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Commander
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{"ops":[{"insert":"Everything I Own Is Somewhere Else"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nA Commander primer for Prosper, Tome-Bound"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Prosper, Tome-Bound · "},{"attributes":{"bold":true},"insert":"Colours:"},{"insert":" Rakdos (B/R) · "},{"attributes":{"bold":true},"insert":"Bracket:"},{"insert":" 4 · "},{"attributes":{"bold":true},"insert":"Power:"},{"insert":" 8/10 "},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" exile-value / Treasure artifacts / resource denial by way of resource theft\n\n1. The idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\"A person starts to live when he can live outside himself.\" — Albert Einstein"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Einstein was talking about the moment a life stops being self-contained. You are not fully alive while everything you have is held inside you, hoarded and private; you begin to live when your existence extends into things and people that are not you. It is a statement about generosity, but it is also a statement about location. The self, in this reading, is not where the interesting part happens. The interesting part happens outside.\nMagic has a precise vocabulary for \"outside yourself.\" It is called the zone system. Your hand is the private interior: cards you own, hidden, entirely yours. Everything else — exile, the graveyard, the top of your library, and above all "},{"attributes":{"italic":true},"insert":"other players' libraries"},{"insert":" — is exterior. Almost every Commander deck is built on the opposite instinct to Einstein's: draw cards, hold them, protect them, deploy them on your own terms.\nThis deck refuses that. It is built so that your hand is close to irrelevant by turn six. Your cards live in exile. Your mana lives in Treasure tokens rather than lands. A meaningful share of your spells were, until recently, in someone else's deck. The quote is not a decoration on top of a Rakdos value pile — it is the deckbuilding constraint that produced the list.\n\n2. Why Prosper is the right commander for it"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prosper, Tome-Bound — {2}{B}{R}, Legendary Creature — Tiefling Warlock, 1/4, deathtouch:\n"},{"attributes":{"bold":true},"insert":"Mystic Arcanum"},{"insert":" — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pact Boon"},{"insert":" — Whenever you play a card from exile, create a Treasure token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Those two lines are the quote split in half.\n"},{"attributes":{"bold":true},"insert":"Mystic Arcanum is the leaving."},{"insert":" Every turn, without any choice on your part, a card is taken out of you and placed outside. And it is use-it-or-lose-it: if you do not act on it within the window, it is gone permanently. The card punishes hoarding at a structural level. You do not get to keep it. You get to "},{"attributes":{"italic":true},"insert":"live"},{"insert":" it, or you get nothing.\n"},{"attributes":{"bold":true},"insert":"Pact Boon is the reward for living outside."},{"insert":" The Treasure is paid only when you play a card "},{"attributes":{"bold":true},"insert":"from exile"},{"insert":". A card played from your hand pays nothing. The official ruling matters here, because it turns a flavour note into a deckbuilding rule: Pact Boon triggers whenever you play "},{"attributes":{"italic":true},"insert":"any"},{"insert":" card from exile, not just ones Prosper exiled. That means every impulse-draw spell, every theft effect, and every land played out of exile is a Treasure. It is an open invitation to build a deck that never touches its own hand.\nThe flavour cooperates as well. Prosper is a warlock — a person whose power is not his own, held on loan under a pact, stored in an external tome. "},{"attributes":{"italic":true},"insert":"Tome-Bound."},{"insert":" And he is a 1/4 with deathtouch: he does not act, he persists while other people act. It is difficult to find a card in Magic that is a more literal illustration of a self that has been relocated outside its own body.\n\n3. The game plan in three sentences"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Prosper on turn three or four, then convert every possible resource into a card played from exile. Treasures accumulate faster than you spend them, which turns a value engine into a mana engine, which turns a mana engine into a kill. You end the game with Torment of Hailfire, with a mass Treasure sacrifice into Marionette Master, or by simply having twenty artifacts or ten Treasures on board when your upkeep arrives.\n"},{"attributes":{"bold":true},"insert":"Ideal curve:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"T1–2:"},{"insert":" land, mana rock. Ragavan if you have it — a one-mana creature that steals a card and makes a Treasure is the deck in miniature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T3:"},{"insert":" Prosper, or a rock into Prosper on four with protection up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T4–5:"},{"insert":" an engine — Outpost Siege, Vance's Blasting Cannons, Valakut Exploration, Necropotence, or Bolas's Citadel. Treasures start stacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T6–8:"},{"insert":" Etali connects, or Jeska's Will gives you eight mana and three cards, or Citadel drains half your library. Torment of Hailfire for six-plus ends it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n4. How the engine actually works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What triggers Pact Boon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Everything in the impulse and theft packages: Prosper's own end-step exile, Ragavan, Professional Face-Breaker, Laelia, Etali, Gonti, Praetor's Grasp, Thieving Amalgam, Light Up the Stage, Reckless Impulse, Ignite the Future, Commune with Lava, Jeska's Will, Outpost Siege, Vance's Blasting Cannons, Valakut Exploration, Theater of Horrors and Chandra.\n"},{"attributes":{"bold":true},"insert":"Lands count."},{"insert":" Playing a land from exile is playing a card from exile. If Prosper exiles a land, that is your land drop "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a free Treasure. New pilots miss this constantly.