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Commander
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BobbyPLAYS

166 views7 days ago
Commander
Size: 100Salt sum: 50.25

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{"ops":[{"insert":"Lord Xander, the Collector — High-Power Bracket 3 Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n🧛 The Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" "},{"insert":{"card-link":"Lord Xander, the Collector"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Grixis — Blue/Black/Red\n"},{"attributes":{"bold":true},"insert":"Power target:"},{"insert":" Maximum-pressure Bracket 3\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Grixis Control / Reanimator / Resource Attrition\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":" 3 maximum\n"},{"attributes":{"bold":true},"insert":"Infinite combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Primary philosophy:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Xander is the engine."},{"insert":"\nLord Xander doesn't need an infinite combo to ruin someone's evening.\nThis deck is designed around exploiting all three of Xander's abilities repeatedly:\n"},{"attributes":{"bold":true},"insert":"ETB:"},{"insert":" Target opponent discards half the cards in their hand, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Attack:"},{"insert":" Defending player mills half their library, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Death:"},{"insert":" Target opponent sacrifices half their nonland permanents, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The objective isn't simply to cast Xander and attack.\nIt's to make "},{"attributes":{"bold":true},"insert":"Xander happen over and over again."},{"insert":"\n\n🧠 Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck plays differently across three stages.\nEarly Game — Build the Machine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first few turns are about "},{"attributes":{"bold":true},"insert":"mana and cards"},{"insert":", not aggression.\nPrioritize:\n"},{"attributes":{"bold":true},"insert":"1. Mana development"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Card advantage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Holding efficient interaction"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4. Getting useful creatures/cards into graveyards"},{"insert":"\nOur commander costs "},{"attributes":{"bold":true},"insert":"seven mana"},{"insert":", so don't burn resources unnecessarily.\nIdeally we're playing things like:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"insert":"\n"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"Talismans/Signets"},{"insert":"\n"},{"insert":{"card-link":"Mystic Remora"}},{"insert":" \n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" \n"},{"insert":{"card-link":"Black Market Connections"}},{"insert":" \nwhile keeping cheap interaction available.\nYou're a control deck during this stage.\nLet the other three players beat each other up.\n\n🧛 Midgame — Release Xander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once you can cast Xander without completely exposing yourself, the deck changes.\nXander enters.\nChoose the player with the "},{"attributes":{"bold":true},"insert":"best hand"},{"insert":" for his ETB—not necessarily the player you dislike most.\nSomeone holding eight cards?\nThey're holding four now.\nAnd don't automatically attack that same person.\nXander's abilities let you attack "},{"attributes":{"bold":true},"insert":"different resources belonging to different opponents"},{"insert":".\nPlayer A has the biggest hand?\n"},{"attributes":{"bold":true},"insert":"ETB → Player A."},{"insert":"\nPlayer B has a deck that really doesn't want 35 cards dumped into its graveyard?\n"},{"attributes":{"bold":true},"insert":"Attack → Player B."},{"insert":"\nPlayer C has the nastiest battlefield?\nWhen Xander dies:\n"},{"attributes":{"bold":true},"insert":"Death trigger → Player C."},{"insert":"\nYou're essentially distributing three different forms of resource destruction according to who is strongest in each category.\n\n💀 Xander Dying Is Not Necessarily Bad"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the biggest mindset change when playing the deck.\nNormally:\n"},{"attributes":{"bold":true},"insert":"Commander dies = bad."},{"insert":"\nHere:\n"},{"attributes":{"bold":true},"insert":"Xander dies = somebody's board gets cut in half."},{"insert":"\nThat's exploitable.\nCards such as "},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":" allow you to decide when Xander dies rather than waiting for an opponent to do it.\nThat means an opponent can't safely build an enormous battlefield while Xander is sitting there.\nIf necessary:\n"},{"attributes":{"bold":true},"insert":"Sacrifice Xander."},{"insert":"\nHis death trigger goes onto the stack.\nChoose the opponent with the strongest battlefield.\nThey sacrifice "},{"attributes":{"bold":true},"insert":"half their nonland permanents"},{"insert":".\nAnd then we start looking at the graveyard.\n\n♻️ Xander Refuses to Stay Dead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes oppressive.\nYou have a substantial reanimation package:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Reanimate"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\n"},{"insert":{"card-link":"Animate Dead"}},{"insert":" \n"},{"insert":{"card-link":"Dance of the Dead"}},{"insert":" \n"},{"insert":{"card-link":"Victimize"}},{"insert":" \n"},{"insert":{"card-link":"Living Death"}},{"insert":" \nand additional recursion.\nInstead of automatically putting Xander into the command zone after he dies, consider leaving him in your graveyard.\nThat's extremely important.\nIf you've got "},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":" available:\nXander dies.\n→ Death trigger.\nLeave him in the graveyard.\nThen:\n"},{"attributes":{"bold":true},"insert":"B → Reanimate Xander."},{"insert":"\nXander enters again.\n→ Another opponent discards half their hand.\nYou just turned Xander dying into "},{"attributes":{"bold":true},"insert":"two enormous resource swings"},{"insert":" for one black mana.\n\n🪄 The Xander Yo-Yo"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Crystal Shard"}},{"insert":" deserves special attention.\nXander's ETB trigger doesn't care whether he was cast.\nHe only needs to "},{"attributes":{"bold":true},"insert":"enter the battlefield"},{"insert":".\nSo returning Xander to your hand allows you to replay him.\nThat gives you another:\n"},{"attributes":{"bold":true},"insert":"Discard half your hand."