aidankatz7
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Commander
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Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent

Commander
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Chakra Meditation
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Enchantment

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment

Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard

Card Advantage
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Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior

Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Engine
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Engine & Removal
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Land
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Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Misc.
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Multipurpose
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Payoff
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Ramp
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Detention Sphere
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Enchantment

Removal
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Card Advantage (Maybeboard)
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Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Engine (Maybeboard)
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Ephara, God of the Polis
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Legendary Creature Enchantment - God

Maybeboard
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Undercover Operative
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature - Rogue Shapeshifter

Misc. (Maybeboard)
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Ramp (Maybeboard)
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Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Removal (Maybeboard)
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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Key combo piece. If you lose it, you can win with the Lumbering Battlement loop."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Candlekeep Sage"}},{"insert":" - strong card draw engine"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Charming Prince"}},{"insert":" - can use the scry effect early-game to hit land drops; use the flicker effect to set the Yorion loop."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Clever Impersonator"}},{"insert":" - get creative. Copy your opponents' strongest game pieces, complete an infinite combo by copying a Felidar Guardian or a Lumbering Battlement. Play out early and blink to choose new targets."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" - Protect at all costs; it's a powerful combo piece. Play at the last possible moment if you can afford it. Prioritize recovering it if lost."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cloudshift"}},{"insert":" - Keep up to protect your board state or complete a game-winning loop; do not use for basic value unless necessary."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Counterspell"}},{"insert":" - Use to protect your pieces or prevent an opponent from winning the game"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cryogen Relic"}},{"insert":" - A powerful draw effect for its mana cost"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" - Set your opponents back far behind you."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dawnbringer Cleric"}},{"insert":" - Set back graveyard decks, remove enchantments, or gain infinite life (if you have an infinite loop set up)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Detention Sphere"}},{"insert":" - Great for cleaning up lots of tokens or cards with the same name. Can also be used to complete a loop involving Abdel Adrian if Adrian exiles it under him and you use a Spark Double or Felidar Guardian to blink Adrian."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" - good removal magnet"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Elesh Norn, Mother of Machines - ETB doubler allows for infinite loops and stacking ETB-enabled removal triggers"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" - Best \"panharmonicon\" effect you have. Also great because it absorbs removal spells as a non-essential piece of your game-ending combos."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ephemerate"}},{"insert":" - High-value blink effect for cycling for combo pieces, rebuying draw effects. Not usable for infinite loops due to rebound."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Essence Flux"}},{"insert":" - keep up to protect your board state or complete a game-winning loop; don't use it for basic value unless necessary."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" - a powerful combo piece. Keep protected."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Flickerwisp"}},{"insert":" - non-essential. A bit slow."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" - decent blink effect. Note you can blink a land with it, so it's a free blink if its cost is reduced to 1 blue mana"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gigantoplasm"}},{"insert":" - get creative. Copy your opponents' strongest game pieces; complete an infinite combo by copying a Felidar Guardian or a Lumbering Battlement. Play out early and blink to choose new targets."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" - Play at the last possible moment if you are using it to win the game. Can also be used as a feint to draw out removal spells from your opponents,"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lumbering Battlement"}},{"insert":" - a key combo piece. It and 2 copies can create a revolving-door infinite blink effect. Expensive to bring out without a dearth of mana, so it's not an ideal card to have in hand early and midgame."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mirror Image"}},{"insert":" - Get creative. Copy a cost reducer early-game, or a draw effect; complete an infinite combo by copying a Felidar Guardian or a Lumbering Battlement. Play out early and blink to choose new targets."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mulldrifter"}},{"insert":" - Classic Blink target. Don't be afraid to send it to the graveyard early-game. There are plenty of other draw effects in the deck to help you win."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystic Remora"}},{"insert":" - Powerful early-game draw effect. Blink with Yorion to reset the counters."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" - Search for removal or combo pieces."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Omen of the Sea"}},{"insert":" - Standard draw effect in the deck"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Panharmonicon"}},{"insert":" - With Felidar Guardian and a copy, you can get infinite blinks of any permanent, including lands. Stacks bounce and removal effects. Best with draw effects."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Planar Incision"}},{"insert":" - Basic blink effect. Also useful for blinking opponents' stuff or if one of your pieces gets stolen."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ponder"}},{"insert":" - Powerful card selection effect. Good for fixing hands early game, finding combo pieces midgame."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" - If you can infinitely recur with infinite mana, you can manifest everyone's libraries to be empty by exiling the manifest over and over."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" - Powerful combo assembly tool. Finds all your clones, your cloud of faeries, archaeomancer, laboratory maniac, spellseeker, displacer kitten. Pick up Spellseeker first."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Scroll of Fate"}},{"insert":" - Cheat all your pieces into the game. Lands too. With a Yorion loop, you can put in 3 permanents on your opponent's turns."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Skycoach Conductor // All Aboard"}},{"insert":" - Two-card combo with Yorion. Great for protecting your board once per turn at instant speed."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spark Double"}},{"insert":" - Great for copying legendaries like Abdel Adrian, Preston, or Elesh Norn. Also good for copying combo pieces or completing the combo."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spellseeker"}},{"insert":" - Finds your blink spells, removal, card selection, and Cyclonic Rift."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" - With Felidar Guardian and a copy, you can get infinite blinks of any permanent, including lands. Stacks bounce and removal effects. Best with draw effects."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Stunt Double"}},{"insert":" - Sometimes you have to win the game (lock out all your opponents) on end step or on an opponent's turn. This card helps you complete a loop or close things out in addition to its copy effect."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Suture Priest"}},{"insert":" - Infinite ETBs gain you infinite life. Delay your death with the life-gain effect."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" - Not necessary for winning the game, but a strong card for rebuying blinks."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Everflowing Well // The Myriad Pools"}},{"insert":" - Good draw effect; turns into a land. Copy effect from the pools is not terribly useful in this deck."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" - If you have infinite blinks and infinite draws, this card sends everyone but you back to turn 1. Not great to have early game, decent in the midgame."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" - Vantress Visions is a useful little copy effect. See \"Panharmonicon\" or \"Starfield Vocalist\" for further details."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Yorion, Sky Nomad"}},{"insert":" - Pair with a creature that blinks others to start a loop that triggers every end step. Your protection and your engine. Blink with an instant spell to protect from board wipes. Resolving Yorion is essential in the midgame to rebuy all the ETB effects of the permanents you placed on the battlefield earlier. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}




















































































