125 views7 days ago
Commander
Size: 100Salt sum: 44.86
No deck tags
 avatar

mchazz

125 views7 days ago
Commander
Size: 100Salt sum: 44.86
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $2.29
Kalamax, the Stormsire
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy.
Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Legendary Creature - Elemental Dinosaur
Kalamax, the Stormsire (c20) 9

Commander

(CTRL to add secondary)

Copy

Qty: 14 Price: $75.12
Arcane Bombardment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Enchantment
Arcane Bombardment (otc) 154
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
Clone Legion (ncc) 215
Double Vision
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Enchantment
Double Vision (ncc) 267
Expansion
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Instant
Expansion // Explosion (tdc) 287
Fork
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Instant
Fork (3ed) 153
Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Increasing Vengeance (c19) 147
Radiant Performer
Flash
When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Creature - Human Wizard
Radiant Performer (c21) 54
Ral, Storm Conduit
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Legendary Planeswalker - Ral
Ral, Storm Conduit (war) 211
Repeated Reverberation
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Instant
Repeated Reverberation (cmm) 879
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reverberate (m13) 145
Swarm Intelligence
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Enchantment
Swarm Intelligence (c21) 130
Teach by Example
(
can be paid with either
or
.)
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Instant
Teach by Example (fdn) 666
Twinferno
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Twinferno (dmu) 149
Twinning Staff
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Artifact
Twinning Staff (ncc) 383

Copy

(CTRL to add secondary)

Draw

Qty: 9 Price: $28.03
Eureka Moment
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant
Eureka Moment (soc) 308
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Glademuse
Whenever a player casts a spell, if it's not their turn, that player draws a card.
Creature - Beast
Glademuse (c20) 60
Guided Passage
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Sorcery
Guided Passage (2x2) 224
Hunter's Prowess
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Sorcery
Hunter's Prowess (e02) 33
Johann, Apprentice Sorcerer
You may look at the top card of your library any time.
Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Human Wizard Sorcerer
Johann, Apprentice Sorcerer (woe) 207
Manamorphose
Add two mana in any combination of colors.
Draw a card.
Instant
Manamorphose (shm) 211
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
Wavebreak Hippocamp
Whenever you cast your first spell during each opponent's turn, draw a card.
Creature Enchantment - Fish Horse
Wavebreak Hippocamp (thb) 80

Draw

(CTRL to add secondary)

Evasion

Qty: 3 Price: $4.07
Security Bypass
Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Enchantment - Aura
Security Bypass (snc) 59
Shadow Rift
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Shadow Rift (tmp) 86
Sword Coast Sailor
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
Legendary Enchantment - Background
Sword Coast Sailor (clb) 98

Evasion

(CTRL to add secondary)

Land

Qty: 34 Price: $216.02
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 246
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 248
Forest
(
: Add
.)
Basic Land - Forest
Forest (bfz) 271
Forest
(
: Add
.)
Basic Land - Forest
Forest (znr) 278
Forest
(
: Add
.)
Basic Land - Forest
Forest (znr) 279
Forest
(
: Add
.)
Basic Land - Forest
Forest (znr) 280
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (drc) 157
Grove of the Burnwillows
: Add
.
: Add
or
. Each opponent gains 1 life.
Land
Grove of the Burnwillows (zne) 25
Holdout Settlement
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Land
Holdout Settlement (ogw) 172
Island
(
: Add
.)
Basic Land - Island
Island (zen) 234
Island
(
: Add
.)
Basic Land - Island
Island (zen) 235
Island
(
: Add
.)
Basic Land - Island
Island (zen) 236
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 258
Island
(
: Add
.)
Basic Land - Island
Island (znr) 269
Island
(
: Add
.)
Basic Land - Island
Island (znr) 270
Island
(
: Add
.)
Basic Land - Island
Island (znr) 271
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (akh) 253
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (znr) 275
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (znr) 276
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (znr) 277
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (znr) 289Riverglide Pathway // Lavaglide Pathway (znr) 289
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Skarrg, the Rage Pits
: Add
.
,
: Target creature gets +1/+1 and gains trample until end of turn.
Land
Skarrg, the Rage Pits (pca) 127
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (fdn) 268
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325
Yavimaya Hollow
: Add
.
,
: Regenerate target creature.
Legendary Land
Yavimaya Hollow (uds) 143

Land

(CTRL to add secondary)

Land Destruction

Qty: 2 Price: $8.28
Destructive Force
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
Sorcery
Destructive Force (m11) 133
Tectonic Break
Each player sacrifices X lands of their choice.
Sorcery
Tectonic Break (mmq) 216

Land Destruction

(CTRL to add secondary)

Protection

Qty: 11 Price: $46.75
Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (fdn) 619
Not of This World
Counter target spell or ability that targets a permanent you control.
This spell costs
less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Instant Kindred - Eldrazi
Not of This World (cmm) 807
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Obscuring Haze (cmm) 308
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Reins of Power (c15) 103
Respite
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Instant
Respite (cns) 176
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (sta) 57
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Tidal Barracuda
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
Creature - Fish
Tidal Barracuda (c20) 39
Verdant Rebirth
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.
Instant
Verdant Rebirth (xln) 212
Wild Ricochet
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Instant
Wild Ricochet (cmr) 419
Withstand Death
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Instant
Withstand Death (som) 134

Protection

(CTRL to add secondary)

Ramp

Qty: 12 Price: $22.96
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery
Animist's Awakening (soc) 261
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Jaheira's Respite
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.
Instant
Jaheira's Respite (clb) 238
Mindsplice Apparatus
Flash
At the beginning of your upkeep, put an oil counter on this artifact.
Instant and sorcery spells you cast cost
less to cast for each oil counter on this artifact.
Artifact
Mindsplice Apparatus (one) 63
Natural Connection
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Natural Connection (c20) 184
Prishe's Wanderings
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Instant
Prishe's Wanderings (fin) 193
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Road
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Road // Ruin (mh2) 212
Roiling Regrowth
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Roiling Regrowth (eoc) 105
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (dsc) 205

Ramp

(CTRL to add secondary)

Removal

Qty: 10 Price: $13.96
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (soc) 263
Dominate
Gain control of target creature with mana value X or less.
Instant
Dominate (c15) 92
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (war) 62
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
Sorcery
River's Rebuke (fdn) 595
Soul's Fire
Target creature you control deals damage equal to its power to any target.
Instant
Soul's Fire (cmr) 200
Spelljack
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Instant
Spelljack (jud) 51
Supplant Form
Return target creature to its owner's hand. You create a token that's a copy of that creature.
Instant
Supplant Form (frf) 54
Tribute to the Wild
Each opponent sacrifices an artifact or enchantment of their choice.
Instant
Tribute to the Wild (c20) 193
Wildfire
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Sorcery
Wildfire (9ed) 228
Wrong Turn
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Instant
Wrong Turn (cmr) 107

Removal

(CTRL to add secondary)

Tokens

Qty: 1 Price: $0.99
Theoretical Duplication
Whenever a nontoken creature an opponent controls enters this turn, create a token that's a copy of that creature.
Instant
Theoretical Duplication (woc) 112

Tokens

(CTRL to add secondary)

Tutor

Qty: 3 Price: $44.67
Invasion of Arcavios
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Battle - Siege
Invasion of Arcavios // Invocation of the Founders (mom) 61Invasion of Arcavios // Invocation of the Founders (mom) 61
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (6ed) 269

Tutor

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
39 pips - 26 cards
19 mana - 17 cards
0 pips - 0 cards
0 mana - 5 cards
38 pips - 22 cards
18 mana - 16 cards
24 pips - 24 cards
17 mana - 15 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards