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Commander
Size: 100Salt sum: 29.15
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DeliriousDolphin

167 views8 days ago
Commander
Size: 100Salt sum: 29.15
No deck tags

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Commander

Qty: 1 Price: $6.49
Syr Gwyn, Hero of Ashvale
Vigilance, menace
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight
.
Legendary Creature - Human Knight
Syr Gwyn, Hero of Ashvale (eld) 330

Commander

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Anthem

Qty: 7 Price: $14.25
Benalish Marshal
Other creatures you control get +1/+1.
Creature - Human Knight
Benalish Marshal (dom) 6
Bloodcrusher of Khorne
Trample
Devastating Charge — Other creatures you control have trample.
Creature - Knight Demon
Bloodcrusher of Khorne (40k) 72
Inspiring Veteran
Other Knights you control get +1/+1.
Creature - Human Knight
Inspiring Veteran (eld) 194
Kinsbaile Cavalier
Knight creatures you control have double strike.
Creature - Knight Kithkin
Kinsbaile Cavalier (plst) MOR-15
Knight Exemplar
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature - Human Knight
Knight Exemplar (moc) 192
Syr Vondam, the Lucent
Deathtouch, lifelink
Whenever Syr Vondam enters or attacks, other creatures you control get +1/+0 and gain deathtouch until end of turn.
Legendary Creature - Human Knight
Syr Vondam, the Lucent (eoe) 232
Valiant Knight
Other Knights you control get +1/+1.
: Knights you control gain double strike until end of turn.
Creature - Human Knight
Valiant Knight (moc) 214

Anthem

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Ashvales Lance

Qty: 26 Price: $53.84
Acclaimed Contender
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Knight
Acclaimed Contender (moc) 166
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat
Armored Skyhunter (soc) 138
Armory Paladin
Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
Creature - Human Knight
Armory Paladin (pip) 621
Arvad the Cursed
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
Legendary Creature - Knight Vampire
Arvad the Cursed (moc) 317
Breathless Knight
Flying, lifelink
Whenever this creature or another creature you control enters, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on this creature.
Creature - Knight Spirit
Breathless Knight (mh2) 187
Cavalier of Dawn
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Creature - Knight Elemental
Cavalier of Dawn (m20) 10
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (j25) 59
Danitha, Benalia's Hope
First strike, vigilance, lifelink
When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Legendary Creature - Human Knight
Danitha, Benalia's Hope (dmu) 15
Dark Knight's Greatsword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Artifact - Equipment
Dark Knight's Greatsword (fin) 95
Dion, Bahamut's Dominant
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
,
: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Knight Noble
Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 16Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 16
Dragoon's Lance
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip
Artifact - Equipment
Dragoon's Lance (fin) 17
Elenda, Saint of Dusk
Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Legendary Creature - Knight Vampire
Elenda, Saint of Dusk (fdn) 119
Éowyn, Fearless Knight
Haste
When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
Legendary Creature - Human Knight
Éowyn, Fearless Knight (ltr) 201
Exsanguinator Cavalry
Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Knight Vampire
Exsanguinator Cavalry (moc) 26
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (soc) 148
Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
Legendary Artifact - Equipment
Kaldra Compleat (cmm) 958
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (soc) 110
Murderous Rider
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Creature - Knight Zombie
Murderous Rider // Swift End (fic) 279
Order of Sacred Dusk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flying, lifelink, haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other Vampires you control have exalted.
Creature - Knight Vampire
Order of Sacred Dusk (lcc) 97
Paladin's Arms
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+1, has ward
, and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Paladin's Arms (fin) 28
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (fic) 250
Rohirrim Chargers
You may exert this creature as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.
Creature - Human Knight
Rohirrim Chargers (ltc) 496
Shrike Force
Flying, double strike, vigilance
Creature - Knight Bird
Shrike Force (blb) 31
Skyhunter Skirmisher
Flying, double strike
Creature - Knight Cat
Skyhunter Skirmisher (plst) MM2-32
Vona, Butcher of Magan
Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Legendary Creature - Knight Vampire
Vona, Butcher of Magan (lcc) 293
Werefox Bodyguard
Flash
When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.
, Sacrifice this creature: You gain 2 life.
Creature - Knight Elf Fox
Werefox Bodyguard (woe) 39

Ashvales Lance

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Land

Qty: 38 Price: $189.88
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Axgard Armory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land
Axgard Armory (khm) 250
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Tournament Grounds
: Add
.
: Add
,
, or
. Spend this mana only to cast a Knight or Equipment spell.
Land
Tournament Grounds (eld) 248

Land

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Ramp

Qty: 12 Price: $19.62
Agent of Stromgald
: Add
.
Creature - Human Knight
Agent of Stromgald (all) 64a
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Coin of Mastery
Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Coin of Mastery (tmc) 38
Firemind Vessel
This artifact enters tapped.
: Add two mana of different colors.
Artifact
Firemind Vessel (cmm) 383
Gilded Pinions
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Gilded Pinions (snc) 238
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Myr Convert
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
, Pay 2 life: Add one mana of any color.
Creature Artifact - Myr Phyrexian
Myr Convert (one) 234
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (msc) 217
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (msc) 220
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 415
White Auracite
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
: Add
.
Artifact
White Auracite (fin) 41

Ramp

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The Armoury

Qty: 16 Price: $242.04
Aettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
Legendary Artifact - Equipment
Aettir and Priwen (fin) 253
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Caduceus, Staff of Hermes
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip
Legendary Artifact - Equipment
Caduceus, Staff of Hermes (acr) 2
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (plst) ELD-120
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 72
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Inquisitor's Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Artifact - Equipment
Inquisitor's Flail (isd) 227
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 129
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (onc) 135
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment
Sword of Forge and Frontier (one) 244
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (acr) 100
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Artifact - Equipment
Sword of Vengeance (blb) 395
Two-Handed Axe
Whenever equipped creature attacks, double its power until end of turn.
Equip
Artifact - Equipment
Two-Handed Axe // Sweeping Cleave (clb) 203

The Armoury

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Deck Info

Deck stats

45 pips - 32 cards
27 mana - 26 cards
0 pips - 0 cards
0 mana - 5 cards
14 pips - 10 cards
23 mana - 22 cards
11 pips - 9 cards
22 mana - 21 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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