benbollig20@gmail.com
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Commander
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{"ops":[{"insert":"For this competition, I decided to have the elder dragon "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" lead an army of zombies to victory. \n\n"},{"attributes":{"bold":true},"insert":"Goal: "},{"insert":"\n\nThe primary win condition of this deck is to pull off one of eight mass reanimation spells such as "},{"insert":{"card-link":"Zombie Apocalypse"}},{"insert":" or "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" and sacrifice a creature to copy the spell. With a sacrifice outlet in play or the graveyard, this will allow you to get all of the enters the battlefield and all of the dies triggers of every zombie in the graveyard twice over. Some cards will drain your opponents like "},{"insert":{"card-link":"Wayward Servant"}},{"insert":" or "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" while others will give value in other ways such as "},{"insert":{"card-link":"Priest of the Crossing"}},{"insert":" with a huge number of +1/+1 counters on each creature you control or "},{"insert":{"card-link":"Rise of the Dread Marn"}},{"insert":" to make a giant army of zombies. \n\n"},{"attributes":{"bold":true},"insert":"Why Silverquill: "},{"insert":"\n\nTo fuel this strategy, "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" lets you copy your instants and sorceries. "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" and "},{"insert":{"card-link":"Sign in Blood"}},{"insert":" draw 4 cards, making it far more likely you can discard your extra zombies into the graveyard to fuel your victory, while "},{"insert":{"card-link":"Buried Alive"}},{"insert":" and "},{"insert":{"card-link":"Incarnation Technique"}},{"insert":" become truly ridiculous when copied. "},{"insert":{"card-link":"Buried Alive"}},{"insert":" let's you put six creatures of your choice into your graveyard, and "},{"insert":{"card-link":"Incarnation Technique"}},{"insert":" mills a whopping 15 cards and reanimates three creatures to boot. Rituals like "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" and "},{"insert":{"card-link":"Cabal Ritual"}},{"insert":" net double the mana to make casting the expensive reanimation spells possible. Because the reanimation spells are copied, it becomes much harder to disrupt the critical turn where you reanimate the zombies and win the game. As a bonus, we get to copy "},{"insert":{"card-link":"Flare of Malice"}},{"insert":" and "},{"insert":{"card-link":"Kaya's Guile"}},{"insert":" to force each of our opponents to sacrifice two creatures, and our other interaction like "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" and "},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":" can remove multiple problematic permanents at once. \n\n"},{"attributes":{"bold":true},"insert":"Yes, I am running 200$ of Lands:"},{"insert":"\n\nTo allow this deck to run both "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" and "},{"insert":{"card-link":"Zombie Apocalypse"}},{"insert":" , I wanted to have as many duel lands as possible, and so elected to include the fetch lands. This also allows us to run "},{"insert":{"card-link":"Shadowy Backstreet"}},{"insert":" which can put an extra zombie in the bin or ensure we draw a land when we need it. \n\n"},{"attributes":{"bold":true},"insert":"Synergy: "},{"insert":"\n\nSome cards also get to double dip in this deck. "},{"insert":{"card-link":"Quag Feast"}},{"insert":" mills cards and removes a problematic creature. "},{"insert":{"card-link":"Dread Summons"}},{"insert":" creates tokens for copying our spells and puts card in the yard for when we want to reanimate. Plus, every creature gets to double dip from having their own powerful abilities and fueling the ability of "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":"\n\n"},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" makes for a perfect zombie commander to make sure they just keep coming back again and again. \n\n\n"}]}
Commander
Silverquill, the Disputant
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Elder Dragon

Commander
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Fill the Graveyard
Archghoul of Thraben
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Cleric Zombie

Fill the Graveyard
(CTRL to add secondary)
Interaction
Interaction
(CTRL to add secondary)
Lands
Lands
(CTRL to add secondary)
Life and Death
Embalmed Ascendant
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature enters, create a 2/2 black Zombie creature token.
Max speed — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
When this creature enters, create a 2/2 black Zombie creature token.
Max speed — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Zombie

Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
Legendary Creature - Warrior Cat Zombie

Life and Death
(CTRL to add secondary)
Necromancy
Necromancy
(CTRL to add secondary)
Ramp
Crowded Crypt
: Add .
Whenever a creature you control dies, put a corpse counter on this artifact.
, , Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Whenever a creature you control dies, put a corpse counter on this artifact.
, , Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Artifact

Ramp
(CTRL to add secondary)
Sacrifice Outlets
Sacrifice Outlets
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"For this competition, I decided to have the elder dragon "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" lead an army of zombies to victory. \n\n"},{"attributes":{"bold":true},"insert":"Goal: "},{"insert":"\n\nThe primary win condition of this deck is to pull off one of eight mass reanimation spells such as "},{"insert":{"card-link":"Zombie Apocalypse"}},{"insert":" or "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" and sacrifice a creature to copy the spell. With a sacrifice outlet in play or the graveyard, this will allow you to get all of the enters the battlefield and all of the dies triggers of every zombie in the graveyard twice over. Some cards will drain your opponents like "},{"insert":{"card-link":"Wayward Servant"}},{"insert":" or "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" while others will give value in other ways such as "},{"insert":{"card-link":"Priest of the Crossing"}},{"insert":" with a huge number of +1/+1 counters on each creature you control or "},{"insert":{"card-link":"Rise of the Dread Marn"}},{"insert":" to make a giant army of zombies. \n\n"},{"attributes":{"bold":true},"insert":"Why Silverquill: "},{"insert":"\n\nTo fuel this strategy, "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" lets you copy your instants and sorceries. "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" and "},{"insert":{"card-link":"Sign in Blood"}},{"insert":" draw 4 cards, making it far more likely you can discard your extra zombies into the graveyard to fuel your victory, while "},{"insert":{"card-link":"Buried Alive"}},{"insert":" and "},{"insert":{"card-link":"Incarnation Technique"}},{"insert":" become truly ridiculous when copied. "},{"insert":{"card-link":"Buried Alive"}},{"insert":" let's you put six creatures of your choice into your graveyard, and "},{"insert":{"card-link":"Incarnation Technique"}},{"insert":" mills a whopping 15 cards and reanimates three creatures to boot. Rituals like "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" and "},{"insert":{"card-link":"Cabal Ritual"}},{"insert":" net double the mana to make casting the expensive reanimation spells possible. Because the reanimation spells are copied, it becomes much harder to disrupt the critical turn where you reanimate the zombies and win the game. As a bonus, we get to copy "},{"insert":{"card-link":"Flare of Malice"}},{"insert":" and "},{"insert":{"card-link":"Kaya's Guile"}},{"insert":" to force each of our opponents to sacrifice two creatures, and our other interaction like "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" and "},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":" can remove multiple problematic permanents at once. \n\n"},{"attributes":{"bold":true},"insert":"Yes, I am running 200$ of Lands:"},{"insert":"\n\nTo allow this deck to run both "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" and "},{"insert":{"card-link":"Zombie Apocalypse"}},{"insert":" , I wanted to have as many duel lands as possible, and so elected to include the fetch lands. This also allows us to run "},{"insert":{"card-link":"Shadowy Backstreet"}},{"insert":" which can put an extra zombie in the bin or ensure we draw a land when we need it. \n\n"},{"attributes":{"bold":true},"insert":"Synergy: "},{"insert":"\n\nSome cards also get to double dip in this deck. "},{"insert":{"card-link":"Quag Feast"}},{"insert":" mills cards and removes a problematic creature. "},{"insert":{"card-link":"Dread Summons"}},{"insert":" creates tokens for copying our spells and puts card in the yard for when we want to reanimate. Plus, every creature gets to double dip from having their own powerful abilities and fueling the ability of "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":"\n\n"},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" makes for a perfect zombie commander to make sure they just keep coming back again and again. \n\n\n"}]}












































































