138 views12 days ago
Commander
Size: 100Salt sum: 34.41
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benbollig20@gmail.com

138 views12 days ago
Commander
Size: 100Salt sum: 34.41

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{"ops":[{"insert":"For this competition, I decided to have the elder dragon "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" lead an army of zombies to victory. \n\n"},{"attributes":{"bold":true},"insert":"Goal: "},{"insert":"\n\nThe primary win condition of this deck is to pull off one of eight mass reanimation spells such as "},{"insert":{"card-link":"Zombie Apocalypse"}},{"insert":" or "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" and sacrifice a creature to copy the spell. With a sacrifice outlet in play or the graveyard, this will allow you to get all of the enters the battlefield and all of the dies triggers of every zombie in the graveyard twice over. Some cards will drain your opponents like "},{"insert":{"card-link":"Wayward Servant"}},{"insert":" or "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" while others will give value in other ways such as "},{"insert":{"card-link":"Priest of the Crossing"}},{"insert":" with a huge number of +1/+1 counters on each creature you control or "},{"insert":{"card-link":"Rise of the Dread Marn"}},{"insert":" to make a giant army of zombies. \n\n"},{"attributes":{"bold":true},"insert":"Why Silverquill: "},{"insert":"\n\nTo fuel this strategy, "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" lets you copy your instants and sorceries. "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" and "},{"insert":{"card-link":"Sign in Blood"}},{"insert":" draw 4 cards, making it far more likely you can discard your extra zombies into the graveyard to fuel your victory, while "},{"insert":{"card-link":"Buried Alive"}},{"insert":" and "},{"insert":{"card-link":"Incarnation Technique"}},{"insert":" become truly ridiculous when copied. "},{"insert":{"card-link":"Buried Alive"}},{"insert":" let's you put six creatures of your choice into your graveyard, and "},{"insert":{"card-link":"Incarnation Technique"}},{"insert":" mills a whopping 15 cards and reanimates three creatures to boot. Rituals like "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" and "},{"insert":{"card-link":"Cabal Ritual"}},{"insert":" net double the mana to make casting the expensive reanimation spells possible. Because the reanimation spells are copied, it becomes much harder to disrupt the critical turn where you reanimate the zombies and win the game. As a bonus, we get to copy "},{"insert":{"card-link":"Flare of Malice"}},{"insert":" and "},{"insert":{"card-link":"Kaya's Guile"}},{"insert":" to force each of our opponents to sacrifice two creatures, and our other interaction like "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" and "},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":" can remove multiple problematic permanents at once. \n\n"},{"attributes":{"bold":true},"insert":"Yes, I am running 200$ of Lands:"},{"insert":"\n\nTo allow this deck to run both "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" and "},{"insert":{"card-link":"Zombie Apocalypse"}},{"insert":" , I wanted to have as many duel lands as possible, and so elected to include the fetch lands. This also allows us to run "},{"insert":{"card-link":"Shadowy Backstreet"}},{"insert":" which can put an extra zombie in the bin or ensure we draw a land when we need it. \n\n"},{"attributes":{"bold":true},"insert":"Synergy: "},{"insert":"\n\nSome cards also get to double dip in this deck. "},{"insert":{"card-link":"Quag Feast"}},{"insert":" mills cards and removes a problematic creature. "},{"insert":{"card-link":"Dread Summons"}},{"insert":" creates tokens for copying our spells and puts card in the yard for when we want to reanimate. Plus, every creature gets to double dip from having their own powerful abilities and fueling the ability of "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":"\n\n"},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" makes for a perfect zombie commander to make sure they just keep coming back again and again. \n\n\n"}]}

Commander

Qty: 1 Price: $1.79
Silverquill, the Disputant
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Elder Dragon
Silverquill, the Disputant (sos) 226

