quadesherwood
149 views40 hrs ago
Commander
Size: 100Salt sum: 30.19
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{"ops":[{"insert":"Game Plan\n\nThis is not a traditional Goblin go-wide deck. Your Goblins are resources. Build a small board, generate value from creatures entering and dying, and turn expendable Goblins into cards, mana, damage, and eventually a win.\n\nEarly Game\n\nPrioritize mana, card advantage, and setup over flooding the battlefield. Cheap Goblins such as Mogg War Marshal are excellent because they provide multiple bodies to sacrifice later.\n\nUse Goblin Matron, Goblin Recruiter, Boggart Harbinger, and other tutors to find the piece your current hand is missing rather than automatically searching for the same card every game.\n\nMidgame\n\nGet Wort, Boggart Auntie onto the battlefield and begin recycling useful Goblins from the graveyard. Don't be afraid to sacrifice creatures—Wort turns the graveyard into an extension of your hand.\n\nAssemble three basic ingredients:\n\n1. Fodder — Goblins/tokens you can afford to lose.\n2. Sacrifice outlet — Goblin Bombardment, Skirk Prospector, Sling-Gang Lieutenant, Warren Soultrader, etc.\n3. Payoff — Boggart Mischief, Boggart Cursecrafter, Pashalik Mons, or another effect that rewards creatures dying.\n\nOnce two or three of these pieces overlap, the deck starts snowballing.\n\nTutoring\n\nDon't tutor simply for the strongest Goblin. Tutor for the missing part of your engine.\n\nNeed mana? Find Prospector or Soultrader.\n\nNeed a sacrifice outlet? Find one.\n\nHave plenty of fodder and an outlet? Find a death payoff such as Boggart Mischief.\n\nNeed to rebuild? Find card advantage or recursion.\n\nSee an opportunity to combo? Use your tutors to assemble it.\n\nWinning\n\nCombat is useful, but don't play like Krenko and assume you need 30 Goblins to win.\n\nYour best boards convert Goblin deaths into damage and value. Once a sacrifice outlet and death payoff are established, calculate how much damage your board actually represents—you can often kill opponents without attacking.\n\nProtect important engine pieces when possible, but treat ordinary Goblins as disposable. If a board wipe is coming, sacrifice everything you can in response for mana, damage, cards, or other value.\n\nThen use Wort and your recursion to rebuild.\n\nThe Rule of the Deck\n\nMake Goblins. Use Goblins. Kill Goblins. Profit from their deaths. Bring them back. Repeat.\n\nKrenko builds an army.\n\nWort runs a Suicide Squad.\n"}]}
Commander
Commander
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Burn
Burn
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Copy
Grub, Storied Matriarch
Menace
Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.
At the beginning of your first main phase, you may pay . If you do, transform Grub.
Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.
At the beginning of your first main phase, you may pay . If you do, transform Grub.
Legendary Creature - Goblin Warlock


Copy
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Draw
Goblin Ringleader
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Goblin

Muxus, Goblin Grandee
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Legendary Creature - Goblin Noble

Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

The Great Goblin
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Legendary Creature - Goblin Noble

Draw
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Haste
Haste
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Land
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Stingscourger
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature an opponent controls to its owner's hand.
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Goblin Warrior

Removal
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Sac Outlet
Sac Outlet
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Tokens
Boggart Mischief
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)
Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment Kindred - Goblin

Squee, Dubious Monarch
Haste
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Legendary Creature - Goblin Noble

Tokens
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Tutor
Pyre of Heroes
, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact

Tutor
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Untap
Untap
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Maybeboard
Boggart Mob
Champion a Goblin (When this enters, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
Creature - Goblin Warrior

Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Game Plan\n\nThis is not a traditional Goblin go-wide deck. Your Goblins are resources. Build a small board, generate value from creatures entering and dying, and turn expendable Goblins into cards, mana, damage, and eventually a win.\n\nEarly Game\n\nPrioritize mana, card advantage, and setup over flooding the battlefield. Cheap Goblins such as Mogg War Marshal are excellent because they provide multiple bodies to sacrifice later.\n\nUse Goblin Matron, Goblin Recruiter, Boggart Harbinger, and other tutors to find the piece your current hand is missing rather than automatically searching for the same card every game.\n\nMidgame\n\nGet Wort, Boggart Auntie onto the battlefield and begin recycling useful Goblins from the graveyard. Don't be afraid to sacrifice creatures—Wort turns the graveyard into an extension of your hand.\n\nAssemble three basic ingredients:\n\n1. Fodder — Goblins/tokens you can afford to lose.\n2. Sacrifice outlet — Goblin Bombardment, Skirk Prospector, Sling-Gang Lieutenant, Warren Soultrader, etc.\n3. Payoff — Boggart Mischief, Boggart Cursecrafter, Pashalik Mons, or another effect that rewards creatures dying.\n\nOnce two or three of these pieces overlap, the deck starts snowballing.\n\nTutoring\n\nDon't tutor simply for the strongest Goblin. Tutor for the missing part of your engine.\n\nNeed mana? Find Prospector or Soultrader.\n\nNeed a sacrifice outlet? Find one.\n\nHave plenty of fodder and an outlet? Find a death payoff such as Boggart Mischief.\n\nNeed to rebuild? Find card advantage or recursion.\n\nSee an opportunity to combo? Use your tutors to assemble it.\n\nWinning\n\nCombat is useful, but don't play like Krenko and assume you need 30 Goblins to win.\n\nYour best boards convert Goblin deaths into damage and value. Once a sacrifice outlet and death payoff are established, calculate how much damage your board actually represents—you can often kill opponents without attacking.\n\nProtect important engine pieces when possible, but treat ordinary Goblins as disposable. If a board wipe is coming, sacrifice everything you can in response for mana, damage, cards, or other value.\n\nThen use Wort and your recursion to rebuild.\n\nThe Rule of the Deck\n\nMake Goblins. Use Goblins. Kill Goblins. Profit from their deaths. Bring them back. Repeat.\n\nKrenko builds an army.\n\nWort runs a Suicide Squad.\n"}]}






































































































