TheGoldenStar
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Commander
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Commander
Henzie "Toolbox" Torre
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz costs you pay cost less for each time you've cast your commander from the command zone this game.
Blitz costs you pay cost less for each time you've cast your commander from the command zone this game.
Legendary Creature - Rogue Devil

Commander
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Big Boiz
Big Boiz
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Copy
Copy
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Draw
Brass Herald
As this creature enters, choose a creature type.
When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
Creature Artifact - Golem

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Monstrous Vortex
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment

Draw
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Finisher
Finisher
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Land
Land
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Protection
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Ramp
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Recursion
Arcbound Reclaimer
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Golem

Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Recursion
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Removal
Armix, Filigree Thrasher
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature Artifact - Golem

Removal
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Sac Outlet
Industrial Advancement
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Enchantment

Tom, Bert, and William
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Legendary Creature - Troll

Sac Outlet
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Sac Payoff
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Next of Kin
Enchant creature
When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return this card to the battlefield attached to that creature at the beginning of the next end step.
When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura

The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Sac Payoff
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Tokens
Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Cyberman

Phyrexian Triniform
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature Artifact - Golem Phyrexian

Precursor Golem
When this creature enters, create two 3/3 colorless Golem artifact creature tokens.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Creature Artifact - Golem

Rootwire Amalgam
Prototype — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
, Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.
, Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.
Creature Artifact - Golem

Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"WELCOME TO OUR ONE-TIME TOUR OF "},{"attributes":{"italic":true},"insert":"HENZY TONRA'S TOY FACTORY"},{"insert":"!!!"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"You've gotten yourself a lucky silver ticket in your toy robot's box so you get the chance to tour Henzie's verry own Toy Factory. He built it from the ground up with his trusty "},{"attributes":{"italic":true},"insert":"\"toolbox\""},{"insert":" in hopes "},{"attributes":{"strike":true},"insert":"to get shit ton of cash"},{"insert":" bring smiles to all the children of New Capenna. Now without further delay, let's show you around.\n\nOur Gracious Boss "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"strike":true},"insert":"& only willing worker..."},{"insert":"\n\nHenzie Torre is at the core of the operation. He fabricates all the toy robots "},{"attributes":{"underline":true},"insert":"(golems)"},{"insert":" with the help of "},{"insert":{"card-link":"Karn, Legacy Reforged"}},{"insert":" , "},{"insert":{"card-link":"Golden Guardian // Gold-Forge Garrison"}},{"insert":" , "},{"insert":{"card-link":"Geode Golem"}},{"insert":" and "},{"insert":{"card-link":"Myth Unbound"}},{"insert":" to help him quickly make those beloved toys and deliver them to orphanages AAAAALLLLL over Capenna.\n\n"},{"attributes":{"italic":true},"insert":"Golems creatures tend to lean towards big creatures with high cost, which is what henzie loves. HOWEVER, unlike other big creatures they tend to have a cost consist only of generic mana, so Henzie can reduce their cost more than other creatures (and potentially make it free) allowing us to cheat in our big boiz for dirth cheap."},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Henzie's dirty secret"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sadly these grade A qualities robots, arent as high quality as Henzie have you think. You didnt hear this from me, but with his hasty work (almost blitz like), he tends to cut down on quality for more profits. Actually, he actively sabotages his toys to make sure they break by the time you try to show your orphan friends"},{"attributes":{"background":"oklab(0.219511 0.00211037 -0.00744569)","color":"oklab(0.952693 0.000792831 -0.00253612)"},"insert":"╥﹏╥. "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" , "},{"insert":{"card-link":"Vampiric Rites"}},{"insert":" , "},{"insert":{"card-link":"Cauldron of Essence"}},{"insert":" and "},{"insert":{"card-link":"Kuldotha Forgemaster"}},{"insert":" are just some tricks he uses to make sure they dont last the trip to your hands.\n\nNot only does he rips you off, but he "},{"attributes":{"bold":true},"insert":"REUSES"},{"insert":" the robot toys you throw out to sell them "},{"attributes":{"bold":true},"insert":"AGAIN "},{"attributes":{"background":"oklab(0.219511 0.00211037 -0.00744569)","color":"oklab(0.952693 0.000792831 -0.00253612)"},"insert":"Σ☉ロ⊙"},{"insert":". He repairs them for better quality to make sure they last more and cost more when you buy them back, "},{"insert":{"card-link":"Arcbound Reclaimer"}},{"insert":" , "},{"insert":{"card-link":"Mikaeus, the Unhallowed"}},{"insert":" , "},{"insert":{"card-link":"Phyrexian Reclamation"}},{"insert":" and "},{"insert":{"card-link":"Nim Deathmantle"}},{"insert":" being some of his tools in the box.\n\n"},{"attributes":{"italic":true},"insert":"Since blitzing a Golem in already makes them get sac by their endstep, we try to squeeze out more value out of them using sac outlets so that their death fuels other cards effect. Recursion cards are simply a means to permanently cheat in the creatures ive made cheaper using Henzie, but theirs also cards actively looking for creatures being sac or killed to add even more value from their deaths, ex: "},{"insert":{"card-link":"Disciple of the Vault"}},{"insert":" "},{"attributes":{"italic":true},"insert":" or "},{"insert":{"card-link":"Next of Kin"}},{"attributes":{"italic":true},"insert":", or waits for card entering, ex: "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" or "},{"insert":{"card-link":"Warstorm Surge"}},{"insert":" .\n\nPREMIUM NEW LINE "},{"attributes":{"background":"oklab(0.219511 0.00211037 -0.00744569)","color":"oklab(0.952693 0.000792831 -0.00253612)"},"insert":"(。•̀ᴗ-)✧"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"NOW "},{"insert":"the reason, you came here. A sneak peak of the new lines Henzie is planning...\n\n"},{"insert":{"card-link":"Triplicate Titan"}},{"insert":" and "},{"insert":{"card-link":"Phyrexian Triniform"}},{"insert":" are new lines of robot that break down into smaller versions so you get 3 for the price of one "},{"attributes":{"background":"oklab(0.219511 0.00211037 -0.00744569)","color":"oklab(0.952693 0.000792831 -0.00253612)"},"insert":"ᐕ!!!"},{"insert":"\n\n"},{"insert":{"card-link":"Golem Artisan"}},{"insert":" , "},{"insert":{"card-link":"Goldfury Strider"}},{"insert":" and "},{"insert":{"card-link":"Bosh, Iron Golem"}},{"insert":" that uses or cares about the amount of Robot friends you have with them, so make sure to collect them all!\n\n"},{"insert":{"card-link":"Blightsteel Colossus"}},{"insert":" and "},{"insert":{"card-link":"Beast of Burden"}},{"insert":" as our biggest boiz in collection, they are hefty and can definitely pack a big ol' punch when needed.\n\n"},{"attributes":{"italic":true},"insert":"Theres many more golems that I could mention, but these are some of the interesting ones, HOWEVER, I will mention some interesting cards that didnt fit with the main themes of the deck."},{"insert":"\n"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" and "},{"insert":{"card-link":"Rhythm of the Wild"}},{"insert":" as general pump cards, "},{"insert":{"card-link":"Precursor Golem"}},{"insert":" very silly golem that can act as a double edge sword, either my whole deck gets targeted by opponent spell or my spell, "},{"insert":{"card-link":"Cybermen Squadron"}},{"insert":" sadly not a golem, BUT many golems are non legends and they are classified as a artifact creature, so Cybermen becomes interesting pump card, "},{"insert":{"card-link":"Ancestral Statue"}},{"insert":" can easily become a infinite etb combo creature with proper setup, very funny when it works out. Theres many more, but I wont bore you with the whole deck\n\nTHAT CONCLUDES THE TOUR, here is complimentary NDA to make sure you keep your mouth shut of what you learned here. Goodbye and have a nice evening!"},{"attributes":{"header":2},"insert":"\n"}]}






































































