246 views2 months ago
Commander
Size: 100Salt sum: 34.19
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iQwertx

246 views2 months ago
Commander
Size: 100Salt sum: 34.19

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{"ops":[{"insert":"This deck is simple, just like the Giants that make it up. Play "},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":", protect her, build a board of Giants, especially the Titan cycle available in Grixis colors like Grave Titan and Frost Titan, and start swinging at whoever has the most life every turn.\n\nRamp gets you to those big threats faster, while haste enablers let your Giants attack as soon as they hit the battlefield. This is important because getting +1/+1 counters on them enables Marchesa's ability.\n\n"},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":" is the engine that ties everything together. Creatures with +1/+1 counters that die return from the graveyard at the beginning of the next end step, making your Giants surprisingly difficult to permanently deal with. The deck has plenty of ways to spread counters around, turning your creatures into recurring threats.\n\nGiants with powerful enter-the-battlefield abilities are especially valuable. Once they have a counter, sacrificing them becomes part of the plan rather than a loss. They return to the battlefield and give you their ETB triggers all over again, letting you repeatedly generate removal, card advantage, mana, or whatever else they provide.\n\nThere are also a couple of ways to keep your life total low in case you end up having the most life, such as "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" and "},{"insert":{"card-link":"Black Market Connections"}},{"insert":".\n\nCombat is intentionally uncomplicated: attack the player with the most life. With the power these Giants carry, that is rarely a hard decision. This deck is not trying to assemble a complicated combo or calculate the perfect line every turn. It wants to put enormous creatures onto the battlefield, turn them sideways, and let Marchesa keep bringing them back.\n\nDon't go thinking these Giants don't have a few tricks up their sleeves, though. Save your counterspells for protecting yourself when needed. There are also a couple of cool combos tucked in here. Nothing that is going to win the game outright, but a few that will win some hearts at the table. Keep an eye on "},{"insert":{"card-link":"Unspeakable Symbol"}},{"insert":" and"},{"insert":{"card-link":"Kroxa, Titan of Death's Hunger"}},{"insert":".\n"}]}
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard
Marchesa, the Black Rose (2x2) 248

Commander

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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 87
Dark Prophecy
Whenever a creature you control dies, you draw a card and you lose 1 life.
Enchantment
Dark Prophecy (m14) 93
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Draw

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Aegar, the Freezing Flame
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Legendary Creature - Wizard Giant
Aegar, the Freezing Flame (khm) 200
Boldwyr Heavyweights
Trample
When this creature enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Creature - Warrior Giant
Boldwyr Heavyweights (mor) 85
Chancellor of the Forge
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.
When this creature enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
Creature - Giant Phyrexian
Chancellor of the Forge (nph) 81
Cyclone Summoner
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Creature - Wizard Giant
Cyclone Summoner (khm) 52
Doomskar Titan
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Berserker Giant
Doomskar Titan (khm) 130
Doomwake Giant
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Creature Enchantment - Giant
Doomwake Giant (soc) 212
Firbolg Flutist
Enthralling Performance — When this creature enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Giant Bard
Firbolg Flutist (clb) 174
Fleshpulper Giant
When this creature enters, you may destroy target creature with toughness 2 or less.
Creature - Giant
Fleshpulper Giant (m14) 140
Frostfist Strider
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Elemental Giant
Frostfist Strider (dmu) 51
Furystoke Giant
When this creature enters, other creatures you control gain "
: This creature deals 2 damage to any target" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Warrior Giant
Furystoke Giant (shm) 93
Giant Harbinger
When this creature enters, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
Creature - Shaman Giant
Giant Harbinger (lrw) 169
Magma Giant
When this creature enters, it deals 2 damage to each creature and each player.
Creature - Giant
Magma Giant (cm2) 111
Pharagax Giant
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When this creature enters, if tribute wasn't paid, this creature deals 5 damage to each opponent.
Creature - Giant
Pharagax Giant (bng) 104
Prophetic Titan
Delirium — When this creature enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead.
• This creature deals 4 damage to any target.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature - Wizard Giant
Prophetic Titan (mh2) 209
Reflections of Littjara
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Enchantment
Reflections of Littjara (tdc) 164
Thundercloud Shaman
When this creature enters, it deals damage equal to the number of Giants you control to each non-Giant creature.
Creature - Shaman Giant
Thundercloud Shaman (cm2) 123
Tithebearer Giant
When this creature enters, you draw a card and you lose 1 life.
Creature - Warrior Giant
Tithebearer Giant (clu) 124
Zealous Lorecaster
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Giant Sorcerer
Zealous Lorecaster (sos) 137

