1.7k views11 days ago
Commander
Size: 100Salt sum: 37.46
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ifnjeff

1.7k views11 days ago
Commander
Size: 100Salt sum: 37.46

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{"ops":[{"insert":"Formerly known for forcing bombs and other torturous devices onto his enemies, Jon \"Bad Santa\" Irenicus has decided to embrace subtlety, now planting double-agents in enemy ranks to fly under the radar until the time is right to strike.\n\nThe focus for [[Jon Irenicus, Shattered One]] decks has always been the control-changing and sacrifice-prevention of his first ability. Rather than using creatures like [[Greater Harvester]] and becoming the villain, we lay low by offering mutually beneficial creatures that maximize the +1/+1 counters and Jon Irenicus's draw ability instead. Rogues are known for being small, low-cost, evasive creatures which makes them the perfect candidate. Even a simple [[Slither Blade]] becomes a 1-mana [[Phyrexian Arena]] on an unblockable 3/4 body.\n\nOnce we've established a roster of rogues and opponents are weakened, we can take over with [[Homeward Path]] or [[Peer Pressure]]. One or two typal synergies like [[Stinkdrinker Bandit]] or [[Banner of Kinship]] can turn the betrayal into a finisher. If opponents die early, control of their rogues reverts to us so they aren't lost, and we can use these tools to complete the team for the 1v1.\n\nWith so many low-cost creatures, card draw is critical. Keeping opponents happy with their gifts draws attention away from Jon Irenicus so he can quietly linger as a draw engine. Many rogues simply give the opponent a damage threat, but some have minor beneficial triggers to sweeten the deal like [[Looter il-Kor]]. Over time, we can increase the threat of their rogues with proliferate effects like [[Guildpact Informant]].\n\nEvery rogue we plant is one card draw per round as long as they and Jon Irencus stay alive, so we keep them safe with counterspells like [[Negate]] and provide redundancy with clones like [[Spark Double]]. Having a second Jon Irenicus lets us hand out rougues twice as fast if we have a stockpile and doubles our card throughput. [[Sygg, River Cutthroat]] (a rogue himself) does a similar job, amplifying the card draw from our rogues which all deal 3 or more damage.\n\nWith all our rogues out in the field, we need to be careful not to get overwhelmed by the opponent's threats, so we have several ways to neutralize them without compromising our own. The rogues can't be sacrificed, so cards like [[Blasphemous Edict]] leave them on an empty board. We also know that they'll have counters and share their creature type, so [[Wave Goodbye]] and [[Raise the Palisade]] can slow things down without affecting our plans.\n"}]}

Commander

Qty: 1 Price: $0.49
Jon Irenicus, Shattered One
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)
Whenever a creature you own but don't control attacks, you draw a card.
Legendary Creature - Wizard Elf
Jon Irenicus, Shattered One (clb) 278

Commander

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Countermeasures

Qty: 6 Price: $37.30
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (soc) 187
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (otc) 108
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Countermeasures

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Double Agents

Qty: 23 Price: $34.09
Bilbo, Luckwearer
Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
Legendary Creature - Rogue Halfling
Bilbo, Luckwearer // Burglar's Plot (hob) 32
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Creature - Rogue Faerie
Bitterbloom Bearer (ecl) 88
Blighted Agent
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
This creature can't be blocked.
Creature - Human Rogue Phyrexian
Blighted Agent (nph) 29
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (otc) 128
Deathcult Rogue
This creature can't be blocked except by Rogues.
Creature - Human Rogue
Deathcult Rogue (gtc) 218
Faerie Miscreant
Flying
When this creature enters, if you control another creature named Faerie Miscreant, draw a card.
Creature - Rogue Faerie
Faerie Miscreant (m20) 58
Faerie Vandal
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature - Rogue Faerie
Faerie Vandal (snc) 44
Ghost, Spectral Saboteur
Flash
Intangibility — Ghost can't be blocked.
Legendary Creature - Human Rogue Villain
Ghost, Spectral Saboteur (msh) 214
Gray Harbor Merfolk
This creature can't be blocked.
This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Creature - Merfolk Rogue
Gray Harbor Merfolk (clb) 75
Ingenious Thief
Flying
When this creature enters, look at target player's hand.
Creature - Human Rogue
Ingenious Thief (s99) 40
Inkfathom Infiltrator
This creature can't block and can't be blocked.
Creature - Merfolk Rogue
Inkfathom Infiltrator (shm) 167
Invisible Stalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
Creature - Human Rogue
Invisible Stalker (znc) 27
Looter il-Kor
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Creature - Rogue Kor
Looter il-Kor (cmm) 102
Marang River Prowler
This creature can't block and can't be blocked.
You may cast this card from your graveyard as long as you control a black or green permanent.
Creature - Human Rogue
Marang River Prowler (znc) 29
Mercurial Spelldancer
This creature can't be blocked.
Whenever you cast a noncreature spell, put an oil counter on this creature.
Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creature - Rogue Phyrexian
Mercurial Spelldancer (one) 61
Network Disruptor
Flying
When this creature enters, tap target permanent.
Creature Artifact - Rogue Moonfolk
Network Disruptor (neo) 71
Nightshade Stinger
Flying
This creature can't block.
Creature - Rogue Faerie
Nightshade Stinger (jmp) 258
Prickly Boggart
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Creature - Goblin Rogue
Prickly Boggart (mor) 74
Shoreline Looter
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
Creature - Rat Rogue
Shoreline Looter (blb) 70
Slither Blade
This creature can't be blocked.
Creature - Rogue Snake
Slither Blade (otc) 114
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (otc) 118
Triton Shorestalker
This creature can't be blocked.
Creature - Merfolk Rogue
Triton Shorestalker (otc) 121
Vedalken Infiltrator
This creature can't be blocked.
Metalcraft — This creature gets +1/+0 as long as you control three or more artifacts.
Creature - Rogue Vedalken
Vedalken Infiltrator (mh2) 73

Double Agents

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Draw

Qty: 9 Price: $61.37
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (msc) 148
Discreet Retreat
Enchant land
Enchanted land has "
: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Enchantment - Aura
Discreet Retreat (otc) 20
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Multiversal Recruitment
Create a token that's a copy of target creature you control, except it isn't legendary.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Multiversal Recruitment (msc) 629
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Quantum Misalignment (who) 52
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 62
Sygg, River Cutthroat
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Legendary Creature - Merfolk Rogue
Sygg, River Cutthroat (znc) 103
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (eoc) 47
Vivisurgeon's Insight
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Vivisurgeon's Insight (one) 77

Draw

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Field Support

Qty: 4 Price: $42.82
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale
Dreamtide Whale (mh3) 59
Guildpact Informant
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Rogue Faerie
Guildpact Informant (war) 271
Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment
Sword of Truth and Justice (mh1) 229
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (eoc) 80

Field Support

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Inevitable Betrayal

Qty: 4 Price: $22.82
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (m3c) 292
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c16) 301
Peer Pressure
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Sorcery
Peer Pressure (ons) 101
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270

Inevitable Betrayal

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Land

Qty: 37 Price: $143.79
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (znr) 260Clearwater Pathway // Murkwater Pathway (znr) 260
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 420
Darkslick Shores
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Darkslick Shores (one) 250
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (otc) 282
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fdn) 687
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (otc) 290
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 260
Hagra Mauling
This spell costs
less to cast if an opponent controls no basic lands.
Destroy target creature.
Instant
Hagra Mauling // Hagra Broodpit (znr) 106Hagra Mauling // Hagra Broodpit (znr) 106
Island
(
: Add
.)
Basic Land - Island
Island (jmp) 46
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tdc) 382
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
River of Tears
: Add
. If you played a land this turn, add
instead.
Land
River of Tears (mkc) 283
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (otc) 316
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tdc) 398
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (2xm) 326
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (kld) 256
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (dsc) 303
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (dsc) 307
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (tsr) 286
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (m3c) 400
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234

Land

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Ramp

Qty: 3 Price: $10.97
Frogtosser Banneret
Haste
Goblin spells and Rogue spells you cast cost
less to cast.
Creature - Goblin Rogue
Frogtosser Banneret (znc) 43
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (soc) 353
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (blc) 289

Ramp

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Sabotage

Qty: 7 Price: $44.43
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57
Drown in Ichor
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Drown in Ichor (one) 91
Fade Away
For each creature, its controller sacrifices a permanent of their choice unless they pay
.
Sorcery
Fade Away (exo) 34
Killing Wave
For each creature, its controller sacrifices it unless they pay X life.
Sorcery
Killing Wave (inr) 121
Make an Example
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Sorcery
Make an Example (ncc) 37
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
Sorcery
Wave Goodbye (lcc) 79

Sabotage

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Synergy

Qty: 6 Price: $22.16
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Banner of Kinship (fdn) 127
Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (c17) 208
Double Down
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Enchantment
Double Down (otj) 44
Oona's Blackguard
Flying
Each other Rogue creature you control enters with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Creature - Rogue Faerie
Oona's Blackguard (znc) 51
Soaring Thought-Thief
Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
Creature - Human Rogue
Soaring Thought-Thief (znr) 236
Stinkdrinker Bandit
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Creature - Goblin Rogue
Stinkdrinker Bandit (znc) 55

Synergy

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
50 pips - 43 cards
31 mana - 28 cards
27 pips - 20 cards
29 mana - 26 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
10 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Formerly known for forcing bombs and other torturous devices onto his enemies, Jon \"Bad Santa\" Irenicus has decided to embrace subtlety, now planting double-agents in enemy ranks to fly under the radar until the time is right to strike.\n\nThe focus for [[Jon Irenicus, Shattered One]] decks has always been the control-changing and sacrifice-prevention of his first ability. Rather than using creatures like [[Greater Harvester]] and becoming the villain, we lay low by offering mutually beneficial creatures that maximize the +1/+1 counters and Jon Irenicus's draw ability instead. Rogues are known for being small, low-cost, evasive creatures which makes them the perfect candidate. Even a simple [[Slither Blade]] becomes a 1-mana [[Phyrexian Arena]] on an unblockable 3/4 body.\n\nOnce we've established a roster of rogues and opponents are weakened, we can take over with [[Homeward Path]] or [[Peer Pressure]]. One or two typal synergies like [[Stinkdrinker Bandit]] or [[Banner of Kinship]] can turn the betrayal into a finisher. If opponents die early, control of their rogues reverts to us so they aren't lost, and we can use these tools to complete the team for the 1v1.\n\nWith so many low-cost creatures, card draw is critical. Keeping opponents happy with their gifts draws attention away from Jon Irenicus so he can quietly linger as a draw engine. Many rogues simply give the opponent a damage threat, but some have minor beneficial triggers to sweeten the deal like [[Looter il-Kor]]. Over time, we can increase the threat of their rogues with proliferate effects like [[Guildpact Informant]].\n\nEvery rogue we plant is one card draw per round as long as they and Jon Irencus stay alive, so we keep them safe with counterspells like [[Negate]] and provide redundancy with clones like [[Spark Double]]. Having a second Jon Irenicus lets us hand out rougues twice as fast if we have a stockpile and doubles our card throughput. [[Sygg, River Cutthroat]] (a rogue himself) does a similar job, amplifying the card draw from our rogues which all deal 3 or more damage.\n\nWith all our rogues out in the field, we need to be careful not to get overwhelmed by the opponent's threats, so we have several ways to neutralize them without compromising our own. The rogues can't be sacrificed, so cards like [[Blasphemous Edict]] leave them on an empty board. We also know that they'll have counters and share their creature type, so [[Wave Goodbye]] and [[Raise the Palisade]] can slow things down without affecting our plans.\n"}]}
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