from the Graveyard to the battlefield you will also get another Land into play of the first Kodama Trigger and another Permanent of the revived Creature.\n\n"},{"insert":{"card-link":"Cataclysmic Gearhulk"}},{"insert":" : Cast the Gearhulk (All your other creatures are exiled with Livio) , put the ETB trigger on the stack, then exile the Gearhulk with Livio and let the trigger resolve as you only control Livio. Now you can just Put all creatures into Play by activation Livio, let all the triggers resolve with the Gearhulk trigger resolving Last again, and then remove them all from the game again. (Need a lot of Mana to be done with multiple creatures exiled, or just "},{"insert":{"card-link":"Heartstone"}},{"insert":" ;) OR you have "},{"insert":{"card-link":"Angelic Protector"}},{"insert":" r, letting you do the whole song and dance by just exiling and putting that one angel into play over and over again as you put all the triggers on the stack, let the Angelic Protector Trigger Resolve first and have only Livio on the Field again when the Gearhulk Trigger Resolves. \n\n"},{"insert":{"card-link":"Serra's Emissary"}},{"insert":" : Top Priority Target to make token copies of (Instants -> Creatures -> Sorceries -> Planeswalkers ->Enchantments ->Artifacts ->Lands) \n"}]}

Commander

Qty: 2 Price: $7.48
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (cmr) 239
Livio, Oathsworn Sentinel
: Choose another target creature. Its controller may exile it with an aegis counter on it.
,
: Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Knight
Livio, Oathsworn Sentinel (cmr) 31

Commander

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Alternative Landfall

Qty: 4 Price: $23.56
Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Creature - Angel
Emeria Angel (tdc) 114
Emeria Shepherd
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature - Angel
Emeria Shepherd (bfz) 22
Nature's Revolt
All lands are 2/2 creatures that are still lands.
Enchantment
Nature's Revolt (7ed) 260
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171

Alternative Landfall

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Card draw

Qty: 11 Price: $54.69
Garruk, Primal Hunter
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
Legendary Planeswalker - Garruk
Garruk, Primal Hunter (c21) 190
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (ncc) 300
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Nissa's Revelation
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
Sorcery
Nissa's Revelation (gnt) 47
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (lcc) 254
Rite of Harmony
Whenever a creature or enchantment you control enters this turn, draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Rite of Harmony (mid) 236
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 192
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (jmp) 432
The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kyoshi // Avatar Kyoshi (tla) 186The Legend of Kyoshi // Avatar Kyoshi (tla) 186
Your Temple Is Under Attack
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Instant
Your Temple Is Under Attack (clb) 52

Card draw

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Do it again

Qty: 6 Price: $4.98
Airtight Alibi
Flash
Enchant creature
When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
Enchantment - Aura
Airtight Alibi (mkm) 149
Biosynthic Burst
Put a +1/+1 counter on target creature you control. It gains reach, trample, and indestructible until end of turn. Untap it. (Damage and effects that say "destroy" don't destroy it.)
Instant
Biosynthic Burst (eoe) 173
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Instant
Brought Back (plst) M20-9
Emerald Charm
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Instant
Emerald Charm (dmr) 158
Stony Strength
Put a +1/+1 counter on target creature you control. Untap that creature.
Instant
Stony Strength (rna) 143
Vitalize
Untap all creatures you control.
Instant
Vitalize (6ed) 265

Do it again

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Incremental Advantages

Qty: 7 Price: $17.94
Astelli Reclaimer
Flying
When this creature enters, return target noncreature, nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is the amount of mana spent to cast this creature.
Warp
Creature - Warrior Angel
Astelli Reclaimer (eoe) 4
Bishop of Wings
Whenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Creature - Human Cleric
Bishop of Wings (m20) 8
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (fdn) 736
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (soc) 151
Righteous Valkyrie
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Creature - Cleric Angel
Righteous Valkyrie (khm) 24
Shepherd of the Cosmos
Flying
When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Warrior Angel
Shepherd of the Cosmos (khm) 28
Trostani, Selesnya's Voice
Whenever another creature you control enters, you gain life equal to that creature's toughness.
,
: Populate. (Create a token that's a copy of a creature token you control.)
Legendary Creature - Dryad
Trostani, Selesnya's Voice (rtr) 206