Giants

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Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (tsr) 262
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (soc) 235
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Emblem of the Warmind
Enchant creature you control
Creatures you control have haste.
Enchantment - Aura
Emblem of the Warmind (fut) 112
Fervor
Creatures you control have haste. (They can attack and
as soon as they come under your control.)
Enchantment
Fervor (m13) 129
Gimli's Reckless Might
Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Enchantment
Gimli's Reckless Might (ltc) 494
Uncivil Unrest
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Uncivil Unrest (moc) 35

Haste

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Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 256
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (msc) 237
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Maestros Theater
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Maestros Theater (eoc) 167
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Oscorp Industries
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
: Add
,
, or
.
Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Land
Oscorp Industries (spm) 182
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 260
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Seething Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Seething Landscape (mh3) 225
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Spirebluff Canal
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Spirebluff Canal (otj) 270
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260

Land

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Curse of Stalked Prey
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Enchantment - Aura Curse
Curse of Stalked Prey (isd) 136
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (plst) LRW-256
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Panther Habit
If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
Equip
Artifact - Equipment
Panther Habit (msc) 112
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (clu) 99
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Unspeakable Symbol
Pay 3 life: Put a +1/+1 counter on target creature.
Enchantment
Unspeakable Symbol (plst) SCG-79

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (pip) 183
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (cmm) 376
Mana Echoes
Whenever a creature enters, you may add an amount of
equal to the number of creatures you control that share a creature type with it.
Enchantment
Mana Echoes (2xm) 136
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (msc) 207
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (dmr) 139
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (mh3) 297
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211

Ramp

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Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57

Removal (Generic)

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Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Sorcery
Insurrection (cmm) 236
Mandate of Abaddon
Choose target creature you control. Destroy all creatures with power less than that creature's power.
Sorcery
Mandate of Abaddon (40k) 40
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161

Removal (Specific)

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Blight Titan
Deathtouch
Whenever this creature enters or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature - Giant Phyrexian
Blight Titan (moc) 25
Frost Titan
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Creature - Giant
Frost Titan (plst) M11-55
Grave Titan
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Creature - Giant
Grave Titan (ecc) 74
Inferno Titan
: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Creature - Giant
Inferno Titan (hoc) 198
Kroxa, Titan of Death's Hunger
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Kroxa, Titan of Death's Hunger (thb) 221
Stone-Giant of High Pass
Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder.
, Sacrifice an artifact: This creature deals 4 damage to any target.
Creature - Giant
Stone-Giant of High Pass (hob) 113

Titans!

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
18 pips - 12 cards
22 mana - 21 cards
21 pips - 15 cards
29 mana - 26 cards
40 pips - 26 cards
33 mana - 30 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is simple, just like the Giants that make it up. Play "},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":", protect her, build a board of Giants, especially the Titan cycle available in Grixis colors like Grave Titan and Frost Titan, and start swinging at whoever has the most life every turn.\n\nRamp gets you to those big threats faster, while haste enablers let your Giants attack as soon as they hit the battlefield. This is important because getting +1/+1 counters on them enables Marchesa's ability.\n\n"},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":" is the engine that ties everything together. Creatures with +1/+1 counters that die return from the graveyard at the beginning of the next end step, making your Giants surprisingly difficult to permanently deal with. The deck has plenty of ways to spread counters around, turning your creatures into recurring threats.\n\nGiants with powerful enter-the-battlefield abilities are especially valuable. Once they have a counter, sacrificing them becomes part of the plan rather than a loss. They return to the battlefield and give you their ETB triggers all over again, letting you repeatedly generate removal, card advantage, mana, or whatever else they provide.\n\nThere are also a couple of ways to keep your life total low in case you end up having the most life, such as "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" and "},{"insert":{"card-link":"Black Market Connections"}},{"insert":".\n\nCombat is intentionally uncomplicated: attack the player with the most life. With the power these Giants carry, that is rarely a hard decision. This deck is not trying to assemble a complicated combo or calculate the perfect line every turn. It wants to put enormous creatures onto the battlefield, turn them sideways, and let Marchesa keep bringing them back.\n\nDon't go thinking these Giants don't have a few tricks up their sleeves, though. Save your counterspells for protecting yourself when needed. There are also a couple of cool combos tucked in here. Nothing that is going to win the game outright, but a few that will win some hearts at the table. Keep an eye on "},{"insert":{"card-link":"Unspeakable Symbol"}},{"insert":" and"},{"insert":{"card-link":"Kroxa, Titan of Death's Hunger"}},{"insert":".\n"}]}
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