Lorwynaluren
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Commander
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{"ops":[{"insert":"This Deck is an Angel tribal Deck which seeks to unify a tribe otherwise often known for just being big creatures that are mechanically not that homogeneous or focused (sans Flying and Lifelink maybe ;). However, a surprising amount of Angels have quite Impactful ETBs (eg Serra's Emissary) or Landfall abilities (Emeria Shepherd) \n"},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" and "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" strive to use these effects to create a synergy based Control Deck (B2) to grind out the long game and deplete the resources of the opposition. In the early game, this deck will be kind of slow, ramping on turn 4 by two lands and playing Kodama the turn after to get the Game Plan going on turn 6. One of the aims is to find an impactful ETB creature (Destroy all Tapped Creature/ Tap all creatures your opponents control/ Your Life total becomes your starting life total etc.) and put it \"under\" Livio to fire off if needed or just use as a Rattlesnake effect. Then there is a lot of synergy between Livio slow flickering Creatures and Kodama allowing you, of those creatures entering, to either put more non land permanents into play at instant speed, or just lands, which in some cases can be very powerful. This allows the deck to have access to a lot of mana and some interesting play patters. \nThe deck tries to close out the game either through combat after winning the war of attrition, or by playing out one of its late game combos using mostly Springheart Nantuko and Kodama as well as another creature suitable for the job. Both Zuran Orb and Claws of Gix are part of these combos as well most of the time. \nThere is also some potential to play politics in the mid game as Livio can also slow flicker opponents creatures, saving them from removal or combat or other dangerous things. \nAs an additional challenge I tried to keep the deck within a roughly 100 $ Budget. (Hope that is still true once you look at the list ;)\n\n Some notable Interactions:\n\n"},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" , "},{"insert":{"card-link":"Twilight Shepherd"}},{"insert":" , "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" : Play a land, pay the 2 and copy the Twilight Shepherd, with the trigger on the stack, sacrifice a Land to Zuran Orb, then return it to your Hand with the "},{"insert":{"card-link":"Twilight Shepherd"}},{"insert":" Token Trigger which will also have triggered "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and then let you put in the same land into play and loop it as long as you have Mana to pay the Cost of "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" \n\n"},{"insert":{"card-link":"Enduring Angel // Angelic Enforcer"}},{"insert":" : Use it once to survive a lethal Attack, then exile it with Livio, bring it back on it's front side and use it again the same way making you unkillable (in combat) which can even be used between double strike effects \n\n"},{"insert":{"card-link":"The Legend of Kyoshi // Avatar Kyoshi"}},{"insert":" : Let it go through all the chapters and let it flip, then exile it and return it to draw more cards every 3 turns. \n\n"},{"insert":{"card-link":"Emeria Angel"}},{"insert":" : If you have a lot of lands in your hand you can put them all into play as the Land will trigger Emeria Angel, making a token and the token will Trigger Kodama allowing you to put another Land into play.\n\n"},{"insert":{"card-link":"Nature's Revolt"}},{"insert":" : a way to disincentivize Boardwipes as it is symmetrical and a way to be able to flicker your lands as well, as Livio does not specify creature cards in his return clause but all exiled cards with Aegis counters. Also synergizes with "},{"insert":{"card-link":"Rite of Harmony"}},{"insert":" and the Landfall combinations. \n\n"},{"insert":{"card-link":"Astelli Reclaimer"}},{"insert":" (if Flickered) can still return "},{"insert":{"card-link":"Claws of Gix"}},{"insert":" and "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" to the Battlefield\n\n"},{"insert":{"card-link":"Karmic Guide"}},{"insert":" will trigger Kodama 2 times. One time as the Guide itself enters and then another time as the creature enters from the Battlefield, making it a possibility to get 4 permanents into play using the Guide every time it is cast or flickered. (Also, never pay the Echo cost;)\n\nSame with "},{"insert":{"card-link":"Emeria Shepherd"}},{"insert":" as you play one Plains and bring a creature back from the Graveyard to the battlefield you will also get another Land into play of the first Kodama Trigger and another Permanent of the revived Creature.\n\n"},{"insert":{"card-link":"Cataclysmic Gearhulk"}},{"insert":" : Cast the Gearhulk (All your other creatures are exiled with Livio) , put the ETB trigger on the stack, then exile the Gearhulk with Livio and let the trigger resolve as you only control Livio. Now you can just Put all creatures into Play by activation Livio, let all the triggers resolve with the Gearhulk trigger resolving Last again, and then remove them all from the game again. (Need a lot of Mana to be done with multiple creatures exiled, or just "},{"insert":{"card-link":"Heartstone"}},{"insert":" ;) OR you have "},{"insert":{"card-link":"Angelic Protector"}},{"insert":" r, letting you do the whole song and dance by just exiling and putting that one angel into play over and over again as you put all the triggers on the stack, let the Angelic Protector Trigger Resolve first and have only Livio on the Field again when the Gearhulk Trigger Resolves. \n\n"},{"insert":{"card-link":"Serra's Emissary"}},{"insert":" : Top Priority Target to make token copies of (Instants -> Creatures -> Sorceries -> Planeswalkers ->Enchantments ->Artifacts ->Lands) \n"}]}
Commander
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Livio, Oathsworn Sentinel
: Choose another target creature. Its controller may exile it with an aegis counter on it.
, : Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner (You can have two commanders if both have partner.)
, : Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Knight

Commander
(CTRL to add secondary)
Alternative Landfall
Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Alternative Landfall
(CTRL to add secondary)
Card draw
Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Card draw
(CTRL to add secondary)
Do it again
Do it again
(CTRL to add secondary)
Incremental Advantages
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Shepherd of the Cosmos
Flying
When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Warrior Angel

Incremental Advantages
(CTRL to add secondary)
Nukes
Twilight Shepherd
Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Angel

Nukes
(CTRL to add secondary)
Ramp
Hunting Wilds
Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Sorcery

Path of the Animist
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery

Ramp
(CTRL to add secondary)
tech
tech
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This Deck is an Angel tribal Deck which seeks to unify a tribe otherwise often known for just being big creatures that are mechanically not that homogeneous or focused (sans Flying and Lifelink maybe ;). However, a surprising amount of Angels have quite Impactful ETBs (eg Serra's Emissary) or Landfall abilities (Emeria Shepherd) \n"},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" and "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" strive to use these effects to create a synergy based Control Deck (B2) to grind out the long game and deplete the resources of the opposition. In the early game, this deck will be kind of slow, ramping on turn 4 by two lands and playing Kodama the turn after to get the Game Plan going on turn 6. One of the aims is to find an impactful ETB creature (Destroy all Tapped Creature/ Tap all creatures your opponents control/ Your Life total becomes your starting life total etc.) and put it \"under\" Livio to fire off if needed or just use as a Rattlesnake effect. Then there is a lot of synergy between Livio slow flickering Creatures and Kodama allowing you, of those creatures entering, to either put more non land permanents into play at instant speed, or just lands, which in some cases can be very powerful. This allows the deck to have access to a lot of mana and some interesting play patters. \nThe deck tries to close out the game either through combat after winning the war of attrition, or by playing out one of its late game combos using mostly Springheart Nantuko and Kodama as well as another creature suitable for the job. Both Zuran Orb and Claws of Gix are part of these combos as well most of the time. \nThere is also some potential to play politics in the mid game as Livio can also slow flicker opponents creatures, saving them from removal or combat or other dangerous things. \nAs an additional challenge I tried to keep the deck within a roughly 100 $ Budget. (Hope that is still true once you look at the list ;)\n\n Some notable Interactions:\n\n"},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" , "},{"insert":{"card-link":"Twilight Shepherd"}},{"insert":" , "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" : Play a land, pay the 2 and copy the Twilight Shepherd, with the trigger on the stack, sacrifice a Land to Zuran Orb, then return it to your Hand with the "},{"insert":{"card-link":"Twilight Shepherd"}},{"insert":" Token Trigger which will also have triggered "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" and then let you put in the same land into play and loop it as long as you have Mana to pay the Cost of "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" \n\n"},{"insert":{"card-link":"Enduring Angel // Angelic Enforcer"}},{"insert":" : Use it once to survive a lethal Attack, then exile it with Livio, bring it back on it's front side and use it again the same way making you unkillable (in combat) which can even be used between double strike effects \n\n"},{"insert":{"card-link":"The Legend of Kyoshi // Avatar Kyoshi"}},{"insert":" : Let it go through all the chapters and let it flip, then exile it and return it to draw more cards every 3 turns. \n\n"},{"insert":{"card-link":"Emeria Angel"}},{"insert":" : If you have a lot of lands in your hand you can put them all into play as the Land will trigger Emeria Angel, making a token and the token will Trigger Kodama allowing you to put another Land into play.\n\n"},{"insert":{"card-link":"Nature's Revolt"}},{"insert":" : a way to disincentivize Boardwipes as it is symmetrical and a way to be able to flicker your lands as well, as Livio does not specify creature cards in his return clause but all exiled cards with Aegis counters. Also synergizes with "},{"insert":{"card-link":"Rite of Harmony"}},{"insert":" and the Landfall combinations. \n\n"},{"insert":{"card-link":"Astelli Reclaimer"}},{"insert":" (if Flickered) can still return "},{"insert":{"card-link":"Claws of Gix"}},{"insert":" and "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" to the Battlefield\n\n"},{"insert":{"card-link":"Karmic Guide"}},{"insert":" will trigger Kodama 2 times. One time as the Guide itself enters and then another time as the creature enters from the Battlefield, making it a possibility to get 4 permanents into play using the Guide every time it is cast or flickered. (Also, never pay the Echo cost;)\n\nSame with "},{"insert":{"card-link":"Emeria Shepherd"}},{"insert":" as you play one Plains and bring a creature back from the Graveyard to the battlefield you will also get another Land into play of the first Kodama Trigger and another Permanent of the revived Creature.\n\n"},{"insert":{"card-link":"Cataclysmic Gearhulk"}},{"insert":" : Cast the Gearhulk (All your other creatures are exiled with Livio) , put the ETB trigger on the stack, then exile the Gearhulk with Livio and let the trigger resolve as you only control Livio. Now you can just Put all creatures into Play by activation Livio, let all the triggers resolve with the Gearhulk trigger resolving Last again, and then remove them all from the game again. (Need a lot of Mana to be done with multiple creatures exiled, or just "},{"insert":{"card-link":"Heartstone"}},{"insert":" ;) OR you have "},{"insert":{"card-link":"Angelic Protector"}},{"insert":" r, letting you do the whole song and dance by just exiling and putting that one angel into play over and over again as you put all the triggers on the stack, let the Angelic Protector Trigger Resolve first and have only Livio on the Field again when the Gearhulk Trigger Resolves. \n\n"},{"insert":{"card-link":"Serra's Emissary"}},{"insert":" : Top Priority Target to make token copies of (Instants -> Creatures -> Sorceries -> Planeswalkers ->Enchantments ->Artifacts ->Lands) \n"}]}





















