},{"insert":"\nIt also provides protection.\nSomeone attempts to remove Xander in a way you don't want?\nBounce him.\nThen replay him later.\nYes, seven mana is expensive.\nThat's why this deck has substantial ramp.\n\n👥 Clone Xander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the nastiest parts of the deck.\nYou have effects such as:\n"},{"insert":{"card-link":"Spark Double"}},{"insert":" \n"},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Metamorph"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\nthat can generate additional Xander effects.\nA Xander copy entering means:\n"},{"attributes":{"bold":true},"insert":"another discard-half trigger."},{"insert":"\nAnd certain clone configurations can let you exploit legendary creatures while avoiding or strategically using the legend rule.\nBe very careful about exactly which clone you're casting and whether it removes the legendary restriction.\nSometimes having a Xander copy "},{"attributes":{"bold":true},"insert":"die immediately"},{"insert":" can actually be useful.\nBecause Xander dying isn't exactly a punishment in this deck.\nIt's ammunition.\n\n🪦 The Graveyard Is Your Second Hand"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Xander mills "},{"attributes":{"bold":true},"insert":"half a player's library"},{"insert":" when he attacks.\nWe're not primarily doing this because we expect to mill everyone out.\nWe're doing it because Commander decks contain powerful creatures.\nSuppose Xander attacks someone with 70 cards remaining.\nThey mill "},{"attributes":{"bold":true},"insert":"35"},{"insert":".\nThere's a pretty good chance something juicy just entered that graveyard.\nYour reanimation package can then turn those graveyards into resources.\nSo Xander effectively says:\n"},{"attributes":{"bold":true},"insert":"\"Please reveal approximately half your deck so I can go shopping.\""},{"insert":"\nThis gets particularly disgusting against creature-heavy decks.\n\n🩸 Bloodchief Ascension"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the deck's nastiest standalone cards.\nOnce "},{"attributes":{"bold":true},"insert":{"card-link":"Bloodchief Ascension"}},{"attributes":{"bold":true},"insert":" "},{"insert":" is active, cards entering opposing graveyards become damage and life gain.\nNow read Xander's attack ability again.\n"},{"attributes":{"bold":true},"insert":"Mill half their library."},{"insert":"\nIf someone has 60 cards remaining and Xander mills 30 of them, an active Ascension can turn that event into an enormous amount of drain.\nThat can simply kill someone.\nImportant deckbuilding restriction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We deliberately "},{"attributes":{"bold":true},"insert":"do not run "},{"insert":{"card-link":"Mindcrank"}},{"insert":" .\nBloodchief Ascension + Mindcrank can create an infinite loop.\nThis deck is explicitly built with:\n"},{"attributes":{"bold":true},"insert":"Zero infinite combos."},{"insert":"\nAscension is here because it's independently devastating with Xander—not because we're trying to assemble a two-card combo.\n\n☠️ Syr Konrad"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" is another payoff for what we're naturally doing.\nWe're milling.\nWe're sacrificing.\nCreatures are dying.\nWe're reanimating things.\nKonrad turns that activity into damage.\nHe doesn't require you to alter your strategy.\nHe simply says:\n"},{"attributes":{"bold":true},"insert":"\"Everything you're already doing hurts more now.\""},{"insert":"\nThat's exactly the type of synergy this deck wants.\n\n🔎 Tutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck intentionally stops at "},{"attributes":{"bold":true},"insert":"three tutors"},{"insert":":\n"},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" \n"},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" \n"},{"insert":{"card-link":"Solve the Equation"}},{"insert":" \nDo not automatically tutor for the same card every game.\nThey're primarily "},{"attributes":{"bold":true},"insert":"problem solvers"},{"insert":".\nNeed Xander back?\nFind recursion.\nNeed to prevent someone from winning?\nFind interaction.\nHave huge mana and need to end the game?\nFind "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" .\nNeed a sacrifice outlet?\nFind the appropriate piece when your tutor can reach it.\nThe tutors make the deck consistent without turning every game into a scripted combo hunt.\n\n💥 Ending the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Destroying resources isn't enough.\nEventually, somebody has to die.\nThe deck has several ways to accomplish that.\nXander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Xander himself is a "},{"attributes":{"bold":true},"insert":"6/6"},{"insert":".\nRepeated attacks simultaneously deal commander damage and remove enormous portions of libraries.\nBloodchief Ascension"},{"attributes":{"header":3},"insert":"\n"},{"insert":"An active Ascension combined with Xander's mill trigger can outright eliminate players.\nReanimation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Xander dumps huge numbers of creatures into graveyards.\nEventually those graveyards become "},{"attributes":{"bold":true},"insert":"your battlefield"},{"insert":".\nEffects like "},{"attributes":{"bold":true},"insert":"Breach the Multiverse"},{"insert":" can create a massive swing.\nTorment of Hailfire"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the cleanest conventional finisher.\nOnce you've accumulated enough mana:\n"},{"attributes":{"bold":true},"insert":"X = Giant number."},{"insert":"\nAt that point opponents are already likely to have depleted hands and damaged boards because of Xander.\nTorment attacks exactly those depleted resources.\nSacrifice permanents.\nDiscard cards.\nLose life.\nExcept Xander already ate half their hand and half their board.\nThat's why Torment is considerably nastier here than it appears in isolation.\nExsanguinate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The simpler option.\nBig mana.\nDrain everybody.\nGain a pile of life.\n\n🛡️ Interaction Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You have a strong interaction suite, but "},{"attributes":{"bold":true},"insert":"don't play table police"},{"insert":".\nThis is important.\nYou have counterspells and removal because Xander is expensive.\nDon't Counterspell somebody's decent value creature on turn three simply because you can.\nAsk:\n"},{"attributes":{"bold":true},"insert":"\"Does this threaten me?\""},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"\"Does this threaten to win the game?\""},{"insert":"\nIf neither answer is yes:\nLet somebody else deal with it.\nYour interaction protects "},{"attributes":{"bold":true},"insert":"your development and your eventual Xander engine"},{"insert":".\nAnd once people understand what your commander does, you're going to need that interaction.\n\n🎯 Threat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Xander gives you unusually precise ways to punish different players.\nThink of your opponents as having three resource bars:\nHAND"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"ETB"},{"insert":".\nLIBRARY"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"combat trigger"},{"insert":".\nBATTLEFIELD"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"death trigger"},{"insert":".\nDon't blindly hammer one opponent with everything.\nHit whoever has the most dangerous resource.\nThat's how Xander generates maximum value.\n\n🖐️ Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A good opening hand generally contains:\n"},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ one piece of ramp"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ draw/selection"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ interaction"},{"insert":"\nAn excellent hand looks something like:\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Talisman"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":"\nThat's gorgeous.\nYou've got mana development, cards, protection and eventual Xander abuse.\nHands I would throw back"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Five lands + two seven-drops"},{"insert":"\nNope.\n"},{"attributes":{"bold":true},"insert":"Two lands + a pile of expensive creatures"},{"insert":"\nNope.\n"},{"attributes":{"bold":true},"insert":"One land + Sol Ring + dreams"},{"insert":"\nProbably nope unless the rest of the hand makes the gamble unusually compelling.\nAnd:\n"},{"attributes":{"bold":true},"insert":"Xander + six good spells but inadequate mana"},{"insert":"\nStill nope.\nXander being in your command zone means you "},{"attributes":{"bold":true},"insert":"never need to draw your engine"},{"insert":".\nBuild the opening hand around getting to him.\n\n⚠️ Commander-Zone Decisions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" reflexively send Xander to the command zone whenever he dies.\nThis deck makes that decision contextually.\nSend him to the command zone when:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You don't have realistic graveyard recursion.\nYour graveyard is vulnerable to exile.\nYou expect to simply recast him.\nLeave him in the graveyard when:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You have "},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":", Animate Dead, Dance of the Dead, Victimize, or another reliable way to return him.\nThis can save enormous amounts of mana.\nBut remember:\nIf someone exiles your graveyard while Xander is sitting there, you can get punished.\nChoose carefully.\n\n🧮 Sequencing Matters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Suppose you've got:\n"},{"attributes":{"bold":true},"insert":"Xander on battlefield"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimate in hand"},{"insert":"\nDon't immediately sacrifice him because you can.\nAttack first.\nXander attacks Player A.\n→ "},{"attributes":{"bold":true},"insert":"Player A mills half their library."},{"insert":"\nAfter combat:\nSacrifice Xander to Ashnod's Altar.\n→ "},{"attributes":{"bold":true},"insert":"Player B sacrifices half their nonland permanents."},{"insert":"\nThen:\n"},{"attributes":{"bold":true},"insert":"Reanimate Xander."},{"insert":"\n→ "},{"attributes":{"bold":true},"insert":"Player C discards half their hand."},{"insert":"\nOne sequence just attacked "},{"attributes":{"bold":true},"insert":"all three opponents on completely different axes"},{"insert":".\nThat's what excellent Xander play looks like.\n\n👑 Politics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"There is one unavoidable weakness:\n"},{"attributes":{"bold":true},"insert":"Lord Xander looks terrifying."},{"insert":"\nBecause he is.\nBut his targeted abilities actually give you political leverage.\nPlayer A is threatening to combo?\nTell Players B and C:\n"},{"attributes":{"italic":true},"insert":"\"Xander's ETB is going at him.\""},{"insert":"\nSomeone has an enormous battlefield?\n"},{"attributes":{"italic":true},"insert":"\"If you don't attack me this turn, Xander's death trigger is hitting that board.\""},{"insert":"\nSomeone has become the obvious archenemy?\nCongratulations.\nYou have a vampire accountant capable of deleting approximately half of whatever resource made them the archenemy.\nUse that.\n\n🚫 What This Deck Intentionally Does NOT Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This matters because of the deck's intended power level.\nThere are:\n"},{"attributes":{"bold":true},"insert":"No infinite combos."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No mass land destruction strategy."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No repeated extra-turn chain."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No unrestricted tutor package."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No cEDH-style compact deterministic win."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No attempt to consistently kill the table before normal high-power Commander has developed."},{"insert":"\nThe objective is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" to sneak a Bracket 4 deck into a Bracket 3 pod.\nThe objective is to explore just how powerful, synergistic and ruthless we can make "},{"attributes":{"bold":true},"insert":"Lord Xander within the intended Bracket 3 experience."},{"insert":"\n\n🧛 The Golden Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When you're deciding whether a card or play is worthwhile, ask:\n"},{"attributes":{"bold":true},"insert":"\"Can I make Xander happen again?\""},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because that's the entire deck condensed into one sentence.\nCast him.\n"},{"attributes":{"bold":true},"insert":"Half your hand."},{"insert":"\nAttack.\n"},{"attributes":{"bold":true},"insert":"Half your library."},{"insert":"\nKill him.\n"},{"attributes":{"bold":true},"insert":"Half your board."},{"insert":"\nBring him back.\n"},{"attributes":{"bold":true},"insert":"Let's do it again."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord Xander doesn't need an infinite combo."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord Xander is the combo."},{"insert":"\n\n\n!!!!Thanks for checking out my deck!!!! --BobbyPLAYS\n"}]}

Commander

Qty: 1 Price: $1.99
Lord Xander, the Collector
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Legendary Creature - Vampire Demon Noble
Lord Xander, the Collector (snc) 197

Commander

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Bounce

Qty: 1 Price: $0.69
Crystal Shard
,
or
,
: Return target creature to its owner's hand unless its controller pays
.
Artifact
Crystal Shard (plst) MRD-159

Bounce

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Clones

Qty: 1 Price: $4.49
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (mkc) 116

Clones

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Copy

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Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (tle) 18
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (msc) 279

Copy

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Drain

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Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 139
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (m3c) 207

Drain

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Draw

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Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (fic) 318
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (dsc) 133
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (dsc) 115
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (woc) 90
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (soc) 221
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (soc) 205
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Draw

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Finisher

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Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77

Finisher

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Land

Qty: 35 (36 w/ MDFC)Price: $415.35
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (znr) 260Clearwater Pathway // Murkwater Pathway (znr) 260
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tmc) 64
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (who) 286
Island
(
: Add
.)
Basic Land - Island
Island (j25) 84
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (bbd) 83
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 91
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (pneo) 271p
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 465
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (eos) 36
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (znr) 264Riverglide Pathway // Lavaglide Pathway (znr) 264
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mm3) 244
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (who) 305
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (tdc) 393
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rvr) 288
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (psos) 263p
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (eoc) 184
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (pdmu) 256p
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 88
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260

Land

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Mill

Qty: 1 Price: $15.99
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94

Mill

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Protection

Qty: 2 Price: $22.98
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant
Not Dead After All (woe) 101

Protection

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Ramp

Qty: 11 Price: $99.49
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (plst) EMA-218
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (mkc) 226
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (woc) 147
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (fic) 360
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (m3c) 308
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (drc) 141
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (msc) 220

Ramp

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Recursion

Qty: 8 Price: $75.02
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (m3c) 199
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tdc) 185
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar
Sepulchral Primordial (scd) 106
Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian
Sheoldred, Whispering One (plst) NPH-73
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (scd) 118

Recursion

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Removal

Qty: 18 Price: $80.38
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (msc) 182
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (dsc) 160
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (blc) 115
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (tsr) 106
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (clb) 752
Fleshbag Marauder
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Zombie
Fleshbag Marauder (drc) 92
Hostage Taker
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Human Pirate
Hostage Taker (otc) 231
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (fdn) 714
Noxious Gearhulk
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Creature Artifact - Construct
Noxious Gearhulk (tdc) 191
Plaguecrafter
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Creature - Human Shaman
Plaguecrafter (blc) 187
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (m3c) 190
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (cmm) 113
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (soc) 120

Removal

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Sac Outlet

Qty: 1 Price: $21.99
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218

Sac Outlet

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Stax

Qty: 1 Price: $6.49
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (tdc) 176

Stax

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Tutor

Qty: 3 Price: $101.97
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (30a) 101
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
21 pips - 19 cards
26 mana - 26 cards
50 pips - 35 cards
27 mana - 27 cards
6 pips - 6 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
12 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Lord Xander, the Collector — High-Power Bracket 3 Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n🧛 The Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" "},{"insert":{"card-link":"Lord Xander, the Collector"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Grixis — Blue/Black/Red\n"},{"attributes":{"bold":true},"insert":"Power target:"},{"insert":" Maximum-pressure Bracket 3\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Grixis Control / Reanimator / Resource Attrition\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":" 3 maximum\n"},{"attributes":{"bold":true},"insert":"Infinite combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Primary philosophy:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Xander is the engine."},{"insert":"\nLord Xander doesn't need an infinite combo to ruin someone's evening.\nThis deck is designed around exploiting all three of Xander's abilities repeatedly:\n"},{"attributes":{"bold":true},"insert":"ETB:"},{"insert":" Target opponent discards half the cards in their hand, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Attack:"},{"insert":" Defending player mills half their library, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Death:"},{"insert":" Target opponent sacrifices half their nonland permanents, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The objective isn't simply to cast Xander and attack.\nIt's to make "},{"attributes":{"bold":true},"insert":"Xander happen over and over again."},{"insert":"\n\n🧠 Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck plays differently across three stages.\nEarly Game — Build the Machine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first few turns are about "},{"attributes":{"bold":true},"insert":"mana and cards"},{"insert":", not aggression.\nPrioritize:\n"},{"attributes":{"bold":true},"insert":"1. Mana development"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Card advantage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Holding efficient interaction"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4. Getting useful creatures/cards into graveyards"},{"insert":"\nOur commander costs "},{"attributes":{"bold":true},"insert":"seven mana"},{"insert":", so don't burn resources unnecessarily.\nIdeally we're playing things like:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"insert":"\n"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"Talismans/Signets"},{"insert":"\n"},{"insert":{"card-link":"Mystic Remora"}},{"insert":" \n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" \n"},{"insert":{"card-link":"Black Market Connections"}},{"insert":" \nwhile keeping cheap interaction available.\nYou're a control deck during this stage.\nLet the other three players beat each other up.\n\n🧛 Midgame — Release Xander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once you can cast Xander without completely exposing yourself, the deck changes.\nXander enters.\nChoose the player with the "},{"attributes":{"bold":true},"insert":"best hand"},{"insert":" for his ETB—not necessarily the player you dislike most.\nSomeone holding eight cards?\nThey're holding four now.\nAnd don't automatically attack that same person.\nXander's abilities let you attack "},{"attributes":{"bold":true},"insert":"different resources belonging to different opponents"},{"insert":".\nPlayer A has the biggest hand?\n"},{"attributes":{"bold":true},"insert":"ETB → Player A."},{"insert":"\nPlayer B has a deck that really doesn't want 35 cards dumped into its graveyard?\n"},{"attributes":{"bold":true},"insert":"Attack → Player B."},{"insert":"\nPlayer C has the nastiest battlefield?\nWhen Xander dies:\n"},{"attributes":{"bold":true},"insert":"Death trigger → Player C."},{"insert":"\nYou're essentially distributing three different forms of resource destruction according to who is strongest in each category.\n\n💀 Xander Dying Is Not Necessarily Bad"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the biggest mindset change when playing the deck.\nNormally:\n"},{"attributes":{"bold":true},"insert":"Commander dies = bad."},{"insert":"\nHere:\n"},{"attributes":{"bold":true},"insert":"Xander dies = somebody's board gets cut in half."},{"insert":"\nThat's exploitable.\nCards such as "},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":" allow you to decide when Xander dies rather than waiting for an opponent to do it.\nThat means an opponent can't safely build an enormous battlefield while Xander is sitting there.\nIf necessary:\n"},{"attributes":{"bold":true},"insert":"Sacrifice Xander."},{"insert":"\nHis death trigger goes onto the stack.\nChoose the opponent with the strongest battlefield.\nThey sacrifice "},{"attributes":{"bold":true},"insert":"half their nonland permanents"},{"insert":".\nAnd then we start looking at the graveyard.\n\n♻️ Xander Refuses to Stay Dead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes oppressive.\nYou have a substantial reanimation package:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Reanimate"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\n"},{"insert":{"card-link":"Animate Dead"}},{"insert":" \n"},{"insert":{"card-link":"Dance of the Dead"}},{"insert":" \n"},{"insert":{"card-link":"Victimize"}},{"insert":" \n"},{"insert":{"card-link":"Living Death"}},{"insert":" \nand additional recursion.\nInstead of automatically putting Xander into the command zone after he dies, consider leaving him in your graveyard.\nThat's extremely important.\nIf you've got "},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":" available:\nXander dies.\n→ Death trigger.\nLeave him in the graveyard.\nThen:\n"},{"attributes":{"bold":true},"insert":"B → Reanimate Xander."},{"insert":"\nXander enters again.\n→ Another opponent discards half their hand.\nYou just turned Xander dying into "},{"attributes":{"bold":true},"insert":"two enormous resource swings"},{"insert":" for one black mana.\n\n🪄 The Xander Yo-Yo"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Crystal Shard"}},{"insert":" deserves special attention.\nXander's ETB trigger doesn't care whether he was cast.\nHe only needs to "},{"attributes":{"bold":true},"insert":"enter the battlefield"},{"insert":".\nSo returning Xander to your hand allows you to replay him.