\nWhat does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" trigger Pact Boon"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel"},{"insert":" plays off the top of your "},{"attributes":{"bold":true},"insert":"library"},{"insert":", not exile. No Treasure. It is still one of the three best cards in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" casts via escape from your "},{"attributes":{"bold":true},"insert":"graveyard"},{"insert":". No Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":" exiles face down but delivers the cards to your "},{"attributes":{"bold":true},"insert":"hand"},{"insert":"; you cast them from hand. No Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tergrid"},{"insert":" "},{"attributes":{"italic":true},"insert":"puts permanents onto the battlefield"},{"insert":". That is not playing them. No Treasure — but see the Tergrid interaction below, which is worth more than a Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Knowing the difference is most of the piloting skill in this deck. Prosper does not reward casting cards; he rewards casting cards from a specific place.\n\n5. The cards, by package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n5.1 Theft — living off other people (the thesis cards)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"CardWhat it doesWhy it belongs"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Etali, Primal Storm"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Attacks, exiles the top card of "},{"attributes":{"italic":true},"insert":"every"},{"insert":" library, casts them all free"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"One attack and you are briefly four other players at once. Every spell cast is a Treasure. The single most on-theme card in Magic for this deck."},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gonti, Lord of Luxury"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Exiles a card from an opponent's library; you may play it forever, with any colour of mana"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"You keep a permanent piece of someone else. No time limit."},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ragavan, Nimble Pilferer"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Combat damage: Treasure plus a card exiled from their deck you may cast"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"One mana, and it does both halves of the deck at once."},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thieving Amalgam"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Exiles the top card of each opponent's library on their upkeep for you to play"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"A standing subscription to other people's decks."},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Praetor's Grasp"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Searches an opponent's library, exiles a card face down, you may play it"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"The surgical version: you choose which part of someone else you want to be."},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tergrid, God of Fright"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Everything opponents sacrifice or discard arrives under your control"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Their losses become your board."},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Captivating Crew"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Rents a creature each turn"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"The possession version."},{"attributes":{"table":"8"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hellkite Tyrant"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Takes all of a player's artifacts on damage; wins at 20 artifacts"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"With Treasures, that win condition is real."},{"attributes":{"table":"9"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key interaction: Tergrid + Torment of Hailfire."},{"insert":" Hailfire forces each opponent to sacrifice a nonland permanent, discard, or lose three life, X times. Every sacrifice and every discard is handed to Tergrid, and therefore to you. You are not just killing them; you are absorbing them. It is the deck's thesis and its kill in one spell.\n\n5.2 Impulse — pushing your own cards outside"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Light Up the Stage · Reckless Impulse · Ignite the Future · Commune with Lava · Outpost Siege · Vance's Blasting Cannons · Valakut Exploration · Theater of Horrors · Chandra, Torch of Defiance · Professional Face-Breaker · Laelia, the Blade Reforged · Jeska's Will"},{"insert":"\nTwelve separate engines all saying the same thing: your card is outside you now, act or forfeit it. Two notes:\n"},{"attributes":{"bold":true},"insert":"Jeska's Will"},{"insert":" with Prosper on the battlefield lets you choose both modes: a pile of red mana "},{"attributes":{"italic":true},"insert":"and"},{"insert":" three cards exiled to play this turn, which is three Treasures. It is frequently a seven-to-ten mana swing on turn five."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Laelia"},{"insert":" grows off "},{"attributes":{"italic":true},"insert":"any"},{"insert":" card leaving your library or graveyard for exile, including Prosper's end-step trigger. She gets large without asking for help."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commune with Lava"},{"insert":" at instant speed, for X = 5 or more, is the deck's \"draw five cards and get five Treasures\" button."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.3 The other exterior zones"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel"},{"insert":" — you stop having a hand entirely and pay with life instead of mana. The self becomes the resource."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" — the graveyard becomes castable; cards that already left you get one more life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wheel of Fortune"},{"insert":" — you throw away your hand and take a new one. The interior is disposable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":" — even your card draw routes through exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.4 Treasure production — mana that isn't yours either"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Xorn"},{"insert":" (every Treasure becomes two), "},{"attributes":{"bold":true},"insert":"Grim Hireling"},{"insert":" (two per combat), "},{"attributes":{"bold":true},"insert":"Mahadi, Emporium Master"},{"insert":" (one per creature that died this turn — outstanding after a board wipe), "},{"attributes":{"bold":true},"insert":"Pitiless Plunderer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Goldspan Dragon"},{"insert":" (Treasures tap for two).\nA normal deck's mana lives in lands: owned, fixed, unambiguously part of you. This deck's mana lives in disposable tokens created by acts of exile and destroyed the moment they are used.\n\n5.5 Payoffs — cashing in the exterior"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":" — each artifact hitting your graveyard drains an opponent for its power. Sacrifice eight Treasures in response to a wipe and someone dies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Disciple of the Vault"},{"insert":" — the one-mana version of the same clause."