278 views12 days ago
Commander
Size: 100Salt sum: 41.6
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emejunior99@gmail.com

278 views12 days ago
Commander
Size: 100Salt sum: 41.6

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{"ops":[{"attributes":{"color":"#bbbebf"},"insert":"General Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"The plan is: stack as many \"deal exactly 1 damage per noncreature spell trigger\" sources as possible ("},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Guttersnipe"},{"attributes":{"color":"#bbbebf"},"insert":" actually deals 2 by default, so Ghyrson doesn't touch it, but "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Electrostatic Field"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Thermo-Alchemist"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Kessig Flamebreather"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Firebrand Archer"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Coruscation Mage"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Firespitter Whelp"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Unruly Catapult"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Razorkin Needlehead"},{"attributes":{"color":"#bbbebf"},"insert":", and "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Vivi Ornitier"},{"attributes":{"color":"#bbbebf"},"insert":" all deal exactly 1, and with Ghyrson on board that becomes 3 total damage per trigger, per pinger, per spell: the 1 from the pinger plus 2 more from Ghyrson), then hide behind a dense wall of cheap cantrips (Ponder, Preordain, Serum Visions, Consider, Gitaxian Probe) to maximize the number of noncreature spells I resolve each turn. Every 1-mana cantrip I play isn't just filtering: it's a trigger on every pinger on the table, and if I have two or three pingers assembled, that's already 6-9 damage of incidental value just from digging through my own deck."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"The central tension of the deck is: I want to play as many cheap spells as possible (which pushes the curve down and reduces my raw one-shot power), but I also want trigger-doubling pieces ("},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Veyran, Voice of Duality"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ral, Storm Conduit"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Storm-Kiln Artist"},{"attributes":{"color":"#bbbebf"},"insert":") that reward having spells in hand to copy triggers off of, except those doubling pieces compete for slots with more pingers and more cantrips. Every card I add in one category is a card I don't get in the other, and the final list is my compromise between \"pinger density\" and \"spell density to pull triggers.\" Playing it feels like an incremental snowball: on turn 3 you're digging one mana at a time and barely anything seems to happen; by turn 6, with two pingers and a Veyran in play, resolving a single "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Expressive Iteration"},{"attributes":{"color":"#bbbebf"},"insert":" is suddenly 4 free damage, and the opponent who was ignoring your 0/3s and 0/4s now has to respect them as real threats, because they are."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"You shouldn't play this deck if..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like decks with a single, decisive \"flip the switch\" plan: there's no clean infinite combo here, it's incidental damage stacking turn after turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You get frustrated by hands that don't visibly do anything in the early turns: Electrostatic Field and Thermo-Alchemist sitting on the board look useless until you have enough spell volume to actually fire them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You prefer proactive decks that close games early. This is clearly a mid-to-late-game deck that needs time to assemble its engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't like holding up Counterspell/Negate instead of developing: protecting the engine (Veyran, both Niv-Mizzets, Ghyrson himself) is part of the gameplan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You SHOULD play this deck if..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You enjoy counting up incidental damage line by line and feeling the \"click\" when a pinger squad starts running."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like spellslinger decks where every 1-mana cantrip is a real sequencing decision (which pinger fires first, in what order I play my cantrips to maximize Veyran triggers)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't mind being a politically awkward but non-obvious target: nobody's afraid of a lone Thermo-Alchemist, but any experienced table should be afraid of three of them plus Ghyrson Starn on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like decks with plenty of cheap blue interaction (Counterspell, Negate, Narset's Reversal) to protect a long-game plan instead of leaning on big creature boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"MVP Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ghyrson Starn, Kelermorph"},{"attributes":{"color":"#bbbebf"},"insert":": obvious, but the detail that actually makes him an MVP is the Ward {2}. At a 4-player table, nobody wants to spend an expensive removal spell just to pay the tax and still risk running into my counterspells (Counterspell/Negate in hand). He survives far longer than a 3/2 commander with no protection has any right to."