\nThat gives you another:\n"},{"attributes":{"bold":true},"insert":"Discard half your hand."},{"insert":"\nIt also provides protection.\nSomeone attempts to remove Xander in a way you don't want?\nBounce him.\nThen replay him later.\nYes, seven mana is expensive.\nThat's why this deck has substantial ramp.\n\n👥 Clone Xander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the nastiest parts of the deck.\nYou have effects such as:\n"},{"insert":{"card-link":"Spark Double"}},{"insert":" \n"},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Metamorph"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\nthat can generate additional Xander effects.\nA Xander copy entering means:\n"},{"attributes":{"bold":true},"insert":"another discard-half trigger."},{"insert":"\nAnd certain clone configurations can let you exploit legendary creatures while avoiding or strategically using the legend rule.\nBe very careful about exactly which clone you're casting and whether it removes the legendary restriction.\nSometimes having a Xander copy "},{"attributes":{"bold":true},"insert":"die immediately"},{"insert":" can actually be useful.\nBecause Xander dying isn't exactly a punishment in this deck.\nIt's ammunition.\n\n🪦 The Graveyard Is Your Second Hand"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Xander mills "},{"attributes":{"bold":true},"insert":"half a player's library"},{"insert":" when he attacks.\nWe're not primarily doing this because we expect to mill everyone out.\nWe're doing it because Commander decks contain powerful creatures.\nSuppose Xander attacks someone with 70 cards remaining.\nThey mill "},{"attributes":{"bold":true},"insert":"35"},{"insert":".\nThere's a pretty good chance something juicy just entered that graveyard.\nYour reanimation package can then turn those graveyards into resources.\nSo Xander effectively says:\n"},{"attributes":{"bold":true},"insert":"\"Please reveal approximately half your deck so I can go shopping.\""},{"insert":"\nThis gets particularly disgusting against creature-heavy decks.\n\n🩸 Bloodchief Ascension"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the deck's nastiest standalone cards.\nOnce "},{"attributes":{"bold":true},"insert":{"card-link":"Bloodchief Ascension"}},{"attributes":{"bold":true},"insert":" "},{"insert":" is active, cards entering opposing graveyards become damage and life gain.\nNow read Xander's attack ability again.\n"},{"attributes":{"bold":true},"insert":"Mill half their library."},{"insert":"\nIf someone has 60 cards remaining and Xander mills 30 of them, an active Ascension can turn that event into an enormous amount of drain.\nThat can simply kill someone.\nImportant deckbuilding restriction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We deliberately "},{"attributes":{"bold":true},"insert":"do not run "},{"insert":{"card-link":"Mindcrank"}},{"insert":" .\nBloodchief Ascension + Mindcrank can create an infinite loop.\nThis deck is explicitly built with:\n"},{"attributes":{"bold":true},"insert":"Zero infinite combos."},{"insert":"\nAscension is here because it's independently devastating with Xander—not because we're trying to assemble a two-card combo.\n\n☠️ Syr Konrad"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" is another payoff for what we're naturally doing.\nWe're milling.\nWe're sacrificing.\nCreatures are dying.\nWe're reanimating things.\nKonrad turns that activity into damage.\nHe doesn't require you to alter your strategy.\nHe simply says:\n"},{"attributes":{"bold":true},"insert":"\"Everything you're already doing hurts more now.\""},{"insert":"\nThat's exactly the type of synergy this deck wants.\n\n🔎 Tutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck intentionally stops at "},{"attributes":{"bold":true},"insert":"three tutors"},{"insert":":\n"},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" \n"},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" \n"},{"insert":{"card-link":"Solve the Equation"}},{"insert":" \nDo not automatically tutor for the same card every game.\nThey're primarily "},{"attributes":{"bold":true},"insert":"problem solvers"},{"insert":".\nNeed Xander back?\nFind recursion.\nNeed to prevent someone from winning?\nFind interaction.\nHave huge mana and need to end the game?\nFind "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" .\nNeed a sacrifice outlet?\nFind the appropriate piece when your tutor can reach it.\nThe tutors make the deck consistent without turning every game into a scripted combo hunt.\n\n💥 Ending the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Destroying resources isn't enough.\nEventually, somebody has to die.\nThe deck has several ways to accomplish that.\nXander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Xander himself is a "},{"attributes":{"bold":true},"insert":"6/6"},{"insert":".\nRepeated attacks simultaneously deal commander damage and remove enormous portions of libraries.\nBloodchief Ascension"},{"attributes":{"header":3},"insert":"\n"},{"insert":"An active Ascension combined with Xander's mill trigger can outright eliminate players.\nReanimation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Xander dumps huge numbers of creatures into graveyards.\nEventually those graveyards become "},{"attributes":{"bold":true},"insert":"your battlefield"},{"insert":".\nEffects like "},{"attributes":{"bold":true},"insert":"Breach the Multiverse"},{"insert":" can create a massive swing.\nTorment of Hailfire"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the cleanest conventional finisher.\nOnce you've accumulated enough mana:\n"},{"attributes":{"bold":true},"insert":"X = Giant number."},{"insert":"\nAt that point opponents are already likely to have depleted hands and damaged boards because of Xander.\nTorment attacks exactly those depleted resources.\nSacrifice permanents.\nDiscard cards.\nLose life.\nExcept Xander already ate half their hand and half their board.\nThat's why Torment is considerably nastier here than it appears in isolation.\nExsanguinate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The simpler option.\nBig mana.\nDrain everybody.\nGain a pile of life.\n\n🛡️ Interaction Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You have a strong interaction suite, but "},{"attributes":{"bold":true},"insert":"don't play table police"},{"insert":".\nThis is important.\nYou have counterspells and removal because Xander is expensive.\nDon't Counterspell somebody's decent value creature on turn three simply because you can.\nAsk:\n"},{"attributes":{"bold":true},"insert":"\"Does this threaten me?\""},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"\"Does this threaten to win the game?\""},{"insert":"\nIf neither answer is yes:\nLet somebody else deal with it.\nYour interaction protects "},{"attributes":{"bold":true},"insert":"your development and your eventual Xander engine"},{"insert":".\nAnd once people understand what your commander does, you're going to need that interaction.\n\n🎯 Threat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Xander gives you unusually precise ways to punish different players.\nThink of your opponents as having three resource bars:\nHAND"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"ETB"},{"insert":".\nLIBRARY"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"combat trigger"},{"insert":".\nBATTLEFIELD"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"death trigger"},{"insert":".\nDon't blindly hammer one opponent with everything.\nHit whoever has the most dangerous resource.\nThat's how Xander generates maximum value.\n\n🖐️ Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A good opening hand generally contains:\n"},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ one piece of ramp"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ draw/selection"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ interaction"},{"insert":"\nAn excellent hand looks something like:\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Talisman"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":"\nThat's gorgeous.\nYou've got mana development, cards, protection and eventual Xander abuse.\nHands I would throw back"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Five lands + two seven-drops"},{"insert":"\nNope.\n"},{"attributes":{"bold":true},"insert":"Two lands + a pile of expensive creatures"},{"insert":"\nNope.\n"},{"attributes":{"bold":true},"insert":"One land + Sol Ring + dreams"},{"insert":"\nProbably nope unless the rest of the hand makes the gamble unusually compelling.\nAnd:\n"},{"attributes":{"bold":true},"insert":"Xander + six good spells but inadequate mana"},{"insert":"\nStill nope.\nXander being in your command zone means you "},{"attributes":{"bold":true},"insert":"never need to draw your engine"},{"insert":".\nBuild the opening hand around getting to him.\n\n⚠️ Commander-Zone Decisions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" reflexively send Xander to the command zone whenever he dies.\nThis deck makes that decision contextually.\nSend him to the command zone when:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You don't have realistic graveyard recursion.\nYour graveyard is vulnerable to exile.\nYou expect to simply recast him.\nLeave him in the graveyard when:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You have "},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":", Animate Dead, Dance of the Dead, Victimize, or another reliable way to return him.\nThis can save enormous amounts of mana.\nBut remember:\nIf someone exiles your graveyard while Xander is sitting there, you can get punished.\nChoose carefully.\n\n🧮 Sequencing Matters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Suppose you've got:\n"},{"attributes":{"bold":true},"insert":"Xander on battlefield"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimate in hand"},{"insert":"\nDon't immediately sacrifice him because you can.\nAttack first.\nXander attacks Player A.\n→ "},{"attributes":{"bold":true},"insert":"Player A mills half their library."},{"insert":"\nAfter combat:\nSacrifice Xander to Ashnod's Altar.\n→ "},{"attributes":{"bold":true},"insert":"Player B sacrifices half their nonland permanents."},{"insert":"\nThen:\n"},{"attributes":{"bold":true},"insert":"Reanimate Xander."},{"insert":"\n→ "},{"attributes":{"bold":true},"insert":"Player C discards half their hand."},{"insert":"\nOne sequence just attacked "},{"attributes":{"bold":true},"insert":"all three opponents on completely different axes"},{"insert":".\nThat's what excellent Xander play looks like.\n\n👑 Politics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"There is one unavoidable weakness:\n"},{"attributes":{"bold":true},"insert":"Lord Xander looks terrifying."},{"insert":"\nBecause he is.\nBut his targeted abilities actually give you political leverage.\nPlayer A is threatening to combo?\nTell Players B and C:\n"},{"attributes":{"italic":true},"insert":"\"Xander's ETB is going at him.\""},{"insert":"\nSomeone has an enormous battlefield?\n"},{"attributes":{"italic":true},"insert":"\"If you don't attack me this turn, Xander's death trigger is hitting that board.\""},{"insert":"\nSomeone has become the obvious archenemy?\nCongratulations.\nYou have a vampire accountant capable of deleting approximately half of whatever resource made them the archenemy.\nUse that.\n\n🚫 What This Deck Intentionally Does NOT Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This matters because of the deck's intended power level.\nThere are:\n"},{"attributes":{"bold":true},"insert":"No infinite combos."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No mass land destruction strategy."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No repeated extra-turn chain."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No unrestricted tutor package."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No cEDH-style compact deterministic win."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No attempt to consistently kill the table before normal high-power Commander has developed."},{"insert":"\nThe objective is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" to sneak a Bracket 4 deck into a Bracket 3 pod.\nThe objective is to explore just how powerful, synergistic and ruthless we can make "},{"attributes":{"bold":true},"insert":"Lord Xander within the intended Bracket 3 experience."},{"insert":"\n\n🧛 The Golden Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When you're deciding whether a card or play is worthwhile, ask:\n"},{"attributes":{"bold":true},"insert":"\"Can I make Xander happen again?\""},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because that's the entire deck condensed into one sentence.\nCast him.\n"},{"attributes":{"bold":true},"insert":"Half your hand."},{"insert":"\nAttack.\n"},{"attributes":{"bold":true},"insert":"Half your library."},{"insert":"\nKill him.\n"},{"attributes":{"bold":true},"insert":"Half your board."},{"insert":"\nBring him back.\n"},{"attributes":{"bold":true},"insert":"Let's do it again."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord Xander doesn't need an infinite combo."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord Xander is the combo."},{"insert":"\n\n\n!!!!Thanks for checking out my deck!!!! --BobbyPLAYS\n"}]}
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