Commander

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Draw

Qty: 9 Price: $15.21
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (mom) 98
Cryptbreaker
,
, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
Creature - Zombie
Cryptbreaker (emn) 86
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (tdc) 177
Midnight Reaper
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Creature - Knight Zombie
Midnight Reaper (fdn) 609
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (onc) 94
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (m11) 117
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (plst) C20-251
Undead Augur
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Creature - Wizard Zombie
Undead Augur (drc) 100
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Draw

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Fill the Graveyard

Qty: 8 Price: $35.08
Archghoul of Thraben
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Cleric Zombie
Archghoul of Thraben (inr) 95
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Dread Summons
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Dread Summons (drc) 90
Incarnation Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Mill five cards, then return a creature card from your graveyard to the battlefield.
Sorcery
Incarnation Technique (c21) 41
Mire Triton
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Creature - Merfolk Zombie
Mire Triton (cmm) 174
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (tdc) 196
The Ghoul, Gunslinger
First strike
Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
Legendary Creature - Rogue Zombie Mutant
The Ghoul, Gunslinger (sld) 2448
Undead Butler
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Creature - Zombie
Undead Butler (j25) 500

Fill the Graveyard

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Interaction

Qty: 7 Price: $58.03
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Flare of Malice
You may sacrifice a nontoken black creature rather than pay this spell's mana cost.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Flare of Malice (mh3) 95
Kaya's Guile
Choose two —
• Each opponent sacrifices a creature of their choice.
• Exile all opponents' graveyards.
• Create a 1/1 white and black Spirit creature token with flying.
• You gain 4 life.
Entwine
(Choose all if you pay the entwine cost.)
Instant
Kaya's Guile (mh1) 205
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
Sorcery
Quag Feast (dft) 100
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (bbd) 110

Interaction

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Lands

Qty: 38 Price: $344.08
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (gtc) 242
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Plains
(
: Add
.)
Basic Land - Plains
Plains (tle) 298
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dft) 285
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235

Lands

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Life and Death

Qty: 14 Price: $71.38
Corpse Knight
Whenever another creature you control enters, each opponent loses 1 life.
Creature - Knight Zombie
Corpse Knight (drc) 50
Embalmed Ascendant
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature enters, create a 2/2 black Zombie creature token.
Max speed — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Zombie
Embalmed Ascendant (dft) 201
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (dsc) 142
Headless Rider
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
Creature - Zombie
Headless Rider (vow) 118
Nested Shambler
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.
Creature - Zombie
Nested Shambler (blc) 185
Plague Belcher
Menace
When this creature enters, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Creature - Beast Zombie
Plague Belcher (drc) 97
Priest of the Crossing
Flying
At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
Creature - Cleric Bird Zombie
Priest of the Crossing (drc) 6
Rise of the Dread Marn
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Rise of the Dread Marn (khm) 107
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Shambling Ghast
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Zombie
Shambling Ghast (j25) 124
Vengeful Dead
Whenever this creature or another Zombie dies, each opponent loses 1 life.
Creature - Zombie
Vengeful Dead (scd) 117
Vindictive Lich
When this creature dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature of their choice.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Creature - Wizard Zombie
Vindictive Lich (cmm) 196
Wayward Servant
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
Creature - Zombie
Wayward Servant (drc) 121
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
Legendary Creature - Warrior Cat Zombie
Zahur, Glory's Past (dft) 229

Life and Death

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Necromancy

Qty: 8 Price: $26.22
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Sorcery
Bloodline Bidding (ecl) 91
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tdc) 185
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (mh2) 275
Rally the Ancestors
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Instant
Rally the Ancestors (frf) 22
Storm of Souls
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Sorcery
Storm of Souls (blc) 156
Twilight's Call
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from their graveyard to the battlefield.
Sorcery
Twilight's Call (ddj) 76
Zombie Apocalypse
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Sorcery
Zombie Apocalypse (scd) 121

Necromancy

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Ramp

Qty: 8 Price: $53.92
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mkc) 223
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Crowded Crypt
: Add
.
Whenever a creature you control dies, put a corpse counter on this artifact.
,
, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Artifact
Crowded Crypt (drc) 88
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (exo) 55
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (dsc) 245
Sol Ring
: Add
.
Artifact
Sol Ring (mkc) 237
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (lcc) 315

Ramp

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Sacrifice Outlets

Qty: 7 Price: $148.93
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (plst) MH1-81
Martyr's Cause
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Enchantment
Martyr's Cause (plst) ULG-13
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Spawning Pit
Sacrifice a creature: Put a charge counter on this artifact.
, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Artifact
Spawning Pit (dst) 141
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110

Sacrifice Outlets

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Deck Info

Deck stats

18 pips - 14 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 8 cards
57 pips - 45 cards
49 mana - 36 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"For this competition, I decided to have the elder dragon "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" lead an army of zombies to victory. \n\n"},{"attributes":{"bold":true},"insert":"Goal: "},{"insert":"\n\nThe primary win condition of this deck is to pull off one of eight mass reanimation spells such as "},{"insert":{"card-link":"Zombie Apocalypse"}},{"insert":" or "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" and sacrifice a creature to copy the spell. With a sacrifice outlet in play or the graveyard, this will allow you to get all of the enters the battlefield and all of the dies triggers of every zombie in the graveyard twice over. Some cards will drain your opponents like "},{"insert":{"card-link":"Wayward Servant"}},{"insert":" or "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" while others will give value in other ways such as "},{"insert":{"card-link":"Priest of the Crossing"}},{"insert":" with a huge number of +1/+1 counters on each creature you control or "},{"insert":{"card-link":"Rise of the Dread Marn"}},{"insert":" to make a giant army of zombies. \n\n"},{"attributes":{"bold":true},"insert":"Why Silverquill: "},{"insert":"\n\nTo fuel this strategy, "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" lets you copy your instants and sorceries. "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" and "},{"insert":{"card-link":"Sign in Blood"}},{"insert":" draw 4 cards, making it far more likely you can discard your extra zombies into the graveyard to fuel your victory, while "},{"insert":{"card-link":"Buried Alive"}},{"insert":" and "},{"insert":{"card-link":"Incarnation Technique"}},{"insert":" become truly ridiculous when copied. "},{"insert":{"card-link":"Buried Alive"}},{"insert":" let's you put six creatures of your choice into your graveyard, and "},{"insert":{"card-link":"Incarnation Technique"}},{"insert":" mills a whopping 15 cards and reanimates three creatures to boot. Rituals like "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" and "},{"insert":{"card-link":"Cabal Ritual"}},{"insert":" net double the mana to make casting the expensive reanimation spells possible. Because the reanimation spells are copied, it becomes much harder to disrupt the critical turn where you reanimate the zombies and win the game. As a bonus, we get to copy "},{"insert":{"card-link":"Flare of Malice"}},{"insert":" and "},{"insert":{"card-link":"Kaya's Guile"}},{"insert":" to force each of our opponents to sacrifice two creatures, and our other interaction like "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" and "},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":" can remove multiple problematic permanents at once. \n\n"},{"attributes":{"bold":true},"insert":"Yes, I am running 200$ of Lands:"},{"insert":"\n\nTo allow this deck to run both "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" and "},{"insert":{"card-link":"Zombie Apocalypse"}},{"insert":" , I wanted to have as many duel lands as possible, and so elected to include the fetch lands. This also allows us to run "},{"insert":{"card-link":"Shadowy Backstreet"}},{"insert":" which can put an extra zombie in the bin or ensure we draw a land when we need it. \n\n"},{"attributes":{"bold":true},"insert":"Synergy: "},{"insert":"\n\nSome cards also get to double dip in this deck. "},{"insert":{"card-link":"Quag Feast"}},{"insert":" mills cards and removes a problematic creature. "},{"insert":{"card-link":"Dread Summons"}},{"insert":" creates tokens for copying our spells and puts card in the yard for when we want to reanimate. Plus, every creature gets to double dip from having their own powerful abilities and fueling the ability of "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":"\n\n"},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" makes for a perfect zombie commander to make sure they just keep coming back again and again. \n\n\n"}]}
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