BobbyPLAYS
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Commander
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{"ops":[{"insert":"Lord Xander, the Collector — High-Power Bracket 3 Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n🧛 The Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" "},{"insert":{"card-link":"Lord Xander, the Collector"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Grixis — Blue/Black/Red\n"},{"attributes":{"bold":true},"insert":"Power target:"},{"insert":" Maximum-pressure Bracket 3\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Grixis Control / Reanimator / Resource Attrition\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":" 3 maximum\n"},{"attributes":{"bold":true},"insert":"Infinite combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Primary philosophy:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Xander is the engine."},{"insert":"\nLord Xander doesn't need an infinite combo to ruin someone's evening.\nThis deck is designed around exploiting all three of Xander's abilities repeatedly:\n"},{"attributes":{"bold":true},"insert":"ETB:"},{"insert":" Target opponent discards half the cards in their hand, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Attack:"},{"insert":" Defending player mills half their library, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Death:"},{"insert":" Target opponent sacrifices half their nonland permanents, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The objective isn't simply to cast Xander and attack.\nIt's to make "},{"attributes":{"bold":true},"insert":"Xander happen over and over again."},{"insert":"\n\n🧠 Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck plays differently across three stages.\nEarly Game — Build the Machine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first few turns are about "},{"attributes":{"bold":true},"insert":"mana and cards"},{"insert":", not aggression.\nPrioritize:\n"},{"attributes":{"bold":true},"insert":"1. Mana development"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Card advantage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Holding efficient interaction"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4. Getting useful creatures/cards into graveyards"},{"insert":"\nOur commander costs "},{"attributes":{"bold":true},"insert":"seven mana"},{"insert":", so don't burn resources unnecessarily.\nIdeally we're playing things like:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"insert":"\n"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"Talismans/Signets"},{"insert":"\n"},{"insert":{"card-link":"Mystic Remora"}},{"insert":" \n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" \n"},{"insert":{"card-link":"Black Market Connections"}},{"insert":" \nwhile keeping cheap interaction available.\nYou're a control deck during this stage.\nLet the other three players beat each other up.\n\n🧛 Midgame — Release Xander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once you can cast Xander without completely exposing yourself, the deck changes.\nXander enters.\nChoose the player with the "},{"attributes":{"bold":true},"insert":"best hand"},{"insert":" for his ETB—not necessarily the player you dislike most.\nSomeone holding eight cards?\nThey're holding four now.\nAnd don't automatically attack that same person.\nXander's abilities let you attack "},{"attributes":{"bold":true},"insert":"different resources belonging to different opponents"},{"insert":".\nPlayer A has the biggest hand?\n"},{"attributes":{"bold":true},"insert":"ETB → Player A."},{"insert":"\nPlayer B has a deck that really doesn't want 35 cards dumped into its graveyard?\n"},{"attributes":{"bold":true},"insert":"Attack → Player B."},{"insert":"\nPlayer C has the nastiest battlefield?\nWhen Xander dies:\n"},{"attributes":{"bold":true},"insert":"Death trigger → Player C."},{"insert":"\nYou're essentially distributing three different forms of resource destruction according to who is strongest in each category.\n\n💀 Xander Dying Is Not Necessarily Bad"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the biggest mindset change when playing the deck.\nNormally:\n"},{"attributes":{"bold":true},"insert":"Commander dies = bad."},{"insert":"\nHere:\n"},{"attributes":{"bold":true},"insert":"Xander dies = somebody's board gets cut in half."},{"insert":"\nThat's exploitable.\nCards such as "},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":" allow you to decide when Xander dies rather than waiting for an opponent to do it.\nThat means an opponent can't safely build an enormous battlefield while Xander is sitting there.\nIf necessary:\n"},{"attributes":{"bold":true},"insert":"Sacrifice Xander."},{"insert":"\nHis death trigger goes onto the stack.\nChoose the opponent with the strongest battlefield.\nThey sacrifice "},{"attributes":{"bold":true},"insert":"half their nonland permanents"},{"insert":".\nAnd then we start looking at the graveyard.\n\n♻️ Xander Refuses to Stay Dead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes oppressive.\nYou have a substantial reanimation package:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Reanimate"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\n"},{"insert":{"card-link":"Animate Dead"}},{"insert":" \n"},{"insert":{"card-link":"Dance of the Dead"}},{"insert":" \n"},{"insert":{"card-link":"Victimize"}},{"insert":" \n"},{"insert":{"card-link":"Living Death"}},{"insert":" \nand additional recursion.\nInstead of automatically putting Xander into the command zone after he dies, consider leaving him in your graveyard.\nThat's extremely important.\nIf you've got "},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":" available:\nXander dies.\n→ Death trigger.\nLeave him in the graveyard.\nThen:\n"},{"attributes":{"bold":true},"insert":"B → Reanimate Xander."},{"insert":"\nXander enters again.\n→ Another opponent discards half their hand.\nYou just turned Xander dying into "},{"attributes":{"bold":true},"insert":"two enormous resource swings"},{"insert":" for one black mana.\n\n🪄 The Xander Yo-Yo"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Crystal Shard"}},{"insert":" deserves special attention.\nXander's ETB trigger doesn't care whether he was cast.\nHe only needs to "},{"attributes":{"bold":true},"insert":"enter the battlefield"},{"insert":".\nSo returning Xander to your hand allows you to replay him.\nThat gives you another:\n"},{"attributes":{"bold":true},"insert":"Discard half your hand."},{"insert":"\nIt also provides protection.\nSomeone attempts to remove Xander in a way you don't want?\nBounce him.\nThen replay him later.\nYes, seven mana is expensive.\nThat's why this deck has substantial ramp.\n\n👥 Clone Xander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the nastiest parts of the deck.\nYou have effects such as:\n"},{"insert":{"card-link":"Spark Double"}},{"insert":" \n"},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Metamorph"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\nthat can generate additional Xander effects.\nA Xander copy entering means:\n"},{"attributes":{"bold":true},"insert":"another discard-half trigger."},{"insert":"\nAnd certain clone configurations can let you exploit legendary creatures while avoiding or strategically using the legend rule.\nBe very careful about exactly which clone you're casting and whether it removes the legendary restriction.\nSometimes having a Xander copy "},{"attributes":{"bold":true},"insert":"die immediately"},{"insert":" can actually be useful.\nBecause Xander dying isn't exactly a punishment in this deck.\nIt's ammunition.\n\n🪦 The Graveyard Is Your Second Hand"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Xander mills "},{"attributes":{"bold":true},"insert":"half a player's library"},{"insert":" when he attacks.\nWe're not primarily doing this because we expect to mill everyone out.\nWe're doing it because Commander decks contain powerful creatures.\nSuppose Xander attacks someone with 70 cards remaining.\nThey mill "},{"attributes":{"bold":true},"insert":"35"},{"insert":".\nThere's a pretty good chance something juicy just entered that graveyard.\nYour reanimation package can then turn those graveyards into resources.\nSo Xander effectively says:\n"},{"attributes":{"bold":true},"insert":"\"Please reveal approximately half your deck so I can go shopping.\""},{"insert":"\nThis gets particularly disgusting against creature-heavy decks.\n\n🩸 Bloodchief Ascension"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the deck's nastiest standalone cards.\nOnce "},{"attributes":{"bold":true},"insert":{"card-link":"Bloodchief Ascension"}},{"attributes":{"bold":true},"insert":" "},{"insert":" is active, cards entering opposing graveyards become damage and life gain.\nNow read Xander's attack ability again.\n"},{"attributes":{"bold":true},"insert":"Mill half their library."},{"insert":"\nIf someone has 60 cards remaining and Xander mills 30 of them, an active Ascension can turn that event into an enormous amount of drain.\nThat can simply kill someone.\nImportant deckbuilding restriction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We deliberately "},{"attributes":{"bold":true},"insert":"do not run "},{"insert":{"card-link":"Mindcrank"}},{"insert":" .\nBloodchief Ascension + Mindcrank can create an infinite loop.\nThis deck is explicitly built with:\n"},{"attributes":{"bold":true},"insert":"Zero infinite combos."},{"insert":"\nAscension is here because it's independently devastating with Xander—not because we're trying to assemble a two-card combo.\n\n☠️ Syr Konrad"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" is another payoff for what we're naturally doing.\nWe're milling.\nWe're sacrificing.\nCreatures are dying.\nWe're reanimating things.\nKonrad turns that activity into damage.\nHe doesn't require you to alter your strategy.\nHe simply says:\n"},{"attributes":{"bold":true},"insert":"\"Everything you're already doing hurts more now.