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reckless Fireweaver"},{"insert":" — pings each opponent per artifact entering; with Xorn, Treasures come in pairs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"insert":" — ten Treasures at upkeep and you win, no combat required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":" — converts a big spell-count turn into 50 damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Torment of Hailfire"},{"insert":" — the fair kill, and the Tergrid enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exsanguinate"},{"insert":" — Treasures make X large; it is the \"everyone is at 12\" button."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.6 Interaction and mana"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Terminate, Bedevil, Chaos Warp, Rakdos Charm, Feed the Swarm, Vandalblast, Toxic Deluge, Blasphemous Act, Deadly Rollick, Deflecting Swat. Sol Ring, Ancient Tomb, Mana Vault, Chrome Mox, Dark Ritual, three two-mana rocks.\n"},{"attributes":{"bold":true},"insert":"Be honest about this section:"},{"insert":" roughly twenty slots are function, not philosophy. Deadly Rollick and Deflecting Swat are actively counter-thematic — free spells cast from your hand — and they are in the deck because a Bracket 4 list without protection loses to the first Cyclonic Rift it sees. That is the trade. A hundred percent on-theme version of this deck is a 6/10; the interaction suite is what makes it an 8.\n\n6. Win conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lane 1 — Torment of Hailfire."},{"insert":" X = 6 or more, ideally with Tergrid out. This is how most games end. Treasures mean X gets big two turns earlier than opponents expect.\n"},{"attributes":{"bold":true},"insert":"Lane 2 — Artifact drain."},{"insert":" Marionette Master (or Disciple of the Vault) plus a mass Treasure sacrifice. Note that this works "},{"attributes":{"italic":true},"insert":"at instant speed in response to removal"},{"insert":", which makes it very hard to interact with.\n"},{"attributes":{"bold":true},"insert":"Lane 3 — Passive wins."},{"insert":" Revel in Riches at ten Treasures, Hellkite Tyrant at twenty artifacts. Both are upkeep checks, so opponents get one turn to answer them; do not deploy either until the count is nearly there.\n"},{"attributes":{"bold":true},"insert":"Lane 4 — The Citadel loop."},{"insert":" Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir:\nSensei's Divining Top is on top of your library. Cast it with Bolas's Citadel for 1 life (mana value 1)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aetherflux Reservoir triggers: you gain 1 life for each spell cast this turn — the second cast gains 2, the third 3, and so on."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay {1} and tap Top: draw a card, then put Top back on top of your library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each iteration costs {1} and 1 life and draws you a card, while the Reservoir pays you back an escalating amount of life. "},{"attributes":{"bold":true},"insert":"This is life-positive but mana-negative"},{"insert":" — it is not infinite, it is limited by how many Treasures and rocks you have. In practice you dig most of your deck, reach a life total north of 60, and then pay 50 to point the Reservoir at whoever is closest to winning. Do not announce it as an infinite combo; it is a very large finite one.\n\n7. Mulligans"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" two or three lands plus a mana rock, plus at least one of Prosper, an impulse engine, or a cheap theft creature. Turn-three Prosper is worth a lot; hands that reach it on schedule are keeps even if they are otherwise unexciting.\n"},{"attributes":{"bold":true},"insert":"Ship:"},{"insert":" five-land hands with no engine. One-land hands with Sol Ring — this deck's curve is low but not that low. Hands whose only action is a seven-drop.\n"},{"attributes":{"bold":true},"insert":"Nuance:"},{"insert":" a hand with Necropotence and three lands is a strong keep. A hand with Bolas's Citadel and three lands is not; the Citadel needs a life buffer and a board to be worth six mana.\n\n8. Piloting notes"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Play the exiled land."},{"insert":" If Prosper exiles a land, use it as your land drop for the turn. Free Treasure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The window is longer than people think."},{"insert":" Mystic Arcanum lasts until the end of your "},{"attributes":{"italic":true},"insert":"next"},{"insert":" turn, so an exiled instant can be held through the entire turn cycle and used on an opponent's turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Instants can be cast in the end step you exiled them."},{"insert":" If you have mana open and the card is a removal spell, you may not need to wait at all."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence impulse effects before your end step"},{"insert":", not after. Cards exiled by Reckless Impulse or Light Up the Stage expire at end of turn; Prosper's card does not. Spend the perishable resource first."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hold one Treasure back."},{"insert":" Being tapped out with Prosper on board invites the removal spell that costs you the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blasphemous Act plus Mahadi"},{"insert":" is a two-card engine: wipe the board, get a Treasure for every creature that died, including theirs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Count Aetherflux triggers before you start a Citadel turn."},{"insert":" Life is the mana of that lane; if you are under 25 without Reservoir out, do not start."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel and Necropotence together"},{"insert":" need discipline. Both cost life, and Necropotence skips your draw step. Pick one to lean on per turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Etali wants haste or protection, not just mana."},{"insert":" If you cannot protect the attack, cast something else and hold her."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Do not show Revel in Riches early."},{"insert":" It is a lightning rod for enchantment removal at four Treasures and a win at ten."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n9. Politics and threat assessment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are visibly the value deck, and Treasures make you look richer than you are. Two consequences:\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" you are not the threat. Say so, truthfully, and let the table's combat happen elsewhere. Prosper is a 1/4 deathtouch wall, which makes you genuinely unappealing to attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" the moment you cast Etali or resolve Bolas's Citadel, you are the archenemy. Plan to win within two turns of that point rather than accruing more value; this deck's second-best turn is much weaker than its best turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Theft has a social cost."