454 views2 days ago
Commander
Size: 100Salt sum: 52.32
No deck tags
 avatar

Mewens

454 views2 days ago
Commander
Size: 100Salt sum: 52.32
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $32.99
Gandalf, Shadow's Foe
Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Legendary Creature - Wizard Avatar
Gandalf, Shadow's Foe (hoc) 99

Commander

(CTRL to add secondary)

Artifact

Qty: 8 Price: $132.92
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (sld) 167
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (sld) 2461
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (2xm) 359
Gauntlet of Power
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Artifact
Gauntlet of Power (dmr) 378
Lux Cannon
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Destroy target permanent.
Artifact
Lux Cannon (som) 173
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 427
Transmogrifying Wand
This artifact enters with three charge counters on it.
,
, Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
Artifact
Transmogrifying Wand (m19) 247
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270

Artifact

(CTRL to add secondary)

Creature

Qty: 35 Price: $373.43
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (dmu) 392
Alrund, God of the Cosmos
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Legendary Creature - God
Alrund, God of the Cosmos // Hakka, Whispering Raven (khm) 302Alrund, God of the Cosmos // Hakka, Whispering Raven (khm) 302
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander
Amphin Mutineer (cmr) 629
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (sld) 283
Archaeomender
When this creature enters, return target artifact card from your graveyard to your hand.
Creature - Human Wizard
Archaeomender (jmp) 9
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Legendary Creature - Human Wizard
Azami, Lady of Scrolls (sld) 1106
Bladegriff Prototype
Flying
Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
Creature Artifact - Griffin
Bladegriff Prototype (cmr) 690
Body Double
You may have this creature enter as a copy of any creature card in a graveyard.
Creature - Shapeshifter
Body Double (plc) 35
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
Creature - Spirit
Deadeye Navigator (inr) 492
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 314
Elven Raft-Steerer
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
Creature - Elf Pilot
Elven Raft-Steerer (hob) 37
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (h1r) 8
Geist of the Archives
Defender
At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Spirit
Geist of the Archives (emn) 62
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (sld) 1430
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (slz) 142
Loyal Inventor
Vigilance
When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
Creature - Human Artificer
Loyal Inventor (acr) 21
Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard
Lulu, Stern Guardian (fic) 143
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Legendary Creature - Wizard Moonfolk
Meloku the Clouded Mirror (chk) 74
Merfolk Trickster
Flash
When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Creature - Wizard Merfolk
Merfolk Trickster (dom) 56
Mnemonic Wall
Defender
When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Creature - Wall
Mnemonic Wall (roe) 78
Nephalia Smuggler
,
: Exile another target creature you control, then return that card to the battlefield under your control.
Creature - Human Rogue
Nephalia Smuggler (avr) 69
Overwhelmed Apprentice
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Human Wizard
Overwhelmed Apprentice (eld) 60
Princess Yue
When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "
: Add
." (She's still legendary.)
: Scry 2.
Legendary Creature - Human Ally Noble
Princess Yue (tle) 95
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Roil Elemental
Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
Creature - Elemental
Roil Elemental (zen) 62
Ruin Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Crab
Ruin Crab (pmei) 2023-4
Sigiled Starfish
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Starfish
Sigiled Starfish (jou) 52
Silver Surfer, Cosmic Voyager
Flash
Flying
When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
Legendary Creature - Hero Alien
Silver Surfer, Cosmic Voyager (msc) 639
Skycoach Conductor
Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Bird Pilot
Skycoach Conductor // All Aboard (sos) 322
Sphinx of Foresight
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Creature - Sphinx
Sphinx of Foresight (rna) 55
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God
Thassa, God of the Sea (ths) 66
Tiller Engine
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Creature Artifact - Construct
Tiller Engine (dmc) 96
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131
Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard
Watcher for Tomorrow (mh1) 76
Y'shtola Rhul
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
Legendary Creature - Druid Cat
Y'shtola Rhul (fin) 577

Creature

(CTRL to add secondary)

Enchantment

Qty: 2 Price: $62.98
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (sld) 381
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (sld) 407

Enchantment

(CTRL to add secondary)

Instant

Qty: 16 Price: $467.86
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (sld) 1667
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (m15) 44
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (slz) 269
Counterspell
Counter target spell.
Instant
Counterspell (fca) 4
Displace
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Instant
Displace (emn) 55
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (10e) 83
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (avr) 57
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (scg) 38
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (leg) 65
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 315
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (soa) 85
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (sld) 1126
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (sld) 7024
Scour for Scrap
Choose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Instant
Scour for Scrap (eoe) 73
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 922
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (spg) 86

Instant

(CTRL to add secondary)

