56 views7 days ago
Commander
Size: 100Salt sum: 52.57
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flange6

56 views7 days ago
Commander
Size: 100Salt sum: 52.57

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{"ops":[{"attributes":{"background":"#000000","bold":true},"insert":"*** THIS IS NOT BUILT FOR BRACKET 5 ***"},{"insert":"\n"},{"insert":{"card-link":"Havenwood Battleground"}},{"insert":" + "},{"insert":{"card-link":"Crystal Vein"}},{"insert":" have been the MVP for so many of my early games, plus there's a cool old dude on it. Sweet!\n\nObvious wincon is creating a suitable amount (8,000,000,000+) of "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", milling your entire library in the process, and getting either "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" or "},{"insert":{"card-link":"Glacier Godmaw"}},{"insert":" out of the yard to grant haste, and then hope someone doesn't have a fog/tefaris/inkshield/cyc rift/rakdos charm/etc.\n\nBut sometimes 8 billion hasted scute swarms isn't enough, or you're not feeling it on the day. So lets' do it some other way.\n\n8 billion 3/4 tree-folk with reach "},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" ! And then Concordant Crossroads!\n\nThis is the kind of big brain thinking them blue/black/red/white players just would never understand. Endless Scute Swarms and Endless Treefolk are COMPLETELY different.\n\nOtherwise, you could loop casting Lumra and saccing him to "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" to mill your opponents to 0. \nJust need "},{"insert":{"card-link":"Command Beacon"}},{"insert":" on the field, 6 untapped lands, one of the 2 land saccers, and one of the 4 land untappers.\n\nOr with enough mana via treasures/repeat casting of Lumra, save up 40 or whatever's appropriate mana and "},{"insert":{"card-link":"Hurricane"}},{"insert":" the fools. "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" is obviously essential to pad your own life. \nI mean you could kill everyone including yourself if you wanna be stylish and show dominance. Would absolutely recommend. \n\n"},{"attributes":{"background":"#000000"},"insert":"*** How to get anything out of the graveyard ***"},{"insert":"\n\nLets say all your \"usual\" recursion pieces are in the graveyard, and there is "},{"attributes":{"underline":true,"bold":true},"insert":"two or more"},{"insert":" fancy"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"non-permanent spells"},{"insert":" there that you wanna play. Or something like that.\n\nStep 1: you need a way to search your library for a non basic land (or maybe a basic one, if you have "},{"insert":{"card-link":"Rootpath Purifier"}},{"insert":" onboard)\n\t\t\t\t This can be : "},{"insert":{"card-link":"Elvish Reclaimer"}},{"insert":" , "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" , "},{"insert":{"card-link":"Crop Rotation"}},{"insert":", "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" but usually I end up using "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" .\nStep 2: Using one of the above, search for "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and slam that bad boy down. Know that even if you don't have an untapper, you can still use its 2nd ability (assuming you have delirium)\nStep 3: Make it become "},{"insert":{"card-link":"Six"}},{"insert":". If Six in still in your library, but you have "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and one of the creature tutors in the graveyard, then go that way to get Six into hand.\nStep 4: You probably need "},{"insert":{"card-link":"Multani, Yavimaya's Avatar"}},{"insert":" in the graveyard. If not then you can use "},{"insert":{"card-link":"Petrified Field"}},{"insert":", "},{"insert":{"card-link":"Arid Archway"}},{"insert":" or best yet "},{"insert":{"card-link":"Life from the Loam"}},{"insert":". There's bugger all draw so if using LftL you might need to wait till next turn. Otherwise you can use Step 1 to search for either of these \"bounce\" lands.\nStep 5: Once you have 2+ lands in hands, get a sac outlet on the board. "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" is the most straight forward, else use Step 1 to find "},{"insert":{"card-link":"High Market"}},{"insert":" and sacrifice Eternal Witness. \nStep 6: Bring back the Witness via Six to bring back spell 1, sacc and bring back again for spell 2, etc etc.\n\nYou need at least like 2 mana or something to do this. \nA fun but unlikely scenario, since most problems can be solved with land sac, land untapper, "},{"insert":{"card-link":"Mirrorpool"}},{"insert":" "},{"insert":{"card-link":"Sanctum of Eternity"}},{"insert":" , and casting Lumra until you have no deck.\n\n"},{"attributes":{"background":"#000000","bold":true},"insert":"*** Things that dont need to be in the deck but im either lazy/like the card ***"},{"insert":"\n"},{"insert":{"card-link":"Nature's Rhythm"}},{"insert":" - you're better off milling and recurring\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" - its just more milling. Sometimes a land from GY is nice, but not essential \n"},{"insert":{"card-link":"Mightform Harmonizer"}},{"insert":" - I just like the idea of a stupid big Lumra for saccing/smash face\n"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" - once to get past 500 of any creature do you even need to pump them? its redundant\n"},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" - i just like it :>\n\n\n"}]}

Commander

Qty: 1 Price: $74.99
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 342

Commander

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Artifact

Qty: 6 Price: $34.25
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (plst) WWK-121
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (c21) 243
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft
Exploration Broodship (eoc) 14
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Artifact

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Creature

Qty: 26 Price: $247.74
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (dsc) 170
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (m11) 165
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (inr) 190
Elvish Reclaimer
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
,
, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Warrior Elf
Elvish Reclaimer (m20) 169
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 145
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Famished Worldsire
Ward

Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan
Famished Worldsire (eoe) 182
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Glacier Godmaw
Trample
When this creature enters, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature - Leviathan
Glacier Godmaw (eoe) 188
Horizon Explorer
Lands you control enter untapped.
Whenever you attack a player, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Scout Insect
Horizon Explorer (eoc) 15
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect
Mightform Harmonizer (eoe) 200
Multani, Yavimaya's Avatar
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Legendary Creature - Avatar Elemental
Multani, Yavimaya's Avatar (eoc) 100
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (fdn) 231
Rootpath Purifier
Lands you control and land cards in your library are basic.
Creature - Elf Druid
Rootpath Purifier (brc) 24
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (soc) 287
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287
Tiller Engine
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Creature Artifact - Construct
Tiller Engine (dmc) 20
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728

Creature

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Enchantment

Qty: 7 Price: $111.43
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (cmm) 884
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 141
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (blc) 223
Sapling Nursery
Affinity for Forests (This spell costs
less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment
Sapling Nursery (ecl) 192
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (cmm) 324
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213

Enchantment

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Instant

Qty: 8 Price: $85.62
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Constant Mists
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Instant
Constant Mists (sth) 104
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Instant

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Land

Qty: 47 Price: $359.80
Archaeological Dig
: Add
.
, Sacrifice this land: Add one mana of any color.
Land
Archaeological Dig (inv) 320
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (plst) MIR-325
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (m3c) 334
Echoing Deeps
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add
.
Land - Cave
Echoing Deeps (lci) 271
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (ltc) 314
Havenwood Battleground
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Havenwood Battleground (cma) 256
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 398
Mirrorpool
This land enters tapped.
: Add
.
,
, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
, Sacrifice this land: Create a token that's a copy of target creature you control.
Land
Mirrorpool (cmm) 1010
Petrified Field
: Add
.
, Sacrifice this land: Return target land card from your graveyard to your hand.
Land
Petrified Field (eos) 32
Sanctum of Eternity
: Add
.
,
: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Land
Sanctum of Eternity (c19) 59
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 828
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (ema) 248
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Planeswalker

Qty: 1 Price: $44.99
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret
Tezzeret, Cruel Captain (eoe) 287

Planeswalker

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Sorcery

Qty: 4 Price: $63.46
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Hurricane
Hurricane deals X damage to each creature with flying and each player.
Sorcery
Hurricane (ced) 201
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150

Sorcery

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Tokens & Extras

Qty: 8 Price: $3.56
Beast
Creature Token - Beast
Beast (tsoc) 14
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tmh3) 1
Insect
Creature Token - Insect
Insect (tcmm) 33
Lander
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact Token - Lander
Lander (teoe) 4
Marit Lage
Flying, indestructible
Legendary Creature Token - Avatar
Marit Lage (tm3c) 11
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (txln) 8
Treefolk
Reach
Creature Token - Treefolk
Treefolk (tecl) 3
Zombie
Creature Token - Zombie
Zombie (tinr) 10