},{"insert":" Taking someone's bomb off the top of their library is more memorable to them than any amount of damage. Expect the retaliation, price it in, and be gracious about it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n10. Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"A fragile commander."},{"insert":" Prosper is a 1/4 with no protection package beyond two free spells. Losing him twice sets you back multiple turns, and the deck's Treasure economy contracts sharply without him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"No counterspells."},{"insert":" Rakdos cannot stop a combo deck that goes first. Deflecting Swat is the entire answer to a targeted kill attempt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life as a resource is finite."},{"insert":" Ancient Tomb, Mana Vault, Necropotence and Bolas's Citadel all bill you. It is common to be at 22 life on turn five, which is fine right up until someone has a flier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact hate hurts more than usual."},{"insert":" A resolved Collector Ouphe, Null Rod or Stony Silence turns the Treasure economy off. Vandalblast and Chaos Warp are the outs; keep one available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard hate is a soft problem, exile hate is a hard one."},{"insert":" Grafdigger's Cage stops Underworld Breach and Bolas's Citadel both. Drannith Magistrate stops the entire deck — you cannot play cards from exile at all — and answering it is priority one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n11. Adjusting the power level"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Down to Bracket 3"},{"insert":" (three Game Changers maximum). The list currently runs eleven: Ancient Tomb, Mana Vault, Chrome Mox, Jeska's Will, Necropotence, Bolas's Citadel, Underworld Breach, Demonic Tutor, Vampiric Tutor, Gamble, Tergrid. Keep the three you like most — Bolas's Citadel, Jeska's Will and Tergrid is the fun set — and replace the other eight with: Treasure Map, Wrenn's Resolve, Rousing Refrain, Read the Bones, Dire Fleet Daredevil, Chaos Wand, Grenzo, Havoc Raiser, and a Mountain. Power drops to roughly 6.5 and the deck plays about a turn slower.\n"},{"attributes":{"bold":true},"insert":"Up toward cEDH."},{"insert":" Add Lion's Eye Diamond and a wheel to convert Underworld Breach into an infinite storm engine, plus Imperial Seal and Mystical Tutor to find it. This makes the deck considerably stronger and, in my opinion, considerably less interesting — the theft package stops mattering.\n"},{"attributes":{"bold":true},"insert":"Higher theme density"},{"insert":" (roughly power-neutral):\nDire Fleet Daredevil in for Sign in Blood — casts an instant or sorcery out of an opponent's graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo, Havoc Raiser in for Skullclamp — combat damage exiles the top of their library for you to play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chaos Wand in for Exsanguinate — mills an opponent until it finds an instant or sorcery, then casts it free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrenn's Resolve in for Rakdos Charm — a second Reckless Impulse."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n12. Decklist"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander (1):"},{"insert":" Prosper, Tome-Bound\n"},{"attributes":{"bold":true},"insert":"Creatures (14):"},{"insert":" Ragavan, Nimble Pilferer · Disciple of the Vault · Reckless Fireweaver · Xorn · Professional Face-Breaker · Laelia, the Blade Reforged · Pitiless Plunderer · Grim Hireling · Mahadi, Emporium Master · Captivating Crew · Goldspan Dragon · Gonti, Lord of Luxury · Thieving Amalgam · Tergrid, God of Fright · Etali, Primal Storm · Marionette Master · Hellkite Tyrant\n"},{"attributes":{"bold":true},"insert":"Planeswalker (1):"},{"insert":" Chandra, Torch of Defiance\n"},{"attributes":{"bold":true},"insert":"Artifacts (10):"},{"insert":" Sol Ring · Arcane Signet · Talisman of Indulgence · Fellwar Stone · Mind Stone · Chrome Mox · Mana Vault · Sensei's Divining Top · Skullclamp · Aetherflux Reservoir · Bolas's Citadel\n"},{"attributes":{"bold":true},"insert":"Enchantments (8):"},{"insert":" Necropotence · Phyrexian Arena · Outpost Siege · Theater of Horrors · Valakut Exploration · Vance's Blasting Cannons · Revel in Riches · Underworld Breach\n"},{"attributes":{"bold":true},"insert":"Instants and sorceries (23):"},{"insert":" Light Up the Stage · Reckless Impulse · Ignite the Future · Commune with Lava · Big Score · Unexpected Windfall · Wheel of Fortune · Dark Ritual · Jeska's Will · Demonic Tutor · Vampiric Tutor · Gamble · Praetor's Grasp · Sign in Blood · Terminate · Bedevil · Deadly Rollick · Deflecting Swat · Chaos Warp · Vandalblast · Feed the Swarm · Toxic Deluge · Blasphemous Act · Rakdos Charm · Torment of Hailfire · Exsanguinate\n"},{"attributes":{"bold":true},"insert":"Lands (36):"},{"insert":" Command Tower · Blood Crypt · Dragonskull Summit · Haunted Ridge · Blightstep Pathway · Foreboding Ruins · Smoldering Marsh · Canyon Slough · Sulfurous Springs · Tainted Peak · Graven Cairns · Luxury Suite · Temple of Malice · Bloodfell Caves · Ancient Tomb · Castle Locthwain · Rogue's Passage · Urza's Saga · Bojuka Bog · Ash Barrens · Agadeem's Awakening · Shatterskull Smashing · 7 Swamp · 7 Mountain\n"},{"attributes":{"italic":true},"insert":"Import file: "},{"attributes":{"italic":true,"code":true},"insert":"commander-power-everything-i-own.txt"},{"insert":"\n\n13. Closing note"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not subtle about its reading of the quote, and it should not be. Every turn it takes something out of you and asks whether you are going to use it. Every good turn involves casting a card that was, an hour ago, in somebody else's deck. And the kill spell works by making three other people give away everything they own.\nWhether that counts as generosity or as its exact opposite is a question the primer will leave open.\n"}]}
Commander
Prosper, Tome-Bound
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Legendary Creature - Warlock Tiefling

Commander
(CTRL to add secondary)
Drain
Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer

Drain
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Draw
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Gonti, Lord of Luxury
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Legendary Creature - Rogue Aetherborn

Ignite the Future
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment

Theater of Horrors
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
: This enchantment deals 1 damage to target opponent or planeswalker.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
: This enchantment deals 1 damage to target opponent or planeswalker.
