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Commander
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102 views14 days ago
Commander
Size: 100Salt sum: 58.72

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{"ops":[{"insert":"Everything I Own Is Somewhere Else"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nA Commander primer for Prosper, Tome-Bound"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Prosper, Tome-Bound · "},{"attributes":{"bold":true},"insert":"Colours:"},{"insert":" Rakdos (B/R) · "},{"attributes":{"bold":true},"insert":"Bracket:"},{"insert":" 4 · "},{"attributes":{"bold":true},"insert":"Power:"},{"insert":" 8/10 "},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" exile-value / Treasure artifacts / resource denial by way of resource theft\n\n1. The idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\"A person starts to live when he can live outside himself.\" — Albert Einstein"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Einstein was talking about the moment a life stops being self-contained. You are not fully alive while everything you have is held inside you, hoarded and private; you begin to live when your existence extends into things and people that are not you. It is a statement about generosity, but it is also a statement about location. The self, in this reading, is not where the interesting part happens. The interesting part happens outside.\nMagic has a precise vocabulary for \"outside yourself.\" It is called the zone system. Your hand is the private interior: cards you own, hidden, entirely yours. Everything else — exile, the graveyard, the top of your library, and above all "},{"attributes":{"italic":true},"insert":"other players' libraries"},{"insert":" — is exterior. Almost every Commander deck is built on the opposite instinct to Einstein's: draw cards, hold them, protect them, deploy them on your own terms.\nThis deck refuses that. It is built so that your hand is close to irrelevant by turn six. Your cards live in exile. Your mana lives in Treasure tokens rather than lands. A meaningful share of your spells were, until recently, in someone else's deck. The quote is not a decoration on top of a Rakdos value pile — it is the deckbuilding constraint that produced the list.\n\n2. Why Prosper is the right commander for it"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prosper, Tome-Bound — {2}{B}{R}, Legendary Creature — Tiefling Warlock, 1/4, deathtouch:\n"},{"attributes":{"bold":true},"insert":"Mystic Arcanum"},{"insert":" — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pact Boon"},{"insert":" — Whenever you play a card from exile, create a Treasure token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Those two lines are the quote split in half.\n"},{"attributes":{"bold":true},"insert":"Mystic Arcanum is the leaving."},{"insert":" Every turn, without any choice on your part, a card is taken out of you and placed outside. And it is use-it-or-lose-it: if you do not act on it within the window, it is gone permanently. The card punishes hoarding at a structural level. You do not get to keep it. You get to "},{"attributes":{"italic":true},"insert":"live"},{"insert":" it, or you get nothing.\n"},{"attributes":{"bold":true},"insert":"Pact Boon is the reward for living outside."},{"insert":" The Treasure is paid only when you play a card "},{"attributes":{"bold":true},"insert":"from exile"},{"insert":". A card played from your hand pays nothing. The official ruling matters here, because it turns a flavour note into a deckbuilding rule: Pact Boon triggers whenever you play "},{"attributes":{"italic":true},"insert":"any"},{"insert":" card from exile, not just ones Prosper exiled. That means every impulse-draw spell, every theft effect, and every land played out of exile is a Treasure. It is an open invitation to build a deck that never touches its own hand.\nThe flavour cooperates as well. Prosper is a warlock — a person whose power is not his own, held on loan under a pact, stored in an external tome. "},{"attributes":{"italic":true},"insert":"Tome-Bound."},{"insert":" And he is a 1/4 with deathtouch: he does not act, he persists while other people act. It is difficult to find a card in Magic that is a more literal illustration of a self that has been relocated outside its own body.\n\n3. The game plan in three sentences"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Prosper on turn three or four, then convert every possible resource into a card played from exile. Treasures accumulate faster than you spend them, which turns a value engine into a mana engine, which turns a mana engine into a kill. You end the game with Torment of Hailfire, with a mass Treasure sacrifice into Marionette Master, or by simply having twenty artifacts or ten Treasures on board when your upkeep arrives.\n"},{"attributes":{"bold":true},"insert":"Ideal curve:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"T1–2:"},{"insert":" land, mana rock. Ragavan if you have it — a one-mana creature that steals a card and makes a Treasure is the deck in miniature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T3:"},{"insert":" Prosper, or a rock into Prosper on four with protection up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T4–5:"},{"insert":" an engine — Outpost Siege, Vance's Blasting Cannons, Valakut Exploration, Necropotence, or Bolas's Citadel. Treasures start stacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T6–8:"},{"insert":" Etali connects, or Jeska's Will gives you eight mana and three cards, or Citadel drains half your library. Torment of Hailfire for six-plus ends it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n4. How the engine actually works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What triggers Pact Boon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Everything in the impulse and theft packages: Prosper's own end-step exile, Ragavan, Professional Face-Breaker, Laelia, Etali, Gonti, Praetor's Grasp, Thieving Amalgam, Light Up the Stage, Reckless Impulse, Ignite the Future, Commune with Lava, Jeska's Will, Outpost Siege, Vance's Blasting Cannons, Valakut Exploration, Theater of Horrors and Chandra.\n"},{"attributes":{"bold":true},"insert":"Lands count."},{"insert":" Playing a land from exile is playing a card from exile. If Prosper exiles a land, that is your land drop "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a free Treasure. New pilots miss this constantly.\nWhat does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" trigger Pact Boon"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel"},{"insert":" plays off the top of your "},{"attributes":{"bold":true},"insert":"library"},{"insert":", not exile. No Treasure. It is still one of the three best cards in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" casts via escape from your "},{"attributes":{"bold":true},"insert":"graveyard"},{"insert":". No Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":" exiles face down but delivers the cards to your "},{"attributes":{"bold":true},"insert":"hand"},{"insert":"; you cast them from hand. No Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tergrid"},{"insert":" "},{"attributes":{"italic":true},"insert":"puts permanents onto the battlefield"},{"insert":". That is not playing them. No Treasure — but see the Tergrid interaction below, which is worth more than a Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Knowing the difference is most of the piloting skill in this deck. Prosper does not reward casting cards; he rewards casting cards from a specific place.\n\n5. The cards, by package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n5.1 Theft — living off other people (the thesis cards)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"CardWhat it doesWhy it belongs"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Etali, Primal Storm"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Attacks, exiles the top card of "},{"attributes":{"italic":true},"insert":"every"},{"insert":" library, casts them all free"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"One attack and you are briefly four other players at once. Every spell cast is a Treasure. The single most on-theme card in Magic for this deck."},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gonti, Lord of Luxury"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Exiles a card from an opponent's library; you may play it forever, with any colour of mana"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"You keep a permanent piece of someone else. No time limit."},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ragavan, Nimble Pilferer"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Combat damage: Treasure plus a card exiled from their deck you may cast"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"One mana, and it does both halves of the deck at once."