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Commander
Size: 100Salt sum: 29.55
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sweetavenac@gmail.com

198 views2 days ago
Commander
Size: 100Salt sum: 29.55

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{"ops":[{"attributes":{"bold":true},"insert":"Leech Wood Forrest: God, Spirit, Apex"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\t\t\tBefore I start I want to give a little lore to the deck. This is my very first deck I ever put together, it started as a single card shopping spree, turned into a story telling deck (still is), and since has been dialed in. If you would like to see the final stages of v1 and 2 they are listed on my account. Now we are on V3 now and hopefully this will be the lock for its B2 journey. However, there might be some changes over the next few weeks (9/9/26) That said lets step into the tragedy of leech wood forest. \n\n"},{"attributes":{"bold":true},"insert":"Story Theme Lore:"},{"attributes":{"header":3},"insert":"\n"},{"insert":" \n\tLeechwood Forest wasn't always this twisted place. Before it became a living deathtrap, it was a peaceful forest with a healthy population of elves and animal habitats.\nHowever, this all changed when some unknown group attempted to summon their god in the middle of the forest. The ritual went wrong, and chaos ensued. They managed to summon a deity—but it wasn't theirs.It was "},{"attributes":{"bold":true},"insert":"Pharika, God of Affliction"},{"insert":".Being summoned by false worshippers, Pharika went into a frenzy, releasing a plague of pests, demons, and many more creatures upon the land. Now, with a god living somewhere it doesn't belong, the presence of Pharika has affected not only the elven population, but the animals and the forest itself.What you'd expect to happen to the elves and creatures is just about what happened. Creatures have mutated or evolved to survive the affliction. The apex of the forest, "},{"attributes":{"bold":true},"insert":"Beledros Witherbloom"},{"insert":", wanders freely with his mate, "},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer"},{"insert":".The elven population has dwindled, and villages have been destroyed, leaving behind treasures for wandering travelers to discover. However, the spirit ("},{"attributes":{"bold":true},"insert":"Sapling of Colfenor) "},{"insert":"of the forest seems to have been affected the most.\n\tIt seems to be enraged by the damage Pharika has inflicted upon it—and now it seeks revenge on any living soul who dares to enter.\n\nREAL MECHANICS:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tWhile having a story telling deck is fun. So, is winning. Or at least having a deck that functions. That said lets get into it. The main engine you will see no matter the commander you choose (there are four) is the story. Mechanically the real main engine is going to be Drain and Life gain. But if you take it from the stories perspective that's just part of being in leech wood forest. The engine will still develop into creatures that are threats (big stompies) the deeper into the forest you get. There are also a few death zones (combos, 2 card non infinite and 3 card) spread throughout the forest. The commander choices just either renforce the passive engine or add a little twist. \n\nHow to Play Leechwood V3 "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Before the game:"},{"insert":" Choose your commander. This determines how you should approach the game and which parts of the Leechwood engine you should prioritize.\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" Ramp, develop your board, and begin setting up your engine while keeping enough interaction to survive.\n"},{"attributes":{"bold":true},"insert":"Mid game:"},{"insert":" Start converting your creatures, graveyard, and tokens into value while following the playstyle of your chosen commander.\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" Use the value you've built to overwhelm your opponents, drain their life, or finish the game with one of your combo lines.\n\n"},{"attributes":{"bold":true},"insert":"Commander Options:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\tI love how some precons give you the option of two commanders, so I took that to an extreme. Each commander works with the deck's engine in their own way. Depending on the commander you choose, it will dictate the playstyle you should use. However, with this many options and differences, sometimes it can leave you wishing you had chosen a different commander. Figuring out which one suits you best will raise the ceiling of the deck.