Enchantment

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Draw
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Finisher
Finisher
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Ramp
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
(CTRL to add secondary)
Recursion
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
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Removal
Removal
(CTRL to add secondary)
Theft
Thieving Amalgam
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
Creature - Ape Snake

Theft
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Everything I Own Is Somewhere Else"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nA Commander primer for Prosper, Tome-Bound"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Prosper, Tome-Bound · "},{"attributes":{"bold":true},"insert":"Colours:"},{"insert":" Rakdos (B/R) · "},{"attributes":{"bold":true},"insert":"Bracket:"},{"insert":" 4 · "},{"attributes":{"bold":true},"insert":"Power:"},{"insert":" 8/10 "},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" exile-value / Treasure artifacts / resource denial by way of resource theft\n\n1. The idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\"A person starts to live when he can live outside himself.\" — Albert Einstein"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Einstein was talking about the moment a life stops being self-contained. You are not fully alive while everything you have is held inside you, hoarded and private; you begin to live when your existence extends into things and people that are not you. It is a statement about generosity, but it is also a statement about location. The self, in this reading, is not where the interesting part happens. The interesting part happens outside.\nMagic has a precise vocabulary for \"outside yourself.\" It is called the zone system. Your hand is the private interior: cards you own, hidden, entirely yours. Everything else — exile, the graveyard, the top of your library, and above all "},{"attributes":{"italic":true},"insert":"other players' libraries"},{"insert":" — is exterior. Almost every Commander deck is built on the opposite instinct to Einstein's: draw cards, hold them, protect them, deploy them on your own terms.\nThis deck refuses that. It is built so that your hand is close to irrelevant by turn six. Your cards live in exile. Your mana lives in Treasure tokens rather than lands. A meaningful share of your spells were, until recently, in someone else's deck. The quote is not a decoration on top of a Rakdos value pile — it is the deckbuilding constraint that produced the list.\n\n2. Why Prosper is the right commander for it"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prosper, Tome-Bound — {2}{B}{R}, Legendary Creature — Tiefling Warlock, 1/4, deathtouch:\n"},{"attributes":{"bold":true},"insert":"Mystic Arcanum"},{"insert":" — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pact Boon"},{"insert":" — Whenever you play a card from exile, create a Treasure token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Those two lines are the quote split in half.\n"},{"attributes":{"bold":true},"insert":"Mystic Arcanum is the leaving."},{"insert":" Every turn, without any choice on your part, a card is taken out of you and placed outside. And it is use-it-or-lose-it: if you do not act on it within the window, it is gone permanently. The card punishes hoarding at a structural level. You do not get to keep it. You get to "},{"attributes":{"italic":true},"insert":"live"},{"insert":" it, or you get nothing.\n"},{"attributes":{"bold":true},"insert":"Pact Boon is the reward for living outside."},{"insert":" The Treasure is paid only when you play a card "},{"attributes":{"bold":true},"insert":"from exile"},{"insert":". A card played from your hand pays nothing. The official ruling matters here, because it turns a flavour note into a deckbuilding rule: Pact Boon triggers whenever you play "},{"attributes":{"italic":true},"insert":"any"},{"insert":" card from exile, not just ones Prosper exiled. That means every impulse-draw spell, every theft effect, and every land played out of exile is a Treasure. It is an open invitation to build a deck that never touches its own hand.\nThe flavour cooperates as well. Prosper is a warlock — a person whose power is not his own, held on loan under a pact, stored in an external tome. "},{"attributes":{"italic":true},"insert":"Tome-Bound."},{"insert":" And he is a 1/4 with deathtouch: he does not act, he persists while other people act. It is difficult to find a card in Magic that is a more literal illustration of a self that has been relocated outside its own body.\n\n3. The game plan in three sentences"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Prosper on turn three or four, then convert every possible resource into a card played from exile. Treasures accumulate faster than you spend them, which turns a value engine into a mana engine, which turns a mana engine into a kill. You end the game with Torment of Hailfire, with a mass Treasure sacrifice into Marionette Master, or by simply having twenty artifacts or ten Treasures on board when your upkeep arrives.\n"},{"attributes":{"bold":true},"insert":"Ideal curve:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"T1–2:"},{"insert":" land, mana rock. Ragavan if you have it — a one-mana creature that steals a card and makes a Treasure is the deck in miniature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T3:"},{"insert":" Prosper, or a rock into Prosper on four with protection up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T4–5:"},{"insert":" an engine — Outpost Siege, Vance's Blasting Cannons, Valakut Exploration, Necropotence, or Bolas's Citadel. Treasures start stacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T6–8:"},{"insert":" Etali connects, or Jeska's Will gives you eight mana and three cards, or Citadel drains half your library. Torment of Hailfire for six-plus ends it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n4. How the engine actually works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What triggers Pact Boon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Everything in the impulse and theft packages: Prosper's own end-step exile, Ragavan, Professional Face-Breaker, Laelia, Etali, Gonti, Praetor's Grasp, Thieving Amalgam, Light Up the Stage, Reckless Impulse, Ignite the Future, Commune with Lava, Jeska's Will, Outpost Siege, Vance's Blasting Cannons, Valakut Exploration, Theater of Horrors and Chandra.\n"},{"attributes":{"bold":true},"insert":"Lands count."},{"insert":" Playing a land from exile is playing a card from exile. If Prosper exiles a land, that is your land drop "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a free Treasure. New pilots miss this constantly.