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Commander
Size: 100Salt sum: 34.01
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ButtCo

33 views9 days ago
Commander
Size: 100Salt sum: 34.01

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{"ops":[{"insert":"This is more thematic than it is competitive, but through playtesting, it can pop off from time to time.\n\nThe tribe is Dwarves, specifically the "},{"insert":{"card-link":"Seven Dwarves"}},{"insert":", and your Snow White is "},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":". Your dwarves are here to pop off while Alesha is here to support them if they ever leave. The goal here is to find your Dwarf as fast as you can so you can start generating tokens of him. We want to find him as fast as we can (without Game Changers cause this deck is pretty low bracket. Don't wanna force it into higher brackets) using card draw like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" or card search like "},{"insert":{"card-link":"Buried Alive"}},{"insert":". It's ok if you wanna discard the Dwarf, thanks to Snow White.\n\nOnce we get them on the field, we want to make more of them, either temporarily with "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" or permanently with "},{"insert":{"card-link":"Helm of the Host"}},{"insert":". It's not the end of the world when he dies thanks to cards like Snow White, "},{"insert":{"card-link":"Echoing Return"}},{"insert":", and "},{"insert":{"card-link":"Heirloom Blade"}},{"insert":". Heirloom Blade is especially hilarious since the Dwarves are our only creature cards. If you don't want them to die, we have protection like "},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":" and "},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":".\n\nTo win, just make a lot of them. Even doing one Myriad trigger with "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" does a lot of damage. But for big damage, we want to play things like "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" or "},{"insert":{"card-link":"Kindred Charge"}},{"insert":". You can always voltron one Dwarf and have the others sit around with the equipments thanks to "},{"insert":{"card-link":"Embercleave"}},{"insert":". \n\nI added some removal to help balance the deck, but you can forgo that and forgo the \"low bracket\" idea and just fill it with card search to try and quickly pop off. It works, but it's high-risk/high-reward. Cards like "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" will help tokens stay permanent. "},{"insert":{"card-link":"Gamble"}},{"insert":", "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", and "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" obviously help find the Dwarves insanely fast. And "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" is a good two-card infinite with "},{"insert":{"card-link":"Helm of the Host"}},{"insert":", if you want to tryhard.\n"}]}

Commander

Qty: 1 Price: $0.49
Alesha, Who Smiles at Death
First strike
Whenever Alesha attacks, you may pay
. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Legendary Creature - Human Warrior
Alesha, Who Smiles at Death (dmc) 118

Commander

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Dwarf Searching

Qty: 12 Price: $77.62
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 304
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (m21) 103
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment
Heirloom Blade (lcc) 303
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (msc) 287
Remembrance
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Enchantment
Remembrance (usg) 34
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (sos) 129
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdn) 210
Vision of Love
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Instant
Vision of Love (msh) 158
Visions of Villainy
This spell costs
less to cast if you control a Villain.
You draw two cards and lose 2 life.
Instant
Visions of Villainy (msh) 120

Dwarf Searching

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Land

Qty: 35 Price: $116.75
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321

Land

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Mana Ramp

Qty: 4 Price: $24.46
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (soc) 242
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211

Mana Ramp

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Possible Win-Con

Qty: 11 Price: $80.89
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Banner of Kinship (fdn) 127
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Devastating Onslaught
Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Devastating Onslaught (eoe) 132
Double Trouble
Double the power of each creature you control until end of turn.
Instant
Double Trouble (spe) 13
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (plst) ELD-120
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 15
Kindred Charge
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Sorcery
Kindred Charge (c17) 27
Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment
Legion Loyalty (tdc) 122
Mirror Box
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
Mirror Box (neo) 250
Twinflame
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Twinflame (soc) 258
Two-Handed Axe
Whenever equipped creature attacks, double its power until end of turn.
Equip
Artifact - Equipment
Two-Handed Axe // Sweeping Cleave (clb) 203

Possible Win-Con

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Protection

Qty: 7 Price: $127.43
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Celestial Armor (fdn) 5
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (hoc) 16
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 388
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Protection

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Recursion

Qty: 6 Price: $24.90
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (drc) 65
Echoing Return
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
Sorcery
Echoing Return (mh2) 83
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Season of the Burrow
Choose up to five
worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Sorcery
Season of the Burrow (blb) 29
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96

Recursion

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Removal

Qty: 7 Price: $14.23
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Crackling Doom
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Instant
Crackling Doom (fic) 322
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (fic) 329
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

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Seven Dwarves

Qty: 7 Price: $9.03
Seven Dwarves
This creature gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
Creature - Dwarf
Seven Dwarves (eld) 141

Seven Dwarves

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Token Generation

Qty: 10 Price: $117.80
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (tdc) 313
Determined Iteration
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Enchantment
Determined Iteration (soc) 122
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (msc) 200
Mirror March
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Enchantment
Mirror March (plst) RNA-108
Mirrormind Crown
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip
Artifact - Equipment
Mirrormind Crown (ecl) 258
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Enchantment
Renewed Solidarity (drc) 7
Song of the Worldsoul
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Song of the Worldsoul (c19) 6
Soul Foundry
Imprint — When this artifact enters, you may exile a creature card from your hand.
,
: Create a token that's a copy of the exiled card. X is the mana value of that card.
Artifact
Soul Foundry (c19) 223
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 135

Token Generation

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Maybeboard

Qty: 5 Price: $372.95
Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment - Aura
Breath of Fury (c16) 121
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Maybeboard

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Deck Info

Deck stats

31 pips - 21 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 4 cards
12 pips - 10 cards
10 mana - 10 cards
32 pips - 27 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This is more thematic than it is competitive, but through playtesting, it can pop off from time to time.\n\nThe tribe is Dwarves, specifically the "},{"insert":{"card-link":"Seven Dwarves"}},{"insert":", and your Snow White is "},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":". Your dwarves are here to pop off while Alesha is here to support them if they ever leave. The goal here is to find your Dwarf as fast as you can so you can start generating tokens of him. We want to find him as fast as we can (without Game Changers cause this deck is pretty low bracket. Don't wanna force it into higher brackets) using card draw like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" or card search like "},{"insert":{"card-link":"Buried Alive"}},{"insert":". It's ok if you wanna discard the Dwarf, thanks to Snow White.\n\nOnce we get them on the field, we want to make more of them, either temporarily with "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" or permanently with "},{"insert":{"card-link":"Helm of the Host"}},{"insert":". It's not the end of the world when he dies thanks to cards like Snow White, "},{"insert":{"card-link":"Echoing Return"}},{"insert":", and "},{"insert":{"card-link":"Heirloom Blade"}},{"insert":". Heirloom Blade is especially hilarious since the Dwarves are our only creature cards. If you don't want them to die, we have protection like "},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":" and "},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":".\n\nTo win, just make a lot of them. Even doing one Myriad trigger with "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" does a lot of damage. But for big damage, we want to play things like "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" or "},{"insert":{"card-link":"Kindred Charge"}},{"insert":". You can always voltron one Dwarf and have the others sit around with the equipments thanks to "},{"insert":{"card-link":"Embercleave"}},{"insert":". \n\nI added some removal to help balance the deck, but you can forgo that and forgo the \"low bracket\" idea and just fill it with card search to try and quickly pop off. It works, but it's high-risk/high-reward. Cards like "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" will help tokens stay permanent. "},{"insert":{"card-link":"Gamble"}},{"insert":", "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", and "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" obviously help find the Dwarves insanely fast. And "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" is a good two-card infinite with "},{"insert":{"card-link":"Helm of the Host"}},{"insert":", if you want to tryhard.\n"}]}
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