Invplz
104 views45 hrs ago
Commander
Size: 100Salt sum: 49.92
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{"ops":[{"insert":"Durdle with the Turtle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhy "},{"insert":{"card-link":"Archelos, Lagoon Mystic"}},{"insert":" ?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nLands matters has always been the archetype that calls to me. I have found the Golgari shell of land sac and recursion loops to be the lifeblood that gets me up in the mornings and as such have been on a quest to find who I want to have at the helm. I started out with "},{"insert":{"card-link":"Hearthhull, the Worldseed"}},{"insert":" which I really enjoyed as it like playing an aristocrats deck but with lands but just felt a little too slow to keep up with the others in my group. After that I brewed around "},{"insert":{"card-link":"The Necrobloom"}},{"insert":" and found I ran into the same problem, it has a big butt and vomits out tokens for blockers but it just didn't feel quite right. I then played against a friend who was playing our turtle lord "},{"insert":{"card-link":"Archelos, Lagoon Mystic"}},{"insert":" at the helm of a turtle tribal pile a jank and I couldn't look away. The gears started to turn in my head and off I was to EDHREC to start brewing. And what did I find there I wonder, that's right. Kindred spirits, other players that share my love for lands matter strategies and convoluted graveyard loops that make your friends heads spin.\n\n "},{"insert":{"card-link":"Archelos, Lagoon Mystic"}},{"insert":" does just that, he is a combo piece in the command zone giving us easy access to an "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" effect while also providing a bit of a stax effect that we can abuse to make people play at our pace. \n\nThis is supported with a small stax sub theme that still allows players to perform what their decks are meant to do but just tax it a little bit. Cards like"},{"insert":{"card-link":"Root Maze"}},{"insert":"and "},{"insert":{"card-link":"Orb of Dreams"}},{"insert":" act as redundant effects of our commander as he will piss people off to the point they remove him on sight as well as "},{"insert":{"card-link":"Tangle Wire"}},{"insert":" to tie everyone up in our turtly muck. \n\n\n"}]}
Copy
Copy
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Draw
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Extra Land Drops
Extra Land Drops
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Finisher
Finisher
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Landfall
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Landfall
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Protection
Protection
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Ramp
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Recursion
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

Recursion
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Removal
Removal
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Sac Outlet
Sac Outlet
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Tap/Untap
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Tap/Untap
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Tutor
Tutor
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Maybeboard
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Tangle Wire
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Artifact

Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)
Artifact

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Durdle with the Turtle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhy "},{"insert":{"card-link":"Archelos, Lagoon Mystic"}},{"insert":" ?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nLands matters has always been the archetype that calls to me. I have found the Golgari shell of land sac and recursion loops to be the lifeblood that gets me up in the mornings and as such have been on a quest to find who I want to have at the helm. I started out with "},{"insert":{"card-link":"Hearthhull, the Worldseed"}},{"insert":" which I really enjoyed as it like playing an aristocrats deck but with lands but just felt a little too slow to keep up with the others in my group. After that I brewed around "},{"insert":{"card-link":"The Necrobloom"}},{"insert":" and found I ran into the same problem, it has a big butt and vomits out tokens for blockers but it just didn't feel quite right. I then played against a friend who was playing our turtle lord "},{"insert":{"card-link":"Archelos, Lagoon Mystic"}},{"insert":" at the helm of a turtle tribal pile a jank and I couldn't look away. The gears started to turn in my head and off I was to EDHREC to start brewing. And what did I find there I wonder, that's right. Kindred spirits, other players that share my love for lands matter strategies and convoluted graveyard loops that make your friends heads spin.\n\n "},{"insert":{"card-link":"Archelos, Lagoon Mystic"}},{"insert":" does just that, he is a combo piece in the command zone giving us easy access to an "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" effect while also providing a bit of a stax effect that we can abuse to make people play at our pace. \n\nThis is supported with a small stax sub theme that still allows players to perform what their decks are meant to do but just tax it a little bit. Cards like"},{"insert":{"card-link":"Root Maze"}},{"insert":"and "},{"insert":{"card-link":"Orb of Dreams"}},{"insert":" act as redundant effects of our commander as he will piss people off to the point they remove him on sight as well as "},{"insert":{"card-link":"Tangle Wire"}},{"insert":" to tie everyone up in our turtly muck. \n\n\n"}]}



























































































