Incremental Advantages

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Land

Qty: 39 Price: $21.01
Forest
(
: Add
.)
Basic Land - Forest
Forest (dmr) 411
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 189

Land

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Nukes

Qty: 13 Price: $19.53
Angel of Finality
Flying
When this creature enters, exile target player's graveyard.
Creature - Angel
Angel of Finality (c13) 4
Angel of Serenity
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creature - Angel
Angel of Serenity (c21) 83
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (eoc) 63
Enduring Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.
Creature - Angel
Enduring Angel // Angelic Enforcer (mid) 17Enduring Angel // Angelic Enforcer (mid) 17
Glorious Protector
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell
Creature - Cleric Angel
Glorious Protector (clb) 695
Guardian of the Gateless
Flying
This creature can block any number of creatures.
Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Creature - Angel
Guardian of the Gateless (cn2) 89
Resolute Archangel
Flying
When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Creature - Angel
Resolute Archangel (m15) 28
Serra's Emissary
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Creature - Angel
Serra's Emissary (mh2) 30
Sigarda's Vanguard
Flash
Flying
Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Creature - Angel
Sigarda's Vanguard (mic) 8
Subjugator Angel
Flying
When this creature enters, tap all creatures your opponents control.
Creature - Angel
Subjugator Angel (inr) 350
Sunblast Angel
Flying
When this creature enters, destroy all tapped creatures.
Creature - Angel
Sunblast Angel (afc) 74
Twilight Shepherd
Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Angel
Twilight Shepherd (dvd) 11
Windshaper Planetar
Flash
Flying
When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
Creature - Angel
Windshaper Planetar (clb) 50

Nukes

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Ramp

Qty: 14 Price: $12.74
Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Circuitous Route (fdn) 635
Dictate of Karametra
Flash
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Dictate of Karametra (jou) 121
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (dsc) 177
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add
. Spend this mana only to cast an Angel spell.
Legendary Creature - Angel
Giada, Font of Hope (fdn) 141
Hunting Wilds
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Sorcery
Hunting Wilds (c18) 152
Mana Reflection
If you tap a permanent for mana, it produces twice as much of that mana instead.
Enchantment
Mana Reflection (2xm) 175
Map the Frontier
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Map the Frontier (otj) 170
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (tdc) 262
Path of the Animist
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Animist (moc) 38
Planar Engineering
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Planar Engineering (sos) 158
Ranger's Path
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Ranger's Path (m13) 186
Reach the Horizon
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Sorcery
Reach the Horizon (fin) 195
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (eoc) 107
Vastwood Surge
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Sorcery
Vastwood Surge (nec) 133

Ramp

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spice

Qty: 2 Price: $17.98
Claws of Gix
, Sacrifice a permanent: You gain 1 life.
Artifact
Claws of Gix (tsb) 107
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (ice) 350

spice

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tech

Qty: 2 Price: $3.98
Cataclysmic Gearhulk
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Creature Artifact - Construct
Cataclysmic Gearhulk (moc) 176
Heartstone
Activated abilities of creatures cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Artifact
Heartstone (sth) 134

tech

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Deck Info

Deck stats

50 pips - 28 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
45 pips - 32 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This Deck is an Angel tribal Deck which seeks to unify a tribe otherwise often known for just being big creatures that are mechanically not that homogeneous or focused (sans Flying and Lifelink maybe ;). However, a surprising amount of Angels have quite Impactful ETBs (eg Serra's Emissary) or Landfall abilities (Emeria Shepherd) \n"},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" and "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" strive to use these effects to create a synergy based Control Deck (B2) to grind out the long game and deplete the resources of the opposition. In the early game, this deck will be kind of slow, ramping on turn 4 by two lands and playing Kodama the turn after to get the Game Plan going on turn 6. One of the aims is to find an impactful ETB creature (Destroy all Tapped Creature/ Tap all creatures your opponents control/ Your Life total becomes your starting life total etc.) and put it \"under\" Livio to fire off if needed or just use as a Rattlesnake effect. Then there is a lot of synergy between Livio slow flickering Creatures and Kodama allowing you, of those creatures entering, to either put more non land permanents into play at instant speed, or just lands, which in some cases can be very powerful. This allows the deck to have access to a lot of mana and some interesting play patters. \nThe deck tries to close out the game either through combat after winning the war of attrition, or by playing out one of its late game combos using mostly Springheart Nantuko and Kodama as well as another creature suitable for the job. Both Zuran Orb and Claws of Gix are part of these combos as well most of the time. \nThere is also some potential to play politics in the mid game as Livio can also slow flicker opponents creatures, saving them from removal or combat or other dangerous things. \nAs an additional challenge I tried to keep the deck within a roughly 100 $ Budget. (Hope that is still true once you look at the list ;)\n\n Some notable Interactions:\n\n"},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" , "},{"insert":{"card-link":"Twilight Shepherd"}},{"insert":" , "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" : Play a land, pay the 2 and copy the Twilight Shepherd, with the trigger on the stack, sacrifice a Land to Zuran Orb, then return it to your Hand with the "},{"insert":{"card-link":"Twilight Shepherd"}},{"insert":" Token Trigger which will also have triggered "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and then let you put in the same land into play and loop it as long as you have Mana to pay the Cost of "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" \n\n"},{"insert":{"card-link":"Enduring Angel // Angelic Enforcer"}},{"insert":" : Use it once to survive a lethal Attack, then exile it with Livio, bring it back on it's front side and use it again the same way making you unkillable (in combat) which can even be used between double strike effects \n\n"},{"insert":{"card-link":"The Legend of Kyoshi // Avatar Kyoshi"}},{"insert":" : Let it go through all the chapters and let it flip, then exile it and return it to draw more cards every 3 turns. \n\n"},{"insert":{"card-link":"Emeria Angel"}},{"insert":" : If you have a lot of lands in your hand you can put them all into play as the Land will trigger Emeria Angel, making a token and the token will Trigger Kodama allowing you to put another Land into play.\n\n"},{"insert":{"card-link":"Nature's Revolt"}},{"insert":" : a way to disincentivize Boardwipes as it is symmetrical and a way to be able to flicker your lands as well, as Livio does not specify creature cards in his return clause but all exiled cards with Aegis counters. Also synergizes with "},{"insert":{"card-link":"Rite of Harmony"}},{"insert":" and the Landfall combinations. \n\n"},{"insert":{"card-link":"Astelli Reclaimer"}},{"insert":" (if Flickered) can still return "},{"insert":{"card-link":"Claws of Gix"}},{"insert":" and "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" to the Battlefield\n\n"},{"insert":{"card-link":"Karmic Guide"}},{"insert":" will trigger Kodama 2 times. One time as the Guide itself enters and then another time as the creature enters from the Battlefield, making it a possibility to get 4 permanents into play using the Guide every time it is cast or flickered. (Also, never pay the Echo cost;)\n\nSame with "},{"insert":{"card-link":"Emeria Shepherd"}},{"insert":" as you play one Plains and bring a creature back from the Graveyard to the battlefield you will also get another Land into play of the first Kodama Trigger and another Permanent of the revived Creature.\n\n"},{"insert":{"card-link":"Cataclysmic Gearhulk"}},{"insert":" : Cast the Gearhulk (All your other creatures are exiled with Livio) , put the ETB trigger on the stack, then exile the Gearhulk with Livio and let the trigger resolve as you only control Livio. Now you can just Put all creatures into Play by activation Livio, let all the triggers resolve with the Gearhulk trigger resolving Last again, and then remove them all from the game again. (Need a lot of Mana to be done with multiple creatures exiled, or just "},{"insert":{"card-link":"Heartstone"}},{"insert":" ;) OR you have "},{"insert":{"card-link":"Angelic Protector"}},{"insert":" r, letting you do the whole song and dance by just exiling and putting that one angel into play over and over again as you put all the triggers on the stack, let the Angelic Protector Trigger Resolve first and have only Livio on the Field again when the Gearhulk Trigger Resolves. \n\n"},{"insert":{"card-link":"Serra's Emissary"}},{"insert":" : Top Priority Target to make token copies of (Instants -> Creatures -> Sorceries -> Planeswalkers ->Enchantments ->Artifacts ->Lands) \n"}]}
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