ButtCo
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Commander
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{"ops":[{"insert":"This is more thematic than it is competitive, but through playtesting, it can pop off from time to time.\n\nThe tribe is Dwarves, specifically the "},{"insert":{"card-link":"Seven Dwarves"}},{"insert":", and your Snow White is "},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":". Your dwarves are here to pop off while Alesha is here to support them if they ever leave. The goal here is to find your Dwarf as fast as you can so you can start generating tokens of him. We want to find him as fast as we can (without Game Changers cause this deck is pretty low bracket. Don't wanna force it into higher brackets) using card draw like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" or card search like "},{"insert":{"card-link":"Buried Alive"}},{"insert":". It's ok if you wanna discard the Dwarf, thanks to Snow White.\n\nOnce we get them on the field, we want to make more of them, either temporarily with "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" or permanently with "},{"insert":{"card-link":"Helm of the Host"}},{"insert":". It's not the end of the world when he dies thanks to cards like Snow White, "},{"insert":{"card-link":"Echoing Return"}},{"insert":", and "},{"insert":{"card-link":"Heirloom Blade"}},{"insert":". Heirloom Blade is especially hilarious since the Dwarves are our only creature cards. If you don't want them to die, we have protection like "},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":" and "},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":".\n\nTo win, just make a lot of them. Even doing one Myriad trigger with "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" does a lot of damage. But for big damage, we want to play things like "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" or "},{"insert":{"card-link":"Kindred Charge"}},{"insert":". You can always voltron one Dwarf and have the others sit around with the equipments thanks to "},{"insert":{"card-link":"Embercleave"}},{"insert":". \n\nI added some removal to help balance the deck, but you can forgo that and forgo the \"low bracket\" idea and just fill it with card search to try and quickly pop off. It works, but it's high-risk/high-reward. Cards like "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" will help tokens stay permanent. "},{"insert":{"card-link":"Gamble"}},{"insert":", "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", and "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" obviously help find the Dwarves insanely fast. And "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" is a good two-card infinite with "},{"insert":{"card-link":"Helm of the Host"}},{"insert":", if you want to tryhard.\n"}]}
Dwarf Searching
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Dwarf Searching
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mana Ramp
Mana Ramp
(CTRL to add secondary)
Possible Win-Con
Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment

Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Possible Win-Con
(CTRL to add secondary)
Protection
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Recursion
Season of the Burrow
Choose up to five worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Sorcery

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Token Generation
Token Generation
(CTRL to add secondary)
Maybeboard
Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment - Aura

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is more thematic than it is competitive, but through playtesting, it can pop off from time to time.\n\nThe tribe is Dwarves, specifically the "},{"insert":{"card-link":"Seven Dwarves"}},{"insert":", and your Snow White is "},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":". Your dwarves are here to pop off while Alesha is here to support them if they ever leave. The goal here is to find your Dwarf as fast as you can so you can start generating tokens of him. We want to find him as fast as we can (without Game Changers cause this deck is pretty low bracket. Don't wanna force it into higher brackets) using card draw like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" or card search like "},{"insert":{"card-link":"Buried Alive"}},{"insert":". It's ok if you wanna discard the Dwarf, thanks to Snow White.\n\nOnce we get them on the field, we want to make more of them, either temporarily with "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" or permanently with "},{"insert":{"card-link":"Helm of the Host"}},{"insert":". It's not the end of the world when he dies thanks to cards like Snow White, "},{"insert":{"card-link":"Echoing Return"}},{"insert":", and "},{"insert":{"card-link":"Heirloom Blade"}},{"insert":". Heirloom Blade is especially hilarious since the Dwarves are our only creature cards. If you don't want them to die, we have protection like "},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":" and "},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":".\n\nTo win, just make a lot of them. Even doing one Myriad trigger with "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" does a lot of damage. But for big damage, we want to play things like "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" or "},{"insert":{"card-link":"Kindred Charge"}},{"insert":". You can always voltron one Dwarf and have the others sit around with the equipments thanks to "},{"insert":{"card-link":"Embercleave"}},{"insert":". \n\nI added some removal to help balance the deck, but you can forgo that and forgo the \"low bracket\" idea and just fill it with card search to try and quickly pop off. It works, but it's high-risk/high-reward. Cards like "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" will help tokens stay permanent. "},{"insert":{"card-link":"Gamble"}},{"insert":", "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", and "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" obviously help find the Dwarves insanely fast. And "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" is a good two-card infinite with "},{"insert":{"card-link":"Helm of the Host"}},{"insert":", if you want to tryhard.\n"}]}


































