\n\n"},{"attributes":{"bold":true},"insert":"Pharika, God of Affliction — God"},{"insert":"\nPharika is the commander for players who want to lean into the forest's ability to grind their opponents down. Her game plan is focused on attrition, using the graveyard, creatures, and incremental value to slowly overwhelm the table. She doesn't only give you tokens however. She makes the affliction spread to opponents decks as well allowing for some nice politicking and strategic death touch placement. She pairs well with insidious roots and tortured existence. In my experience this is the least competitive commander out of the 4. \n\n"},{"attributes":{"bold":true},"insert":"Sapling of Colfenor — The Spirit"},{"insert":"\nSapling is for players who want to make their creatures difficult to get rid of and continuously turn them into value. Rather than trying to explode onto the battlefield immediately, this playstyle focuses on building a board that can survive removal and keep coming back. Sapling rewards a more creature-focused and resilient approach to the deck. This commander also allows for a reliable source of draw and possible life gain, it's cheaper than the next two so I find i can cast it from command zone more consistently. This also pairs well with the few tree folk I have in the deck, quietus spike, and of course swift foot boots. \n\n"},{"attributes":{"bold":true},"insert":"Beledros Witherbloom — The Apex (Alpha)"},{"insert":"\nBeledros is the commander for players who want to get the Leech wood engine running as quickly as possible. Her ability to generate enormous amounts of value makes her the deck's biggest engine commander. The goal is to establish your board, generate resources, and use those resources to snowball into an overwhelming position before your opponents can recover. When you play Beldros you HAVE to lean into the engine (drain/lifegain). It's an expensive commander (7 mana) but once she's out its passive helps the engine stay running. And her pay 10 life ability to untap lands has helped me so many times! 10 life sounds like a lot but when you lean into the engine you should have plenty of life to spare. \n\n"},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer — The Apex (Beta)"},{"insert":"\nWitherbloom is for players who want to play the role of the forest's natural balance. Rather than focusing entirely on overwhelming the table, his game plan revolves around controlling the board and keeping threats in check. He rewards careful timing, knowing when to remove a threat, when to preserve your resources, and when to let the forest's engine take over. The affinity for creature lets you cast this 5/5 flying death touch monster out of command zone so much sooner than his wife, however this just brings out a threat and gives you access to some board control with that death touch. it doesn't enchance any aspect of the engine as it is. And there are only 10 sorcery and instants in the deck. So, the benefit of that second ability is limited but useful. But the 9/10 that are in there are to specifically control the board, the remaining 1 is a key combo piece that would normally cost 7.\n\n"},{"attributes":{"bold":true},"insert":"Combos/Key Componets:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tSo we all love some good combos especially ones that keep us in B2... am i right? But I don't love typing as much as the current 1147 word count says. so these are the cards that are used in combos, if oyu want ot know how htey work or what prerequisites there are check the combo list on the deck...\n"},{"attributes":{"bold":true},"insert":"Combos:"},{"insert":" Viscera Seer/Woe Strider/Ashnod's Altar/Persist Creature/Gorma/Tree of Perdition/Wound Reflection/Jaws of Defeat/Overkill/Plague of Vermin/Mirkwood Bats/Quietus Spike/Triskaidekaphobia/Warlock Class/Tortured Existence/Insidious Roots/Nadier's Nightblade\nKey Engine Cards: Any card that has if gain life opponent loses and any gain life cards really. then also keep an eye out for the planeswalkers and colosification, sneaky finishers.\n\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $14.99
Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Legendary Creature - Elder Dragon
Beledros Witherbloom (stx) 282

Commander

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#2 Commander

Qty: 3 Price: $18.97
Pharika, God of Affliction
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
Legendary Creature Enchantment - God
Pharika, God of Affliction (jou) 154
Sapling of Colfenor
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Legendary Creature - Shaman Treefolk
Sapling of Colfenor (c21) 228
Witherbloom, the Balancer
Affinity for creatures (This spell costs
less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures.
Legendary Creature - Elder Dragon
Witherbloom, the Balancer (sos) 245

#2 Commander

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1

Qty: 41 Price: $80.71
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (eoc) 92
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (tle) 160
Bontu's Monument
Black creature spells you cast cost
less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
Bontu's Monument (drc) 124
Captivating Cave
: Add
.
,
: Add one mana of any color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land - Cave
Captivating Cave (lci) 268
Colossification
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature gets +20/+20.
Enchantment - Aura
Colossification (blb) 392
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 80
End of the Hunt
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
Sorcery
End of the Hunt (sos) 81
Essenceknit Scholar
When this creature enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Creature - Dryad Warlock
Essenceknit Scholar (sos) 187
Festering Gulch
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Festering Gulch (otj) 257
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (soa) 52
Hidden Necropolis
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Necropolis (lci) 275
Hidden Nursery
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Nursery (m3c) 349
Jaddi Offshoot
Defender
Landfall — Whenever a land you control enters, you gain 1 life.
Creature - Plant
Jaddi Offshoot (tdc) 260
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (tdm) 258
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (mkc) 130
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 421
Necrobite
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Instant
Necrobite (m15) 105
Pestbrood Sloth
Reach
When this creature dies, create two 1/1 black and green Pest creature tokens with "Whenever this token attacks, you gain 1 life."
Creature - Plant Sloth
Pestbrood Sloth (sos) 157
Pit of Offerings
This land enters tapped.
When this land enters, exile up to three target cards from graveyards.
: Add
.
: Add one mana of any of the exiled cards' colors.
Land - Cave
Pit of Offerings (lci) 278
Poison Dart Frog
Reach
: Add one mana of any color.
: This creature gains deathtouch until end of turn.
Creature - Frog
Poison Dart Frog (m3c) 238
Professor Dellian Fel
+2: You gain 3 life.
0: You draw a card and lose 1 life.
−3: Destroy target creature.
−6: You get an emblem with "Whenever you gain life, target opponent loses that much life."
Legendary Planeswalker - Dellian
Professor Dellian Fel (sos) 283
Serrated Scorpion
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
Creature - Scorpion
Serrated Scorpion (cmm) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Thwart the Enemy
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Thwart the Enemy (iko) 173
Tree of Perdition
Defender
: Exchange target opponent's life total with this creature's toughness.
Creature - Plant
Tree of Perdition (ecc) 49
Triskaidekaphobia
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Enchantment
Triskaidekaphobia (inr) 136
Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar
Tyvar, Jubilant Brawler (one) 344

1

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Artifact

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Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179

Artifact

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Creature

Qty: 6 Price: $6.66
Blech, Loafing Pest
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Legendary Creature - Pest
Blech, Loafing Pest (psos) 176p
Bogwater Lumaret
Whenever this creature or another creature you control enters, you gain 1 life.
Creature - Spirit Frog
Bogwater Lumaret (sos) 177
Defiling Daemogoth
Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
Creature - Demon
Defiling Daemogoth (soc) 75
Gorma, the Gullet
Lifelink
Whenever another creature you control dies, put a +1/+1 counter on Gorma.
Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.
Legendary Creature - Frog Pest
Gorma, the Gullet (soc) 3
Pest Mascot
Trample
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Ape Pest
Pest Mascot (sos) 209
Pest Rescuer
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead.
Creature - Druid Dryad
Pest Rescuer (soc) 90

Creature

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Drain

Qty: 7 Price: $43.93
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (inr) 97
Dina, Soul Steeper
Whenever you gain life, each opponent loses 1 life.
, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Legendary Creature - Druid Dryad
Dina, Soul Steeper (mul) 37
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Snake Glimmer
Enduring Tenacity (pdsk) 95p
Jaws of Defeat
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
Enchantment
Jaws of Defeat (tdc) 67
Nadier's Nightblade
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Creature - Warrior Elf
Nadier's Nightblade (blc) 184
Poison-Tip Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
Creature - Elf Archer
Poison-Tip Archer (khc) 90
Wound Reflection
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment
Wound Reflection (shm) 81

Drain

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Draw

Qty: 2 Price: $1.28
Moldervine Reclamation
Whenever a creature you control dies, you gain 1 life and draw a card.
Enchantment
Moldervine Reclamation (m20) 214
Warlock Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment - Class
Warlock Class (afr) 125

Draw

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Enchantment

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Feral Appetite
Attacking Pests you control get +1/+0 and have deathtouch.
: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Enchantment
Feral Appetite (soc) 86

Enchantment

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Instant

Qty: 1 Price: $0.35
Witherbloom Charm
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Instant
Witherbloom Charm (sos) 244

Instant

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Land

Qty: 14 Price: $15.92
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Festering Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Forest
Festering Thicket (soc) 371
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (ecc) 151
Haunted Mire
(
: Add
or
.)
This land enters tapped.
Land - Swamp Forest
Haunted Mire (soc) 379
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (soc) 389
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (dsc) 305
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (soc) 413
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (soc) 418
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (soc) 419
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (soc) 421
Witherbloom Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Witherbloom Campus (soc) 423
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424

Land

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Protection

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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355

Protection

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Ramp

Qty: 12 Price: $58.08
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (plst) EMA-218
Dark Ritual
Add
.
Instant
Dark Ritual (mmq) 129
Ezzaroot Channeler
Reach
Creature spells you cast cost
less to cast, where X is the amount of life you gained this turn.
: You gain 2 life.
Creature - Druid Treefolk
Ezzaroot Channeler (c21) 60
Fangorn, Tree Shepherd
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much
.
You don't lose unspent green mana as steps and phases end.
Legendary Creature - Treefolk
Fangorn, Tree Shepherd (ltr) 415
Insidious Roots
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment
Insidious Roots (mkm) 208
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (sld) 7167
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (2x2) 371
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 356
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (wot) 63
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (btd) 64

Ramp

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Recursion

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Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (sld) 2507

Recursion

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Removal

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Overkill
Target creature gets -0/-9999 until end of turn.
Instant
Overkill (fin) 109
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (ecc) 131
Quietus Spike
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Artifact - Equipment
Quietus Spike (ncc) 377
Savra, Queen of the Golgari
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.
Whenever you sacrifice a green creature, you may gain 2 life.
Legendary Creature - Elf Shaman
Savra, Queen of the Golgari (rvr) 381

Removal

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Sac Outlet

Qty: 2 Price: $1.38
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (lcc) 213
Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—
, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror
Woe Strider (blc) 189

Sac Outlet

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Tokens

Qty: 3 Price: $14.37
Blight Mound
Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Enchantment
Blight Mound (soc) 208
Creakwood Liege
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
Creature - Horror
Creakwood Liege (soc) 301
Plague of Vermin
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
Sorcery
Plague of Vermin (shm) 73

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
52 pips - 43 cards
35 mana - 31 cards
0 pips - 0 cards
0 mana - 7 cards
45 pips - 36 cards
32 mana - 30 cards
0 pips - 0 cards
11 mana - 9 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Leech Wood Forrest: God, Spirit, Apex"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\t\t\tBefore I start I want to give a little lore to the deck. This is my very first deck I ever put together, it started as a single card shopping spree, turned into a story telling deck (still is), and since has been dialed in. If you would like to see the final stages of v1 and 2 they are listed on my account. Now we are on V3 now and hopefully this will be the lock for its B2 journey. However, there might be some changes over the next few weeks (9/9/26) That said lets step into the tragedy of leech wood forest. \n\n"},{"attributes":{"bold":true},"insert":"Story Theme Lore:"},{"attributes":{"header":3},"insert":"\n"},{"insert":" \n\tLeechwood Forest wasn't always this twisted place. Before it became a living deathtrap, it was a peaceful forest with a healthy population of elves and animal habitats.\nHowever, this all changed when some unknown group attempted to summon their god in the middle of the forest. The ritual went wrong, and chaos ensued. They managed to summon a deity—but it wasn't theirs.It was "},{"attributes":{"bold":true},"insert":"Pharika, God of Affliction"},{"insert":".Being summoned by false worshippers, Pharika went into a frenzy, releasing a plague of pests, demons, and many more creatures upon the land. Now, with a god living somewhere it doesn't belong, the presence of Pharika has affected not only the elven population, but the animals and the forest itself.What you'd expect to happen to the elves and creatures is just about what happened. Creatures have mutated or evolved to survive the affliction. The apex of the forest, "},{"attributes":{"bold":true},"insert":"Beledros Witherbloom"},{"insert":", wanders freely with his mate, "},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer"},{"insert":".The elven population has dwindled, and villages have been destroyed, leaving behind treasures for wandering travelers to discover. However, the spirit ("},{"attributes":{"bold":true},"insert":"Sapling of Colfenor) "},{"insert":"of the forest seems to have been affected the most.\n\tIt seems to be enraged by the damage Pharika has inflicted upon it—and now it seeks revenge on any living soul who dares to enter.\n\nREAL MECHANICS:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tWhile having a story telling deck is fun. So, is winning. Or at least having a deck that functions. That said lets get into it. The main engine you will see no matter the commander you choose (there are four) is the story. Mechanically the real main engine is going to be Drain and Life gain. But if you take it from the stories perspective that's just part of being in leech wood forest. The engine will still develop into creatures that are threats (big stompies) the deeper into the forest you get. There are also a few death zones (combos, 2 card non infinite and 3 card) spread throughout the forest. The commander choices just either renforce the passive engine or add a little twist. \n\nHow to Play Leechwood V3 "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Before the game:"},{"insert":" Choose your commander. This determines how you should approach the game and which parts of the Leechwood engine you should prioritize.\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" Ramp, develop your board, and begin setting up your engine while keeping enough interaction to survive.\n"},{"attributes":{"bold":true},"insert":"Mid game:"},{"insert":" Start converting your creatures, graveyard, and tokens into value while following the playstyle of your chosen commander.\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" Use the value you've built to overwhelm your opponents, drain their life, or finish the game with one of your combo lines.\n\n"},{"attributes":{"bold":true},"insert":"Commander Options:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\tI love how some precons give you the option of two commanders, so I took that to an extreme. Each commander works with the deck's engine in their own way. Depending on the commander you choose, it will dictate the playstyle you should use. However, with this many options and differences, sometimes it can leave you wishing you had chosen a different commander. Figuring out which one suits you best will raise the ceiling of the deck.\n\n"},{"attributes":{"bold":true},"insert":"Pharika, God of Affliction — God"},{"insert":"\nPharika is the commander for players who want to lean into the forest's ability to grind their opponents down. Her game plan is focused on attrition, using the graveyard, creatures, and incremental value to slowly overwhelm the table. She doesn't only give you tokens however. She makes the affliction spread to opponents decks as well allowing for some nice politicking and strategic death touch placement. She pairs well with insidious roots and tortured existence. In my experience this is the least competitive commander out of the 4. \n\n"},{"attributes":{"bold":true},"insert":"Sapling of Colfenor — The Spirit"},{"insert":"\nSapling is for players who want to make their creatures difficult to get rid of and continuously turn them into value. Rather than trying to explode onto the battlefield immediately, this playstyle focuses on building a board that can survive removal and keep coming back. Sapling rewards a more creature-focused and resilient approach to the deck. This commander also allows for a reliable source of draw and possible life gain, it's cheaper than the next two so I find i can cast it from command zone more consistently. This also pairs well with the few tree folk I have in the deck, quietus spike, and of course swift foot boots. \n\n"},{"attributes":{"bold":true},"insert":"Beledros Witherbloom — The Apex (Alpha)"},{"insert":"\nBeledros is the commander for players who want to get the Leech wood engine running as quickly as possible. Her ability to generate enormous amounts of value makes her the deck's biggest engine commander. The goal is to establish your board, generate resources, and use those resources to snowball into an overwhelming position before your opponents can recover. When you play Beldros you HAVE to lean into the engine (drain/lifegain). It's an expensive commander (7 mana) but once she's out its passive helps the engine stay running. And her pay 10 life ability to untap lands has helped me so many times! 10 life sounds like a lot but when you lean into the engine you should have plenty of life to spare. \n\n"},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer — The Apex (Beta)"},{"insert":"\nWitherbloom is for players who want to play the role of the forest's natural balance. Rather than focusing entirely on overwhelming the table, his game plan revolves around controlling the board and keeping threats in check. He rewards careful timing, knowing when to remove a threat, when to preserve your resources, and when to let the forest's engine take over. The affinity for creature lets you cast this 5/5 flying death touch monster out of command zone so much sooner than his wife, however this just brings out a threat and gives you access to some board control with that death touch. it doesn't enchance any aspect of the engine as it is. And there are only 10 sorcery and instants in the deck. So, the benefit of that second ability is limited but useful. But the 9/10 that are in there are to specifically control the board, the remaining 1 is a key combo piece that would normally cost 7.\n\n"},{"attributes":{"bold":true},"insert":"Combos/Key Componets:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tSo we all love some good combos especially ones that keep us in B2... am i right? But I don't love typing as much as the current 1147 word count says. so these are the cards that are used in combos, if oyu want ot know how htey work or what prerequisites there are check the combo list on the deck...\n"},{"attributes":{"bold":true},"insert":"Combos:"},{"insert":" Viscera Seer/Woe Strider/Ashnod's Altar/Persist Creature/Gorma/Tree of Perdition/Wound Reflection/Jaws of Defeat/Overkill/Plague of Vermin/Mirkwood Bats/Quietus Spike/Triskaidekaphobia/Warlock Class/Tortured Existence/Insidious Roots/Nadier's Nightblade\nKey Engine Cards: Any card that has if gain life opponent loses and any gain life cards really. then also keep an eye out for the planeswalkers and colosification, sneaky finishers.\n\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\n"}]}
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