48 views15 hrs ago
Commander
Size: 100Salt sum: 33.15
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reAlex

48 views15 hrs ago
Commander
Size: 100Salt sum: 33.15
No deck tags

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Commander

Qty: 1 Price: $6.49
MacCready, Lamplight Mayor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
MacCready, Lamplight Mayor (pip) 108

Commander

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Creature

Qty: 20 Price: $7.14
Crypt Ripper
Haste
: This creature gets +1/+1 until end of turn.
Creature - Shade
Crypt Ripper (zen) 85
Darkling Stalker
: Regenerate this creature.
: This creature gets +1/+1 until end of turn.
Creature - Spirit Shade
Darkling Stalker (tmp) 119
Deepwood Legate
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
: This creature gets +1/+1 until end of turn.
Creature - Shade
Deepwood Legate (plst) MMQ-132
Drifting Shade
Flying
: This creature gets +1/+1 until end of turn.
Creature - Shade
Drifting Shade (m12) 96
Dungeon Shade
Flying
: This creature gets +1/+1 until end of turn.
Creature - Spirit Shade
Dungeon Shade (plst) STH-58
Fetid Horror
: This creature gets +1/+1 until end of turn.
Creature - Horror Shade
Fetid Horror (mir) 123
Frozen Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade
Frozen Shade (5ed) 163
Hoar Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade
Hoar Shade (ice) 131
Looming Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade
Looming Shade (m10) 103
Nakaya Shade
: This creature gets +1/+1 until end of turn unless any player pays
.
Creature - Shade
Nakaya Shade (pcy) 69
Nightwing Shade
Flying
: This creature gets +1/+1 until end of turn.
Creature - Shade
Nightwing Shade (m14) 109
Perilous Shadow
: This creature gets +2/+2 until end of turn.
Creature - Shade Insect
Perilous Shadow (rtr) 74
Shade of Trokair
: This creature gets +1/+1 until end of turn.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Shade
Shade of Trokair (tsr) 42
Slithering Shade
Defender (This creature can't attack.)
: This creature gets +1/+1 until end of turn.
Hellbent — This creature can attack as though it didn't have defender as long as you have no cards in hand.
Creature - Shade
Slithering Shade (dis) 55
Slumbering Walker
This creature enters with two -1/-1 counters on it.
At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
Creature - Warrior Giant
Slumbering Walker (ecl) 35
Tattered Apparition
Flying
: This creature gets +1/+1 until end of turn.
Creature - Shade
Tattered Apparition (dmu) 111
Undercity Shade
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: This creature gets +1/+1 until end of turn.
Creature - Shade
Undercity Shade (rav) 110
Veiled Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade
Veiled Shade (grn) 88
Whispering Shade
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: This creature gets +1/+1 until end of turn.
Creature - Shade
Whispering Shade (ody) 167
Zof Shade
: This creature gets +2/+2 until end of turn.
Creature - Shade
Zof Shade (m15) 125

Creature

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Drain

Qty: 1 Price: $0.39
Wispdrinker Vampire
Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.
: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
Creature - Vampire Rogue
Wispdrinker Vampire (mkm) 243

Drain

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Draw

Qty: 8 Price: $40.58
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution —
, Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier
Commissar Severina Raine (40k) 112
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (soc) 155
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (hoc) 170
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Water Tribe Rallier
Waterbend
: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Creature - Human Soldier Ally
Water Tribe Rallier (tla) 42
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Draw

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Evasion

Qty: 2 Price: $43.34
Behind the Scenes
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
: Creatures you control get +1/+1 until end of turn.
Enchantment
Behind the Scenes (tdc) 172
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12

Evasion

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Finisher

Qty: 3 Price: $20.83
Chilling Shade
Flying
: This creature gets +1/+1 until end of turn. (
can be paid with one mana from a snow source.)
Snow Creature - Shade
Chilling Shade (csp) 53
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin
Unstoppable Slasher (dsk) 294
Virtus the Veiled
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Assassin Azra
Virtus the Veiled (plst) BBD-7

Finisher

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Land

Qty: 39 Price: $2.03
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 318
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321

Land

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Lifegain

Qty: 1 Price: $0.35
Thirsting Shade
Lifelink
: This creature gets +1/+1 until end of turn.
Creature - Shade
Thirsting Shade (rna) 87

Lifegain

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Mill

Qty: 1 Price: $0.35
Snarling Gorehound
Menace
Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Dog
Snarling Gorehound (mkm) 105

Mill

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Protection

Qty: 5 Price: $37.25
Eagle of Deliverance
Flying
When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
Creature - Soldier Bird
Eagle of Deliverance (ltr) 824
Earthshape
Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn.
Instant
Earthshape (tle) 67
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Ensnaring Bridge (2xm) 253
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (soc) 316
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167

Protection

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Pump

Qty: 2 Price: $2.34
Gateway Shade
: This creature gets +1/+1 until end of turn.
Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.
Creature - Shade
Gateway Shade (gtc) 65
Nantuko Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade Insect
Nantuko Shade (dmr) 306

Pump

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Ramp

Qty: 2 Price: $3.34
Liliana's Shade
When this creature enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
: This creature gets +1/+1 until end of turn.
Creature - Shade
Liliana's Shade (m13) 98
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212

Ramp

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Recursion

Qty: 2 Price: $1.04
Evernight Shade
: This creature gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Shade
Evernight Shade (c14) 144
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (2x2) 26

Recursion

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Removal

Qty: 7 Price: $17.93
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (tdc) 284
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (drc) 65
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
The Battle of Bywater
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
The Battle of Bywater (ltr) 2

Removal

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Stax

Qty: 3 Price: $15.77
Marble Titan
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Creature - Giant
Marble Titan (9ed) 26
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (7ed) 307
Misery's Shadow
If a creature an opponent controls would die, exile it instead.
: This creature gets +1/+1 until end of turn.
Creature - Shade
Misery's Shadow (bro) 107

Stax

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Theft

Qty: 1 Price: $10.99
Tinybones, the Pickpocket
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Legendary Creature - Skeleton Rogue
Tinybones, the Pickpocket (otj) 109

Theft

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Tokens

Qty: 2 Price: $1.58
Lena, Selfless Champion
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Legendary Creature - Human Knight
Lena, Selfless Champion (jmp) 117
Saradoc, Master of Buckland
Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Legendary Creature - Citizen Halfling
Saradoc, Master of Buckland (ltr) 282

Tokens

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Deck Info

Deck stats

35 pips - 27 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 1 card
40 pips - 36 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Behold the notorious Shades tribal commander MacCready, Lamplight Mayor. \n\nShades synergize well with MacCready because his first ability allows them to only be blocked by creatures with lower or equal power. When blockers are declared, the typical shade ability, gain +1/+1 until end of turn, comes in useful to defeat any creature who dares to block one of his shades. \n\nMaccready's second ability helps to discourage players to target you early game and helps you make it to the end game where you'll have more mana to invest in the shades' ability. \n\nAdd in some synergy for low-powered creatures to fill the 100 and voila Shades tribal has found their pilot: MacCready, Lamplight Mayor.\n"}]}
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