\""},{"insert":"\nThat's exactly the type of synergy this deck wants.\n\n🔎 Tutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck intentionally stops at "},{"attributes":{"bold":true},"insert":"three tutors"},{"insert":":\n"},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" \n"},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" \n"},{"insert":{"card-link":"Solve the Equation"}},{"insert":" \nDo not automatically tutor for the same card every game.\nThey're primarily "},{"attributes":{"bold":true},"insert":"problem solvers"},{"insert":".\nNeed Xander back?\nFind recursion.\nNeed to prevent someone from winning?\nFind interaction.\nHave huge mana and need to end the game?\nFind "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" .\nNeed a sacrifice outlet?\nFind the appropriate piece when your tutor can reach it.\nThe tutors make the deck consistent without turning every game into a scripted combo hunt.\n\n💥 Ending the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Destroying resources isn't enough.\nEventually, somebody has to die.\nThe deck has several ways to accomplish that.\nXander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Xander himself is a "},{"attributes":{"bold":true},"insert":"6/6"},{"insert":".\nRepeated attacks simultaneously deal commander damage and remove enormous portions of libraries.\nBloodchief Ascension"},{"attributes":{"header":3},"insert":"\n"},{"insert":"An active Ascension combined with Xander's mill trigger can outright eliminate players.\nReanimation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Xander dumps huge numbers of creatures into graveyards.\nEventually those graveyards become "},{"attributes":{"bold":true},"insert":"your battlefield"},{"insert":".\nEffects like "},{"attributes":{"bold":true},"insert":"Breach the Multiverse"},{"insert":" can create a massive swing.\nTorment of Hailfire"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the cleanest conventional finisher.\nOnce you've accumulated enough mana:\n"},{"attributes":{"bold":true},"insert":"X = Giant number."},{"insert":"\nAt that point opponents are already likely to have depleted hands and damaged boards because of Xander.\nTorment attacks exactly those depleted resources.\nSacrifice permanents.\nDiscard cards.\nLose life.\nExcept Xander already ate half their hand and half their board.\nThat's why Torment is considerably nastier here than it appears in isolation.\nExsanguinate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The simpler option.\nBig mana.\nDrain everybody.\nGain a pile of life.\n\n🛡️ Interaction Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You have a strong interaction suite, but "},{"attributes":{"bold":true},"insert":"don't play table police"},{"insert":".\nThis is important.\nYou have counterspells and removal because Xander is expensive.\nDon't Counterspell somebody's decent value creature on turn three simply because you can.\nAsk:\n"},{"attributes":{"bold":true},"insert":"\"Does this threaten me?\""},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"\"Does this threaten to win the game?\""},{"insert":"\nIf neither answer is yes:\nLet somebody else deal with it.\nYour interaction protects "},{"attributes":{"bold":true},"insert":"your development and your eventual Xander engine"},{"insert":".\nAnd once people understand what your commander does, you're going to need that interaction.\n\n🎯 Threat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Xander gives you unusually precise ways to punish different players.\nThink of your opponents as having three resource bars:\nHAND"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"ETB"},{"insert":".\nLIBRARY"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"combat trigger"},{"insert":".\nBATTLEFIELD"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"death trigger"},{"insert":".\nDon't blindly hammer one opponent with everything.\nHit whoever has the most dangerous resource.\nThat's how Xander generates maximum value.\n\n🖐️ Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A good opening hand generally contains:\n"},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ one piece of ramp"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ draw/selection"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ interaction"},{"insert":"\nAn excellent hand looks something like:\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Talisman"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":"\nThat's gorgeous.\nYou've got mana development, cards, protection and eventual Xander abuse.\nHands I would throw back"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Five lands + two seven-drops"},{"insert":"\nNope.\n"},{"attributes":{"bold":true},"insert":"Two lands + a pile of expensive creatures"},{"insert":"\nNope.\n"},{"attributes":{"bold":true},"insert":"One land + Sol Ring + dreams"},{"insert":"\nProbably nope unless the rest of the hand makes the gamble unusually compelling.\nAnd:\n"},{"attributes":{"bold":true},"insert":"Xander + six good spells but inadequate mana"},{"insert":"\nStill nope.\nXander being in your command zone means you "},{"attributes":{"bold":true},"insert":"never need to draw your engine"},{"insert":".\nBuild the opening hand around getting to him.\n\n⚠️ Commander-Zone Decisions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" reflexively send Xander to the command zone whenever he dies.\nThis deck makes that decision contextually.\nSend him to the command zone when:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You don't have realistic graveyard recursion.\nYour graveyard is vulnerable to exile.\nYou expect to simply recast him.\nLeave him in the graveyard when:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You have "},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":", Animate Dead, Dance of the Dead, Victimize, or another reliable way to return him.\nThis can save enormous amounts of mana.\nBut remember:\nIf someone exiles your graveyard while Xander is sitting there, you can get punished.\nChoose carefully.\n\n🧮 Sequencing Matters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Suppose you've got:\n"},{"attributes":{"bold":true},"insert":"Xander on battlefield"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimate in hand"},{"insert":"\nDon't immediately sacrifice him because you can.\nAttack first.\nXander attacks Player A.\n→ "},{"attributes":{"bold":true},"insert":"Player A mills half their library."},{"insert":"\nAfter combat:\nSacrifice Xander to Ashnod's Altar.\n→ "},{"attributes":{"bold":true},"insert":"Player B sacrifices half their nonland permanents."},{"insert":"\nThen:\n"},{"attributes":{"bold":true},"insert":"Reanimate Xander."},{"insert":"\n→ "},{"attributes":{"bold":true},"insert":"Player C discards half their hand."},{"insert":"\nOne sequence just attacked "},{"attributes":{"bold":true},"insert":"all three opponents on completely different axes"},{"insert":".\nThat's what excellent Xander play looks like.\n\n👑 Politics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"There is one unavoidable weakness:\n"},{"attributes":{"bold":true},"insert":"Lord Xander looks terrifying."},{"insert":"\nBecause he is.\nBut his targeted abilities actually give you political leverage.\nPlayer A is threatening to combo?\nTell Players B and C:\n"},{"attributes":{"italic":true},"insert":"\"Xander's ETB is going at him.\""},{"insert":"\nSomeone has an enormous battlefield?\n"},{"attributes":{"italic":true},"insert":"\"If you don't attack me this turn, Xander's death trigger is hitting that board.\""},{"insert":"\nSomeone has become the obvious archenemy?\nCongratulations.\nYou have a vampire accountant capable of deleting approximately half of whatever resource made them the archenemy.\nUse that.\n\n🚫 What This Deck Intentionally Does NOT Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This matters because of the deck's intended power level.\nThere are:\n"},{"attributes":{"bold":true},"insert":"No infinite combos."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No mass land destruction strategy."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No repeated extra-turn chain."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No unrestricted tutor package."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No cEDH-style compact deterministic win."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No attempt to consistently kill the table before normal high-power Commander has developed."},{"insert":"\nThe objective is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" to sneak a Bracket 4 deck into a Bracket 3 pod.\nThe objective is to explore just how powerful, synergistic and ruthless we can make "},{"attributes":{"bold":true},"insert":"Lord Xander within the intended Bracket 3 experience."},{"insert":"\n\n🧛 The Golden Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When you're deciding whether a card or play is worthwhile, ask:\n"},{"attributes":{"bold":true},"insert":"\"Can I make Xander happen again?\""},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because that's the entire deck condensed into one sentence.\nCast him.\n"},{"attributes":{"bold":true},"insert":"Half your hand."},{"insert":"\nAttack.\n"},{"attributes":{"bold":true},"insert":"Half your library."},{"insert":"\nKill him.\n"},{"attributes":{"bold":true},"insert":"Half your board."},{"insert":"\nBring him back.\n"},{"attributes":{"bold":true},"insert":"Let's do it again."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord Xander doesn't need an infinite combo."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord Xander is the combo."},{"insert":"\n\n\n!!!!Thanks for checking out my deck!!!! --BobbyPLAYS\n"}]}
Commander
Lord Xander, the Collector
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Legendary Creature - Vampire Demon Noble

Commander
(CTRL to add secondary)
Copy
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
(CTRL to add secondary)
Drain
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mill
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Mill
(CTRL to add secondary)
Protection
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"Lord Xander, the Collector — High-Power Bracket 3 Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n🧛 The Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" "},{"insert":{"card-link":"Lord Xander, the Collector"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Grixis — Blue/Black/Red\n"},{"attributes":{"bold":true},"insert":"Power target:"},{"insert":" Maximum-pressure Bracket 3\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Grixis Control / Reanimator / Resource Attrition\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":" 3 maximum\n"},{"attributes":{"bold":true},"insert":"Infinite combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Primary philosophy:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Xander is the engine."},{"insert":"\nLord Xander doesn't need an infinite combo to ruin someone's evening.\nThis deck is designed around exploiting all three of Xander's abilities repeatedly:\n"},{"attributes":{"bold":true},"insert":"ETB:"},{"insert":" Target opponent discards half the cards in their hand, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Attack:"},{"insert":" Defending player mills half their library, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Death:"},{"insert":" Target opponent sacrifices half their nonland permanents, rounded down."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The objective isn't simply to cast Xander and attack.\nIt's to make "},{"attributes":{"bold":true},"insert":"Xander happen over and over again."},{"insert":"\n\n🧠 Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck plays differently across three stages.\nEarly Game — Build the Machine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first few turns are about "},{"attributes":{"bold":true},"insert":"mana and cards"},{"insert":", not aggression.\nPrioritize:\n"},{"attributes":{"bold":true},"insert":"1. Mana development"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Card advantage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Holding efficient interaction"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4. Getting useful creatures/cards into graveyards"},{"insert":"\nOur commander costs "},{"attributes":{"bold":true},"insert":"seven mana"},{"insert":", so don't burn resources unnecessarily.\nIdeally we're playing things like:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"insert":"\n"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"Talismans/Signets"},{"insert":"\n"},{"insert":{"card-link":"Mystic Remora"}},{"insert":" \n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" \n"},{"insert":{"card-link":"Black Market Connections"}},{"insert":" \nwhile keeping cheap interaction available.\nYou're a control deck during this stage.\nLet the other three players beat each other up.\n\n🧛 Midgame — Release Xander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once you can cast Xander without completely exposing yourself, the deck changes.\nXander enters.\nChoose the player with the "},{"attributes":{"bold":true},"insert":"best hand"},{"insert":" for his ETB—not necessarily the player you dislike most.\nSomeone holding eight cards?\nThey're holding four now.\nAnd don't automatically attack that same person.\nXander's abilities let you attack "},{"attributes":{"bold":true},"insert":"different resources belonging to different opponents"},{"insert":".\nPlayer A has the biggest hand?\n"},{"attributes":{"bold":true},"insert":"ETB → Player A."},{"insert":"\nPlayer B has a deck that really doesn't want 35 cards dumped into its graveyard?\n"},{"attributes":{"bold":true},"insert":"Attack → Player B."},{"insert":"\nPlayer C has the nastiest battlefield?\nWhen Xander dies:\n"},{"attributes":{"bold":true},"insert":"Death trigger → Player C."},{"insert":"\nYou're essentially distributing three different forms of resource destruction according to who is strongest in each category.\n\n💀 Xander Dying Is Not Necessarily Bad"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the biggest mindset change when playing the deck.\nNormally:\n"},{"attributes":{"bold":true},"insert":"Commander dies = bad."},{"insert":"\nHere:\n"},{"attributes":{"bold":true},"insert":"Xander dies = somebody's board gets cut in half."},{"insert":"\nThat's exploitable.\nCards such as "},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":" allow you to decide when Xander dies rather than waiting for an opponent to do it.\nThat means an opponent can't safely build an enormous battlefield while Xander is sitting there.\nIf necessary:\n"},{"attributes":{"bold":true},"insert":"Sacrifice Xander."},{"insert":"\nHis death trigger goes onto the stack.\nChoose the opponent with the strongest battlefield.\nThey sacrifice "},{"attributes":{"bold":true},"insert":"half their nonland permanents"},{"insert":".