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Commander
Size: 100Salt sum: 54.38
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Evangelus

102 views20 days ago
Commander
Size: 100Salt sum: 54.38

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{"ops":[{"attributes":{"bold":true},"insert":"KOZILEK, BUTCHER OF TRUTH"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Eldrazi Tribal • Bracket 3"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a pure colorless Eldrazi tribal deck built around Kozilek, Butcher of Truth. Its primary plan is to accelerate into enormous Eldrazi, use cost reduction and specialty lands to make those threats easier to deploy, and use Kozilek and artifact engines to keep cards flowing. The deck is intentionally tuned for a strong but casual Bracket 3 environment rather than cEDH.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Build the Mana Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize Sol Ring, Mana Vault, Ancient Tomb, Eldrazi Temple, Urza lands, Thran Dynamo, Worn Powerstone, Palladium Myr, and other accelerants. The deck wants to reach the point where 7–12 mana is routine rather than exceptional.\n2. Establish Tribal Infrastructure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud Key, Urza's Incubator, Semblance Anvil, Herald's Horn, Eye of Ugin, and Conduit of Ruin make the Eldrazi plan faster and more consistent. These cards turn the deck's naturally expensive threats into manageable casts.\n3. Generate Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kozilek is the primary reload button, drawing four cards when cast. The One Ring, The Immortal Sun, Hedron Archive, Sea Gate Wreckage, Skullclamp, Mystic Forge, and Sensei's Divining Top provide additional sources of selection and advantage.\n4. Deploy High-Impact Eldrazi"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The best threats are not simply large bodies: Ulamog, the Ceaseless Hunger removes permanents and attacks libraries; Ulamog, the Infinite Gyre provides annihilator and recursion; Kozilek, the Great Distortion protects the deck's stack interaction; and Emrakul, Void Winnower, It That Betrays, Artisan of Kozilek, and others create major battlefield swings.\n5. Convert Excess Mana Into a Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can win naturally through overwhelming Eldrazi combat, but its artifact package also supports powerful mana loops. Walking Ballista is the cleanest outlet when the deck generates effectively infinite colorless mana.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Core Engines & Combos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Basalt Monolith + Rings of Brighthearth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Activate Basalt Monolith's untap ability and use Rings to copy it. The copied ability costs less than the mana generated by the Monolith, producing net-positive colorless mana each cycle.\nBasalt Monolith + Forsaken Monument"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Forsaken Monument adds mana whenever a colorless creature taps for mana and increases colorless mana production from relevant sources. With Basalt Monolith, the extra mana allows repeated untaps for effectively infinite colorless mana.\nSensei's Divining Top + Rings + Cost Reduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Rings of Brighthearth and a generic cost reducer such as Cloud Key, Helm's replacement removed from the final build, or Semblance Anvil/other applicable reduction, Top's draw ability can be copied while the cost reduction offsets the activation. This can turn the top of the library into an enormous draw engine.\nMystic Forge + Sensei's Divining Top"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mystic Forge lets the deck play artifacts and colorless spells from the top of the library. Combined with Top and abundant mana, this gives the deck exceptional card velocity and library manipulation.\nInfinite Mana + Walking Ballista"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once an infinite colorless mana loop is assembled, Walking Ballista can enter with an arbitrarily large number of +1/+1 counters and convert the mana into direct damage.\nAshnod's Altar + Nim Deathmantle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The sacrifice/reanimation package can create loops when paired with creatures that generate sufficient sacrifice value or mana. It is best viewed as a secondary engine rather than the deck's primary plan.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Key Card-Advantage Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kozilek's reshuffle ability is particularly valuable in this shell. If the deck uses Sensei's Divining Top, Rings of Brighthearth, Mystic Forge, and cost reduction to move through a very large portion of its library, it can discard or sacrifice an Eldrazi such as Ulamog, the Infinite Gyre to ensure the graveyard is recycled back into the library. This prevents the deck from simply running out of resources during a long value engine.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Opening Hand Priorities"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands with 2–4 mana sources and at least one meaningful accelerator or engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Tomb, Sol Ring, Mana Vault, Eldrazi Temple, and the Urza lands are premium starts when the rest of the hand supports them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for an early mana rock, cost reducer, or card-selection engine rather than keeping a hand full of seven- and eight-mana threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kozilek does not need to be in the opening hand; the deck is designed to function while building toward him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid overly greedy hands containing several colourless utility lands but insufficient reliable mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Turns 1–4"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about acceleration and infrastructure. Develop mana aggressively, but avoid spending resources on low-impact threats merely because you can. A turn spent establishing Cloud Key, Urza's Incubator, Mystic Forge, The One Ring, or a major mana engine is often more valuable than casting a small creature.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mid Game: Turns 4–7"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck begins to feel like an Eldrazi deck. Use cost reduction and specialty lands to land threats ahead of the normal curve. Kozilek is particularly valuable here: casting him refills the hand and often lets the deck chain into additional threats. Protect your strongest engine pieces where possible and use All Is Dust, Oblivion Stone, Nevinyrral's Disk, Meteor Golem, Scour from Existence, and Warping Wail to manage opposing boards.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Late Game & Closing the Table"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once the deck has a large mana advantage, stop thinking of individual Eldrazi as finishers and start thinking in terms of inevitability. Ulamog, the Ceaseless Hunger can remove two problematic permanents immediately; Ulamog, the Infinite Gyre and Kozilek provide enormous pressure; It That Betrays can turn opposing sacrifices into your resources; and Void Winnower can make entire classes of opposing spells and creatures difficult to deploy.\nIf a mana combo appears, Walking Ballista provides the cleanest deterministic finish. Otherwise, the normal victory is overwhelming combat damage backed by enormous bodies and repeated removal.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Protection & Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Colorless lacks the efficiency of traditional blue/black interaction, so the deck relies on flexible catch-alls and sweepers. All Is Dust is particularly synergistic because it can clear many colored permanents while leaving much of the colorless Eldrazi infrastructure intact. Nevinyrral's Disk and Oblivion Stone provide broader resets, while Warping Wail offers a surprisingly flexible piece of interaction.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Important Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not fire off Kozilek merely because you have twelve mana. If possible, cast him when the four-card refill can immediately be converted into additional development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequence Sensei's Divining Top carefully around Mystic Forge. Top can turn an otherwise awkward top card into a known resource."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep an Eldrazi reshuffle effect available when committing to a very large draw engine. The deck wants to draw aggressively without permanently exhausting its library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Conduit of Ruin to find the Eldrazi that solves the current board rather than simply taking the largest creature available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eldrazi Mimic is strongest when held until a large threat can immediately follow it. It can turn a single enormous creature into a sudden combat swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp is best used on expendable creatures and tokens; do not hesitate to turn small creatures into two-card bursts when their battlefield value is low."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cavern of Souls is valuable when the table has significant counterspell interaction; name Eldrazi when appropriate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Ugin is an engine piece rather than a normal mana source, so plan land sequencing around its reduced mana output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Strengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Exceptional colorless mana production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High density of meaningful Eldrazi payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple independent card-advantage engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong synergy between artifacts, cost reduction, and tribal threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilient late game thanks to Kozilek and Eldrazi reshuffle effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple routes to victory without requiring a single combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong identity: the deck remains unmistakably Eldrazi tribal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The average mana value is high, making early mana development critical."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Colorless interaction is generally slower and less flexible than colored alternatives."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several utility lands do not produce mana efficiently, so opening-hand evaluation matters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate can interfere with reshuffle-based resource management and some recursion lines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can be vulnerable to repeated artifact hate because many of its engines are artifact-based."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fast combo decks can operate on a fundamentally different clock; this build is intentionally not optimized for cEDH."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $54.99
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Kozilek, Butcher of Truth (2x2) 2

