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Commander
Size: 100Salt sum: 53.43
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Mewens

304 views8 days ago
Commander
Size: 100Salt sum: 53.43
No deck tags

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Commander

Qty: 1 Price: $32.99
Gandalf, Shadow's Foe
Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Legendary Creature - Wizard Avatar
Gandalf, Shadow's Foe (hoc) 99

Commander

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Artifact

Qty: 8 Price: $171.92
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (wwk) 121
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (brr) 9
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (2xm) 359
Gauntlet of Power
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Artifact
Gauntlet of Power (dmr) 378
Inscribed Tablet
,
, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Artifact
Inscribed Tablet (dmu) 232
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 427
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Legendary Artifact - Equipment
The Key to the Vault (otj) 373
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270

Artifact

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Creature

Qty: 21 Price: $316.10
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Legendary Creature - Human Wizard
Azami, Lady of Scrolls (sld) 1106
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
Creature - Spirit
Deadeye Navigator (inr) 492
Dreamscape Artist
,
, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature - Human Spellshaper
Dreamscape Artist (plc) 40
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 314
Elven Raft-Steerer
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
Creature - Elf Pilot
Elven Raft-Steerer (hob) 37
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (sld) 1430
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (tsr) 309
Loyal Inventor
Vigilance
When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
Creature - Human Artificer
Loyal Inventor (acr) 21
Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard
Lulu, Stern Guardian (fic) 143
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Legendary Creature - Wizard Moonfolk
Meloku the Clouded Mirror (chk) 74
Patron of the Moon
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Legendary Creature - Spirit
Patron of the Moon (bok) 45
Princess Yue
When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "
: Add
." (She's still legendary.)
: Scry 2.
Legendary Creature - Human Ally Noble
Princess Yue (tle) 95
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Roil Elemental
Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
Creature - Elemental
Roil Elemental (zen) 62
Ruin Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Crab
Ruin Crab (pmei) 2023-4
Silver Surfer, Cosmic Voyager
Flash
Flying
When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
Legendary Creature - Hero Alien
Silver Surfer, Cosmic Voyager (msc) 639
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God
Thassa, God of the Sea (sld) 71
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish
The Reality Chip (neo) 374
Tiller Engine
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Creature Artifact - Construct
Tiller Engine (dmc) 96
Uyo, Silent Prophet
Flying
, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Legendary Creature - Wizard Moonfolk
Uyo, Silent Prophet (chk) 99
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131

Creature

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Enchantment

Qty: 3 Price: $202.47
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (sld) 381
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (sld) 407
Trade Routes
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
Enchantment
Trade Routes (mmq) 112

Enchantment

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Instant

Qty: 23 Price: $568.89
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (sld) 1667
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (m15) 44
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (slz) 148
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (sta) 76
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (mh3) 399
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 325
Counterspell
Counter target spell.
Instant
Counterspell (fca) 4
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (10e) 83
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (one) 49
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (fem) 18b
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (dmr) 287
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (scg) 38
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (leg) 65
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 315
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (sld) 2068
Planar Incision
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Planar Incision (neo) 72
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (soa) 85
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (sld) 1126
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (sld) 7024
Scour for Scrap
Choose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Instant
Scour for Scrap (eoe) 73
Spaceshift
Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Spaceshift (msc) 640
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 922
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (paer) 49p

Instant

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Land

Qty: 38 Price: $389.42
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (dmr) 394
Ghost Town
: Add
.
: Return this land to its owner's hand. Activate only if it's not your turn.
Land
Ghost Town (tmp) 318
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmr) 351
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (j17) 4
Island
(
: Add
.)
Basic Land - Island
Island (cmm) 441
Oboro, Palace in the Clouds
: Add
.
: Return Oboro to its owner's hand.
Legendary Land
Oboro, Palace in the Clouds (sok) 164
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (brc) 198
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (rvr) 466
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (fut) 173
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (tsp) 281

Land

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Sorcery

Qty: 6 Price: $71.94
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (sld) 332
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Flow State (sos) 49
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (slc) 2007
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (sld) 1719
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (sld) 29
Shimmer of Possibility
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Shimmer of Possibility (rna) 51

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
68 pips - 52 cards
33 mana - 33 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
11 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"A decent bracket 2 deck, though it might rub some playgroups the wrong way with its tendency to have a Big Turn that involves a lot of card draw and often just ends the game in a way that's difficult to interact with outside of instant-speed removal or counterspells.\n\nYour gameplan is pretty simple:\nGenerate a lot of mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Depending on what you draw, move toward a combo finish (Elvish Raft / Coralhelm + Pupu / Walking Archive) or just resolve Gandalf w/ protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't be afraid to just jam a Gandalf if you have no clear path forward! He's worth 7 mana! He draws you cards and puts a clock on your opponents and blocks!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nKeep this in mind while playing:\nBlue doesn't have a strong tutor package for the variety of spell types you want to assemble. Drift of Phantasms is generally your best tutor in the deck as a result, and that is _not_ a compliment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"So, instead of trying to get a flawless finish, dig, dig, dig dig digdigdig. You should aggressively filter through cards as fast as possible without sacrificing your ability to impact the board in meaningful ways."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you aren't assembling combo pieces fast enough, just go for big mana and resolve a Gandalf. Seriously, he draws a _ton_ of cards and gives you board presence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nSome card-specific notes:\nGhost Town is better than it looks. It kickstarts all your engines (Elvish Raft / Coralhelm + Pupu / Walking Archive) and combos with Patron of the Moonfolk to mimic those engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dark Depths combo (Vesuva/Thespian's Stage) isn't well-supported here, but it is here. There are times where you'll just accidentally have a Marit Lage on turn 2 or 3 and that can do a lot to bully the table; it also gives you some late-game options when your primary combo pieces are stripped out. I wouldn't bet on it as your primary win-con, but don't forget about it, either."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't resolve Arid Archway or Guildless Commons unless you have to for mana. But, also, don't hold onto them hoping for a combo finish, either, when Gandalf could just get you some significant incremental value. These aren't whirlwind-slam land-drop guarantees."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMake it your own:\nI made some choices in this deck that will probably not jive with the average player. There are no fetchlands / Wasteland / Crucible packages, for example, partly because I didn't think it was necessary to grind out wins off of double landfall; it felt like overkill when what I really needed was more ways to dig through the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck really wants a lot of the fast-mana options in the game-changers category, but I didn't want to push into bracket 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I kind of loathe the \"double your triggers!\" abilities because they just make Gandalf better. "},{"attributes":{"italic":true},"insert":"He's already really good."},{"insert":" I wouldn't add those to this deck unless you find another way to really load up on the triggered abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I once had an Omniscience / Show and Tell package in this deck. I think that's probably a really interesting path to go down if you're more interested in a bombastic big-mana approach."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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