\nAnd then we start looking at the graveyard.\n\n♻️ Xander Refuses to Stay Dead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes oppressive.\nYou have a substantial reanimation package:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Reanimate"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\n"},{"insert":{"card-link":"Animate Dead"}},{"insert":" \n"},{"insert":{"card-link":"Dance of the Dead"}},{"insert":" \n"},{"insert":{"card-link":"Victimize"}},{"insert":" \n"},{"insert":{"card-link":"Living Death"}},{"insert":" \nand additional recursion.\nInstead of automatically putting Xander into the command zone after he dies, consider leaving him in your graveyard.\nThat's extremely important.\nIf you've got "},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":" available:\nXander dies.\n→ Death trigger.\nLeave him in the graveyard.\nThen:\n"},{"attributes":{"bold":true},"insert":"B → Reanimate Xander."},{"insert":"\nXander enters again.\n→ Another opponent discards half their hand.\nYou just turned Xander dying into "},{"attributes":{"bold":true},"insert":"two enormous resource swings"},{"insert":" for one black mana.\n\n🪄 The Xander Yo-Yo"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Crystal Shard"}},{"insert":" deserves special attention.\nXander's ETB trigger doesn't care whether he was cast.\nHe only needs to "},{"attributes":{"bold":true},"insert":"enter the battlefield"},{"insert":".\nSo returning Xander to your hand allows you to replay him.\nThat gives you another:\n"},{"attributes":{"bold":true},"insert":"Discard half your hand."},{"insert":"\nIt also provides protection.\nSomeone attempts to remove Xander in a way you don't want?\nBounce him.\nThen replay him later.\nYes, seven mana is expensive.\nThat's why this deck has substantial ramp.\n\n👥 Clone Xander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the nastiest parts of the deck.\nYou have effects such as:\n"},{"insert":{"card-link":"Spark Double"}},{"insert":" \n"},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Metamorph"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\nthat can generate additional Xander effects.\nA Xander copy entering means:\n"},{"attributes":{"bold":true},"insert":"another discard-half trigger."},{"insert":"\nAnd certain clone configurations can let you exploit legendary creatures while avoiding or strategically using the legend rule.\nBe very careful about exactly which clone you're casting and whether it removes the legendary restriction.\nSometimes having a Xander copy "},{"attributes":{"bold":true},"insert":"die immediately"},{"insert":" can actually be useful.\nBecause Xander dying isn't exactly a punishment in this deck.\nIt's ammunition.\n\n🪦 The Graveyard Is Your Second Hand"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Xander mills "},{"attributes":{"bold":true},"insert":"half a player's library"},{"insert":" when he attacks.\nWe're not primarily doing this because we expect to mill everyone out.\nWe're doing it because Commander decks contain powerful creatures.\nSuppose Xander attacks someone with 70 cards remaining.\nThey mill "},{"attributes":{"bold":true},"insert":"35"},{"insert":".\nThere's a pretty good chance something juicy just entered that graveyard.\nYour reanimation package can then turn those graveyards into resources.\nSo Xander effectively says:\n"},{"attributes":{"bold":true},"insert":"\"Please reveal approximately half your deck so I can go shopping.\""},{"insert":"\nThis gets particularly disgusting against creature-heavy decks.\n\n🩸 Bloodchief Ascension"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the deck's nastiest standalone cards.\nOnce "},{"attributes":{"bold":true},"insert":{"card-link":"Bloodchief Ascension"}},{"attributes":{"bold":true},"insert":" "},{"insert":" is active, cards entering opposing graveyards become damage and life gain.\nNow read Xander's attack ability again.\n"},{"attributes":{"bold":true},"insert":"Mill half their library."},{"insert":"\nIf someone has 60 cards remaining and Xander mills 30 of them, an active Ascension can turn that event into an enormous amount of drain.\nThat can simply kill someone.\nImportant deckbuilding restriction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We deliberately "},{"attributes":{"bold":true},"insert":"do not run "},{"insert":{"card-link":"Mindcrank"}},{"insert":" .\nBloodchief Ascension + Mindcrank can create an infinite loop.\nThis deck is explicitly built with:\n"},{"attributes":{"bold":true},"insert":"Zero infinite combos."},{"insert":"\nAscension is here because it's independently devastating with Xander—not because we're trying to assemble a two-card combo.\n\n☠️ Syr Konrad"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" is another payoff for what we're naturally doing.\nWe're milling.\nWe're sacrificing.\nCreatures are dying.\nWe're reanimating things.\nKonrad turns that activity into damage.\nHe doesn't require you to alter your strategy.\nHe simply says:\n"},{"attributes":{"bold":true},"insert":"\"Everything you're already doing hurts more now.\""},{"insert":"\nThat's exactly the type of synergy this deck wants.\n\n🔎 Tutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck intentionally stops at "},{"attributes":{"bold":true},"insert":"three tutors"},{"insert":":\n"},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" \n"},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" \n"},{"insert":{"card-link":"Solve the Equation"}},{"insert":" \nDo not automatically tutor for the same card every game.\nThey're primarily "},{"attributes":{"bold":true},"insert":"problem solvers"},{"insert":".\nNeed Xander back?\nFind recursion.\nNeed to prevent someone from winning?\nFind interaction.\nHave huge mana and need to end the game?\nFind "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" .\nNeed a sacrifice outlet?\nFind the appropriate piece when your tutor can reach it.\nThe tutors make the deck consistent without turning every game into a scripted combo hunt.\n\n💥 Ending the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Destroying resources isn't enough.\nEventually, somebody has to die.\nThe deck has several ways to accomplish that.\nXander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Xander himself is a "},{"attributes":{"bold":true},"insert":"6/6"},{"insert":".\nRepeated attacks simultaneously deal commander damage and remove enormous portions of libraries.\nBloodchief Ascension"},{"attributes":{"header":3},"insert":"\n"},{"insert":"An active Ascension combined with Xander's mill trigger can outright eliminate players.\nReanimation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Xander dumps huge numbers of creatures into graveyards.\nEventually those graveyards become "},{"attributes":{"bold":true},"insert":"your battlefield"},{"insert":".\nEffects like "},{"attributes":{"bold":true},"insert":"Breach the Multiverse"},{"insert":" can create a massive swing.\nTorment of Hailfire"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the cleanest conventional finisher.\nOnce you've accumulated enough mana:\n"},{"attributes":{"bold":true},"insert":"X = Giant number."},{"insert":"\nAt that point opponents are already likely to have depleted hands and damaged boards because of Xander.\nTorment attacks exactly those depleted resources.\nSacrifice permanents.\nDiscard cards.\nLose life.\nExcept Xander already ate half their hand and half their board.\nThat's why Torment is considerably nastier here than it appears in isolation.\nExsanguinate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The simpler option.\nBig mana.\nDrain everybody.\nGain a pile of life.\n\n🛡️ Interaction Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You have a strong interaction suite, but "},{"attributes":{"bold":true},"insert":"don't play table police"},{"insert":".\nThis is important.\nYou have counterspells and removal because Xander is expensive.\nDon't Counterspell somebody's decent value creature on turn three simply because you can.\nAsk:\n"},{"attributes":{"bold":true},"insert":"\"Does this threaten me?\""},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"\"Does this threaten to win the game?\""},{"insert":"\nIf neither answer is yes:\nLet somebody else deal with it.\nYour interaction protects "},{"attributes":{"bold":true},"insert":"your development and your eventual Xander engine"},{"insert":".\nAnd once people understand what your commander does, you're going to need that interaction.\n\n🎯 Threat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Xander gives you unusually precise ways to punish different players.\nThink of your opponents as having three resource bars:\nHAND"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"ETB"},{"insert":".\nLIBRARY"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"combat trigger"},{"insert":".\nBATTLEFIELD"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Xander's "},{"attributes":{"bold":true},"insert":"death trigger"},{"insert":".\nDon't blindly hammer one opponent with everything.\nHit whoever has the most dangerous resource.\nThat's how Xander generates maximum value.\n\n🖐️ Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A good opening hand generally contains:\n"},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ one piece of ramp"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ draw/selection"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"+ interaction"},{"insert":"\nAn excellent hand looks something like:\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Land"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Talisman"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":"\nThat's gorgeous.\nYou've got mana development, cards, protection and eventual Xander abuse.\nHands I would throw back"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Five lands + two seven-drops"},{"insert":"\nNope.\n"},{"attributes":{"bold":true},"insert":"Two lands + a pile of expensive creatures"},{"insert":"\nNope.\n"},{"attributes":{"bold":true},"insert":"One land + Sol Ring + dreams"},{"insert":"\nProbably nope unless the rest of the hand makes the gamble unusually compelling.\nAnd:\n"},{"attributes":{"bold":true},"insert":"Xander + six good spells but inadequate mana"},{"insert":"\nStill nope.\nXander being in your command zone means you "},{"attributes":{"bold":true},"insert":"never need to draw your engine"},{"insert":".\nBuild the opening hand around getting to him.\n\n⚠️ Commander-Zone Decisions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" reflexively send Xander to the command zone whenever he dies.\nThis deck makes that decision contextually.\nSend him to the command zone when:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You don't have realistic graveyard recursion.\nYour graveyard is vulnerable to exile.\nYou expect to simply recast him.\nLeave him in the graveyard when:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You have "},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":", Animate Dead, Dance of the Dead, Victimize, or another reliable way to return him.\nThis can save enormous amounts of mana.\nBut remember:\nIf someone exiles your graveyard while Xander is sitting there, you can get punished.\nChoose carefully.\n\n🧮 Sequencing Matters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Suppose you've got:\n"},{"attributes":{"bold":true},"insert":"Xander on battlefield"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimate in hand"},{"insert":"\nDon't immediately sacrifice him because you can.\nAttack first.\nXander attacks Player A.\n→ "},{"attributes":{"bold":true},"insert":"Player A mills half their library."},{"insert":"\nAfter combat:\nSacrifice Xander to Ashnod's Altar.\n→ "},{"attributes":{"bold":true},"insert":"Player B sacrifices half their nonland permanents."},{"insert":"\nThen:\n"},{"attributes":{"bold":true},"insert":"Reanimate Xander."},{"insert":"\n→ "},{"attributes":{"bold":true},"insert":"Player C discards half their hand."},{"insert":"\nOne sequence just attacked "},{"attributes":{"bold":true},"insert":"all three opponents on completely different axes"},{"insert":".\nThat's what excellent Xander play looks like.\n\n👑 Politics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"There is one unavoidable weakness:\n"},{"attributes":{"bold":true},"insert":"Lord Xander looks terrifying."},{"insert":"\nBecause he is.\nBut his targeted abilities actually give you political leverage.\nPlayer A is threatening to combo?\nTell Players B and C:\n"},{"attributes":{"italic":true},"insert":"\"Xander's ETB is going at him.\""},{"insert":"\nSomeone has an enormous battlefield?\n"},{"attributes":{"italic":true},"insert":"\"If you don't attack me this turn, Xander's death trigger is hitting that board.\""},{"insert":"\nSomeone has become the obvious archenemy?\nCongratulations.\nYou have a vampire accountant capable of deleting approximately half of whatever resource made them the archenemy.\nUse that.\n\n🚫 What This Deck Intentionally Does NOT Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This matters because of the deck's intended power level.\nThere are:\n"},{"attributes":{"bold":true},"insert":"No infinite combos."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No mass land destruction strategy."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No repeated extra-turn chain."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No unrestricted tutor package."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No cEDH-style compact deterministic win."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No attempt to consistently kill the table before normal high-power Commander has developed."},{"insert":"\nThe objective is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" to sneak a Bracket 4 deck into a Bracket 3 pod.\nThe objective is to explore just how powerful, synergistic and ruthless we can make "},{"attributes":{"bold":true},"insert":"Lord Xander within the intended Bracket 3 experience."},{"insert":"\n\n🧛 The Golden Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When you're deciding whether a card or play is worthwhile, ask:\n"},{"attributes":{"bold":true},"insert":"\"Can I make Xander happen again?\""},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because that's the entire deck condensed into one sentence.\nCast him.\n"},{"attributes":{"bold":true},"insert":"Half your hand."},{"insert":"\nAttack.\n"},{"attributes":{"bold":true},"insert":"Half your library."},{"insert":"\nKill him.\n"},{"attributes":{"bold":true},"insert":"Half your board."},{"insert":"\nBring him back.\n"},{"attributes":{"bold":true},"insert":"Let's do it again."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord Xander doesn't need an infinite combo."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lord Xander is the combo."},{"insert":"\n\n\n!!!!Thanks for checking out my deck!!!! --BobbyPLAYS\n"}]}






















































