Commander

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Copy

Qty: 5 Price: $21.75
Abstruse Archaic
Vigilance
,
: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature - Avatar
Abstruse Archaic (cmm) 712
Deceiver of Form
(
represents colorless mana.)
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
Creature - Eldrazi
Deceiver of Form (ogw) 1
Eldrazi Mimic
Whenever another colorless creature you control enters, you may have this creature's base power and toughness become equal to that creature's power and toughness until end of turn.
Creature - Eldrazi
Eldrazi Mimic (ogw) 2
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Rings of Brighthearth (cmr) 335
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6

Copy

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Counters

Qty: 1 Price: $0.79
Endless One
This creature enters with X +1/+1 counters on it.
Creature - Eldrazi
Endless One (cmm) 804

Counters

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Draw

Qty: 8 Price: $243.72
Endbringer
Untap this creature during each other player's untap step.
: This creature deals 1 damage to any target.
,
: Target creature can't attack or block this turn.
,
: Draw a card.
Creature - Eldrazi
Endbringer (m3c) 156
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature - Eldrazi
Kozilek, the Great Distortion (cmm) 2
Matter Reshaper
(
represents colorless mana.)
When this creature dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
Creature - Eldrazi
Matter Reshaper (cmm) 806
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (m3c) 302
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost
less to cast.
Creatures you control get +1/+1.
Legendary Artifact
The Immortal Sun (cmm) 393
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Draw

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Finisher

Qty: 2 Price: $55.48
Emrakul, the Promised End
This spell costs
less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi
Emrakul, the Promised End (inr) 5
Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six
.
Legendary Creature - Eldrazi
Emrakul, the World Anew (mh3) 6

Finisher

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Land

Qty: 38 Price: $247.16
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (vma) 289
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (m3c) 322
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (avr) 226
Cryptic Caves
: Add
.
,
, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Land
Cryptic Caves (fdn) 686
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (m3c) 334
Eldrazi Temple
: Add
.
: Add
. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Land
Eldrazi Temple (m3c) 339
Eye of Ugin
Colorless Eldrazi spells you cast cost
less to cast.
,
: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Legendary Land
Eye of Ugin (mm2) 242
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Haunted Fengraf
: Add
.
,
, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Land
Haunted Fengraf (c18) 254
Mage-Ring Network
: Add
.
,
: Put a storage counter on this land.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Mage-Ring Network (cmm) 1009
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Radiant Fountain
When this land enters, you gain 2 life.
: Add
.
Land
Radiant Fountain (c21) 310
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Sea Gate Wreckage
: Add
. (
represents colorless mana.)
,
: Draw a card. Activate only if you have no cards in hand.
Land
Sea Gate Wreckage (cmm) 1028
Shrine of the Forsaken Gods
: Add
.
: Add
. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Shrine of the Forsaken Gods (m3c) 376
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (vma) 316
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Tomb of the Spirit Dragon
: Add
.
,
: You gain 1 life for each colorless creature you control.
Land
Tomb of the Spirit Dragon (m3c) 397
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (m3c) 401
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (m3c) 402
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (m3c) 403
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (slc) 23
Wastes
: Add
.
Basic Land
Wastes (eoc) 191
Zhalfirin Void
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
Zhalfirin Void (afc) 273

Land

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Ramp

Qty: 21 Price: $210.32
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (ltc) 274
Blight Herder
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add
."
Creature - Eldrazi Processor
Blight Herder (bfz) 2
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (fdn) 250
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for
, add an additional
.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Forsaken Monument (m3c) 293
Geode Golem
Trample
Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Creature Artifact - Golem
Geode Golem (cmm) 386
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (msc) 199
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (fdn) 726
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (msc) 287
Jhoira's Familiar
Flying
Historic spells you cast cost
less to cast. (Artifacts, legendaries, and Sagas are historic.)
Creature Artifact - Bird
Jhoira's Familiar (2xm) 265
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Millikin
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (soc) 351
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Palladium Myr
: Add
.
Creature Artifact - Myr
Palladium Myr (cmm) 967
Semblance Anvil
Imprint — When this artifact enters, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost
less to cast.
Artifact
Semblance Anvil (som) 201
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (msc) 290
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (mh3) 297
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (mh3) 298

Ramp

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Recursion

Qty: 3 Price: $8.47
Artisan of Kozilek
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Creature - Eldrazi
Artisan of Kozilek (m3c) 153
Metalwork Colossus
This spell costs
less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
Creature Artifact - Construct
Metalwork Colossus (msc) 204
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment
Nim Deathmantle (2x2) 309

Recursion

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Removal

Qty: 17 Price: $124.45
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (m3c) 152
Bane of Bala Ged
Whenever this creature attacks, defending player exiles two permanents they control.
Creature - Eldrazi
Bane of Bala Ged (cmm) 802
Breaker of Armies
All creatures able to block this creature do so.
Creature - Eldrazi
Breaker of Armies (plst) BFZ-3
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature - Eldrazi
It That Betrays (cmm) 805
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi
Kozilek's Command (mh3) 11
Meteor Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Creature Artifact - Golem
Meteor Golem (msc) 205
Nevinyrral's Disk
This artifact enters tapped.
,
: Destroy all artifacts, creatures, and enchantments.
Artifact
Nevinyrral's Disk (cmm) 965
Oblivion Stone
,
: Put a fate counter on target permanent.
,
, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Artifact
Oblivion Stone (m3c) 303
Ratchet Bomb
: Put a charge counter on this artifact.
, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Artifact
Ratchet Bomb (2xm) 284
Scour from Existence
Exile target permanent.
Instant
Scour from Existence (bfz) 13
Spatial Contortion
(
represents colorless mana.)
Target creature gets +3/-3 until end of turn.
Instant
Spatial Contortion (cmm) 809
Triskelion
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Triskelion (moc) 387
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
Legendary Creature - Eldrazi
Ulamog, the Ceaseless Hunger (cmm) 5
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Ulamog, the Infinite Gyre (2x2) 3
Ulamog's Crusher
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
This creature attacks each combat if able.
Creature - Eldrazi
Ulamog's Crusher (m3c) 161
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371
Warping Wail
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Warping Wail (m3c) 162

