Evangelus
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"KOZILEK, BUTCHER OF TRUTH"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Eldrazi Tribal • Bracket 3"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a pure colorless Eldrazi tribal deck built around Kozilek, Butcher of Truth. Its primary plan is to accelerate into enormous Eldrazi, use cost reduction and specialty lands to make those threats easier to deploy, and use Kozilek and artifact engines to keep cards flowing. The deck is intentionally tuned for a strong but casual Bracket 3 environment rather than cEDH.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Build the Mana Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize Sol Ring, Mana Vault, Ancient Tomb, Eldrazi Temple, Urza lands, Thran Dynamo, Worn Powerstone, Palladium Myr, and other accelerants. The deck wants to reach the point where 7–12 mana is routine rather than exceptional.\n2. Establish Tribal Infrastructure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud Key, Urza's Incubator, Semblance Anvil, Herald's Horn, Eye of Ugin, and Conduit of Ruin make the Eldrazi plan faster and more consistent. These cards turn the deck's naturally expensive threats into manageable casts.\n3. Generate Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kozilek is the primary reload button, drawing four cards when cast. The One Ring, The Immortal Sun, Hedron Archive, Sea Gate Wreckage, Skullclamp, Mystic Forge, and Sensei's Divining Top provide additional sources of selection and advantage.\n4. Deploy High-Impact Eldrazi"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The best threats are not simply large bodies: Ulamog, the Ceaseless Hunger removes permanents and attacks libraries; Ulamog, the Infinite Gyre provides annihilator and recursion; Kozilek, the Great Distortion protects the deck's stack interaction; and Emrakul, Void Winnower, It That Betrays, Artisan of Kozilek, and others create major battlefield swings.\n5. Convert Excess Mana Into a Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can win naturally through overwhelming Eldrazi combat, but its artifact package also supports powerful mana loops. Walking Ballista is the cleanest outlet when the deck generates effectively infinite colorless mana.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Core Engines & Combos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Basalt Monolith + Rings of Brighthearth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Activate Basalt Monolith's untap ability and use Rings to copy it. The copied ability costs less than the mana generated by the Monolith, producing net-positive colorless mana each cycle.\nBasalt Monolith + Forsaken Monument"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Forsaken Monument adds mana whenever a colorless creature taps for mana and increases colorless mana production from relevant sources. With Basalt Monolith, the extra mana allows repeated untaps for effectively infinite colorless mana.\nSensei's Divining Top + Rings + Cost Reduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Rings of Brighthearth and a generic cost reducer such as Cloud Key, Helm's replacement removed from the final build, or Semblance Anvil/other applicable reduction, Top's draw ability can be copied while the cost reduction offsets the activation. This can turn the top of the library into an enormous draw engine.\nMystic Forge + Sensei's Divining Top"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mystic Forge lets the deck play artifacts and colorless spells from the top of the library. Combined with Top and abundant mana, this gives the deck exceptional card velocity and library manipulation.\nInfinite Mana + Walking Ballista"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once an infinite colorless mana loop is assembled, Walking Ballista can enter with an arbitrarily large number of +1/+1 counters and convert the mana into direct damage.\nAshnod's Altar + Nim Deathmantle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The sacrifice/reanimation package can create loops when paired with creatures that generate sufficient sacrifice value or mana. It is best viewed as a secondary engine rather than the deck's primary plan.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Key Card-Advantage Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kozilek's reshuffle ability is particularly valuable in this shell. If the deck uses Sensei's Divining Top, Rings of Brighthearth, Mystic Forge, and cost reduction to move through a very large portion of its library, it can discard or sacrifice an Eldrazi such as Ulamog, the Infinite Gyre to ensure the graveyard is recycled back into the library. This prevents the deck from simply running out of resources during a long value engine.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Opening Hand Priorities"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands with 2–4 mana sources and at least one meaningful accelerator or engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Tomb, Sol Ring, Mana Vault, Eldrazi Temple, and the Urza lands are premium starts when the rest of the hand supports them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for an early mana rock, cost reducer, or card-selection engine rather than keeping a hand full of seven- and eight-mana threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kozilek does not need to be in the opening hand; the deck is designed to function while building toward him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid overly greedy hands containing several colourless utility lands but insufficient reliable mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Turns 1–4"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about acceleration and infrastructure. Develop mana aggressively, but avoid spending resources on low-impact threats merely because you can. A turn spent establishing Cloud Key, Urza's Incubator, Mystic Forge, The One Ring, or a major mana engine is often more valuable than casting a small creature.