18 views8 days ago
Commander
Size: 100Salt sum: 26.79
No deck tags
 avatar

funishment43@gmail.com

18 views8 days ago
Commander
Size: 100Salt sum: 26.79
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.00
Firesong and Sunspeaker
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Legendary Creature - Minotaur Cleric
Firesong and Sunspeaker (mul) 104

Commander

(CTRL to add secondary)

Anthem

Qty: 2 Price: $15.48
Blade Historian
Attacking creatures you control have double strike.
Creature - Human Cleric
Blade Historian (stx) 165
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (mkm) 242

Anthem

(CTRL to add secondary)

Burn

Qty: 9 Price: $97.43
Boltwave
Boltwave deals 3 damage to each opponent.
Sorcery
Boltwave (fdn) 79
Burst Lightning
Kicker
(You may pay an additional
as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Instant
Burst Lightning (fdn) 192
Electrostatic Field
Defender
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Wall
Electrostatic Field (grn) 97
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment
Fated Firepower (tla) 132
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (m19) 145
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (dft) 136
Slagstorm
Choose one —
• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.
Sorcery
Slagstorm (fdn) 207
Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Solphim, Mayhem Dominus (one) 150
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Creature - Dragon
Twinflame Tyrant (fdn) 97

Burn

(CTRL to add secondary)

Copy

Qty: 2 Price: $4.48
Chandra, Hope's Beacon
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.
+2: Add two mana in any combination of colors.
+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
−X: Chandra deals X damage to each of up to two targets.
Legendary Planeswalker - Chandra
Chandra, Hope's Beacon (mom) 134
Dual Strike
When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Dual Strike (khm) 132

Copy

(CTRL to add secondary)

Counters

Qty: 4 Price: $10.06
Aerith Gainsborough
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Legendary Creature - Human Cleric
Aerith Gainsborough (fin) 4
Luminarch Aspirant
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Creature - Human Cleric
Luminarch Aspirant (znr) 24
Minwu, White Mage
Vigilance, lifelink
Whenever you gain life, put a +1/+1 counter on each Cleric you control.
Legendary Creature - Human Cleric
Minwu, White Mage (fin) 26
Rosa, Resolute White Mage
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
Legendary Creature - Human Cleric Noble
Rosa, Resolute White Mage (fin) 555

Counters

(CTRL to add secondary)

Creature

Qty: 1 Price: $0.35
Sun-Blessed Guardian
: Transform this creature. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Creature - Human Cleric
Sun-Blessed Guardian // Furnace-Blessed Conqueror (mom) 38Sun-Blessed Guardian // Furnace-Blessed Conqueror (mom) 38

Creature

(CTRL to add secondary)

Draw

Qty: 1 Price: $0.35
Revitalize
You gain 3 life.
Draw a card.
Instant
Revitalize (m21) 31

Draw

(CTRL to add secondary)

Land

Qty: 39 (40 w/ MDFC)Price: $121.56
Adventurer's Inn
When this land enters, you gain 2 life.
: Add
.
Land - Town
Adventurer's Inn (fin) 271
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (anb) 118
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 252
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (war) 248
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (thb) 253
Plains
(
: Add
.)
Basic Land - Plains
Plains (thb) 250
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdn) 264
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Sacred Peaks
(
: Add
or
.)
This land enters tapped.
Land - Plains Mountain
Sacred Peaks (dmu) 254
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (vow) 266
The Gold Saucer
: Add
.
,
: Flip a coin. If you win the flip, create a Treasure token.
,
, Sacrifice two artifacts: Draw a card.
Land - Town
The Gold Saucer (fin) 279
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (tdm) 271

Land

(CTRL to add secondary)

Lifegain

Qty: 7 Price: $5.61
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class
Cleric Class (afr) 6
Heartflame Duelist
Instant and sorcery spells you control have lifelink.
Creature - Human Knight
Heartflame Duelist // Heartflame Slash (woe) 228
Hinterland Sanctifier
Whenever another creature you control enters, you gain 1 life.
Creature - Cleric Rabbit
Hinterland Sanctifier (fdn) 730
Kor Celebrant
Whenever this creature or another creature you control enters, you gain 1 life.
Creature - Cleric Kor
Kor Celebrant (znr) 22
Leyline of Hope
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment
Leyline of Hope (dsk) 18
Skyclave Cleric
When this creature enters, you gain 2 life.
Creature - Cleric Kor
Skyclave Cleric // Skyclave Basilica (znr) 40Skyclave Cleric // Skyclave Basilica (znr) 40
White Mage's Staff
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
White Mage's Staff (fin) 42

