133 views3 days ago
Commander
Size: 100Salt sum: 33.92
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Stressedmuffin

133 views3 days ago
Commander
Size: 100Salt sum: 33.92

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{"ops":[{"insert":"Evokers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When people see the \"Elemental\" tag they usually think \"Oh, its probably a landfall or ramp deck\" but tend to forget that there is also a very decent chunk of them that care a lot about ETB or LTB, which alongside the right cards can make some really snowball-y gameplay.\nPresenting- Just Visiting, but will probably come back.\n\nJust Visiting-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is a typal deck that revolves around the creature sub-type \"Elemental\".\nThe commander, "},{"insert":{"card-link":"Bane, Lord of Darkness"}},{"insert":" is there to add even more value and weight to the evoked elementals.\n\nThe Plan-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is very simple.\nFirst, cast Bane. He is really important for this deck because he keeps our hand or reanimate already-evoked elementals.\nAfter you have Bane evoke the elementals!\nWhen you evoke an elemental, Bane is going to see it dying as you sacrifice it, and thus making an opponent of your choice either let you draw a card or put into play a creature with lesser toughness from your hand.\n\nRules reminder:\nEven you if evoked a creature, you can still interact with it while its on the battlefield before the evoke resolves and it is sacrificed (mainly relevant for the sac-outlets, meaning you can sac it for added value)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bane \"snapshots\" the creature's toughness as they die, meaning if they had counters on them or were affected by a +X/+X effect he can put out bigger things from our hand into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCards Explained-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is sorted into mostly self-explanatory categories such as removal, draw and ramp.\nThe other categories that are important to know are Evokers and Toughness Buffing-\nEvokers are all of our elementals which can be evoked.\nToughness Buffing are cards that will buff our creatures' power and toughness, thus making bane able to cheat into play bigger creatures while also making our board stronger.\n\nThere are a few important card interactions you should be aware of when piloting this deck:\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Metallic Mimic"}},{"insert":" - elemental would die -> persist triggers and brings them back with -1/-1 counter -> Metalic Mimic puts a +1/+1 counter on them -> counters cancel each other. "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Meadowboon"}},{"insert":" - Meadowboon is evoked OR sacrificed (via sac-outlet) -> persist trigger and Meadowboon LTB trigger goes on the stack -> we resolve persist first to bring Meadowboon back with a -1/-1 counter -> we resolve the Meadowboon LTB trigger to put a +1/+1 counter on "},{"attributes":{"bold":true},"insert":"each"},{"insert":" creature we control, including the newly reanimated Meadowboon -> counters cancel each other. "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Valkyrie's Call"}},{"insert":"/"},{"insert":{"card-link":"Luminous Broodmoth"}},{"insert":" - creature would die -> persist "},{"attributes":{"bold":true},"insert":"and "},{"insert":"the recursion enchantment trigger and go on the stack -> we resolve "},{"attributes":{"bold":true},"insert":"the enchantment"},{"insert":" first to bring the creature back "},{"attributes":{"bold":true},"insert":"with the \"buff\" from the enchantment "},{"insert":"(angel/flying counter)-> persist would fizzle as the creature is no longer in the graveyard -> the creature dies again -> only persist triggers -> creature comes back with a -1/-1 counter "},{"attributes":{"bold":true},"insert":"but without the \"buff\" from the enchantment"},{"insert":" (meaning if it dies again we can loop this). "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"TLDR: Isilu, Carrier of Twilight is very strong and can go infinite with a few cards and a sac-outlet. This is a secondary win-con after out-valuing your opponents. "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nWhat's with the silly deck name?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I actually don't think the name is "},{"attributes":{"italic":true},"insert":"that"},{"insert":" silly this time, but it's supposed to mean that the elementals are evoked so they are only very briefly in play, even if they come back later to stick around :)\n\nSilliness aside & Closing notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's main goal is to have Bane in play, which is fairly easy because he is our commander, but the hard part is keeping him alive despite his low toughness.\nOnce bane is out start evoking elementals and you should be snowballing from there.\n\nHuge thanks to the 2 amazing Archidekt discord users which helped me fine-tune the deck and make it much more enjoyable to play- Alternus & SavageWolves, thank you.\n"}]}

Commander

Qty: 1 Price: $0.49
Bane, Lord of Darkness
As long as your life total is less than or equal to half your starting life total, Bane has indestructible.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
Legendary Creature - God
Bane, Lord of Darkness (clb) 267

Commander

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Drain

Qty: 5 Price: $31.55
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (rvr) 70
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 198
Life Insurance
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
Enchantment
Life Insurance (dsc) 224
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (soc) 233

Drain

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Draw

Qty: 4 Price: $27.46
Grim Haruspex
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Creature - Human Wizard
Grim Haruspex (clb) 754
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Norn's Wellspring
Whenever a creature you control dies, scry 1 and put an oil counter on this artifact.
,
, Remove two oil counters from this artifact: Draw a card.
Artifact
Norn's Wellspring (one) 24
Species Specialist
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
Creature - Human Warrior
Species Specialist (c20) 47

Draw

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Evokers

Qty: 19 Price: $81.69
Aethersnipe
When this creature enters, return target nonland permanent to its owner's hand.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Aethersnipe (2x2) 37
Dawnfluke
Flash
When this creature enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Dawnfluke (lrw) 12
Deceit
When this creature enters, if
was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if
was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke
Creature - Elemental Incarnation
Deceit (ecl) 212
Emptiness
When this creature enters, if
was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if
was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke
Creature - Elemental Incarnation
Emptiness (ecl) 222
Grief
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
Creature - Elemental Incarnation
Grief (mh2) 87
Meadowboon
When this creature leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Meadowboon (mma) 22
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (ecc) 67
Nevermaker
Flying
When this creature leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Nevermaker (mor) 44
Night Incarnate
Deathtouch
When this creature leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Night Incarnate (c18) 17
Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi
Nulldrifter (mh3) 13
Offalsnout
Flash
When this creature leaves the battlefield, exile target card from a graveyard.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Offalsnout (uma) 108
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (2x2) 26
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Shriekmaw (ecc) 85
Slithermuse
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Slithermuse (ecc) 69
Solitude
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature - Elemental Incarnation
Solitude (mh2) 32
Soul of Migration
Flying
When this creature enters, create two 1/1 white Bird creature tokens with flying.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Soul of Migration (mh2) 33
Subtlety
Flash
Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
Creature - Elemental Incarnation
Subtlety (mh2) 67
Vesperlark
Flying
When this creature leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Vesperlark (mh1) 35
Wispmare
Flying
When this creature enters, destroy target enchantment.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Wispmare (lrw) 48

Evokers

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Land

Qty: 36 Price: $239.99
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (dsc) 259
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Eclipsed Realms
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
: Add
.
: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.
Land
Eclipsed Realms (ecl) 263
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (msc) 257
Primal Beyond
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Land
Primal Beyond (ecc) 159
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 259
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

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Protection

Qty: 2 Price: $10.98
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Protection

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Ramp

Qty: 8 Price: $22.72
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (pip) 183
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211

Ramp

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Recursion

Qty: 10 Price: $52.66
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Athreos, God of Passage
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Legendary Creature Enchantment - God
Athreos, God of Passage (jou) 146
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 153
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may pay
. If you do, transform Eirdu.
Legendary Creature - Elemental God
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight (ecl) 13Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight (ecl) 13
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Grave Venerations (ecc) 9
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (iko) 21
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Enchantment
Oversold Cemetery (dmr) 96
Palace Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Enchantment
Palace Siege (c17) 119
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Valkyrie's Call
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Enchantment
Valkyrie's Call (fdn) 27

Recursion

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Removal

Qty: 3 Price: $44.97
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

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Sac Outlet

Qty: 4 Price: $89.46
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (soc) 227
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229

Sac Outlet

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Toughness Buffing

Qty: 6 Price: $15.34
Adaptive Automaton
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature Artifact - Construct
Adaptive Automaton (fdn) 723
Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment
Etchings of the Chosen (lcc) 269
Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
,
: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Icon of Ancestry (lcc) 305
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (msc) 203
Rally the Ranks
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Enchantment
Rally the Ranks (khm) 20
Shared Triumph
As this enchantment enters, choose a creature type.
Creatures of the chosen type get +1/+1.
Enchantment
Shared Triumph (ons) 53

Toughness Buffing

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Tutor

Qty: 2 Price: $30.48
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 304

Tutor

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Maybeboard

Qty: 14 Price: $89.46
Body Double
You may have this creature enter as a copy of any creature card in a graveyard.
Creature - Shapeshifter
Body Double (cmm) 75
Dark Privilege
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
Enchantment - Aura
Dark Privilege (vis) 56
Dawn-Blessed Pennant
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
,
, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Artifact
Dawn-Blessed Pennant (ecl) 254
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Flickerwisp
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Elemental
Flickerwisp (2x2) 11
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (ltr) 15
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Moonshadow
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Creature - Elemental
Moonshadow (ecl) 110
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (eoc) 75
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 62
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

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Deck Info

Deck stats

27 pips - 20 cards
22 mana - 22 cards
13 pips - 9 cards
20 mana - 20 cards
35 pips - 28 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
11 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Evokers"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When people see the \"Elemental\" tag they usually think \"Oh, its probably a landfall or ramp deck\" but tend to forget that there is also a very decent chunk of them that care a lot about ETB or LTB, which alongside the right cards can make some really snowball-y gameplay.\nPresenting- Just Visiting, but will probably come back.\n\nJust Visiting-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is a typal deck that revolves around the creature sub-type \"Elemental\".\nThe commander, "},{"insert":{"card-link":"Bane, Lord of Darkness"}},{"insert":" is there to add even more value and weight to the evoked elementals.\n\nThe Plan-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is very simple.\nFirst, cast Bane. He is really important for this deck because he keeps our hand or reanimate already-evoked elementals.\nAfter you have Bane evoke the elementals!\nWhen you evoke an elemental, Bane is going to see it dying as you sacrifice it, and thus making an opponent of your choice either let you draw a card or put into play a creature with lesser toughness from your hand.\n\nRules reminder:\nEven you if evoked a creature, you can still interact with it while its on the battlefield before the evoke resolves and it is sacrificed (mainly relevant for the sac-outlets, meaning you can sac it for added value)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bane \"snapshots\" the creature's toughness as they die, meaning if they had counters on them or were affected by a +X/+X effect he can put out bigger things from our hand into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCards Explained-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is sorted into mostly self-explanatory categories such as removal, draw and ramp.\nThe other categories that are important to know are Evokers and Toughness Buffing-\nEvokers are all of our elementals which can be evoked.\nToughness Buffing are cards that will buff our creatures' power and toughness, thus making bane able to cheat into play bigger creatures while also making our board stronger.\n\nThere are a few important card interactions you should be aware of when piloting this deck:\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Metallic Mimic"}},{"insert":" - elemental would die -> persist triggers and brings them back with -1/-1 counter -> Metalic Mimic puts a +1/+1 counter on them -> counters cancel each other. "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Meadowboon"}},{"insert":" - Meadowboon is evoked OR sacrificed (via sac-outlet) -> persist trigger and Meadowboon LTB trigger goes on the stack -> we resolve persist first to bring Meadowboon back with a -1/-1 counter -> we resolve the Meadowboon LTB trigger to put a +1/+1 counter on "},{"attributes":{"bold":true},"insert":"each"},{"insert":" creature we control, including the newly reanimated Meadowboon -> counters cancel each other. "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight"}},{"insert":" & "},{"insert":{"card-link":"Valkyrie's Call"}},{"insert":"/"},{"insert":{"card-link":"Luminous Broodmoth"}},{"insert":" - creature would die -> persist "},{"attributes":{"bold":true},"insert":"and "},{"insert":"the recursion enchantment trigger and go on the stack -> we resolve "},{"attributes":{"bold":true},"insert":"the enchantment"},{"insert":" first to bring the creature back "},{"attributes":{"bold":true},"insert":"with the \"buff\" from the enchantment "},{"insert":"(angel/flying counter)-> persist would fizzle as the creature is no longer in the graveyard -> the creature dies again -> only persist triggers -> creature comes back with a -1/-1 counter "},{"attributes":{"bold":true},"insert":"but without the \"buff\" from the enchantment"},{"insert":" (meaning if it dies again we can loop this). "},{"attributes":{"bold":true},"insert":"can go infinite with any sac-outlet. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"TLDR: Isilu, Carrier of Twilight is very strong and can go infinite with a few cards and a sac-outlet. This is a secondary win-con after out-valuing your opponents. "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nWhat's with the silly deck name?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I actually don't think the name is "},{"attributes":{"italic":true},"insert":"that"},{"insert":" silly this time, but it's supposed to mean that the elementals are evoked so they are only very briefly in play, even if they come back later to stick around :)\n\nSilliness aside & Closing notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's main goal is to have Bane in play, which is fairly easy because he is our commander, but the hard part is keeping him alive despite his low toughness.\nOnce bane is out start evoking elementals and you should be snowballing from there.\n\nHuge thanks to the 2 amazing Archidekt discord users which helped me fine-tune the deck and make it much more enjoyable to play- Alternus & SavageWolves, thank you.\n"}]}
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