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mid Game: Turns 4–7"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck begins to feel like an Eldrazi deck. Use cost reduction and specialty lands to land threats ahead of the normal curve. Kozilek is particularly valuable here: casting him refills the hand and often lets the deck chain into additional threats. Protect your strongest engine pieces where possible and use All Is Dust, Oblivion Stone, Nevinyrral's Disk, Meteor Golem, Scour from Existence, and Warping Wail to manage opposing boards.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Late Game & Closing the Table"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once the deck has a large mana advantage, stop thinking of individual Eldrazi as finishers and start thinking in terms of inevitability. Ulamog, the Ceaseless Hunger can remove two problematic permanents immediately; Ulamog, the Infinite Gyre and Kozilek provide enormous pressure; It That Betrays can turn opposing sacrifices into your resources; and Void Winnower can make entire classes of opposing spells and creatures difficult to deploy.\nIf a mana combo appears, Walking Ballista provides the cleanest deterministic finish. Otherwise, the normal victory is overwhelming combat damage backed by enormous bodies and repeated removal.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Protection & Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Colorless lacks the efficiency of traditional blue/black interaction, so the deck relies on flexible catch-alls and sweepers. All Is Dust is particularly synergistic because it can clear many colored permanents while leaving much of the colorless Eldrazi infrastructure intact. Nevinyrral's Disk and Oblivion Stone provide broader resets, while Warping Wail offers a surprisingly flexible piece of interaction.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Important Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not fire off Kozilek merely because you have twelve mana. If possible, cast him when the four-card refill can immediately be converted into additional development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequence Sensei's Divining Top carefully around Mystic Forge. Top can turn an otherwise awkward top card into a known resource."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep an Eldrazi reshuffle effect available when committing to a very large draw engine. The deck wants to draw aggressively without permanently exhausting its library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Conduit of Ruin to find the Eldrazi that solves the current board rather than simply taking the largest creature available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eldrazi Mimic is strongest when held until a large threat can immediately follow it. It can turn a single enormous creature into a sudden combat swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp is best used on expendable creatures and tokens; do not hesitate to turn small creatures into two-card bursts when their battlefield value is low."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cavern of Souls is valuable when the table has significant counterspell interaction; name Eldrazi when appropriate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Ugin is an engine piece rather than a normal mana source, so plan land sequencing around its reduced mana output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Strengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Exceptional colorless mana production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High density of meaningful Eldrazi payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple independent card-advantage engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong synergy between artifacts, cost reduction, and tribal threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilient late game thanks to Kozilek and Eldrazi reshuffle effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple routes to victory without requiring a single combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong identity: the deck remains unmistakably Eldrazi tribal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The average mana value is high, making early mana development critical."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Colorless interaction is generally slower and less flexible than colored alternatives."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several utility lands do not produce mana efficiently, so opening-hand evaluation matters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate can interfere with reshuffle-based resource management and some recursion lines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can be vulnerable to repeated artifact hate because many of its engines are artifact-based."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fast combo decks can operate on a fundamentally different clock; this build is intentionally not optimized for cEDH."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Commander
(CTRL to add secondary)
Copy
Deceiver of Form
( represents colorless mana.)
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
Creature - Eldrazi

Copy
(CTRL to add secondary)
Draw
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(CTRL to add secondary)
Finisher
Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
Legendary Creature - Eldrazi

Finisher
(CTRL to add secondary)
Land
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Land
(CTRL to add secondary)
Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
(CTRL to add secondary)
Recursion
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Recursion
(CTRL to add secondary)
Removal
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"KOZILEK, BUTCHER OF TRUTH"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Eldrazi Tribal • Bracket 3"},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a pure colorless Eldrazi tribal deck built around Kozilek, Butcher of Truth. Its primary plan is to accelerate into enormous Eldrazi, use cost reduction and specialty lands to make those threats easier to deploy, and use Kozilek and artifact engines to keep cards flowing. The deck is intentionally tuned for a strong but casual Bracket 3 environment rather than cEDH.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Build the Mana Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize Sol Ring, Mana Vault, Ancient Tomb, Eldrazi Temple, Urza lands, Thran Dynamo, Worn Powerstone, Palladium Myr, and other accelerants. The deck wants to reach the point where 7–12 mana is routine rather than exceptional.\n2. Establish Tribal Infrastructure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud Key, Urza's Incubator, Semblance Anvil, Herald's Horn, Eye of Ugin, and Conduit of Ruin make the Eldrazi plan faster and more consistent. These cards turn the deck's naturally expensive threats into manageable casts.\n3. Generate Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kozilek is the primary reload button, drawing four cards when cast. The One Ring, The Immortal Sun, Hedron Archive, Sea Gate Wreckage, Skullclamp, Mystic Forge, and Sensei's Divining Top provide additional sources of selection and advantage.\n4. Deploy High-Impact Eldrazi"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The best threats are not simply large bodies: Ulamog, the Ceaseless Hunger removes permanents and attacks libraries; Ulamog, the Infinite Gyre provides annihilator and recursion; Kozilek, the Great Distortion protects the deck's stack interaction; and Emrakul, Void Winnower, It That Betrays, Artisan of Kozilek, and others create major battlefield swings.\n5. Convert Excess Mana Into a Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can win naturally through overwhelming Eldrazi combat, but its artifact package also supports powerful mana loops. Walking Ballista is the cleanest outlet when the deck generates effectively infinite colorless mana.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Core Engines & Combos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Basalt Monolith + Rings of Brighthearth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Activate Basalt Monolith's untap ability and use Rings to copy it. The copied ability costs less than the mana generated by the Monolith, producing net-positive colorless mana each cycle.\nBasalt Monolith + Forsaken Monument"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Forsaken Monument adds mana whenever a colorless creature taps for mana and increases colorless mana production from relevant sources. With Basalt Monolith, the extra mana allows repeated untaps for effectively infinite colorless mana.\nSensei's Divining Top + Rings + Cost Reduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Rings of Brighthearth and a generic cost reducer such as Cloud Key, Helm's replacement removed from the final build, or Semblance Anvil/other applicable reduction, Top's draw ability can be copied while the cost reduction offsets the activation. This can turn the top of the library into an enormous draw engine.\nMystic Forge + Sensei's Divining Top"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mystic Forge lets the deck play artifacts and colorless spells from the top of the library. Combined with Top and abundant mana, this gives the deck exceptional card velocity and library manipulation.\nInfinite Mana + Walking Ballista"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once an infinite colorless mana loop is assembled, Walking Ballista can enter with an arbitrarily large number of +1/+1 counters and convert the mana into direct damage.\nAshnod's Altar + Nim Deathmantle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The sacrifice/reanimation package can create loops when paired with creatures that generate sufficient sacrifice value or mana. It is best viewed as a secondary engine rather than the deck's primary plan.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Key Card-Advantage Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kozilek's reshuffle ability is particularly valuable in this shell. If the deck uses Sensei's Divining Top, Rings of Brighthearth, Mystic Forge, and cost reduction to move through a very large portion of its library, it can discard or sacrifice an Eldrazi such as Ulamog, the Infinite Gyre to ensure the graveyard is recycled back into the library. This prevents the deck from simply running out of resources during a long value engine.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Opening Hand Priorities"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands with 2–4 mana sources and at least one meaningful accelerator or engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Tomb, Sol Ring, Mana Vault, Eldrazi Temple, and the Urza lands are premium starts when the rest of the hand supports them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for an early mana rock, cost reducer, or card-selection engine rather than keeping a hand full of seven- and eight-mana threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kozilek does not need to be in the opening hand; the deck is designed to function while building toward him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid overly greedy hands containing several colourless utility lands but insufficient reliable mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Turns 1–4"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about acceleration and infrastructure. Develop mana aggressively, but avoid spending resources on low-impact threats merely because you can. A turn spent establishing Cloud Key, Urza's Incubator, Mystic Forge, The One Ring, or a major mana engine is often more valuable than casting a small creature.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mid Game: Turns 4–7"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck begins to feel like an Eldrazi deck. Use cost reduction and specialty lands to land threats ahead of the normal curve. Kozilek is particularly valuable here: casting him refills the hand and often lets the deck chain into additional threats. Protect your strongest engine pieces where possible and use All Is Dust, Oblivion Stone, Nevinyrral's Disk, Meteor Golem, Scour from Existence, and Warping Wail to manage opposing boards.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Late Game & Closing the Table"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once the deck has a large mana advantage, stop thinking of individual Eldrazi as finishers and start thinking in terms of inevitability. Ulamog, the Ceaseless Hunger can remove two problematic permanents immediately; Ulamog, the Infinite Gyre and Kozilek provide enormous pressure; It That Betrays can turn opposing sacrifices into your resources; and Void Winnower can make entire classes of opposing spells and creatures difficult to deploy.\nIf a mana combo appears, Walking Ballista provides the cleanest deterministic finish. Otherwise, the normal victory is overwhelming combat damage backed by enormous bodies and repeated removal.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Protection & Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Colorless lacks the efficiency of traditional blue/black interaction, so the deck relies on flexible catch-alls and sweepers. All Is Dust is particularly synergistic because it can clear many colored permanents while leaving much of the colorless Eldrazi infrastructure intact. Nevinyrral's Disk and Oblivion Stone provide broader resets, while Warping Wail offers a surprisingly flexible piece of interaction.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Important Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not fire off Kozilek merely because you have twelve mana. If possible, cast him when the four-card refill can immediately be converted into additional development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequence Sensei's Divining Top carefully around Mystic Forge. Top can turn an otherwise awkward top card into a known resource."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep an Eldrazi reshuffle effect available when committing to a very large draw engine. The deck wants to draw aggressively without permanently exhausting its library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Conduit of Ruin to find the Eldrazi that solves the current board rather than simply taking the largest creature available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eldrazi Mimic is strongest when held until a large threat can immediately follow it. It can turn a single enormous creature into a sudden combat swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp is best used on expendable creatures and tokens; do not hesitate to turn small creatures into two-card bursts when their battlefield value is low."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cavern of Souls is valuable when the table has significant counterspell interaction; name Eldrazi when appropriate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Ugin is an engine piece rather than a normal mana source, so plan land sequencing around its reduced mana output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Strengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Exceptional colorless mana production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High density of meaningful Eldrazi payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple independent card-advantage engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong synergy between artifacts, cost reduction, and tribal threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilient late game thanks to Kozilek and Eldrazi reshuffle effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple routes to victory without requiring a single combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong identity: the deck remains unmistakably Eldrazi tribal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The average mana value is high, making early mana development critical."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Colorless interaction is generally slower and less flexible than colored alternatives."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several utility lands do not produce mana efficiently, so opening-hand evaluation matters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate can interfere with reshuffle-based resource management and some recursion lines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can be vulnerable to repeated artifact hate because many of its engines are artifact-based."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fast combo decks can operate on a fundamentally different clock; this build is intentionally not optimized for cEDH."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}


















































































