Stressedmuffin
22 views4 hrs ago
Commander
Size: 100Salt sum: 38.11
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{"ops":[{"insert":"Evokers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When people see the \"Elemental\" tag they usually think \"Oh, its probably a landfall or ramp deck\" but tend to forget that there is also a very decent chunk of them that care a lot about ETB or LTB, which alongside the right cards can make some really snowball-y gameplay.\nPresenting- Just Visiting, but will probably come back.\n\nJust Visiting-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is a typal deck that revolves around the creature sub-type \"Elemental\".\nThe commander, "},{"insert":{"card-link":"Bane, Lord of Darkness"}},{"insert":" is there to add even more value and weight to the evoked elementals.\n\nThe Plan-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is very simple.\nFirst, cast Bane. He is really important for this deck because he keeps our hand or reanimate already-evoked elementals.\nAfter you have Bane evoke the elementals!\nWhen you evoke an elemental, Bane is going to see it dying as you sacrifice it, and thus making an opponent of your choice either let you draw a card or put into play a creature with lesser toughness from your hand.\n\nDo note- even you if evoked a creature, you can still interact with it while its on the battlefield before the evoke resolves and it is sacrificed (mainly relevant for the sac-outlets, meaning you can sac it for added value).\n\nCards Explained-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is sorted into mostly self-explanatory categories such as removal, draw and ramp.\nThe other categories that are important to know are Evokers, Death Doublers and Elemental Support-\nEvokers are all of our elementals which can be evoked.\nDeath Doublers will double Bane's trigger. Keep in mind that the "},{"attributes":{"bold":true},"insert":"evoked elementals don't have a death trigger, "},{"insert":"they have a LTB trigger.\nLastly, we have Elemental Support which are 2 cards I personally like running in an elementals deck and "},{"insert":{"card-link":"Moonshadow"}},{"insert":" which is not an evoke elemental but has a really nice synergy with it.\n\nWhat's with the silly deck name?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I actually don't think the name is "},{"attributes":{"italic":true},"insert":"that"},{"insert":" silly this time, but it's supposed to mean that the elementals are evoked so they are only very briefly in play, even if they come back later to stick around :)\n\nSilliness aside & Closing notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's main goal is to have Bane in play, which is fairly easy because he is our commander, but the hard part is keeping him alive despite his low toughness.\nOnce bane is out start evoking elementals and you should be snowballing from there.\n"}]}
Commander
Bane, Lord of Darkness
As long as your life total is less than or equal to half your starting life total, Bane has indestructible.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
Legendary Creature - God

Commander
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Copy
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Death Doublers
The Masamune
As long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip
Legendary Artifact - Equipment

Death Doublers
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Drain
Drain
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Elemental Support
Dawn-Blessed Pennant
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
, , Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
, , Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Artifact

Elemental Support
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Evokers
Deceit
When this creature enters, if was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke
When this creature enters, if was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke
Creature - Elemental Incarnation

Emptiness
When this creature enters, if was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke
When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke
Creature - Elemental Incarnation

Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi

Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Evokers
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Land
Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Recursion
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Removal
Removal
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Sac Outlet
Sac Outlet
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Evokers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When people see the \"Elemental\" tag they usually think \"Oh, its probably a landfall or ramp deck\" but tend to forget that there is also a very decent chunk of them that care a lot about ETB or LTB, which alongside the right cards can make some really snowball-y gameplay.\nPresenting- Just Visiting, but will probably come back.\n\nJust Visiting-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is a typal deck that revolves around the creature sub-type \"Elemental\".\nThe commander, "},{"insert":{"card-link":"Bane, Lord of Darkness"}},{"insert":" is there to add even more value and weight to the evoked elementals.\n\nThe Plan-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is very simple.\nFirst, cast Bane. He is really important for this deck because he keeps our hand or reanimate already-evoked elementals.\nAfter you have Bane evoke the elementals!\nWhen you evoke an elemental, Bane is going to see it dying as you sacrifice it, and thus making an opponent of your choice either let you draw a card or put into play a creature with lesser toughness from your hand.\n\nDo note- even you if evoked a creature, you can still interact with it while its on the battlefield before the evoke resolves and it is sacrificed (mainly relevant for the sac-outlets, meaning you can sac it for added value).\n\nCards Explained-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is sorted into mostly self-explanatory categories such as removal, draw and ramp.\nThe other categories that are important to know are Evokers, Death Doublers and Elemental Support-\nEvokers are all of our elementals which can be evoked.\nDeath Doublers will double Bane's trigger. Keep in mind that the "},{"attributes":{"bold":true},"insert":"evoked elementals don't have a death trigger, "},{"insert":"they have a LTB trigger.\nLastly, we have Elemental Support which are 2 cards I personally like running in an elementals deck and "},{"insert":{"card-link":"Moonshadow"}},{"insert":" which is not an evoke elemental but has a really nice synergy with it.\n\nWhat's with the silly deck name?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I actually don't think the name is "},{"attributes":{"italic":true},"insert":"that"},{"insert":" silly this time, but it's supposed to mean that the elementals are evoked so they are only very briefly in play, even if they come back later to stick around :)\n\nSilliness aside & Closing notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's main goal is to have Bane in play, which is fairly easy because he is our commander, but the hard part is keeping him alive despite his low toughness.\nOnce bane is out start evoking elementals and you should be snowballing from there.\n"}]}















































































