JuanLebos
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Commander
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{"ops":[{"insert":"How to Play This Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Kuja, Genome Sorcerer // Trance Kuja, Fate Defied - "},{"insert":"At the beginning of your end step, create a tapped 0/1 black Wizard creature token with “Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.” Then if you control four or more Wizards, transform Kuja. // Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.\n\n"},{"attributes":{"bold":true},"insert":"Overview:"},{"insert":" Rakdos spellslinger deck that turns every card into more cards, more mana, and more damage. The deck wants to cast a large number of cheap spells in a single turn, leveraging impulse draw, rituals, treasure generation, and recursion to create explosive chains of spells that eventually overwhelm the table.\n\n"},{"attributes":{"bold":true},"insert":"Gimme Fuel - Get all the resources you can early and often"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring, Arcane Signet, Rakdos Signet, Talisman of Indulgence, Ruby Medallion, Mind Stone"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Preparation promotes proper performance, so ramp and draw, and don't waste your removal unless you absolutely have to"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gimme Fire - Maintain the card flow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting, Night's Whisper, Sign in Blood, Bloodsoaked Insight, Light Up the Stage, Reckless Impulse, Wrenn's Resolve, Risk Factor"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The hand is a resource here. Trading one card for more cards is the right thing to do. Gotta burn through that library"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gimme That Which I Desire - Make All The Mana!!!!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birgi, God of Storytelling, Storm-Kiln Artist, Jeska's Will, Dark Ritual, Pyretic Ritual, Big Score, Unexpected Windfall, Lotus Petal"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Use Birgi as the mana engine it can be, create lots of Treasures with Storm-Kiln, big mana bump with Jeska's Will"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Use these for ramping into \"The Big One\""},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boom! - Every spell should be painful to an opponent "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coruscation Mage, Chandra's Incinerator, Harmonic Prodigy, Emeritus of Conflict, Gandalf, Goblins' Bane, Stingcaster Mage"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Spells are for damage, and lots of it. Increase that output as much as possible because small spells can cause big damage with active creatures"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nitro Junkie Paint Me Dead - Reuse, reuse, reuse from that graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mizzix's Mastery, Flashback, Vivi's Persistence, Feign Death, Not Dead After All, Undying Malice, Malakir Rebirth"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Don't be afraid to discard since the graveyard is just another resource"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Look for game enders with Mizzix"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn On, I See Red - Once the spell chain gets going, try and keep it going"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Harnfel, Horn of Bounty, Demand Answers, Deadly Dispute, Valakut Awakening, Faithless Looting, Big Score, Unexpected Windfall"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Dead cards become new again. Just remember, there isn't really ONE card that will win this, it's all about the chain"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"F*** Em Man, White Knuckles Tight - PROTECT THE BIG ONE! It has to resolve to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deflecting Swat, Tibalt's Trickery, Pyroblast, Deadly Rollick, Snuff Out, Baleful Mastery, Redirect Lightning"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"When people prepare for your big swing, you need answers, so be patient. Keep the engine pieces running."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Warhorse, Warhead - Chain together the largest number of cards you can and nuke everyone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Example order: "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play Birgi or Storm-Kiln Artist"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Cast rituals and mana-producing spells"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Use impulse draw to find more gas "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Create treasures"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Cast more spells "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Reuse spells from the graveyard "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Repeat until last one standing"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"The object of the deck is to go zero to hero in a single turn, so when you commit, it had better resolve"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Quench My Thirst With Gasoline - Winning"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Total burnout of opponents through repeated damage triggers to overwhelm"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Creatures at the end of chains can get MASSIVE"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Inability of the table to recover after big turns"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mizzix go boom through replay"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nThis definitely requires a little getting lucky on the draw and keeping things primed and ready to go. Interruption isn't much fun, and it's not great to just trade small combo pieces.\n"}]}
Commander
Kuja, Genome Sorcerer
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
Legendary Creature - Human Wizard Mutant


Commander
(CTRL to add secondary)
Advantage
Bloodsoaked Insight
This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery


Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard

Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Advantage
(CTRL to add secondary)
Burn
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment

Burn
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Finisher
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Finisher
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
(CTRL to add secondary)
Protection
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
You've Been Caught Stealing
Choose one —
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Sorcery

Ramp
(CTRL to add secondary)
Removal
Chandra's Incinerator
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
Creature - Elemental

Nibelheim Aflame
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Removal
(CTRL to add secondary)
Theft
Ensnared by the Mara
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Sorcery

Theft
(CTRL to add secondary)
Tokens
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Tokens
(CTRL to add secondary)
Sideboard
Sideboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"How to Play This Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Kuja, Genome Sorcerer // Trance Kuja, Fate Defied - "},{"insert":"At the beginning of your end step, create a tapped 0/1 black Wizard creature token with “Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.” Then if you control four or more Wizards, transform Kuja. // Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.\n\n"},{"attributes":{"bold":true},"insert":"Overview:"},{"insert":" Rakdos spellslinger deck that turns every card into more cards, more mana, and more damage. The deck wants to cast a large number of cheap spells in a single turn, leveraging impulse draw, rituals, treasure generation, and recursion to create explosive chains of spells that eventually overwhelm the table.\n\n"},{"attributes":{"bold":true},"insert":"Gimme Fuel - Get all the resources you can early and often"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring, Arcane Signet, Rakdos Signet, Talisman of Indulgence, Ruby Medallion, Mind Stone"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Preparation promotes proper performance, so ramp and draw, and don't waste your removal unless you absolutely have to"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gimme Fire - Maintain the card flow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faithless Looting, Night's Whisper, Sign in Blood, Bloodsoaked Insight, Light Up the Stage, Reckless Impulse, Wrenn's Resolve, Risk Factor"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The hand is a resource here. Trading one card for more cards is the right thing to do. Gotta burn through that library"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gimme That Which I Desire - Make All The Mana!!!!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Birgi, God of Storytelling, Storm-Kiln Artist, Jeska's Will, Dark Ritual, Pyretic Ritual, Big Score, Unexpected Windfall, Lotus Petal"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Use Birgi as the mana engine it can be, create lots of Treasures with Storm-Kiln, big mana bump with Jeska's Will"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Use these for ramping into \"The Big One\""},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boom! - Every spell should be painful to an opponent "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coruscation Mage, Chandra's Incinerator, Harmonic Prodigy, Emeritus of Conflict, Gandalf, Goblins' Bane, Stingcaster Mage"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Spells are for damage, and lots of it. Increase that output as much as possible because small spells can cause big damage with active creatures"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nitro Junkie Paint Me Dead - Reuse, reuse, reuse from that graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mizzix's Mastery, Flashback, Vivi's Persistence, Feign Death, Not Dead After All, Undying Malice, Malakir Rebirth"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Don't be afraid to discard since the graveyard is just another resource"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Look for game enders with Mizzix"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn On, I See Red - Once the spell chain gets going, try and keep it going"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Harnfel, Horn of Bounty, Demand Answers, Deadly Dispute, Valakut Awakening, Faithless Looting, Big Score, Unexpected Windfall"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Dead cards become new again. Just remember, there isn't really ONE card that will win this, it's all about the chain"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"F*** Em Man, White Knuckles Tight - PROTECT THE BIG ONE! It has to resolve to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deflecting Swat, Tibalt's Trickery, Pyroblast, Deadly Rollick, Snuff Out, Baleful Mastery, Redirect Lightning"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"When people prepare for your big swing, you need answers, so be patient. Keep the engine pieces running."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Warhorse, Warhead - Chain together the largest number of cards you can and nuke everyone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Example order: "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play Birgi or Storm-Kiln Artist"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Cast rituals and mana-producing spells"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Use impulse draw to find more gas "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Create treasures"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Cast more spells "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Reuse spells from the graveyard "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Repeat until last one standing"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"The object of the deck is to go zero to hero in a single turn, so when you commit, it had better resolve"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Quench My Thirst With Gasoline - Winning"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Total burnout of opponents through repeated damage triggers to overwhelm"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Creatures at the end of chains can get MASSIVE"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Inability of the table to recover after big turns"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mizzix go boom through replay"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nThis definitely requires a little getting lucky on the draw and keeping things primed and ready to go. Interruption isn't much fun, and it's not great to just trade small combo pieces.\n"}]}













































































