flange6
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Commander
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{"ops":[{"attributes":{"background":"#000000","bold":true},"insert":"*** THIS IS NOT BUILT FOR BRACKET 5 ***"},{"insert":"\n"},{"insert":{"card-link":"Havenwood Battleground"}},{"insert":" + "},{"insert":{"card-link":"Crystal Vein"}},{"insert":" have been the MVP for so many of my early games, plus there's a cool old dude on it. Sweet!\n\nObvious wincon is creating a suitable amount (8,000,000,000+) of "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", milling your entire library in the process, and getting either "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" or "},{"insert":{"card-link":"Glacier Godmaw"}},{"insert":" out of the yard to grant haste, and then hope someone doesn't have a fog/tefaris/inkshield/cyc rift/rakdos charm/etc.\n\nBut sometimes 8 billion hasted scute swarms isn't enough, or you're not feeling it on the day. So lets' do it some other way.\n\n8 billion 3/4 tree-folk with reach "},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" ! And then Concordant Crossroads!\n\nThis is the kind of big brain thinking them blue/black/red/white players just would never understand. Endless Scute Swarms and Endless Treefolk are COMPLETELY different.\n\nOtherwise, you could loop casting Lumra and saccing him to "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" to mill your opponents to 0. \nJust need "},{"insert":{"card-link":"Command Beacon"}},{"insert":" on the field, 6 untapped lands, one of the 2 land saccers, and one of the 4 land untappers.\n\nOr with enough mana via treasures/repeat casting of Lumra, save up 40 or whatever's appropriate mana and "},{"insert":{"card-link":"Hurricane"}},{"insert":" the fools. "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" is obviously essential to pad your own life. \nI mean you could kill everyone including yourself if you wanna be stylish and show dominance. Would absolutely recommend. \n\n"},{"attributes":{"background":"#000000"},"insert":"*** How to get anything out of the graveyard ***"},{"insert":"\n\nLets say all your \"usual\" recursion pieces are in the graveyard, and there is "},{"attributes":{"underline":true,"bold":true},"insert":"two or more"},{"insert":" fancy"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"non-permanent spells"},{"insert":" there that you wanna play. Or something like that.\n\nStep 1: you need a way to search your library for a non basic land (or maybe a basic one, if you have "},{"insert":{"card-link":"Rootpath Purifier"}},{"insert":" onboard)\n\t\t\t\t This can be : "},{"insert":{"card-link":"Elvish Reclaimer"}},{"insert":" , "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" , "},{"insert":{"card-link":"Crop Rotation"}},{"insert":", "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" but usually I end up using "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" .\nStep 2: Using one of the above, search for "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and slam that bad boy down. Know that even if you don't have an untapper, you can still use its 2nd ability (assuming you have delirium)\nStep 3: Make it become "},{"insert":{"card-link":"Six"}},{"insert":". If Six in still in your library, but you have "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and one of the creature tutors in the graveyard, then go that way to get Six into hand.\nStep 4: You probably need "},{"insert":{"card-link":"Multani, Yavimaya's Avatar"}},{"insert":" in the graveyard. If not then you can use "},{"insert":{"card-link":"Petrified Field"}},{"insert":", "},{"insert":{"card-link":"Arid Archway"}},{"insert":" or best yet "},{"insert":{"card-link":"Life from the Loam"}},{"insert":". There's bugger all draw so if using LftL you might need to wait till next turn. Otherwise you can use Step 1 to search for either of these \"bounce\" lands.\nStep 5: Once you have 2+ lands in hands, get a sac outlet on the board. "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" is the most straight forward, else use Step 1 to find "},{"insert":{"card-link":"High Market"}},{"insert":" and sacrifice Eternal Witness. \nStep 6: Bring back the Witness via Six to bring back spell 1, sacc and bring back again for spell 2, etc etc.\n\nYou need at least like 2 mana or something to do this. \nA fun but unlikely scenario, since most problems can be solved with land sac, land untapper, "},{"insert":{"card-link":"Mirrorpool"}},{"insert":" "},{"insert":{"card-link":"Sanctum of Eternity"}},{"insert":" , and casting Lumra until you have no deck.\n\n"},{"attributes":{"background":"#000000","bold":true},"insert":"*** Things that dont need to be in the deck but im either lazy/like the card ***"},{"insert":"\n"},{"insert":{"card-link":"Nature's Rhythm"}},{"insert":" - you're better off milling and recurring\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" - its just more milling. Sometimes a land from GY is nice, but not essential \n"},{"insert":{"card-link":"Mightform Harmonizer"}},{"insert":" - I just like the idea of a stupid big Lumra for saccing/smash face\n"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" - once to get past 500 of any creature do you even need to pump them? its redundant\n"},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" - i just like it :>\n\n\n"}]}
Commander
Commander
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Artifact
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Artifact
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Creature
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Glacier Godmaw
Trample
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature - Leviathan

Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Creature
(CTRL to add secondary)
Enchantment
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Sapling Nursery
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment

Enchantment
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Instant
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Instant
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Planeswalker
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Planeswalker
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Sorcery
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Sorcery
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"background":"#000000","bold":true},"insert":"*** THIS IS NOT BUILT FOR BRACKET 5 ***"},{"insert":"\n"},{"insert":{"card-link":"Havenwood Battleground"}},{"insert":" + "},{"insert":{"card-link":"Crystal Vein"}},{"insert":" have been the MVP for so many of my early games, plus there's a cool old dude on it. Sweet!\n\nObvious wincon is creating a suitable amount (8,000,000,000+) of "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", milling your entire library in the process, and getting either "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" or "},{"insert":{"card-link":"Glacier Godmaw"}},{"insert":" out of the yard to grant haste, and then hope someone doesn't have a fog/tefaris/inkshield/cyc rift/rakdos charm/etc.\n\nBut sometimes 8 billion hasted scute swarms isn't enough, or you're not feeling it on the day. So lets' do it some other way.\n\n8 billion 3/4 tree-folk with reach "},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" ! And then Concordant Crossroads!\n\nThis is the kind of big brain thinking them blue/black/red/white players just would never understand. Endless Scute Swarms and Endless Treefolk are COMPLETELY different.\n\nOtherwise, you could loop casting Lumra and saccing him to "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" to mill your opponents to 0. \nJust need "},{"insert":{"card-link":"Command Beacon"}},{"insert":" on the field, 6 untapped lands, one of the 2 land saccers, and one of the 4 land untappers.\n\nOr with enough mana via treasures/repeat casting of Lumra, save up 40 or whatever's appropriate mana and "},{"insert":{"card-link":"Hurricane"}},{"insert":" the fools. "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" is obviously essential to pad your own life. \nI mean you could kill everyone including yourself if you wanna be stylish and show dominance. Would absolutely recommend. \n\n"},{"attributes":{"background":"#000000"},"insert":"*** How to get anything out of the graveyard ***"},{"insert":"\n\nLets say all your \"usual\" recursion pieces are in the graveyard, and there is "},{"attributes":{"underline":true,"bold":true},"insert":"two or more"},{"insert":" fancy"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"non-permanent spells"},{"insert":" there that you wanna play. Or something like that.\n\nStep 1: you need a way to search your library for a non basic land (or maybe a basic one, if you have "},{"insert":{"card-link":"Rootpath Purifier"}},{"insert":" onboard)\n\t\t\t\t This can be : "},{"insert":{"card-link":"Elvish Reclaimer"}},{"insert":" , "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":" , "},{"insert":{"card-link":"Crop Rotation"}},{"insert":", "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" but usually I end up using "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" .\nStep 2: Using one of the above, search for "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and slam that bad boy down. Know that even if you don't have an untapper, you can still use its 2nd ability (assuming you have delirium)\nStep 3: Make it become "},{"insert":{"card-link":"Six"}},{"insert":". If Six in still in your library, but you have "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and one of the creature tutors in the graveyard, then go that way to get Six into hand.\nStep 4: You probably need "},{"insert":{"card-link":"Multani, Yavimaya's Avatar"}},{"insert":" in the graveyard. If not then you can use "},{"insert":{"card-link":"Petrified Field"}},{"insert":", "},{"insert":{"card-link":"Arid Archway"}},{"insert":" or best yet "},{"insert":{"card-link":"Life from the Loam"}},{"insert":". There's bugger all draw so if using LftL you might need to wait till next turn. Otherwise you can use Step 1 to search for either of these \"bounce\" lands.\nStep 5: Once you have 2+ lands in hands, get a sac outlet on the board. "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" is the most straight forward, else use Step 1 to find "},{"insert":{"card-link":"High Market"}},{"insert":" and sacrifice Eternal Witness. \nStep 6: Bring back the Witness via Six to bring back spell 1, sacc and bring back again for spell 2, etc etc.\n\nYou need at least like 2 mana or something to do this. \nA fun but unlikely scenario, since most problems can be solved with land sac, land untapper, "},{"insert":{"card-link":"Mirrorpool"}},{"insert":" "},{"insert":{"card-link":"Sanctum of Eternity"}},{"insert":" , and casting Lumra until you have no deck.\n\n"},{"attributes":{"background":"#000000","bold":true},"insert":"*** Things that dont need to be in the deck but im either lazy/like the card ***"},{"insert":"\n"},{"insert":{"card-link":"Nature's Rhythm"}},{"insert":" - you're better off milling and recurring\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" - its just more milling. Sometimes a land from GY is nice, but not essential \n"},{"insert":{"card-link":"Mightform Harmonizer"}},{"insert":" - I just like the idea of a stupid big Lumra for saccing/smash face\n"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" - once to get past 500 of any creature do you even need to pump them? its redundant\n"},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" - i just like it :>\n\n\n"}]}








































