Land

Qty: 38 Price: $485.62
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (dmr) 394
Ghost Town
: Add
.
: Return this land to its owner's hand. Activate only if it's not your turn.
Land
Ghost Town (tmp) 318
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmr) 351
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (j17) 4
Island
(
: Add
.)
Basic Land - Island
Island (fra) 385
Oboro, Palace in the Clouds
: Add
.
: Return Oboro to its owner's hand.
Legendary Land
Oboro, Palace in the Clouds (sok) 164
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (ons) 322
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (sld) 301
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (rvr) 466
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (fut) 173
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (tsp) 281

Land

(CTRL to add secondary)

Tokens & Extras

Qty: 9 Price: $25.95
Ape
Creature Token - Ape
Ape (tm3c) 14
Bird
Flying
Creature Token - Bird
Bird (tdmu) 2
Bird
Flying
Creature Token - Bird
Bird (wwoe) 2
Elemental
Creature Token - Elemental
Elemental (tsoc) 20
Frog Lizard
Creature Token - Lizard Frog
Frog Lizard (ttdc) 21
Illusion
Flying
Creature Token - Illusion
Illusion (tmh1) 5
Marit Lage
Flying, indestructible
Legendary Creature Token - Avatar
Marit Lage (pcsp) 1
Ox
Creature Token - Ox
Ox (tcmm) 65
Salamander Warrior
Creature Token - Warrior Salamander
Salamander Warrior (ttdc) 8

Tokens & Extras

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
71 pips - 50 cards
32 mana - 32 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
12 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"A playable bracket 2 deck, though it might rub some playgroups the wrong way with its tendency to have a Big Turn that involves a lot of card draw and often just ends the game in a way that's difficult to interact with outside of instant-speed removal or counterspells.\n\nNote that this -is- a Bracket 2 deck; it can win on turn 6, but that requires a lot of stars to align. You'll more likely be hitting turns 8-9, and disruption will set you back if you're not being careful.\n\nYour gameplan is pretty simple:\nGenerate a lot of mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Depending on what you draw, move toward a combo finish (Elvish Raft / Coralhelm + Pupu / Walking Archive) or just resolve Gandalf w/ protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't be afraid to just jam a Gandalf if you have no clear path forward! He's worth 7 mana! He draws you cards and puts a clock on your opponents and blocks!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nKeep this in mind while playing:\nBlue doesn't have a strong tutor package for the variety of spell types you want to assemble. Drift of Phantasms is generally your best tutor in the deck as a result, and that is _not_ a compliment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"So, instead of trying to get a flawless finish, dig, dig, dig dig digdigdig. You should aggressively filter through cards as fast as possible without sacrificing your ability to impact the board in meaningful ways. (This is why a lot of the creatures in this deck scry — they let you get some defenses down as they filter. Cantrips are great, but they scale with your deck's power — and a lot of the cards you're digging for kind of suck on their own. Best go for the repeatable scry strapped to a chump blocker.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you aren't assembling combo pieces fast enough, just go for big mana and resolve a Gandalf. Seriously, he draws a _ton_ of cards and gives you board presence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nSome card-specific notes:\nGhost Town is better than it looks. It kickstarts all your engines (Elvish Raft / Coralhelm + Pupu / Walking Archive), and it can let you trigger a lot of landfall on your opponent's turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dark Depths combo (Vesuva/Thespian's Stage) isn't well-supported here, but it is here. There are times where you'll just accidentally have a Marit Lage on turn 2 or 3 and that can do a lot to bully the table; it also gives you some late-game options when your primary combo pieces are stripped out. I wouldn't bet on it as your primary win-con, but don't forget about it, either."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't resolve Arid Archway or Guildless Commons unless you have to for mana. But, also, don't hold onto them hoping for a combo finish, either, when Gandalf could just get you some significant incremental value. These aren't whirlwind-slam land-drop guarantees."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMake it your own:\nI made some choices in this deck that will probably not jive with the average player. There are no fetchlands / Wasteland / Crucible packages, for example, partly because I didn't think it was necessary to grind out wins off of double landfall; it felt like overkill when what I really needed was more ways to dig through the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck really wants a lot of the fast-mana options in the game-changers category, but I didn't want to push into bracket 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I kind of loathe the \"double your triggers!\" abilities because they just make Gandalf better. "},{"attributes":{"italic":true},"insert":"He's already really good."},{"insert":" I wouldn't add those to this deck unless you find another way to really load up on the triggered abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I once had an Omniscience / Show and Tell package in this deck. I think that's probably a really interesting path to go down if you're more interested in a bombastic big-mana approach."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards