AflxSeijin
88 views39 hrs ago
Commander
Size: 100Salt sum: 46.45
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{"ops":[{"insert":"This is a Thrasios, Triton Hero + Vial Smasher the Fierce four-color Goblin sacrifice deck. The main game plan is to generate a large number of Goblin tokens, use them for value and mana, and ultimately sacrifice them to Goblin Bombardment as the primary finisher. Pashalik Mons and other sacrifice payoffs add additional damage, while damage multipliers make the final explosion much more powerful. I want to build my board and largely ignore opponents unless they threaten to disrupt my engine. I do not want combat/attacking to be a major part of the strategy. I also want token-based card draw and token doublers to help continuously build the engine. The deck should stay around Bracket 2-3 and avoid going past 2 Game Changers.\n"}]}
{"ops":[{"insert":"I want help tuning the deck specifically around the Goblin Bombardment sacrifice plan. I currently feel like I am not drawing enough cards and sometimes get mana flooded, while also occasionally struggling to find enough green mana for my ramp. I want more card draw that rewards Goblins/tokens entering or dying rather than generic draw or cards based on creature power/attacking. I also want enough ramp and cheap protection/countermagic to protect the engine without taking away from the Goblin/token core. Please identify the weakest cards and suggest replacements while keeping my damage-multiplier package, token doublers, and sacrifice engine intact. I am not interested in turning the deck into an aggressive attacking Goblin deck.\n"}]}
Commander
Vial Smasher the Fierce
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Berserker

Commander
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Burn
Burn
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Draw
Goblin Ringleader
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Goblin

Draw
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Removal
Removal
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Tokens
Adrix and Nev, Twincasters
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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