PhoRealDude
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Commander
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Heidegger, Shinra Executive
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.
At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.
At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.
Legendary Creature - Human Soldier

Commander
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Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Anthem
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Counters
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Draw
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Evasion
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Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Repurposed Enforcer
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Creature - Human Soldier

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Instant
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Protection
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Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Tokens
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Pyre of Heroes
, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Make lots of Soldiers → buff them with Soldier lords/Cathars' Crusade/Coat of Arms → protect the army → swing with an overwhelming board."},{"insert":"\nHeidegger gives you a secondary plan where "},{"attributes":{"bold":true},"insert":"one creature becomes gigantic"},{"insert":", but I wouldn't treat commander damage as your primary win condition. He's mainly the engine that helps the Soldier army snowball.\n\nAnd one important thing about this particular list: "},{"attributes":{"bold":true},"insert":"don't play it like an all-in aggro deck."},{"insert":" You have a lot of removal and protection—"},{"attributes":{"bold":true},"insert":"Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift-style effects, Silence, Teferi's Protection, Farewell, Prison Term, Nevermore, Ghostly Prison"},{"insert":"—so you can play patiently, control the scariest threats, and then explode once you've established your Soldier engine.\n\n"},{"attributes":{"bold":true},"insert":"Early game — Turns 1–3:"},{"insert":" Don't dump everything out immediately. Get your engine going with cards like "},{"attributes":{"bold":true},"insert":"Sol Ring, Esper Sentinel, Skullclamp, Ballyrush Banneret, Valiant Veteran, Field Marshal, Mentor of the Meek"},{"insert":", or "},{"attributes":{"bold":true},"insert":"SOLDIER Military Program"},{"insert":". Military Program is especially good here because with Heidegger out, it both creates a Soldier and puts +1/+1 counters on up to two Soldiers every combat. \n\n"},{"attributes":{"bold":true},"insert":"Midgame — Turns 4–6:"},{"insert":" This is where you want "},{"attributes":{"bold":true},"insert":"Heidegger"},{"insert":" on the battlefield. Start adding Soldiers while dropping your anthem effects such as "},{"attributes":{"bold":true},"insert":"Field Marshal, Daru Warchief, Captain of the Watch, Coat of Arms, Vanquisher's Banner"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":". Captain of the Watch is particularly nasty because it gives your other Soldiers +1/+1 and vigilance while immediately creating three more Soldiers. \n\nHere's the important part with Heidegger: "},{"attributes":{"bold":true},"insert":"don't necessarily try to have the most creatures immediately."},{"insert":" His end-step ability rewards you for having fewer creatures than your opponents. If all three opponents have more creatures than you, Heidegger makes "},{"attributes":{"bold":true},"insert":"3 Soldiers"},{"insert":" at your end step. If two do, you get 2. If one does, you get 1. \n"}]}































