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Thermo-Alchemist"},{"attributes":{"color":"#bbbebf"},"insert":" and "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Electrostatic Field"},{"attributes":{"color":"#bbbebf"},"insert":": both have Defender and \"whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent\" (Thermo-Alchemist also untaps itself when you cast, so it fires again next turn for free). With Ghyrson on board, each one turns into 3 total damage per cheap blue/red spell I cast (1 from the creature, 2 more from Ghyrson), and since they're 0/X with Defender, they survive combat removal and small creature wipes, making them the most resilient core of the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Storm-Kiln Artist"},{"attributes":{"color":"#bbbebf"},"insert":": Magecraft generates a Treasure for every instant/sorcery cast or copied, meaning it pays for itself in mana while still swinging as a relevant body (it grows +1/+0 per artifact I control, including its own Treasures). It's the piece that turns \"I dumped my hand of cantrips\" into \"I have mana again to keep going.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Veyran, Voice of Duality"},{"attributes":{"color":"#bbbebf"},"insert":": literally doubles every pinger trigger on the board whenever I cast or copy an instant/sorcery. With two pingers running, a single "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Narset's Reversal"},{"attributes":{"color":"#bbbebf"},"insert":" turns into four damage triggers instead of two (two from the original spell, two from the copy)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Mystic Remora"},{"attributes":{"color":"#bbbebf"},"insert":": at tables where nobody wants to pay the extra 4, it single-handedly nets me 3-4 free cards in the early turns, exactly the fuel this deck needs to reach critical mass of spells before I run out of gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Vivi Ornitier"},{"attributes":{"color":"#bbbebf"},"insert":": {1}{U}{R}, Legendary Creature Wizard, 0/3. \"{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.\" This is the only pinger in the deck that does two jobs at once. Its trigger is \"cast a noncreature spell,\" not just instant or sorcery, so it also fires off artifacts, enchantments, and planeswalkers I play, catching spells that Thermo-Alchemist and Electrostatic Field simply ignore. Every trigger also grows its own power with a +1/+1 counter, and since its mana ability scales with that same power, Vivi turns into an ever-growing mana rock while pinging for 3 total damage with Ghyrson on the stack. No other pinger in the list ramps me while dealing damage, which makes it the piece that keeps the whole plan from running out of gas in the mid-game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"I prefer closing games by focusing one opponent down with direct damage (Ghyrson Starn turning every 1-point ping into 3 total damage) rather than leaning on "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Grapeshot"},{"attributes":{"color":"#bbbebf"},"insert":" or "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Blazing Volley"},{"attributes":{"color":"#bbbebf"},"insert":" as plan A. Symmetric mass damage between opponents is great for \"bringing everyone low\" but rarely kills anyone outright at a 4-player table, and I have better directed-damage tools here:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Niv-Mizzet, Parun"},{"attributes":{"color":"#bbbebf"},"insert":": can't be countered, and \"whenever you draw a card, deal 1 damage to any target\" combined with \"whenever a player casts an instant or sorcery spell, you draw a card\" creates a directed damage loop: I choose the target on every draw, so I can burn down a specific opponent instead of spreading damage around."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Niv-Mizzet, the Firemind"},{"attributes":{"color":"#bbbebf"},"insert":": the cheaper version of the same text (\"whenever you draw a card, deal 1 damage to any target\"), except without the automatic draw trigger. I have to activate {T}: draw a card manually, but it's still directed damage that scales with any extra draw engine at the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Chandra's Incinerator"},{"attributes":{"color":"#bbbebf"},"insert":": gets cheaper as noncombat damage dealt that turn goes up (and with two pingers each bumped to 3 total damage by Ghyrson, that climbs fast), comes down as a 6/6 trample, and redirects noncombat damage straight into an opponent's creatures/planeswalkers: it's a finisher and a blocker-removal tool at the same time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Grapeshot"},{"attributes":{"color":"#bbbebf"},"insert":": I keep it in the deck, but I treat it as a plan B/table-wide finisher rather than the main line. In games where I've stacked up a lot of cheap spells in one turn it closes things out, but it's not the backbone of the plan, because it's symmetric between opponents and I'd rather decide who dies first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Coolest Plays"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Frantic Search + Storm-Kiln Artist + Electrostatic Field"},{"attributes":{"color":"#bbbebf"},"insert":": I cast Frantic Search (effectively free, since it untaps 3 lands), Storm-Kiln Artist nets me a Treasure, Electrostatic Field hits for 1 (or 3 total with Ghyrson: the original 1 plus 2 more from his trigger) on the opponent, and I still walk away with my mana intact to keep chaining spells the same turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Narset's Reversal in response to my own Preordain, with Veyran and two pingers on board"},{"attributes":{"color":"#bbbebf"},"insert":": I copy the Preordain, return the original to hand. The copy triggers the pingers once each (doubled by Veyran into two triggers each), and I still get the Preordain back in hand to cast again later. A 1-mana cantrip just turned into 4 pinger triggers and I haven't even spent the card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Windfall with Archmage Emeritus and Storm-Kiln Artist on board, resolving the discard/draw reset"},{"attributes":{"color":"#bbbebf"},"insert":": Windfall makes everyone discard their hand and draw back up to the size of the largest discard at the table. The cards drawn don't trigger Magecraft (Magecraft is casting/copying a spell, not drawing), but refilling my hand with cheap instants/sorceries sets up the entire next turn's sequence at once, a \"reload\" that syncs perfectly with a table full of pingers already assembled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Basilisk Collar on Ghyrson Starn"},{"attributes":{"color":"#bbbebf"},"insert":": he becomes a 3/2 with deathtouch and lifelink. Any combat he wins (or even just blocking damage) is already relevant life gain, and his Ward {2} means he sticks around long enough for that to matter: he turns into a real combat threat on top of being the engine piece, not just a support body."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Vivi Ornitier plus Arcane Signet or Swiftfoot Boots"},{"attributes":{"color":"#bbbebf"},"insert":": dropping a cheap artifact triggers Vivi even though it's neither an instant nor a sorcery, since her ability cares about any noncreature spell. That's 3 total damage with Ghyrson on board and a +1/+1 counter on Vivi from a card that Thermo-Alchemist and Electrostatic Field would completely ignore, and it means my ramp turns also double as damage turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Weak Points & What to Watch For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Small-creature board wipes"},{"attributes":{"color":"#bbbebf"},"insert":": nearly all of my damage engine is 0/X, 1/X, or 2/2 creatures (Thermo-Alchemist, Electrostatic Field, Coruscation Mage, Firebrand Archer, Kessig Flamebreather). A generic wrath clears the whole engine at once and I'm left holding cantrips with nothing to fire them off of."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Losing Ghyrson Starn early"},{"attributes":{"color":"#bbbebf"},"insert":": without him, my pingers go back to dealing just 1 damage each, still functional, but much slower. Ward {2} helps, but it doesn't stop targetless exile/bounce effects (Swords to Plowshares, Rapid Hybridization against me), so it's worth holding up Counterspell/Negate specifically for those situations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"The \"nobody cares until they should really care\" political dynamic"},{"attributes":{"color":"#bbbebf"},"insert":": the deck is deceptively unthreatening-looking (0/4 walls don't look like much), so I often fly under the radar on turns 3-5. The moment two pingers plus Ghyrson are assembled, though, I instantly become a priority target for removal and counterspells, because any experienced table recognizes the pattern fast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Dependency on cheap spell volume"},{"attributes":{"color":"#bbbebf"},"insert":": if I get stuck with a hand full of expensive cards (Niv-Mizzet, Parun costs {U}{U}{U}{R}{R}{R}) and no cantrips to pull triggers, the engine stalls. I need a steady flow of 1-2 mana instants/sorceries to function, not isolated bombs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Lack of artifact/enchantment removal"},{"attributes":{"color":"#bbbebf"},"insert":": the list is weak against an opponent's Repercussion, Basilisk Collar, or anything that punishes my own damage triggers. I don't have a good answer beyond proactively holding Counterspell/Negate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $42.99
Ghyrson Starn, Kelermorph
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Legendary Creature - Human Tyranid
Ghyrson Starn, Kelermorph (40k) 124

Commander

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Burn

Qty: 10 Price: $22.58
Coruscation Mage
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Wizard Otter
Coruscation Mage (blb) 131
Electrostatic Field
Defender
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Wall
Electrostatic Field (otc) 164
Erebor Flamesmith
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Artificer Dwarf
Erebor Flamesmith (ltr) 122
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Archer
Firebrand Archer (fdn) 196
Firespitter Whelp
Flying
Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.
Creature - Dragon
Firespitter Whelp (j25) 14
Gelectrode
: This creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap this creature.
Creature - Weird
Gelectrode (plst) GK1-38
Kessig Flamebreather
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Shaman
Kessig Flamebreather (vow) 164
Razorkin Needlehead
This creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
Creature - Human Assassin
Razorkin Needlehead (dsk) 153
Thermo-Alchemist
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
Creature - Human Shaman
Thermo-Alchemist (inr) 174
Unruly Catapult
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
Creature Artifact - Construct
Unruly Catapult (woe) 156

Burn

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Copy

Qty: 3 Price: $7.27
Ral, Storm Conduit
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Legendary Planeswalker - Ral
Ral, Storm Conduit (plst) WAR-211
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet
Veyran, Voice of Duality (soc) 337
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 59

Copy

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Draw

Qty: 20 Price: $113.46
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tle) 157
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (plst) 8ED-72
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Expressive Iteration (msc) 183
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Flow State (sos) 49
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (plst) NPH-35
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (dsc) 166
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (otc) 235
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, the Firemind (c20) 225
Ophidian Eye
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Ophidian Eye (plst) TSP-70
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (otc) 112
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Land

Qty: 34 (37 w/ MDFC)Price: $49.36
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Eroded Canyon
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Eroded Canyon (otj) 256
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (msc) 246
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (m3c) 350
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325

Land

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Protection

Qty: 2 Price: $6.98
Clout of the Dominus
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
Enchantment - Aura
Clout of the Dominus (eve) 99
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Protection

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Ramp

Qty: 10 Price: $77.66
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 76
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (tdc) 318
Glóin the Mighty
At the beginning of your first main phase, add
.
Legendary Creature - Warrior Dwarf
Glóin the Mighty // Easy Pickings (hob) 99
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (soc) 255
Tablet of Discovery
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.)
: Add
.
: Add
. Spend this mana only to cast instant and sorcery spells.
Artifact
Tablet of Discovery (sos) 132
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Vivi Ornitier
: Add X mana in any combination of
and/or
, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard
Vivi Ornitier (fin) 248

Ramp

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Recursion

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Gale, Waterdeep Prodigy
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Wizard
Gale, Waterdeep Prodigy (clb) 72
The Dawning Archaic
This spell costs
less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature - Avatar
The Dawning Archaic (sos) 1

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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Chandra's Incinerator
This spell costs
less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
Creature - Elemental
Chandra's Incinerator (m21) 136
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Divert Disaster
Counter target spell unless its controller pays
. If they do, you create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant
Divert Disaster (eoe) 55
Electrickery
Electrickery deals 1 damage to target creature you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Electrickery (plst) GK1-29
End the Festivities
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Sorcery
End the Festivities (vow) 155
Gut Shot
(
can be paid with either
or 2 life.)
Gut Shot deals 1 damage to any target.
Instant
Gut Shot (plst) MM2-117
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (rvr) 190
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Prismari Charm
Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.
Instant
Prismari Charm (sos) 211
Sigil of Sleep
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Enchantment - Aura
Sigil of Sleep (plst) UDS-46
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Spikefield Hazard
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Instant
Spikefield Hazard // Spikefield Cave (znr) 166Spikefield Hazard // Spikefield Cave (znr) 166
Tectonic Hazard
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
Sorcery
Tectonic Hazard (lci) 169

Removal

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Tutor

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Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 315

Tutor

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Maybeboard

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Abstract Paintmage
At the beginning of your first main phase, add
. Spend this mana only to cast instant and sorcery spells.
Creature - Djinn Sorcerer
Abstract Paintmage (sos) 171
Annul
Counter target artifact or enchantment spell.
Instant
Annul (eoe) 46
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Blazing Volley
Blazing Volley deals 1 damage to each creature your opponents control.
Sorcery
Blazing Volley (plst) AKH-119
Circle of Flame
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
Enchantment
Circle of Flame (m15) 135
Fire Magic
Tiered (Choose one additional cost.)
• Fire —
— Fire Magic deals 1 damage to each creature.
• Fira —
— Fire Magic deals 2 damage to each creature.
• Firaga —
— Fire Magic deals 3 damage to each creature.
Instant
Fire Magic (fin) 136
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (msc) 803
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (hoc) 196
Hex Magic
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Sorcery - Arcane
Hex Magic (msh) 133
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (dmr) 287
Intervene
Counter target spell that targets a creature.
Instant
Intervene (ulg) 33
Mission Briefing
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Mission Briefing (mkc) 110
Needle Drop
Needle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
Instant
Needle Drop (plst) LRW-186
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198
Repercussion
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Enchantment
Repercussion (uds) 95
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 260
Scalding Viper
Whenever an opponent casts a spell with mana value 3 or less, this creature deals 1 damage to that player.
Creature - Elemental Snake
Scalding Viper // Steam Clean (woe) 235
Shivan Gorge
: Add
.
,
: Shivan Gorge deals 1 damage to each opponent.
Legendary Land
Shivan Gorge (dsc) 297
Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout
Tandem Lookout (plst) MM3-53
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
46 pips - 37 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 4 cards
38 pips - 32 cards
36 mana - 31 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#bbbebf"},"insert":"General Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"The plan is: stack as many \"deal exactly 1 damage per noncreature spell trigger\" sources as possible ("},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Guttersnipe"},{"attributes":{"color":"#bbbebf"},"insert":" actually deals 2 by default, so Ghyrson doesn't touch it, but "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Electrostatic Field"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Thermo-Alchemist"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Kessig Flamebreather"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Firebrand Archer"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Coruscation Mage"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Firespitter Whelp"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Unruly Catapult"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Razorkin Needlehead"},{"attributes":{"color":"#bbbebf"},"insert":", and "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Vivi Ornitier"},{"attributes":{"color":"#bbbebf"},"insert":" all deal exactly 1, and with Ghyrson on board that becomes 3 total damage per trigger, per pinger, per spell: the 1 from the pinger plus 2 more from Ghyrson), then hide behind a dense wall of cheap cantrips (Ponder, Preordain, Serum Visions, Consider, Gitaxian Probe) to maximize the number of noncreature spells I resolve each turn. Every 1-mana cantrip I play isn't just filtering: it's a trigger on every pinger on the table, and if I have two or three pingers assembled, that's already 6-9 damage of incidental value just from digging through my own deck."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"The central tension of the deck is: I want to play as many cheap spells as possible (which pushes the curve down and reduces my raw one-shot power), but I also want trigger-doubling pieces ("},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Veyran, Voice of Duality"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ral, Storm Conduit"},{"attributes":{"color":"#bbbebf"},"insert":", "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Storm-Kiln Artist"},{"attributes":{"color":"#bbbebf"},"insert":") that reward having spells in hand to copy triggers off of, except those doubling pieces compete for slots with more pingers and more cantrips. Every card I add in one category is a card I don't get in the other, and the final list is my compromise between \"pinger density\" and \"spell density to pull triggers.\" Playing it feels like an incremental snowball: on turn 3 you're digging one mana at a time and barely anything seems to happen; by turn 6, with two pingers and a Veyran in play, resolving a single "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Expressive Iteration"},{"attributes":{"color":"#bbbebf"},"insert":" is suddenly 4 free damage, and the opponent who was ignoring your 0/3s and 0/4s now has to respect them as real threats, because they are."},{"insert":"\n\n"},{"attributes":{"color":"#bbbebf"},"insert":"You shouldn't play this deck if..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like decks with a single, decisive \"flip the switch\" plan: there's no clean infinite combo here, it's incidental damage stacking turn after turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You get frustrated by hands that don't visibly do anything in the early turns: Electrostatic Field and Thermo-Alchemist sitting on the board look useless until you have enough spell volume to actually fire them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You prefer proactive decks that close games early. This is clearly a mid-to-late-game deck that needs time to assemble its engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't like holding up Counterspell/Negate instead of developing: protecting the engine (Veyran, both Niv-Mizzets, Ghyrson himself) is part of the gameplan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You SHOULD play this deck if..."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You enjoy counting up incidental damage line by line and feeling the \"click\" when a pinger squad starts running."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like spellslinger decks where every 1-mana cantrip is a real sequencing decision (which pinger fires first, in what order I play my cantrips to maximize Veyran triggers)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You don't mind being a politically awkward but non-obvious target: nobody's afraid of a lone Thermo-Alchemist, but any experienced table should be afraid of three of them plus Ghyrson Starn on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"You like decks with plenty of cheap blue interaction (Counterspell, Negate, Narset's Reversal) to protect a long-game plan instead of leaning on big creature boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"MVP Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Ghyrson Starn, Kelermorph"},{"attributes":{"color":"#bbbebf"},"insert":": obvious, but the detail that actually makes him an MVP is the Ward {2}. At a 4-player table, nobody wants to spend an expensive removal spell just to pay the tax and still risk running into my counterspells (Counterspell/Negate in hand). He survives far longer than a 3/2 commander with no protection has any right to."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Thermo-Alchemist"},{"attributes":{"color":"#bbbebf"},"insert":" and "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Electrostatic Field"},{"attributes":{"color":"#bbbebf"},"insert":": both have Defender and \"whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent\" (Thermo-Alchemist also untaps itself when you cast, so it fires again next turn for free). With Ghyrson on board, each one turns into 3 total damage per cheap blue/red spell I cast (1 from the creature, 2 more from Ghyrson), and since they're 0/X with Defender, they survive combat removal and small creature wipes, making them the most resilient core of the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Storm-Kiln Artist"},{"attributes":{"color":"#bbbebf"},"insert":": Magecraft generates a Treasure for every instant/sorcery cast or copied, meaning it pays for itself in mana while still swinging as a relevant body (it grows +1/+0 per artifact I control, including its own Treasures). It's the piece that turns \"I dumped my hand of cantrips\" into \"I have mana again to keep going.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Veyran, Voice of Duality"},{"attributes":{"color":"#bbbebf"},"insert":": literally doubles every pinger trigger on the board whenever I cast or copy an instant/sorcery. With two pingers running, a single "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Narset's Reversal"},{"attributes":{"color":"#bbbebf"},"insert":" turns into four damage triggers instead of two (two from the original spell, two from the copy)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Mystic Remora"},{"attributes":{"color":"#bbbebf"},"insert":": at tables where nobody wants to pay the extra 4, it single-handedly nets me 3-4 free cards in the early turns, exactly the fuel this deck needs to reach critical mass of spells before I run out of gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Vivi Ornitier"},{"attributes":{"color":"#bbbebf"},"insert":": {1}{U}{R}, Legendary Creature Wizard, 0/3. \"{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.\" This is the only pinger in the deck that does two jobs at once. Its trigger is \"cast a noncreature spell,\" not just instant or sorcery, so it also fires off artifacts, enchantments, and planeswalkers I play, catching spells that Thermo-Alchemist and Electrostatic Field simply ignore. Every trigger also grows its own power with a +1/+1 counter, and since its mana ability scales with that same power, Vivi turns into an ever-growing mana rock while pinging for 3 total damage with Ghyrson on the stack. No other pinger in the list ramps me while dealing damage, which makes it the piece that keeps the whole plan from running out of gas in the mid-game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"I prefer closing games by focusing one opponent down with direct damage (Ghyrson Starn turning every 1-point ping into 3 total damage) rather than leaning on "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Grapeshot"},{"attributes":{"color":"#bbbebf"},"insert":" or "},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Blazing Volley"},{"attributes":{"color":"#bbbebf"},"insert":" as plan A. Symmetric mass damage between opponents is great for \"bringing everyone low\" but rarely kills anyone outright at a 4-player table, and I have better directed-damage tools here:"},{"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Niv-Mizzet, Parun"},{"attributes":{"color":"#bbbebf"},"insert":": can't be countered, and \"whenever you draw a card, deal 1 damage to any target\" combined with \"whenever a player casts an instant or sorcery spell, you draw a card\" creates a directed damage loop: I choose the target on every draw, so I can burn down a specific opponent instead of spreading damage around."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Niv-Mizzet, the Firemind"},{"attributes":{"color":"#bbbebf"},"insert":": the cheaper version of the same text (\"whenever you draw a card, deal 1 damage to any target\"), except without the automatic draw trigger. I have to activate {T}: draw a card manually, but it's still directed damage that scales with any extra draw engine at the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Chandra's Incinerator"},{"attributes":{"color":"#bbbebf"},"insert":": gets cheaper as noncombat damage dealt that turn goes up (and with two pingers each bumped to 3 total damage by Ghyrson, that climbs fast), comes down as a 6/6 trample, and redirects noncombat damage straight into an opponent's creatures/planeswalkers: it's a finisher and a blocker-removal tool at the same time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Grapeshot"},{"attributes":{"color":"#bbbebf"},"insert":": I keep it in the deck, but I treat it as a plan B/table-wide finisher rather than the main line. In games where I've stacked up a lot of cheap spells in one turn it closes things out, but it's not the backbone of the plan, because it's symmetric between opponents and I'd rather decide who dies first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Coolest Plays"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Frantic Search + Storm-Kiln Artist + Electrostatic Field"},{"attributes":{"color":"#bbbebf"},"insert":": I cast Frantic Search (effectively free, since it untaps 3 lands), Storm-Kiln Artist nets me a Treasure, Electrostatic Field hits for 1 (or 3 total with Ghyrson: the original 1 plus 2 more from his trigger) on the opponent, and I still walk away with my mana intact to keep chaining spells the same turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Narset's Reversal in response to my own Preordain, with Veyran and two pingers on board"},{"attributes":{"color":"#bbbebf"},"insert":": I copy the Preordain, return the original to hand. The copy triggers the pingers once each (doubled by Veyran into two triggers each), and I still get the Preordain back in hand to cast again later. A 1-mana cantrip just turned into 4 pinger triggers and I haven't even spent the card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Windfall with Archmage Emeritus and Storm-Kiln Artist on board, resolving the discard/draw reset"},{"attributes":{"color":"#bbbebf"},"insert":": Windfall makes everyone discard their hand and draw back up to the size of the largest discard at the table. The cards drawn don't trigger Magecraft (Magecraft is casting/copying a spell, not drawing), but refilling my hand with cheap instants/sorceries sets up the entire next turn's sequence at once, a \"reload\" that syncs perfectly with a table full of pingers already assembled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Basilisk Collar on Ghyrson Starn"},{"attributes":{"color":"#bbbebf"},"insert":": he becomes a 3/2 with deathtouch and lifelink. Any combat he wins (or even just blocking damage) is already relevant life gain, and his Ward {2} means he sticks around long enough for that to matter: he turns into a real combat threat on top of being the engine piece, not just a support body."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Vivi Ornitier plus Arcane Signet or Swiftfoot Boots"},{"attributes":{"color":"#bbbebf"},"insert":": dropping a cheap artifact triggers Vivi even though it's neither an instant nor a sorcery, since her ability cares about any noncreature spell. That's 3 total damage with Ghyrson on board and a +1/+1 counter on Vivi from a card that Thermo-Alchemist and Electrostatic Field would completely ignore, and it means my ramp turns also double as damage turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#bbbebf"},"insert":"Weak Points & What to Watch For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Small-creature board wipes"},{"attributes":{"color":"#bbbebf"},"insert":": nearly all of my damage engine is 0/X, 1/X, or 2/2 creatures (Thermo-Alchemist, Electrostatic Field, Coruscation Mage, Firebrand Archer, Kessig Flamebreather). A generic wrath clears the whole engine at once and I'm left holding cantrips with nothing to fire them off of."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Losing Ghyrson Starn early"},{"attributes":{"color":"#bbbebf"},"insert":": without him, my pingers go back to dealing just 1 damage each, still functional, but much slower. Ward {2} helps, but it doesn't stop targetless exile/bounce effects (Swords to Plowshares, Rapid Hybridization against me), so it's worth holding up Counterspell/Negate specifically for those situations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"The \"nobody cares until they should really care\" political dynamic"},{"attributes":{"color":"#bbbebf"},"insert":": the deck is deceptively unthreatening-looking (0/4 walls don't look like much), so I often fly under the radar on turns 3-5. The moment two pingers plus Ghyrson are assembled, though, I instantly become a priority target for removal and counterspells, because any experienced table recognizes the pattern fast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Dependency on cheap spell volume"},{"attributes":{"color":"#bbbebf"},"insert":": if I get stuck with a hand full of expensive cards (Niv-Mizzet, Parun costs {U}{U}{U}{R}{R}{R}) and no cantrips to pull triggers, the engine stalls. I need a steady flow of 1-2 mana instants/sorceries to function, not isolated bombs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#bbbebf","bold":true},"insert":"Lack of artifact/enchantment removal"},{"attributes":{"color":"#bbbebf"},"insert":": the list is weak against an opponent's Repercussion, Basilisk Collar, or anything that punishes my own damage triggers. I don't have a good answer beyond proactively holding Counterspell/Negate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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