Stressedmuffin
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Commander
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{"ops":[{"insert":"Evokers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When people see the \"Elemental\" tag they usually think \"Oh, its probably a landfall or ramp deck\" but tend to forget that there is also a very decent chunk of them that care a lot about ETB or LTB, which alongside the right cards can make some really snowball-y gameplay.\nPresenting- Just Visiting, but will probably come back.\n\nJust Visiting-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is a typal deck that revolves around the creature sub-type \"Elemental\".\nThe commander, "},{"insert":{"card-link":"Bane, Lord of Darkness"}},{"insert":" is there to add even more value and weight to the evoked elementals.\n\nThe Plan-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is very simple.\nFirst, cast Bane. He is really important for this deck because he keeps our hand or reanimate already-evoked elementals.\nAfter you have Bane evoke the elementals!\nWhen you evoke an elemental, Bane is going to see it dying as you sacrifice it, and thus making an opponent of your choice either let you draw a card or put into play a creature with lesser toughness from your hand.\n\nRules reminder:\nEven you if evoked a creature, you can still interact with it while its on the battlefield before the evoke resolves and it is sacrificed (mainly relevant for the sac-outlets, meaning you can sac it for added value)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bane \"snapshots\" the creature's toughness as they die, meaning if they had counters on them or were affected by a +X/+X effect he can put out bigger things from our hand into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCards Explained-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is sorted into mostly self-explanatory categories such as removal, draw and ramp.\nThe other categories that are important to know are Evokers and Toughness Buffing-\nEvokers are all of our elementals which can be evoked.\nToughness Buffing are cards that will buff our creatures' power and toughness, thus making bane able to cheat into play bigger creatures while also making our board stronger.\n\nThere are a few important card interactions you should be aware of when piloting this deck:\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Metallic Mimic"}},{"insert":" - elemental would die -> persist triggers and brings them back with -1/-1 counter -> Metalic Mimic puts a +1/+1 counter on them -> counters cancel each other. "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Meadowboon"}},{"insert":" - Meadowboon is evoked OR sacrificed (via sac-outlet) -> persist trigger and Meadowboon LTB trigger goes on the stack -> we resolve persist first to bring Meadowboon back with a -1/-1 counter -> we resolve the Meadowboon LTB trigger to put a +1/+1 counter on "},{"attributes":{"bold":true},"insert":"each"},{"insert":" creature we control, including the newly reanimated Meadowboon -> counters cancel each other. "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Valkyrie's Call"}},{"insert":"/"},{"insert":{"card-link":"Luminous Broodmoth"}},{"insert":" - creature would die -> persist "},{"attributes":{"bold":true},"insert":"and "},{"insert":"the recursion enchantment trigger and go on the stack -> we resolve "},{"attributes":{"bold":true},"insert":"the enchantment"},{"insert":" first to bring the creature back "},{"attributes":{"bold":true},"insert":"with the \"buff\" from the enchantment "},{"insert":"(angel/flying counter)-> persist would fizzle as the creature is no longer in the graveyard -> the creature dies again -> only persist triggers -> creature comes back with a -1/-1 counter "},{"attributes":{"bold":true},"insert":"but without the \"buff\" from the enchantment"},{"insert":" (meaning if it dies again we can loop this). "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"TLDR: Isilu, Carrier of Twilight is very strong and can go infinite with a few cards and a sac-outlet. This is a secondary win-con after out-valuing your opponents. "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nWhat's with the silly deck name?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I actually don't think the name is "},{"attributes":{"italic":true},"insert":"that"},{"insert":" silly this time, but it's supposed to mean that the elementals are evoked so they are only very briefly in play, even if they come back later to stick around :)\n\nSilliness aside & Closing notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's main goal is to have Bane in play, which is fairly easy because he is our commander, but the hard part is keeping him alive despite his low toughness.\nOnce bane is out start evoking elementals and you should be snowballing from there.\n\nHuge thanks to the 2 amazing Archidekt discord users which helped me fine-tune the deck and make it much more enjoyable to play- Alternus & SavageWolves, thank you.\n"}]}
Commander
Bane, Lord of Darkness
As long as your life total is less than or equal to half your starting life total, Bane has indestructible.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
Legendary Creature - God

Commander
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Drain
Drain
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Draw
Draw
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Evokers
Deceit
When this creature enters, if was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke
When this creature enters, if was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke
Creature - Elemental Incarnation

Emptiness
When this creature enters, if was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke
When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke
Creature - Elemental Incarnation

Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi

Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Evokers
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Land
Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may pay . If you do, transform Eirdu.
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may pay . If you do, transform Eirdu.
Legendary Creature - Elemental God


Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment

Recursion
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Removal
Removal
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Sac Outlet
Sac Outlet
(CTRL to add secondary)
Toughness Buffing
Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment

Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

Toughness Buffing
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Maybeboard
Dawn-Blessed Pennant
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
, , Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
, , Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Artifact

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Evokers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When people see the \"Elemental\" tag they usually think \"Oh, its probably a landfall or ramp deck\" but tend to forget that there is also a very decent chunk of them that care a lot about ETB or LTB, which alongside the right cards can make some really snowball-y gameplay.\nPresenting- Just Visiting, but will probably come back.\n\nJust Visiting-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is a typal deck that revolves around the creature sub-type \"Elemental\".\nThe commander, "},{"insert":{"card-link":"Bane, Lord of Darkness"}},{"insert":" is there to add even more value and weight to the evoked elementals.\n\nThe Plan-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is very simple.\nFirst, cast Bane. He is really important for this deck because he keeps our hand or reanimate already-evoked elementals.\nAfter you have Bane evoke the elementals!\nWhen you evoke an elemental, Bane is going to see it dying as you sacrifice it, and thus making an opponent of your choice either let you draw a card or put into play a creature with lesser toughness from your hand.\n\nRules reminder:\nEven you if evoked a creature, you can still interact with it while its on the battlefield before the evoke resolves and it is sacrificed (mainly relevant for the sac-outlets, meaning you can sac it for added value)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bane \"snapshots\" the creature's toughness as they die, meaning if they had counters on them or were affected by a +X/+X effect he can put out bigger things from our hand into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCards Explained-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is sorted into mostly self-explanatory categories such as removal, draw and ramp.\nThe other categories that are important to know are Evokers and Toughness Buffing-\nEvokers are all of our elementals which can be evoked.\nToughness Buffing are cards that will buff our creatures' power and toughness, thus making bane able to cheat into play bigger creatures while also making our board stronger.\n\nThere are a few important card interactions you should be aware of when piloting this deck:\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Metallic Mimic"}},{"insert":" - elemental would die -> persist triggers and brings them back with -1/-1 counter -> Metalic Mimic puts a +1/+1 counter on them -> counters cancel each other. "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Meadowboon"}},{"insert":" - Meadowboon is evoked OR sacrificed (via sac-outlet) -> persist trigger and Meadowboon LTB trigger goes on the stack -> we resolve persist first to bring Meadowboon back with a -1/-1 counter -> we resolve the Meadowboon LTB trigger to put a +1/+1 counter on "},{"attributes":{"bold":true},"insert":"each"},{"insert":" creature we control, including the newly reanimated Meadowboon -> counters cancel each other. "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Valkyrie's Call"}},{"insert":"/"},{"insert":{"card-link":"Luminous Broodmoth"}},{"insert":" - creature would die -> persist "},{"attributes":{"bold":true},"insert":"and "},{"insert":"the recursion enchantment trigger and go on the stack -> we resolve "},{"attributes":{"bold":true},"insert":"the enchantment"},{"insert":" first to bring the creature back "},{"attributes":{"bold":true},"insert":"with the \"buff\" from the enchantment "},{"insert":"(angel/flying counter)-> persist would fizzle as the creature is no longer in the graveyard -> the creature dies again -> only persist triggers -> creature comes back with a -1/-1 counter "},{"attributes":{"bold":true},"insert":"but without the \"buff\" from the enchantment"},{"insert":" (meaning if it dies again we can loop this). "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"TLDR: Isilu, Carrier of Twilight is very strong and can go infinite with a few cards and a sac-outlet. This is a secondary win-con after out-valuing your opponents. "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nWhat's with the silly deck name?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I actually don't think the name is "},{"attributes":{"italic":true},"insert":"that"},{"insert":" silly this time, but it's supposed to mean that the elementals are evoked so they are only very briefly in play, even if they come back later to stick around :)\n\nSilliness aside & Closing notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's main goal is to have Bane in play, which is fairly easy because he is our commander, but the hard part is keeping him alive despite his low toughness.\nOnce bane is out start evoking elementals and you should be snowballing from there.\n\nHuge thanks to the 2 amazing Archidekt discord users which helped me fine-tune the deck and make it much more enjoyable to play- Alternus & SavageWolves, thank you.\n"}]}

























































