\nWhat does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" trigger Pact Boon"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel"},{"insert":" plays off the top of your "},{"attributes":{"bold":true},"insert":"library"},{"insert":", not exile. No Treasure. It is still one of the three best cards in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" casts via escape from your "},{"attributes":{"bold":true},"insert":"graveyard"},{"insert":". No Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":" exiles face down but delivers the cards to your "},{"attributes":{"bold":true},"insert":"hand"},{"insert":"; you cast them from hand. No Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tergrid"},{"insert":" "},{"attributes":{"italic":true},"insert":"puts permanents onto the battlefield"},{"insert":". That is not playing them. No Treasure — but see the Tergrid interaction below, which is worth more than a Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Knowing the difference is most of the piloting skill in this deck. Prosper does not reward casting cards; he rewards casting cards from a specific place.\n\n5. The cards, by package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n5.1 Theft — living off other people (the thesis cards)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"CardWhat it doesWhy it belongs"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Etali, Primal Storm"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Attacks, exiles the top card of "},{"attributes":{"italic":true},"insert":"every"},{"insert":" library, casts them all free"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"One attack and you are briefly four other players at once. Every spell cast is a Treasure. The single most on-theme card in Magic for this deck."},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gonti, Lord of Luxury"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Exiles a card from an opponent's library; you may play it forever, with any colour of mana"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"You keep a permanent piece of someone else. No time limit."},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ragavan, Nimble Pilferer"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Combat damage: Treasure plus a card exiled from their deck you may cast"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"One mana, and it does both halves of the deck at once."},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thieving Amalgam"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Exiles the top card of each opponent's library on their upkeep for you to play"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"A standing subscription to other people's decks."},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Praetor's Grasp"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Searches an opponent's library, exiles a card face down, you may play it"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"The surgical version: you choose which part of someone else you want to be."},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tergrid, God of Fright"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Everything opponents sacrifice or discard arrives under your control"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Their losses become your board."},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Captivating Crew"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Rents a creature each turn"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"The possession version."},{"attributes":{"table":"8"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hellkite Tyrant"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Takes all of a player's artifacts on damage; wins at 20 artifacts"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"With Treasures, that win condition is real."},{"attributes":{"table":"9"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key interaction: Tergrid + Torment of Hailfire."},{"insert":" Hailfire forces each opponent to sacrifice a nonland permanent, discard, or lose three life, X times. Every sacrifice and every discard is handed to Tergrid, and therefore to you. You are not just killing them; you are absorbing them. It is the deck's thesis and its kill in one spell.\n\n5.2 Impulse — pushing your own cards outside"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Light Up the Stage · Reckless Impulse · Ignite the Future · Commune with Lava · Outpost Siege · Vance's Blasting Cannons · Valakut Exploration · Theater of Horrors · Chandra, Torch of Defiance · Professional Face-Breaker · Laelia, the Blade Reforged · Jeska's Will"},{"insert":"\nTwelve separate engines all saying the same thing: your card is outside you now, act or forfeit it. Two notes:\n"},{"attributes":{"bold":true},"insert":"Jeska's Will"},{"insert":" with Prosper on the battlefield lets you choose both modes: a pile of red mana "},{"attributes":{"italic":true},"insert":"and"},{"insert":" three cards exiled to play this turn, which is three Treasures. It is frequently a seven-to-ten mana swing on turn five."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Laelia"},{"insert":" grows off "},{"attributes":{"italic":true},"insert":"any"},{"insert":" card leaving your library or graveyard for exile, including Prosper's end-step trigger. She gets large without asking for help."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commune with Lava"},{"insert":" at instant speed, for X = 5 or more, is the deck's \"draw five cards and get five Treasures\" button."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.3 The other exterior zones"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel"},{"insert":" — you stop having a hand entirely and pay with life instead of mana. The self becomes the resource."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" — the graveyard becomes castable; cards that already left you get one more life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wheel of Fortune"},{"insert":" — you throw away your hand and take a new one. The interior is disposable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":" — even your card draw routes through exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.4 Treasure production — mana that isn't yours either"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Xorn"},{"insert":" (every Treasure becomes two), "},{"attributes":{"bold":true},"insert":"Grim Hireling"},{"insert":" (two per combat), "},{"attributes":{"bold":true},"insert":"Mahadi, Emporium Master"},{"insert":" (one per creature that died this turn — outstanding after a board wipe), "},{"attributes":{"bold":true},"insert":"Pitiless Plunderer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Goldspan Dragon"},{"insert":" (Treasures tap for two).