Lifegain

(CTRL to add secondary)

Protection

Qty: 3 Price: $6.98
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 7
Metropolis Reformer
Flying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
Creature - Cleric Angel
Metropolis Reformer (mat) 4

Protection

(CTRL to add secondary)

Pump

Qty: 3 Price: $1.39
Battlefield Promotion
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Instant
Battlefield Promotion (war) 5
Electrostatic Infantry
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
Creature - Wizard Dwarf
Electrostatic Infantry (dmu) 122
Take Heart
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Instant
Take Heart (jmp) 134

Pump

(CTRL to add secondary)

Ramp

Qty: 2 Price: $21.98
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 135
The Wind Crystal
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.
,
: Creatures you control gain flying and lifelink until end of turn.
Legendary Artifact
The Wind Crystal (fin) 43

Ramp

(CTRL to add secondary)

Recursion

Qty: 2 Price: $2.14
Emerge from the Cocoon
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Sorcery
Emerge from the Cocoon (dsk) 5
Valkyrie's Call
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Enchantment
Valkyrie's Call (fdn) 27

Recursion

(CTRL to add secondary)

Removal

Qty: 23 Price: $13.05
Blazing Volley
Blazing Volley deals 1 damage to each creature your opponents control.
Sorcery
Blazing Volley (iko) 107
Caught in the Crossfire
Spree (Choose one or more additional costs.)
+
— Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+
— Caught in the Crossfire deals 2 damage to each non-outlaw creature.
Instant
Caught in the Crossfire (otj) 117
Cinderclasm
Kicker
(You may pay an additional
as you cast this spell.)
Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Instant
Cinderclasm (znr) 136
Crush the Weak
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Crush the Weak (khm) 128
Deadly Riposte
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
Instant
Deadly Riposte (fdn) 492
Deafening Clarion
Choose one or both —
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.
Sorcery
Deafening Clarion (grn) 165
Eriette's Lullaby
Destroy target tapped creature. You gain 2 life.
Sorcery
Eriette's Lullaby (otj) 10
Fire Magic
Tiered (Choose one additional cost.)
• Fire —
— Fire Magic deals 1 damage to each creature.
• Fira —
— Fire Magic deals 2 damage to each creature.
• Firaga —
— Fire Magic deals 3 damage to each creature.
Instant
Fire Magic (fin) 136
Fuel the Flames
Fuel the Flames deals 2 damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Instant
Fuel the Flames (dft) 126
Heliod's Intervention
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Instant
Heliod's Intervention (thb) 19
Integrity
Target creature gets +2/+2 until end of turn.
Instant
Integrity // Intervention (grn) 227
Joust Through
Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.
Instant
Joust Through (fdn) 19
Light of Hope
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
Instant
Light of Hope (iko) 20
Lightning Helix
Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant
Lightning Helix (mkm) 218
Pyroclasm
Pyroclasm deals 2 damage to each creature.
Sorcery
Pyroclasm (dsk) 149
Radiant Strike
Destroy target artifact or tapped creature. You gain 3 life.
Instant
Radiant Strike (eoe) 29
Sacred Fire
Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Sacred Fire (mid) 239
Sanctify
Destroy target artifact or enchantment. You gain 3 life.
Sorcery
Sanctify (vow) 33
Scorching Shot
Scorching Shot deals 5 damage to target creature.
Sorcery
Scorching Shot (otj) 145
Shock
Shock deals 2 damage to any target.
Instant
Shock (mkm) 144
Tectonic Hazard
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
Sorcery
Tectonic Hazard (lci) 169
Triumphant Surge
Destroy target creature with power 4 or greater. You gain 3 life.
Instant
Triumphant Surge (thb) 41
Wildfire Howl
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
Sorcery
Wildfire Howl (blb) 162

Removal

(CTRL to add secondary)

Tokens

Qty: 1 Price: $0.99
Outlaws' Merriment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
Enchantment
Outlaws' Merriment (eld) 198

Tokens

(CTRL to add secondary)

Deck Info

Deck stats

47 pips - 37 cards
22 mana - 21 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
49 pips - 34 cards
21 mana - 20 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards