landro
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Commander
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{"ops":[{"attributes":{"italic":true},"insert":"Volo was bored of writing a guide to all the monsters — he really just wanted to be a model himself. But he never felt his body was good enough, so he started cloning himself instead, to keep a journal about who he was. Along the way, he discovered he could also use his cloning power on other mages' creatures, and found himself fascinated by them."},{"insert":"\n\nThe Build\nThis deck starts out like a pretty standard "},{"insert":{"card-link":"Volo, Guide to Monsters"}},{"insert":" list. You want some 2-mana dorks like "},{"insert":{"card-link":"Poison Dart Frog"}},{"insert":", "},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":", "},{"insert":{"card-link":"Maraleaf Pixie"}},{"insert":" and others each with a different creature type so they synergize well with Volo. They ramp you into him early and keep providing value later. I'm also running ramp pieces like "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":", "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" and "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":", since they work especially well with Volo. Particularly "},{"insert":{"card-link":"Risen Reef"}},{"insert":", which scales quadratically with your number of copies.\n\nWhy This Is Secretly a Shapeshifter Tribal Deck\nVolo copies any creature spell that doesn't share a creature type with a creature you control or a creature in your graveyard. So when you cast a clone like "},{"insert":{"card-link":"Clone"}},{"insert":", "},{"insert":{"card-link":"Stunt Double"}},{"insert":" or others, Volo checks your battlefield for Shapeshifters to get a free copy. That copy and your clone then become whatever they clone, so they no longer a Shapeshifter either. That means you can cast another clone spell and to get copied again which gives you a lot of value.\nBut if one of your clones gets destroyed, it goes to your graveyard and as a Shapeshifter type card sits in the yard, future clones stop getting copied. That's why I run graveyard hate like "},{"insert":{"card-link":"Armored Scrapgorger"}},{"insert":" and "},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":", to keep the yard clear and the engine running.\nThings get really out of hand once you add non-legendary copy effects for Volo himself, like "},{"insert":{"card-link":"Spark Double"}},{"insert":" or "},{"insert":{"card-link":"Multiversal Recruitment"}},{"insert":", or something that turns off the legend rule, like "},{"insert":{"card-link":"Mirror Box"}},{"insert":". Combine those with the clone engine and you can generate a quadratically scaling army of Volos. It's just extremely fun!\n\nHow Do We Actually Win?\nThere's the obvious creature-based card draw that pairs well with Volo, like "},{"insert":{"card-link":"Garruk's Packleader"}},{"insert":", which digs you toward your finishers, which are "},{"insert":{"card-link":"Tajuru Warcaller"}},{"insert":" and "},{"insert":{"card-link":"Turntimber Ranger"}},{"insert":". You can also just steal the game by cloning your opponents' best creatures. To back that up, you'll want solid creature interaction like "},{"insert":{"card-link":"Amphin Mutineer"}},{"insert":" to stop opponents from closing out the game with their own threats or you just clone their creature based interaction.\n\nPower Level\nIt's rated Bracket 2, but honestly that's probably too low, because it closes games fast even without any Game Changers in the list.\n\nHave a nice day!\n\n"}]}
Commander
Commander
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Clones
Copycrook
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Rogue Shapeshifter

Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

Hulking Metamorph
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.
You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.
Creature Artifact - Shapeshifter

Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Creature - Shapeshifter Snake

Sakashima's Protege
Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have this creature enter as a copy of any permanent that entered this turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have this creature enter as a copy of any permanent that entered this turn.
Creature - Shapeshifter

Undercover Operative
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature - Rogue Shapeshifter

Wall of Stolen Identity
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Shapeshifter Wall

Clones
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Copy
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien

Dominion Saboteur
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
Creature - Shapeshifter

Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Gravehate
Ghost Vacuum
: Exile target card from a graveyard.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact

The Ooze
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
: Exile target card from a graveyard. Create a Mutagen token.
: Exile target card from a graveyard. Create a Mutagen token.
Legendary Artifact

Gravehate
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Land
Land
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Ramp
Ramp
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Removal
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"Volo was bored of writing a guide to all the monsters — he really just wanted to be a model himself. But he never felt his body was good enough, so he started cloning himself instead, to keep a journal about who he was. Along the way, he discovered he could also use his cloning power on other mages' creatures, and found himself fascinated by them."},{"insert":"\n\nThe Build\nThis deck starts out like a pretty standard "},{"insert":{"card-link":"Volo, Guide to Monsters"}},{"insert":" list. You want some 2-mana dorks like "},{"insert":{"card-link":"Poison Dart Frog"}},{"insert":", "},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":", "},{"insert":{"card-link":"Maraleaf Pixie"}},{"insert":" and others each with a different creature type so they synergize well with Volo. They ramp you into him early and keep providing value later. I'm also running ramp pieces like "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":", "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" and "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":", since they work especially well with Volo. Particularly "},{"insert":{"card-link":"Risen Reef"}},{"insert":", which scales quadratically with your number of copies.\n\nWhy This Is Secretly a Shapeshifter Tribal Deck\nVolo copies any creature spell that doesn't share a creature type with a creature you control or a creature in your graveyard. So when you cast a clone like "},{"insert":{"card-link":"Clone"}},{"insert":", "},{"insert":{"card-link":"Stunt Double"}},{"insert":" or others, Volo checks your battlefield for Shapeshifters to get a free copy. That copy and your clone then become whatever they clone, so they no longer a Shapeshifter either. That means you can cast another clone spell and to get copied again which gives you a lot of value.\nBut if one of your clones gets destroyed, it goes to your graveyard and as a Shapeshifter type card sits in the yard, future clones stop getting copied. That's why I run graveyard hate like "},{"insert":{"card-link":"Armored Scrapgorger"}},{"insert":" and "},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":", to keep the yard clear and the engine running.\nThings get really out of hand once you add non-legendary copy effects for Volo himself, like "},{"insert":{"card-link":"Spark Double"}},{"insert":" or "},{"insert":{"card-link":"Multiversal Recruitment"}},{"insert":", or something that turns off the legend rule, like "},{"insert":{"card-link":"Mirror Box"}},{"insert":". Combine those with the clone engine and you can generate a quadratically scaling army of Volos. It's just extremely fun!\n\nHow Do We Actually Win?\nThere's the obvious creature-based card draw that pairs well with Volo, like "},{"insert":{"card-link":"Garruk's Packleader"}},{"insert":", which digs you toward your finishers, which are "},{"insert":{"card-link":"Tajuru Warcaller"}},{"insert":" and "},{"insert":{"card-link":"Turntimber Ranger"}},{"insert":". You can also just steal the game by cloning your opponents' best creatures. To back that up, you'll want solid creature interaction like "},{"insert":{"card-link":"Amphin Mutineer"}},{"insert":" to stop opponents from closing out the game with their own threats or you just clone their creature based interaction.\n\nPower Level\nIt's rated Bracket 2, but honestly that's probably too low, because it closes games fast even without any Game Changers in the list.\n\nHave a nice day!\n\n"}]}



























