\nA normal deck's mana lives in lands: owned, fixed, unambiguously part of you. This deck's mana lives in disposable tokens created by acts of exile and destroyed the moment they are used.\n\n5.5 Payoffs — cashing in the exterior"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":" — each artifact hitting your graveyard drains an opponent for its power. Sacrifice eight Treasures in response to a wipe and someone dies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Disciple of the Vault"},{"insert":" — the one-mana version of the same clause."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reckless Fireweaver"},{"insert":" — pings each opponent per artifact entering; with Xorn, Treasures come in pairs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"insert":" — ten Treasures at upkeep and you win, no combat required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":" — converts a big spell-count turn into 50 damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Torment of Hailfire"},{"insert":" — the fair kill, and the Tergrid enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exsanguinate"},{"insert":" — Treasures make X large; it is the \"everyone is at 12\" button."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.6 Interaction and mana"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Terminate, Bedevil, Chaos Warp, Rakdos Charm, Feed the Swarm, Vandalblast, Toxic Deluge, Blasphemous Act, Deadly Rollick, Deflecting Swat. Sol Ring, Ancient Tomb, Mana Vault, Chrome Mox, Dark Ritual, three two-mana rocks.\n"},{"attributes":{"bold":true},"insert":"Be honest about this section:"},{"insert":" roughly twenty slots are function, not philosophy. Deadly Rollick and Deflecting Swat are actively counter-thematic — free spells cast from your hand — and they are in the deck because a Bracket 4 list without protection loses to the first Cyclonic Rift it sees. That is the trade. A hundred percent on-theme version of this deck is a 6/10; the interaction suite is what makes it an 8.\n\n6. Win conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lane 1 — Torment of Hailfire."},{"insert":" X = 6 or more, ideally with Tergrid out. This is how most games end. Treasures mean X gets big two turns earlier than opponents expect.\n"},{"attributes":{"bold":true},"insert":"Lane 2 — Artifact drain."},{"insert":" Marionette Master (or Disciple of the Vault) plus a mass Treasure sacrifice. Note that this works "},{"attributes":{"italic":true},"insert":"at instant speed in response to removal"},{"insert":", which makes it very hard to interact with.\n"},{"attributes":{"bold":true},"insert":"Lane 3 — Passive wins."},{"insert":" Revel in Riches at ten Treasures, Hellkite Tyrant at twenty artifacts. Both are upkeep checks, so opponents get one turn to answer them; do not deploy either until the count is nearly there.\n"},{"attributes":{"bold":true},"insert":"Lane 4 — The Citadel loop."},{"insert":" Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir:\nSensei's Divining Top is on top of your library. Cast it with Bolas's Citadel for 1 life (mana value 1)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aetherflux Reservoir triggers: you gain 1 life for each spell cast this turn — the second cast gains 2, the third 3, and so on."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay {1} and tap Top: draw a card, then put Top back on top of your library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each iteration costs {1} and 1 life and draws you a card, while the Reservoir pays you back an escalating amount of life. "},{"attributes":{"bold":true},"insert":"This is life-positive but mana-negative"},{"insert":" — it is not infinite, it is limited by how many Treasures and rocks you have. In practice you dig most of your deck, reach a life total north of 60, and then pay 50 to point the Reservoir at whoever is closest to winning. Do not announce it as an infinite combo; it is a very large finite one.\n\n7. Mulligans"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" two or three lands plus a mana rock, plus at least one of Prosper, an impulse engine, or a cheap theft creature. Turn-three Prosper is worth a lot; hands that reach it on schedule are keeps even if they are otherwise unexciting.\n"},{"attributes":{"bold":true},"insert":"Ship:"},{"insert":" five-land hands with no engine. One-land hands with Sol Ring — this deck's curve is low but not that low. Hands whose only action is a seven-drop.\n"},{"attributes":{"bold":true},"insert":"Nuance:"},{"insert":" a hand with Necropotence and three lands is a strong keep. A hand with Bolas's Citadel and three lands is not; the Citadel needs a life buffer and a board to be worth six mana.\n\n8. Piloting notes"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Play the exiled land."},{"insert":" If Prosper exiles a land, use it as your land drop for the turn. Free Treasure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The window is longer than people think."},{"insert":" Mystic Arcanum lasts until the end of your "},{"attributes":{"italic":true},"insert":"next"},{"insert":" turn, so an exiled instant can be held through the entire turn cycle and used on an opponent's turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Instants can be cast in the end step you exiled them."},{"insert":" If you have mana open and the card is a removal spell, you may not need to wait at all."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence impulse effects before your end step"},{"insert":", not after. Cards exiled by Reckless Impulse or Light Up the Stage expire at end of turn; Prosper's card does not. Spend the perishable resource first."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hold one Treasure back."},{"insert":" Being tapped out with Prosper on board invites the removal spell that costs you the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blasphemous Act plus Mahadi"},{"insert":" is a two-card engine: wipe the board, get a Treasure for every creature that died, including theirs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Count Aetherflux triggers before you start a Citadel turn."},{"insert":" Life is the mana of that lane; if you are under 25 without Reservoir out, do not start."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel and Necropotence together"},{"insert":" need discipline. Both cost life, and Necropotence skips your draw step. Pick one to lean on per turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Etali wants haste or protection, not just mana."},{"insert":" If you cannot protect the attack, cast something else and hold her."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Do not show Revel in Riches early."},{"insert":" It is a lightning rod for enchantment removal at four Treasures and a win at ten."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n9. Politics and threat assessment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are visibly the value deck, and Treasures make you look richer than you are. Two consequences:\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" you are not the threat. Say so, truthfully, and let the table's combat happen elsewhere. Prosper is a 1/4 deathtouch wall, which makes you genuinely unappealing to attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" the moment you cast Etali or resolve Bolas's Citadel, you are the archenemy. Plan to win within two turns of that point rather than accruing more value; this deck's second-best turn is much weaker than its best turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Theft has a social cost."},{"insert":" Taking someone's bomb off the top of their library is more memorable to them than any amount of damage. Expect the retaliation, price it in, and be gracious about it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n10. Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"A fragile commander."},{"insert":" Prosper is a 1/4 with no protection package beyond two free spells. Losing him twice sets you back multiple turns, and the deck's Treasure economy contracts sharply without him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"No counterspells."},{"insert":" Rakdos cannot stop a combo deck that goes first. Deflecting Swat is the entire answer to a targeted kill attempt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life as a resource is finite."},{"insert":" Ancient Tomb, Mana Vault, Necropotence and Bolas's Citadel all bill you. It is common to be at 22 life on turn five, which is fine right up until someone has a flier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact hate hurts more than usual."},{"insert":" A resolved Collector Ouphe, Null Rod or Stony Silence turns the Treasure economy off. Vandalblast and Chaos Warp are the outs; keep one available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard hate is a soft problem, exile hate is a hard one."},{"insert":" Grafdigger's Cage stops Underworld Breach and Bolas's Citadel both. Drannith Magistrate stops the entire deck — you cannot play cards from exile at all — and answering it is priority one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n11. Adjusting the power level"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Down to Bracket 3"},{"insert":" (three Game Changers maximum). The list currently runs eleven: Ancient Tomb, Mana Vault, Chrome Mox, Jeska's Will, Necropotence, Bolas's Citadel, Underworld Breach, Demonic Tutor, Vampiric Tutor, Gamble, Tergrid. Keep the three you like most — Bolas's Citadel, Jeska's Will and Tergrid is the fun set — and replace the other eight with: Treasure Map, Wrenn's Resolve, Rousing Refrain, Read the Bones, Dire Fleet Daredevil, Chaos Wand, Grenzo, Havoc Raiser, and a Mountain. Power drops to roughly 6.5 and the deck plays about a turn slower.\n"},{"attributes":{"bold":true},"insert":"Up toward cEDH."},{"insert":" Add Lion's Eye Diamond and a wheel to convert Underworld Breach into an infinite storm engine, plus Imperial Seal and Mystical Tutor to find it. This makes the deck considerably stronger and, in my opinion, considerably less interesting — the theft package stops mattering.\n"},{"attributes":{"bold":true},"insert":"Higher theme density"},{"insert":" (roughly power-neutral):\nDire Fleet Daredevil in for Sign in Blood — casts an instant or sorcery out of an opponent's graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo, Havoc Raiser in for Skullclamp — combat damage exiles the top of their library for you to play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chaos Wand in for Exsanguinate — mills an opponent until it finds an instant or sorcery, then casts it free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrenn's Resolve in for Rakdos Charm — a second Reckless Impulse."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n12. Decklist"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander (1):"},{"insert":" Prosper, Tome-Bound\n"},{"attributes":{"bold":true},"insert":"Creatures (14):"},{"insert":" Ragavan, Nimble Pilferer · Disciple of the Vault · Reckless Fireweaver · Xorn · Professional Face-Breaker · Laelia, the Blade Reforged · Pitiless Plunderer · Grim Hireling · Mahadi, Emporium Master · Captivating Crew · Goldspan Dragon · Gonti, Lord of Luxury · Thieving Amalgam · Tergrid, God of Fright · Etali, Primal Storm · Marionette Master · Hellkite Tyrant\n"},{"attributes":{"bold":true},"insert":"Planeswalker (1):"},{"insert":" Chandra, Torch of Defiance\n"},{"attributes":{"bold":true},"insert":"Artifacts (10):"},{"insert":" Sol Ring · Arcane Signet · Talisman of Indulgence · Fellwar Stone · Mind Stone · Chrome Mox · Mana Vault · Sensei's Divining Top · Skullclamp · Aetherflux Reservoir · Bolas's Citadel\n"},{"attributes":{"bold":true},"insert":"Enchantments (8):"},{"insert":" Necropotence · Phyrexian Arena · Outpost Siege · Theater of Horrors · Valakut Exploration · Vance's Blasting Cannons · Revel in Riches · Underworld Breach\n"},{"attributes":{"bold":true},"insert":"Instants and sorceries (23):"},{"insert":" Light Up the Stage · Reckless Impulse · Ignite the Future · Commune with Lava · Big Score · Unexpected Windfall · Wheel of Fortune · Dark Ritual · Jeska's Will · Demonic Tutor · Vampiric Tutor · Gamble · Praetor's Grasp · Sign in Blood · Terminate · Bedevil · Deadly Rollick · Deflecting Swat · Chaos Warp · Vandalblast · Feed the Swarm · Toxic Deluge · Blasphemous Act · Rakdos Charm · Torment of Hailfire · Exsanguinate\n"},{"attributes":{"bold":true},"insert":"Lands (36):"},{"insert":" Command Tower · Blood Crypt · Dragonskull Summit · Haunted Ridge · Blightstep Pathway · Foreboding Ruins · Smoldering Marsh · Canyon Slough · Sulfurous Springs · Tainted Peak · Graven Cairns · Luxury Suite · Temple of Malice · Bloodfell Caves · Ancient Tomb · Castle Locthwain · Rogue's Passage · Urza's Saga · Bojuka Bog · Ash Barrens · Agadeem's Awakening · Shatterskull Smashing · 7 Swamp · 7 Mountain\n"},{"attributes":{"italic":true},"insert":"Import file: "},{"attributes":{"italic":true,"code":true},"insert":"commander-power-everything-i-own.txt"},{"insert":"\n\n13. Closing note"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not subtle about its reading of the quote, and it should not be. Every turn it takes something out of you and asks whether you are going to use it. Every good turn involves casting a card that was, an hour ago, in somebody else's deck. And the kill spell works by making three other people give away everything they own.\nWhether that counts as generosity or as its exact opposite is a question the primer will leave open.\n"}]}















































