Removal

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Stax

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Void Winnower
Your opponents can't cast spells with even mana values. (Zero is even.)
Your opponents can't block with creatures with even mana values.
Creature - Eldrazi
Void Winnower (bfz) 17

Stax

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Tokens

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Desolation Twin
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Creature - Eldrazi
Desolation Twin (c21) 82
Hangarback Walker
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
,
: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Hangarback Walker (soc) 348

Tokens

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Tutor

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Conduit of Ruin
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs
less to cast.
Creature - Eldrazi
Conduit of Ruin (bfz) 4

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Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 224
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (plst) MMA-211
Stone Calendar
Spells you cast cost
less to cast.
Artifact
Stone Calendar (me1) 167

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
9 pips - 7 cards
74 mana - 50 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"KOZILEK, BUTCHER OF TRUTH"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Eldrazi Tribal • Bracket 3"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a pure colorless Eldrazi tribal deck built around Kozilek, Butcher of Truth. Its primary plan is to accelerate into enormous Eldrazi, use cost reduction and specialty lands to make those threats easier to deploy, and use Kozilek and artifact engines to keep cards flowing. The deck is intentionally tuned for a strong but casual Bracket 3 environment rather than cEDH.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Build the Mana Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize Sol Ring, Mana Vault, Ancient Tomb, Eldrazi Temple, Urza lands, Thran Dynamo, Worn Powerstone, Palladium Myr, and other accelerants. The deck wants to reach the point where 7–12 mana is routine rather than exceptional.\n2. Establish Tribal Infrastructure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud Key, Urza's Incubator, Semblance Anvil, Herald's Horn, Eye of Ugin, and Conduit of Ruin make the Eldrazi plan faster and more consistent. These cards turn the deck's naturally expensive threats into manageable casts.\n3. Generate Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kozilek is the primary reload button, drawing four cards when cast. The One Ring, The Immortal Sun, Hedron Archive, Sea Gate Wreckage, Skullclamp, Mystic Forge, and Sensei's Divining Top provide additional sources of selection and advantage.\n4. Deploy High-Impact Eldrazi"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The best threats are not simply large bodies: Ulamog, the Ceaseless Hunger removes permanents and attacks libraries; Ulamog, the Infinite Gyre provides annihilator and recursion; Kozilek, the Great Distortion protects the deck's stack interaction; and Emrakul, Void Winnower, It That Betrays, Artisan of Kozilek, and others create major battlefield swings.\n5. Convert Excess Mana Into a Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can win naturally through overwhelming Eldrazi combat, but its artifact package also supports powerful mana loops. Walking Ballista is the cleanest outlet when the deck generates effectively infinite colorless mana.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Core Engines & Combos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Basalt Monolith + Rings of Brighthearth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Activate Basalt Monolith's untap ability and use Rings to copy it. The copied ability costs less than the mana generated by the Monolith, producing net-positive colorless mana each cycle.\nBasalt Monolith + Forsaken Monument"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Forsaken Monument adds mana whenever a colorless creature taps for mana and increases colorless mana production from relevant sources. With Basalt Monolith, the extra mana allows repeated untaps for effectively infinite colorless mana.\nSensei's Divining Top + Rings + Cost Reduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Rings of Brighthearth and a generic cost reducer such as Cloud Key, Helm's replacement removed from the final build, or Semblance Anvil/other applicable reduction, Top's draw ability can be copied while the cost reduction offsets the activation. This can turn the top of the library into an enormous draw engine.\nMystic Forge + Sensei's Divining Top"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mystic Forge lets the deck play artifacts and colorless spells from the top of the library. Combined with Top and abundant mana, this gives the deck exceptional card velocity and library manipulation.\nInfinite Mana + Walking Ballista"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once an infinite colorless mana loop is assembled, Walking Ballista can enter with an arbitrarily large number of +1/+1 counters and convert the mana into direct damage.\nAshnod's Altar + Nim Deathmantle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The sacrifice/reanimation package can create loops when paired with creatures that generate sufficient sacrifice value or mana. It is best viewed as a secondary engine rather than the deck's primary plan.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Key Card-Advantage Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kozilek's reshuffle ability is particularly valuable in this shell. If the deck uses Sensei's Divining Top, Rings of Brighthearth, Mystic Forge, and cost reduction to move through a very large portion of its library, it can discard or sacrifice an Eldrazi such as Ulamog, the Infinite Gyre to ensure the graveyard is recycled back into the library. This prevents the deck from simply running out of resources during a long value engine.