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
67 pips - 46 cards
32 mana - 28 cards
0 pips - 0 cards
23 mana - 19 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"background":"#000000","bold":true},"insert":"*** THIS IS NOT BUILT FOR BRACKET 5 ***"},{"insert":"\n"},{"insert":{"card-link":"Havenwood Battleground"}},{"insert":" + "},{"insert":{"card-link":"Crystal Vein"}},{"insert":" have been the MVP for so many of my early games, plus there's a cool old dude on it. Sweet!\n\nObvious wincon is creating a suitable amount (8,000,000,000+) of "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", milling your entire library in the process, and getting either "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" or "},{"insert":{"card-link":"Glacier Godmaw"}},{"insert":" out of the yard to grant haste, and then hope someone doesn't have a fog/tefaris/inkshield/cyc rift/rakdos charm/etc.\n\nBut sometimes 8 billion hasted scute swarms isn't enough, or you're not feeling it on the day. So lets' do it some other way.\n\n8 billion 3/4 tree-folk with reach "},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" ! And then Concordant Crossroads!\n\nThis is the kind of big brain thinking them blue/black/red/white players just would never understand. Endless Scute Swarms and Endless Treefolk are COMPLETELY different.\n\nOtherwise, you could loop casting Lumra and saccing him to "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" to mill your opponents to 0. \nJust need "},{"insert":{"card-link":"Command Beacon"}},{"insert":" on the field, 6 untapped lands, one of the 2 land saccers, and one of the 4 land untappers.\n\nOr with enough mana via treasures/repeat casting of Lumra, save up 40 or whatever's appropriate mana and "},{"insert":{"card-link":"Hurricane"}},{"insert":" the fools. "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" is obviously essential to pad your own life. \nI mean you could kill everyone including yourself if you wanna be stylish and show dominance. Would absolutely recommend. \n\n"},{"attributes":{"background":"#000000"},"insert":"*** How to get anything out of the graveyard ***"},{"insert":"\n\nLets say all your \"usual\" recursion pieces are in the graveyard, and there is "},{"attributes":{"underline":true,"bold":true},"insert":"two or more"},{"insert":" fancy"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"non-permanent spells"},{"insert":" there that you wanna play. Or something like that.\n\nStep 1: you need a way to search your library for a non basic land (or maybe a basic one, if you have "},{"insert":{"card-link":"Rootpath Purifier"}},{"insert":" onboard)\n\t\t\t\t This can be : "},{"insert":{"card-link":"Elvish Reclaimer"}},{"insert":" , "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" , "},{"insert":{"card-link":"Crop Rotation"}},{"insert":", "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" but usually I end up using "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" .\nStep 2: Using one of the above, search for "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and slam that bad boy down. Know that even if you don't have an untapper, you can still use its 2nd ability (assuming you have delirium)\nStep 3: Make it become "},{"insert":{"card-link":"Six"}},{"insert":". If Six in still in your library, but you have "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and one of the creature tutors in the graveyard, then go that way to get Six into hand.\nStep 4: You probably need "},{"insert":{"card-link":"Multani, Yavimaya's Avatar"}},{"insert":" in the graveyard. If not then you can use "},{"insert":{"card-link":"Petrified Field"}},{"insert":", "},{"insert":{"card-link":"Arid Archway"}},{"insert":" or best yet "},{"insert":{"card-link":"Life from the Loam"}},{"insert":". There's bugger all draw so if using LftL you might need to wait till next turn. Otherwise you can use Step 1 to search for either of these \"bounce\" lands.\nStep 5: Once you have 2+ lands in hands, get a sac outlet on the board. "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" is the most straight forward, else use Step 1 to find "},{"insert":{"card-link":"High Market"}},{"insert":" and sacrifice Eternal Witness. \nStep 6: Bring back the Witness via Six to bring back spell 1, sacc and bring back again for spell 2, etc etc.\n\nYou need at least like 2 mana or something to do this. \nA fun but unlikely scenario, since most problems can be solved with land sac, land untapper, "},{"insert":{"card-link":"Mirrorpool"}},{"insert":" "},{"insert":{"card-link":"Sanctum of Eternity"}},{"insert":" , and casting Lumra until you have no deck.\n\n"},{"attributes":{"background":"#000000","bold":true},"insert":"*** Things that dont need to be in the deck but im either lazy/like the card ***"},{"insert":"\n"},{"insert":{"card-link":"Nature's Rhythm"}},{"insert":" - you're better off milling and recurring\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" - its just more milling. Sometimes a land from GY is nice, but not essential \n"},{"insert":{"card-link":"Mightform Harmonizer"}},{"insert":" - I just like the idea of a stupid big Lumra for saccing/smash face\n"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" - once to get past 500 of any creature do you even need to pump them? its redundant\n"},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" - i just like it :>\n\n\n"}]}
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