},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thieving Amalgam"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Exiles the top card of each opponent's library on their upkeep for you to play"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"A standing subscription to other people's decks."},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Praetor's Grasp"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Searches an opponent's library, exiles a card face down, you may play it"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"The surgical version: you choose which part of someone else you want to be."},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tergrid, God of Fright"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Everything opponents sacrifice or discard arrives under your control"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Their losses become your board."},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Captivating Crew"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Rents a creature each turn"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"The possession version."},{"attributes":{"table":"8"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hellkite Tyrant"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Takes all of a player's artifacts on damage; wins at 20 artifacts"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"With Treasures, that win condition is real."},{"attributes":{"table":"9"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key interaction: Tergrid + Torment of Hailfire."},{"insert":" Hailfire forces each opponent to sacrifice a nonland permanent, discard, or lose three life, X times. Every sacrifice and every discard is handed to Tergrid, and therefore to you. You are not just killing them; you are absorbing them. It is the deck's thesis and its kill in one spell.\n\n5.2 Impulse — pushing your own cards outside"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Light Up the Stage · Reckless Impulse · Ignite the Future · Commune with Lava · Outpost Siege · Vance's Blasting Cannons · Valakut Exploration · Theater of Horrors · Chandra, Torch of Defiance · Professional Face-Breaker · Laelia, the Blade Reforged · Jeska's Will"},{"insert":"\nTwelve separate engines all saying the same thing: your card is outside you now, act or forfeit it. Two notes:\n"},{"attributes":{"bold":true},"insert":"Jeska's Will"},{"insert":" with Prosper on the battlefield lets you choose both modes: a pile of red mana "},{"attributes":{"italic":true},"insert":"and"},{"insert":" three cards exiled to play this turn, which is three Treasures. It is frequently a seven-to-ten mana swing on turn five."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Laelia"},{"insert":" grows off "},{"attributes":{"italic":true},"insert":"any"},{"insert":" card leaving your library or graveyard for exile, including Prosper's end-step trigger. She gets large without asking for help."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commune with Lava"},{"insert":" at instant speed, for X = 5 or more, is the deck's \"draw five cards and get five Treasures\" button."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.3 The other exterior zones"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel"},{"insert":" — you stop having a hand entirely and pay with life instead of mana. The self becomes the resource."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" — the graveyard becomes castable; cards that already left you get one more life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wheel of Fortune"},{"insert":" — you throw away your hand and take a new one. The interior is disposable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":" — even your card draw routes through exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.4 Treasure production — mana that isn't yours either"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Xorn"},{"insert":" (every Treasure becomes two), "},{"attributes":{"bold":true},"insert":"Grim Hireling"},{"insert":" (two per combat), "},{"attributes":{"bold":true},"insert":"Mahadi, Emporium Master"},{"insert":" (one per creature that died this turn — outstanding after a board wipe), "},{"attributes":{"bold":true},"insert":"Pitiless Plunderer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Goldspan Dragon"},{"insert":" (Treasures tap for two).\nA normal deck's mana lives in lands: owned, fixed, unambiguously part of you. This deck's mana lives in disposable tokens created by acts of exile and destroyed the moment they are used.\n\n5.5 Payoffs — cashing in the exterior"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":" — each artifact hitting your graveyard drains an opponent for its power. Sacrifice eight Treasures in response to a wipe and someone dies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Disciple of the Vault"},{"insert":" — the one-mana version of the same clause."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reckless Fireweaver"},{"insert":" — pings each opponent per artifact entering; with Xorn, Treasures come in pairs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"insert":" — ten Treasures at upkeep and you win, no combat required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":" — converts a big spell-count turn into 50 damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Torment of Hailfire"},{"insert":" — the fair kill, and the Tergrid enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exsanguinate"},{"insert":" — Treasures make X large; it is the \"everyone is at 12\" button."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.6 Interaction and mana"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Terminate, Bedevil, Chaos Warp, Rakdos Charm, Feed the Swarm, Vandalblast, Toxic Deluge, Blasphemous Act, Deadly Rollick, Deflecting Swat. Sol Ring, Ancient Tomb, Mana Vault, Chrome Mox, Dark Ritual, three two-mana rocks.\n"},{"attributes":{"bold":true},"insert":"Be honest about this section:"},{"insert":" roughly twenty slots are function, not philosophy. Deadly Rollick and Deflecting Swat are actively counter-thematic — free spells cast from your hand — and they are in the deck because a Bracket 4 list without protection loses to the first Cyclonic Rift it sees. That is the trade. A hundred percent on-theme version of this deck is a 6/10; the interaction suite is what makes it an 8.\n\n6. Win conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lane 1 — Torment of Hailfire."},{"insert":" X = 6 or more, ideally with Tergrid out. This is how most games end. Treasures mean X gets big two turns earlier than opponents expect.\n"},{"attributes":{"bold":true},"insert":"Lane 2 — Artifact drain."},{"insert":" Marionette Master (or Disciple of the Vault) plus a mass Treasure sacrifice. Note that this works "},{"attributes":{"italic":true},"insert":"at instant speed in response to removal"},{"insert":", which makes it very hard to interact with.\n"},{"attributes":{"bold":true},"insert":"Lane 3 — Passive wins."},{"insert":" Revel in Riches at ten Treasures, Hellkite Tyrant at twenty artifacts. Both are upkeep checks, so opponents get one turn to answer them; do not deploy either until the count is nearly there.\n"},{"attributes":{"bold":true},"insert":"Lane 4 — The Citadel loop."},{"insert":" Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir:\nSensei's Divining Top is on top of your library. Cast it with Bolas's Citadel for 1 life (mana value 1)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aetherflux Reservoir triggers: you gain 1 life for each spell cast this turn — the second cast gains 2, the third 3, and so on."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay {1} and tap Top: draw a card, then put Top back on top of your library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each iteration costs {1} and 1 life and draws you a card, while the Reservoir pays you back an escalating amount of life. "},{"attributes":{"bold":true},"insert":"This is life-positive but mana-negative"},{"insert":" — it is not infinite, it is limited by how many Treasures and rocks you have. In practice you dig most of your deck, reach a life total north of 60, and then pay 50 to point the Reservoir at whoever is closest to winning. Do not announce it as an infinite combo; it is a very large finite one.\n\n7. Mulligans"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" two or three lands plus a mana rock, plus at least one of Prosper, an impulse engine, or a cheap theft creature. Turn-three Prosper is worth a lot; hands that reach it on schedule are keeps even if they are otherwise unexciting.\n"},{"attributes":{"bold":true},"insert":"Ship:"},{"insert":" five-land hands with no engine. One-land hands with Sol Ring — this deck's curve is low but not that low. Hands whose only action is a seven-drop.\n"},{"attributes":{"bold":true},"insert":"Nuance:"},{"insert":" a hand with Necropotence and three lands is a strong keep. A hand with Bolas's Citadel and three lands is not; the Citadel needs a life buffer and a board to be worth six mana.\n\n8. Piloting notes"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Play the exiled land."},{"insert":" If Prosper exiles a land, use it as your land drop for the turn. Free Treasure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The window is longer than people think."},{"insert":" Mystic Arcanum lasts until the end of your "},{"attributes":{"italic":true},"insert":"next"},{"insert":" turn, so an exiled instant can be held through the entire turn cycle and used on an opponent's turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Instants can be cast in the end step you exiled them."},{"insert":" If you have mana open and the card is a removal spell, you may not need to wait at all."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence impulse effects before your end step"},{"insert":", not after. Cards exiled by Reckless Impulse or Light Up the Stage expire at end of turn; Prosper's card does not. Spend the perishable resource first."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hold one Treasure back."},{"insert":" Being tapped out with Prosper on board invites the removal spell that costs you the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blasphemous Act plus Mahadi"},{"insert":" is a two-card engine: wipe the board, get a Treasure for every creature that died, including theirs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Count Aetherflux triggers before you start a Citadel turn."},{"insert":" Life is the mana of that lane; if you are under 25 without Reservoir out, do not start."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel and Necropotence together"},{"insert":" need discipline. Both cost life, and Necropotence skips your draw step. Pick one to lean on per turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Etali wants haste or protection, not just mana."},{"insert":" If you cannot protect the attack, cast something else and hold her."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Do not show Revel in Riches early."},{"insert":" It is a lightning rod for enchantment removal at four Treasures and a win at ten."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n9. Politics and threat assessment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are visibly the value deck, and Treasures make you look richer than you are. Two consequences:\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" you are not the threat. Say so, truthfully, and let the table's combat happen elsewhere. Prosper is a 1/4 deathtouch wall, which makes you genuinely unappealing to attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" the moment you cast Etali or resolve Bolas's Citadel, you are the archenemy. Plan to win within two turns of that point rather than accruing more value; this deck's second-best turn is much weaker than its best turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Theft has a social cost."},{"insert":" Taking someone's bomb off the top of their library is more memorable to them than any amount of damage. Expect the retaliation, price it in, and be gracious about it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n10. Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"A fragile commander."},{"insert":" Prosper is a 1/4 with no protection package beyond two free spells. Losing him twice sets you back multiple turns, and the deck's Treasure economy contracts sharply without him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"No counterspells."},{"insert":" Rakdos cannot stop a combo deck that goes first. Deflecting Swat is the entire answer to a targeted kill attempt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life as a resource is finite."},{"insert":" Ancient Tomb, Mana Vault, Necropotence and Bolas's Citadel all bill you. It is common to be at 22 life on turn five, which is fine right up until someone has a flier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact hate hurts more than usual."},{"insert":" A resolved Collector Ouphe, Null Rod or Stony Silence turns the Treasure economy off. Vandalblast and Chaos Warp are the outs; keep one available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard hate is a soft problem, exile hate is a hard one."},{"insert":" Grafdigger's Cage stops Underworld Breach and Bolas's Citadel both. Drannith Magistrate stops the entire deck — you cannot play cards from exile at all — and answering it is priority one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n11. Adjusting the power level"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Down to Bracket 3"},{"insert":" (three Game Changers maximum). The list currently runs eleven: Ancient Tomb, Mana Vault, Chrome Mox, Jeska's Will, Necropotence, Bolas's Citadel, Underworld Breach, Demonic Tutor, Vampiric Tutor, Gamble, Tergrid. Keep the three you like most — Bolas's Citadel, Jeska's Will and Tergrid is the fun set — and replace the other eight with: Treasure Map, Wrenn's Resolve, Rousing Refrain, Read the Bones, Dire Fleet Daredevil, Chaos Wand, Grenzo, Havoc Raiser, and a Mountain. Power drops to roughly 6.5 and the deck plays about a turn slower.\n"},{"attributes":{"bold":true},"insert":"Up toward cEDH."},{"insert":" Add Lion's Eye Diamond and a wheel to convert Underworld Breach into an infinite storm engine, plus Imperial Seal and Mystical Tutor to find it. This makes the deck considerably stronger and, in my opinion, considerably less interesting — the theft package stops mattering.\n"},{"attributes":{"bold":true},"insert":"Higher theme density"},{"insert":" (roughly power-neutral):\nDire Fleet Daredevil in for Sign in Blood — casts an instant or sorcery out of an opponent's graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo, Havoc Raiser in for Skullclamp — combat damage exiles the top of their library for you to play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chaos Wand in for Exsanguinate — mills an opponent until it finds an instant or sorcery, then casts it free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrenn's Resolve in for Rakdos Charm — a second Reckless Impulse."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n12. Decklist"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander (1):"},{"insert":" Prosper, Tome-Bound\n"},{"attributes":{"bold":true},"insert":"Creatures (14):"},{"insert":" Ragavan, Nimble Pilferer · Disciple of the Vault · Reckless Fireweaver · Xorn · Professional Face-Breaker · Laelia, the Blade Reforged · Pitiless Plunderer · Grim Hireling · Mahadi, Emporium Master · Captivating Crew · Goldspan Dragon · Gonti, Lord of Luxury · Thieving Amalgam · Tergrid, God of Fright · Etali, Primal Storm · Marionette Master · Hellkite Tyrant\n"},{"attributes":{"bold":true},"insert":"Planeswalker (1):"},{"insert":" Chandra, Torch of Defiance\n"},{"attributes":{"bold":true},"insert":"Artifacts (10):"},{"insert":" Sol Ring · Arcane Signet · Talisman of Indulgence · Fellwar Stone · Mind Stone · Chrome Mox · Mana Vault · Sensei's Divining Top · Skullclamp · Aetherflux Reservoir · Bolas's Citadel\n"},{"attributes":{"bold":true},"insert":"Enchantments (8):"},{"insert":" Necropotence · Phyrexian Arena · Outpost Siege · Theater of Horrors · Valakut Exploration · Vance's Blasting Cannons · Revel in Riches · Underworld Breach\n"},{"attributes":{"bold":true},"insert":"Instants and sorceries (23):"},{"insert":" Light Up the Stage · Reckless Impulse · Ignite the Future · Commune with Lava · Big Score · Unexpected Windfall · Wheel of Fortune · Dark Ritual · Jeska's Will · Demonic Tutor · Vampiric Tutor · Gamble · Praetor's Grasp · Sign in Blood · Terminate · Bedevil · Deadly Rollick · Deflecting Swat · Chaos Warp · Vandalblast · Feed the Swarm · Toxic Deluge · Blasphemous Act · Rakdos Charm · Torment of Hailfire · Exsanguinate\n"},{"attributes":{"bold":true},"insert":"Lands (36):"},{"insert":" Command Tower · Blood Crypt · Dragonskull Summit · Haunted Ridge · Blightstep Pathway · Foreboding Ruins · Smoldering Marsh · Canyon Slough · Sulfurous Springs · Tainted Peak · Graven Cairns · Luxury Suite · Temple of Malice · Bloodfell Caves · Ancient Tomb · Castle Locthwain · Rogue's Passage · Urza's Saga · Bojuka Bog · Ash Barrens · Agadeem's Awakening · Shatterskull Smashing · 7 Swamp · 7 Mountain\n"},{"attributes":{"italic":true},"insert":"Import file: "},{"attributes":{"italic":true,"code":true},"insert":"commander-power-everything-i-own.txt"},{"insert":"\n\n13. Closing note"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not subtle about its reading of the quote, and it should not be. Every turn it takes something out of you and asks whether you are going to use it. Every good turn involves casting a card that was, an hour ago, in somebody else's deck. And the kill spell works by making three other people give away everything they own.\nWhether that counts as generosity or as its exact opposite is a question the primer will leave open.\n"}]}

Commander

Qty: 1 Price: $0.00
Prosper, Tome-Bound
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Legendary Creature - Warlock Tiefling
Prosper, Tome-Bound (afc) 2

Commander

(CTRL to add secondary)

Burn

Qty: 1 Price: $1.29
Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature - Human Artificer
Reckless Fireweaver (drc) 106

Burn

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Discard

Qty: 1 Price: $24.99
Tergrid, God of Fright
Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
Legendary Creature - God
Tergrid, God of Fright // Tergrid's Lantern (khm) 112Tergrid, God of Fright // Tergrid's Lantern (khm) 112

Discard

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Drain

Qty: 2 Price: $4.58
Disciple of the Vault
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Creature - Human Cleric
Disciple of the Vault (2xm) 86
Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer
Marionette Master (afc) 102

Drain

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Draw

Qty: 20 Price: $684.12
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (soc) 237
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (war) 79
Commune with Lava
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Instant
Commune with Lava (afc) 118
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (fdn) 194
Gonti, Lord of Luxury
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Legendary Creature - Rogue Aetherborn
Gonti, Lord of Luxury (otc) 135
Ignite the Future
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Ignite the Future (j22) 555
Laelia, the Blade Reforged
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Legendary Creature - Warrior Spirit
Laelia, the Blade Reforged (soc) 246
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (dsc) 166
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ima) 98
Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment
Outpost Siege (blc) 199
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (j25) 589
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (slz) 354
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (slz) 355
Theater of Horrors
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
: This enchantment deals 1 damage to target opponent or planeswalker.
Enchantment
Theater of Horrors (dsc) 236
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (afr) 164
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment
Valakut Exploration (znr) 175
Vance's Blasting Cannons
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
Legendary Enchantment
Vance's Blasting Cannons // Spitfire Bastion (xln) 173Vance's Blasting Cannons // Spitfire Bastion (xln) 173
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185

Draw

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Finisher

Qty: 2 Price: $43.78
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (j25) 437
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77

Finisher

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Land

Qty: 34 (36 w/ MDFC)Price: $319.13
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (j25) 154
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 273
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (fdn) 259
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (dsc) 266
Castle Locthwain
This land enters tapped unless you control a Swamp.
: Add
.
,
: Draw a card, then you lose life equal to the number of cards in your hand.
Land
Castle Locthwain (clb) 884
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (slz) 360
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tdc) 357
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (dsc) 277
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (2xm) 320
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (mid) 263
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 602
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 324
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (dsc) 299
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (dsc) 301
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259

Land

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Lifegain

Qty: 1 Price: $39.99
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (brr) 65

Lifegain

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Protection

Qty: 1 Price: $109.99
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214

Protection

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Ramp

Qty: 18 Price: $1610.17
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (slz) 336
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add
.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra
Chandra, Torch of Defiance (fra) 244
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (slz) 340
Dark Ritual
Add
.
Instant
Dark Ritual (slz) 159
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (soc) 245
Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature - Rogue Tiefling
Grim Hireling (clb) 755
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Mahadi, Emporium Master
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Devil
Mahadi, Emporium Master (clb) 282
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (mps) 17
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (mbc) 76
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (j25) 476
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (snc) 116
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mh2) 138
Revel in Riches
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Enchantment
Revel in Riches (plst) XLN-117
Sol Ring
: Add
.
Artifact
Sol Ring (slz) 356
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (pip) 248
Xorn
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Creature - Elemental
Xorn (afr) 167

Ramp

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Recursion

Qty: 2 Price: $54.98
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161

Recursion

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Removal

Qty: 11 Price: $76.41
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (dmc) 144
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (ecc) 89
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (soc) 239
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (slz) 162
Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (rvr) 111
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (eoc) 125
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (2x2) 284
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (ltc) 209
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (slz) 190

Removal

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Theft

Qty: 2 Price: $1.18
Captivating Crew
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature - Human Pirate
Captivating Crew (otc) 159
Thieving Amalgam
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
Creature - Ape Snake
Thieving Amalgam (c19) 21

Theft

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Tutor

Qty: 4 Price: $194.96
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (spg) 24
Praetor's Grasp
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sorcery
Praetor's Grasp (sld) 1023
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
45 pips - 28 cards
40 mana - 35 cards
41 pips - 34 cards
39 mana - 35 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
15 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Everything I Own Is Somewhere Else"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nA Commander primer for Prosper, Tome-Bound"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Prosper, Tome-Bound · "},{"attributes":{"bold":true},"insert":"Colours:"},{"insert":" Rakdos (B/R) · "},{"attributes":{"bold":true},"insert":"Bracket:"},{"insert":" 4 · "},{"attributes":{"bold":true},"insert":"Power:"},{"insert":" 8/10 "},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" exile-value / Treasure artifacts / resource denial by way of resource theft\n\n1. The idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\"A person starts to live when he can live outside himself.\" — Albert Einstein"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Einstein was talking about the moment a life stops being self-contained. You are not fully alive while everything you have is held inside you, hoarded and private; you begin to live when your existence extends into things and people that are not you. It is a statement about generosity, but it is also a statement about location. The self, in this reading, is not where the interesting part happens. The interesting part happens outside.\nMagic has a precise vocabulary for \"outside yourself.\" It is called the zone system. Your hand is the private interior: cards you own, hidden, entirely yours. Everything else — exile, the graveyard, the top of your library, and above all "},{"attributes":{"italic":true},"insert":"other players' libraries"},{"insert":" — is exterior. Almost every Commander deck is built on the opposite instinct to Einstein's: draw cards, hold them, protect them, deploy them on your own terms.\nThis deck refuses that. It is built so that your hand is close to irrelevant by turn six. Your cards live in exile. Your mana lives in Treasure tokens rather than lands. A meaningful share of your spells were, until recently, in someone else's deck. The quote is not a decoration on top of a Rakdos value pile — it is the deckbuilding constraint that produced the list.\n\n2. Why Prosper is the right commander for it"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prosper, Tome-Bound — {2}{B}{R}, Legendary Creature — Tiefling Warlock, 1/4, deathtouch:\n"},{"attributes":{"bold":true},"insert":"Mystic Arcanum"},{"insert":" — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pact Boon"},{"insert":" — Whenever you play a card from exile, create a Treasure token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Those two lines are the quote split in half.\n"},{"attributes":{"bold":true},"insert":"Mystic Arcanum is the leaving."},{"insert":" Every turn, without any choice on your part, a card is taken out of you and placed outside. And it is use-it-or-lose-it: if you do not act on it within the window, it is gone permanently. The card punishes hoarding at a structural level. You do not get to keep it. You get to "},{"attributes":{"italic":true},"insert":"live"},{"insert":" it, or you get nothing.\n"},{"attributes":{"bold":true},"insert":"Pact Boon is the reward for living outside."},{"insert":" The Treasure is paid only when you play a card "},{"attributes":{"bold":true},"insert":"from exile"},{"insert":". A card played from your hand pays nothing. The official ruling matters here, because it turns a flavour note into a deckbuilding rule: Pact Boon triggers whenever you play "},{"attributes":{"italic":true},"insert":"any"},{"insert":" card from exile, not just ones Prosper exiled. That means every impulse-draw spell, every theft effect, and every land played out of exile is a Treasure. It is an open invitation to build a deck that never touches its own hand.\nThe flavour cooperates as well. Prosper is a warlock — a person whose power is not his own, held on loan under a pact, stored in an external tome. "},{"attributes":{"italic":true},"insert":"Tome-Bound."},{"insert":" And he is a 1/4 with deathtouch: he does not act, he persists while other people act. It is difficult to find a card in Magic that is a more literal illustration of a self that has been relocated outside its own body.\n\n3. The game plan in three sentences"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Prosper on turn three or four, then convert every possible resource into a card played from exile. Treasures accumulate faster than you spend them, which turns a value engine into a mana engine, which turns a mana engine into a kill. You end the game with Torment of Hailfire, with a mass Treasure sacrifice into Marionette Master, or by simply having twenty artifacts or ten Treasures on board when your upkeep arrives.\n"},{"attributes":{"bold":true},"insert":"Ideal curve:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"T1–2:"},{"insert":" land, mana rock. Ragavan if you have it — a one-mana creature that steals a card and makes a Treasure is the deck in miniature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T3:"},{"insert":" Prosper, or a rock into Prosper on four with protection up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T4–5:"},{"insert":" an engine — Outpost Siege, Vance's Blasting Cannons, Valakut Exploration, Necropotence, or Bolas's Citadel. Treasures start stacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"T6–8:"},{"insert":" Etali connects, or Jeska's Will gives you eight mana and three cards, or Citadel drains half your library. Torment of Hailfire for six-plus ends it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n4. How the engine actually works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What triggers Pact Boon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Everything in the impulse and theft packages: Prosper's own end-step exile, Ragavan, Professional Face-Breaker, Laelia, Etali, Gonti, Praetor's Grasp, Thieving Amalgam, Light Up the Stage, Reckless Impulse, Ignite the Future, Commune with Lava, Jeska's Will, Outpost Siege, Vance's Blasting Cannons, Valakut Exploration, Theater of Horrors and Chandra.\n"},{"attributes":{"bold":true},"insert":"Lands count."},{"insert":" Playing a land from exile is playing a card from exile. If Prosper exiles a land, that is your land drop "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a free Treasure. New pilots miss this constantly.\nWhat does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" trigger Pact Boon"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel"},{"insert":" plays off the top of your "},{"attributes":{"bold":true},"insert":"library"},{"insert":", not exile. No Treasure. It is still one of the three best cards in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" casts via escape from your "},{"attributes":{"bold":true},"insert":"graveyard"},{"insert":". No Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":" exiles face down but delivers the cards to your "},{"attributes":{"bold":true},"insert":"hand"},{"insert":"; you cast them from hand. No Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tergrid"},{"insert":" "},{"attributes":{"italic":true},"insert":"puts permanents onto the battlefield"},{"insert":". That is not playing them. No Treasure — but see the Tergrid interaction below, which is worth more than a Treasure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Knowing the difference is most of the piloting skill in this deck. Prosper does not reward casting cards; he rewards casting cards from a specific place.\n\n5. The cards, by package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n5.1 Theft — living off other people (the thesis cards)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"CardWhat it doesWhy it belongs"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Etali, Primal Storm"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Attacks, exiles the top card of "},{"attributes":{"italic":true},"insert":"every"},{"insert":" library, casts them all free"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"One attack and you are briefly four other players at once. Every spell cast is a Treasure. The single most on-theme card in Magic for this deck."},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gonti, Lord of Luxury"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Exiles a card from an opponent's library; you may play it forever, with any colour of mana"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"You keep a permanent piece of someone else. No time limit."},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ragavan, Nimble Pilferer"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Combat damage: Treasure plus a card exiled from their deck you may cast"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"One mana, and it does both halves of the deck at once."},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thieving Amalgam"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Exiles the top card of each opponent's library on their upkeep for you to play"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"A standing subscription to other people's decks."},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Praetor's Grasp"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Searches an opponent's library, exiles a card face down, you may play it"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"The surgical version: you choose which part of someone else you want to be."},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tergrid, God of Fright"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Everything opponents sacrifice or discard arrives under your control"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Their losses become your board."},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Captivating Crew"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Rents a creature each turn"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"The possession version."},{"attributes":{"table":"8"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hellkite Tyrant"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Takes all of a player's artifacts on damage; wins at 20 artifacts"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"With Treasures, that win condition is real."},{"attributes":{"table":"9"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key interaction: Tergrid + Torment of Hailfire."},{"insert":" Hailfire forces each opponent to sacrifice a nonland permanent, discard, or lose three life, X times. Every sacrifice and every discard is handed to Tergrid, and therefore to you. You are not just killing them; you are absorbing them. It is the deck's thesis and its kill in one spell.\n\n5.2 Impulse — pushing your own cards outside"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Light Up the Stage · Reckless Impulse · Ignite the Future · Commune with Lava · Outpost Siege · Vance's Blasting Cannons · Valakut Exploration · Theater of Horrors · Chandra, Torch of Defiance · Professional Face-Breaker · Laelia, the Blade Reforged · Jeska's Will"},{"insert":"\nTwelve separate engines all saying the same thing: your card is outside you now, act or forfeit it. Two notes:\n"},{"attributes":{"bold":true},"insert":"Jeska's Will"},{"insert":" with Prosper on the battlefield lets you choose both modes: a pile of red mana "},{"attributes":{"italic":true},"insert":"and"},{"insert":" three cards exiled to play this turn, which is three Treasures. It is frequently a seven-to-ten mana swing on turn five."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Laelia"},{"insert":" grows off "},{"attributes":{"italic":true},"insert":"any"},{"insert":" card leaving your library or graveyard for exile, including Prosper's end-step trigger. She gets large without asking for help."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commune with Lava"},{"insert":" at instant speed, for X = 5 or more, is the deck's \"draw five cards and get five Treasures\" button."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.3 The other exterior zones"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel"},{"insert":" — you stop having a hand entirely and pay with life instead of mana. The self becomes the resource."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" — the graveyard becomes castable; cards that already left you get one more life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wheel of Fortune"},{"insert":" — you throw away your hand and take a new one. The interior is disposable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":" — even your card draw routes through exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.4 Treasure production — mana that isn't yours either"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Xorn"},{"insert":" (every Treasure becomes two), "},{"attributes":{"bold":true},"insert":"Grim Hireling"},{"insert":" (two per combat), "},{"attributes":{"bold":true},"insert":"Mahadi, Emporium Master"},{"insert":" (one per creature that died this turn — outstanding after a board wipe), "},{"attributes":{"bold":true},"insert":"Pitiless Plunderer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Goldspan Dragon"},{"insert":" (Treasures tap for two).\nA normal deck's mana lives in lands: owned, fixed, unambiguously part of you. This deck's mana lives in disposable tokens created by acts of exile and destroyed the moment they are used.\n\n5.5 Payoffs — cashing in the exterior"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":" — each artifact hitting your graveyard drains an opponent for its power. Sacrifice eight Treasures in response to a wipe and someone dies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Disciple of the Vault"},{"insert":" — the one-mana version of the same clause."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reckless Fireweaver"},{"insert":" — pings each opponent per artifact entering; with Xorn, Treasures come in pairs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"insert":" — ten Treasures at upkeep and you win, no combat required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":" — converts a big spell-count turn into 50 damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Torment of Hailfire"},{"insert":" — the fair kill, and the Tergrid enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exsanguinate"},{"insert":" — Treasures make X large; it is the \"everyone is at 12\" button."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n5.6 Interaction and mana"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Terminate, Bedevil, Chaos Warp, Rakdos Charm, Feed the Swarm, Vandalblast, Toxic Deluge, Blasphemous Act, Deadly Rollick, Deflecting Swat. Sol Ring, Ancient Tomb, Mana Vault, Chrome Mox, Dark Ritual, three two-mana rocks.\n"},{"attributes":{"bold":true},"insert":"Be honest about this section:"},{"insert":" roughly twenty slots are function, not philosophy. Deadly Rollick and Deflecting Swat are actively counter-thematic — free spells cast from your hand — and they are in the deck because a Bracket 4 list without protection loses to the first Cyclonic Rift it sees. That is the trade. A hundred percent on-theme version of this deck is a 6/10; the interaction suite is what makes it an 8.\n\n6. Win conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lane 1 — Torment of Hailfire."},{"insert":" X = 6 or more, ideally with Tergrid out. This is how most games end. Treasures mean X gets big two turns earlier than opponents expect.\n"},{"attributes":{"bold":true},"insert":"Lane 2 — Artifact drain."},{"insert":" Marionette Master (or Disciple of the Vault) plus a mass Treasure sacrifice. Note that this works "},{"attributes":{"italic":true},"insert":"at instant speed in response to removal"},{"insert":", which makes it very hard to interact with.\n"},{"attributes":{"bold":true},"insert":"Lane 3 — Passive wins."},{"insert":" Revel in Riches at ten Treasures, Hellkite Tyrant at twenty artifacts. Both are upkeep checks, so opponents get one turn to answer them; do not deploy either until the count is nearly there.\n"},{"attributes":{"bold":true},"insert":"Lane 4 — The Citadel loop."},{"insert":" Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir:\nSensei's Divining Top is on top of your library. Cast it with Bolas's Citadel for 1 life (mana value 1)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aetherflux Reservoir triggers: you gain 1 life for each spell cast this turn — the second cast gains 2, the third 3, and so on."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay {1} and tap Top: draw a card, then put Top back on top of your library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each iteration costs {1} and 1 life and draws you a card, while the Reservoir pays you back an escalating amount of life. "},{"attributes":{"bold":true},"insert":"This is life-positive but mana-negative"},{"insert":" — it is not infinite, it is limited by how many Treasures and rocks you have. In practice you dig most of your deck, reach a life total north of 60, and then pay 50 to point the Reservoir at whoever is closest to winning. Do not announce it as an infinite combo; it is a very large finite one.\n\n7. Mulligans"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" two or three lands plus a mana rock, plus at least one of Prosper, an impulse engine, or a cheap theft creature. Turn-three Prosper is worth a lot; hands that reach it on schedule are keeps even if they are otherwise unexciting.\n"},{"attributes":{"bold":true},"insert":"Ship:"},{"insert":" five-land hands with no engine. One-land hands with Sol Ring — this deck's curve is low but not that low. Hands whose only action is a seven-drop.\n"},{"attributes":{"bold":true},"insert":"Nuance:"},{"insert":" a hand with Necropotence and three lands is a strong keep. A hand with Bolas's Citadel and three lands is not; the Citadel needs a life buffer and a board to be worth six mana.\n\n8. Piloting notes"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Play the exiled land."},{"insert":" If Prosper exiles a land, use it as your land drop for the turn. Free Treasure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The window is longer than people think."},{"insert":" Mystic Arcanum lasts until the end of your "},{"attributes":{"italic":true},"insert":"next"},{"insert":" turn, so an exiled instant can be held through the entire turn cycle and used on an opponent's turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Instants can be cast in the end step you exiled them."},{"insert":" If you have mana open and the card is a removal spell, you may not need to wait at all."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence impulse effects before your end step"},{"insert":", not after. Cards exiled by Reckless Impulse or Light Up the Stage expire at end of turn; Prosper's card does not. Spend the perishable resource first."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hold one Treasure back."},{"insert":" Being tapped out with Prosper on board invites the removal spell that costs you the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blasphemous Act plus Mahadi"},{"insert":" is a two-card engine: wipe the board, get a Treasure for every creature that died, including theirs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Count Aetherflux triggers before you start a Citadel turn."},{"insert":" Life is the mana of that lane; if you are under 25 without Reservoir out, do not start."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel and Necropotence together"},{"insert":" need discipline. Both cost life, and Necropotence skips your draw step. Pick one to lean on per turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Etali wants haste or protection, not just mana."},{"insert":" If you cannot protect the attack, cast something else and hold her."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Do not show Revel in Riches early."},{"insert":" It is a lightning rod for enchantment removal at four Treasures and a win at ten."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n9. Politics and threat assessment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are visibly the value deck, and Treasures make you look richer than you are. Two consequences:\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" you are not the threat. Say so, truthfully, and let the table's combat happen elsewhere. Prosper is a 1/4 deathtouch wall, which makes you genuinely unappealing to attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" the moment you cast Etali or resolve Bolas's Citadel, you are the archenemy. Plan to win within two turns of that point rather than accruing more value; this deck's second-best turn is much weaker than its best turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Theft has a social cost."},{"insert":" Taking someone's bomb off the top of their library is more memorable to them than any amount of damage. Expect the retaliation, price it in, and be gracious about it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n10. Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"A fragile commander."},{"insert":" Prosper is a 1/4 with no protection package beyond two free spells. Losing him twice sets you back multiple turns, and the deck's Treasure economy contracts sharply without him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"No counterspells."},{"insert":" Rakdos cannot stop a combo deck that goes first. Deflecting Swat is the entire answer to a targeted kill attempt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life as a resource is finite."},{"insert":" Ancient Tomb, Mana Vault, Necropotence and Bolas's Citadel all bill you. It is common to be at 22 life on turn five, which is fine right up until someone has a flier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact hate hurts more than usual."},{"insert":" A resolved Collector Ouphe, Null Rod or Stony Silence turns the Treasure economy off. Vandalblast and Chaos Warp are the outs; keep one available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard hate is a soft problem, exile hate is a hard one."},{"insert":" Grafdigger's Cage stops Underworld Breach and Bolas's Citadel both. Drannith Magistrate stops the entire deck — you cannot play cards from exile at all — and answering it is priority one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n11. Adjusting the power level"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Down to Bracket 3"},{"insert":" (three Game Changers maximum). The list currently runs eleven: Ancient Tomb, Mana Vault, Chrome Mox, Jeska's Will, Necropotence, Bolas's Citadel, Underworld Breach, Demonic Tutor, Vampiric Tutor, Gamble, Tergrid. Keep the three you like most — Bolas's Citadel, Jeska's Will and Tergrid is the fun set — and replace the other eight with: Treasure Map, Wrenn's Resolve, Rousing Refrain, Read the Bones, Dire Fleet Daredevil, Chaos Wand, Grenzo, Havoc Raiser, and a Mountain. Power drops to roughly 6.5 and the deck plays about a turn slower.\n"},{"attributes":{"bold":true},"insert":"Up toward cEDH."},{"insert":" Add Lion's Eye Diamond and a wheel to convert Underworld Breach into an infinite storm engine, plus Imperial Seal and Mystical Tutor to find it. This makes the deck considerably stronger and, in my opinion, considerably less interesting — the theft package stops mattering.\n"},{"attributes":{"bold":true},"insert":"Higher theme density"},{"insert":" (roughly power-neutral):\nDire Fleet Daredevil in for Sign in Blood — casts an instant or sorcery out of an opponent's graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo, Havoc Raiser in for Skullclamp — combat damage exiles the top of their library for you to play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chaos Wand in for Exsanguinate — mills an opponent until it finds an instant or sorcery, then casts it free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrenn's Resolve in for Rakdos Charm — a second Reckless Impulse."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n12. Decklist"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander (1):"},{"insert":" Prosper, Tome-Bound\n"},{"attributes":{"bold":true},"insert":"Creatures (14):"},{"insert":" Ragavan, Nimble Pilferer · Disciple of the Vault · Reckless Fireweaver · Xorn · Professional Face-Breaker · Laelia, the Blade Reforged · Pitiless Plunderer · Grim Hireling · Mahadi, Emporium Master · Captivating Crew · Goldspan Dragon · Gonti, Lord of Luxury · Thieving Amalgam · Tergrid, God of Fright · Etali, Primal Storm · Marionette Master · Hellkite Tyrant\n"},{"attributes":{"bold":true},"insert":"Planeswalker (1):"},{"insert":" Chandra, Torch of Defiance\n"},{"attributes":{"bold":true},"insert":"Artifacts (10):"},{"insert":" Sol Ring · Arcane Signet · Talisman of Indulgence · Fellwar Stone · Mind Stone · Chrome Mox · Mana Vault · Sensei's Divining Top · Skullclamp · Aetherflux Reservoir · Bolas's Citadel\n"},{"attributes":{"bold":true},"insert":"Enchantments (8):"},{"insert":" Necropotence · Phyrexian Arena · Outpost Siege · Theater of Horrors · Valakut Exploration · Vance's Blasting Cannons · Revel in Riches · Underworld Breach\n"},{"attributes":{"bold":true},"insert":"Instants and sorceries (23):"},{"insert":" Light Up the Stage · Reckless Impulse · Ignite the Future · Commune with Lava · Big Score · Unexpected Windfall · Wheel of Fortune · Dark Ritual · Jeska's Will · Demonic Tutor · Vampiric Tutor · Gamble · Praetor's Grasp · Sign in Blood · Terminate · Bedevil · Deadly Rollick · Deflecting Swat · Chaos Warp · Vandalblast · Feed the Swarm · Toxic Deluge · Blasphemous Act · Rakdos Charm · Torment of Hailfire · Exsanguinate\n"},{"attributes":{"bold":true},"insert":"Lands (36):"},{"insert":" Command Tower · Blood Crypt · Dragonskull Summit · Haunted Ridge · Blightstep Pathway · Foreboding Ruins · Smoldering Marsh · Canyon Slough · Sulfurous Springs · Tainted Peak · Graven Cairns · Luxury Suite · Temple of Malice · Bloodfell Caves · Ancient Tomb · Castle Locthwain · Rogue's Passage · Urza's Saga · Bojuka Bog · Ash Barrens · Agadeem's Awakening · Shatterskull Smashing · 7 Swamp · 7 Mountain\n"},{"attributes":{"italic":true},"insert":"Import file: "},{"attributes":{"italic":true,"code":true},"insert":"commander-power-everything-i-own.txt"},{"insert":"\n\n13. Closing note"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not subtle about its reading of the quote, and it should not be. Every turn it takes something out of you and asks whether you are going to use it. Every good turn involves casting a card that was, an hour ago, in somebody else's deck. And the kill spell works by making three other people give away everything they own.\nWhether that counts as generosity or as its exact opposite is a question the primer will leave open.\n"}]}
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