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Opening Hand Priorities"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands with 2–4 mana sources and at least one meaningful accelerator or engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Tomb, Sol Ring, Mana Vault, Eldrazi Temple, and the Urza lands are premium starts when the rest of the hand supports them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for an early mana rock, cost reducer, or card-selection engine rather than keeping a hand full of seven- and eight-mana threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kozilek does not need to be in the opening hand; the deck is designed to function while building toward him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid overly greedy hands containing several colourless utility lands but insufficient reliable mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Turns 1–4"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about acceleration and infrastructure. Develop mana aggressively, but avoid spending resources on low-impact threats merely because you can. A turn spent establishing Cloud Key, Urza's Incubator, Mystic Forge, The One Ring, or a major mana engine is often more valuable than casting a small creature.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mid Game: Turns 4–7"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck begins to feel like an Eldrazi deck. Use cost reduction and specialty lands to land threats ahead of the normal curve. Kozilek is particularly valuable here: casting him refills the hand and often lets the deck chain into additional threats. Protect your strongest engine pieces where possible and use All Is Dust, Oblivion Stone, Nevinyrral's Disk, Meteor Golem, Scour from Existence, and Warping Wail to manage opposing boards.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Late Game & Closing the Table"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once the deck has a large mana advantage, stop thinking of individual Eldrazi as finishers and start thinking in terms of inevitability. Ulamog, the Ceaseless Hunger can remove two problematic permanents immediately; Ulamog, the Infinite Gyre and Kozilek provide enormous pressure; It That Betrays can turn opposing sacrifices into your resources; and Void Winnower can make entire classes of opposing spells and creatures difficult to deploy.\nIf a mana combo appears, Walking Ballista provides the cleanest deterministic finish. Otherwise, the normal victory is overwhelming combat damage backed by enormous bodies and repeated removal.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Protection & Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Colorless lacks the efficiency of traditional blue/black interaction, so the deck relies on flexible catch-alls and sweepers. All Is Dust is particularly synergistic because it can clear many colored permanents while leaving much of the colorless Eldrazi infrastructure intact. Nevinyrral's Disk and Oblivion Stone provide broader resets, while Warping Wail offers a surprisingly flexible piece of interaction.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Important Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not fire off Kozilek merely because you have twelve mana. If possible, cast him when the four-card refill can immediately be converted into additional development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequence Sensei's Divining Top carefully around Mystic Forge. Top can turn an otherwise awkward top card into a known resource."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep an Eldrazi reshuffle effect available when committing to a very large draw engine. The deck wants to draw aggressively without permanently exhausting its library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Conduit of Ruin to find the Eldrazi that solves the current board rather than simply taking the largest creature available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eldrazi Mimic is strongest when held until a large threat can immediately follow it. It can turn a single enormous creature into a sudden combat swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp is best used on expendable creatures and tokens; do not hesitate to turn small creatures into two-card bursts when their battlefield value is low."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cavern of Souls is valuable when the table has significant counterspell interaction; name Eldrazi when appropriate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Ugin is an engine piece rather than a normal mana source, so plan land sequencing around its reduced mana output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Strengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Exceptional colorless mana production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High density of meaningful Eldrazi payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple independent card-advantage engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong synergy between artifacts, cost reduction, and tribal threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilient late game thanks to Kozilek and Eldrazi reshuffle effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple routes to victory without requiring a single combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong identity: the deck remains unmistakably Eldrazi tribal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The average mana value is high, making early mana development critical."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Colorless interaction is generally slower and less flexible than colored alternatives."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several utility lands do not produce mana efficiently, so opening-hand evaluation matters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate can interfere with reshuffle-based resource management and some recursion lines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can be vulnerable to repeated artifact hate because many of its engines are artifact-based."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fast combo decks can operate on a fundamentally different clock; this build is intentionally not optimized for cEDH."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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