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Commander
Size: 100Salt sum: 37.86
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Hulkbreinger

239 views2 months ago
Commander
Size: 100Salt sum: 37.86
No deck tags

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Nick Fury, Agent of S.H.I.E.L.D.
Power-up —
: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Spy Hero
Nick Fury, Agent of S.H.I.E.L.D. (msh) 25

Commander

(Ctrl to add secondary)
Arc Reactor
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
This artifact enters tapped.
: Add
.
Artifact
Arc Reactor (msh) 243
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 244
Dependable Quinjet
Flying
: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Dependable Quinjet (msh) 246
Falcon's Wing Harness
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Falcon's Wing Harness (msh) 53
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment
Mjölnir, Hammer of Thor (msh) 146
S.H.I.E.L.D. Flying Car
Flash
Flying
When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Crew 1
Artifact - Vehicle
S.H.I.E.L.D. Flying Car (msh) 74
S.H.I.E.L.D. Helicarrier
Flying
When this Vehicle enters, create two 1/1 white Soldier creature tokens.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
S.H.I.E.L.D. Helicarrier (msh) 249
Stolen Stark Tech
Flash
When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Stolen Stark Tech (msh) 114
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21
Vibranium Energy Daggers
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vibranium Energy Daggers (msh) 254

Artifact

(Ctrl to add secondary)
Agent Phil Coulson
Vigilance
: Put a +1/+1 counter on each other Hero you control.
Legendary Creature - Human Spy Hero
Agent Phil Coulson (msh) 4
Black Widow, Super Spy
Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Legendary Creature - Human Spy Hero
Black Widow, Super Spy (msh) 89
Bruce Banner
,
: Draw X cards. Activate only as a sorcery.
: Transform Bruce Banner. Activate only as a sorcery.
Legendary Creature - Human Scientist Hero
Bruce Banner // The Incredible Hulk (msh) 49Bruce Banner // The Incredible Hulk (msh) 49
Captain Marvel, Earth's Protector
Flash
Flying, lifelink
Power-up —
: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Human Hero Kree
Captain Marvel, Earth's Protector (msh) 11
Elektra, Daughter of the Hand
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
When Elektra enters, destroy target creature an opponent controls with power 3 or less.
Legendary Creature - Human Villain Ninja
Elektra, Daughter of the Hand (msh) 97
Everett K. Ross, Hapless Attaché
Commander creatures you control get +1/+1 and have lifelink.
Whenever an opponent attacks you with two or more creatures, draw a card.
Legendary Creature - Human Advisor
Everett K. Ross, Hapless Attaché (msc) 13
Hulk, Gamma Goliath
Reach, trample
Power-up abilities of other creatures you control cost
less to activate.
Power-up —
: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Berserker Hero Gamma
Hulk, Gamma Goliath (msh) 215
Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up —
: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero
Human Torch, Johnny Storm (msh) 136
Invisible Woman, Sue Storm
Lifelink
Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
Legendary Creature - Human Hero
Invisible Woman, Sue Storm (msh) 17
Iron Man, Master of Machines
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
Legendary Creature Artifact - Human Hero
Iron Man, Master of Machines (msh) 216
Ka-Zar of the Savage Land
You may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
Legendary Creature - Human Barbarian Hero
Ka-Zar of the Savage Land (msh) 174
Mister Fantastic, Reed Richards
Reach
Whenever one or more tokens you control enter, you may draw a card.
Legendary Creature - Human Scientist Hero
Mister Fantastic, Reed Richards (msh) 445
Ms. Marvel, Kamala Khan
Reach, vigilance
You have no maximum hand size.
Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
Legendary Creature - Mutant Hero Inhuman
Ms. Marvel, Kamala Khan (msh) 67
Quicksilver, Brash Blur
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up —
: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Mutant Hero
Quicksilver, Brash Blur (msh) 148
Ronin, Shadow Stalker
Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
Legendary Creature - Human Rogue Hero
Ronin, Shadow Stalker (msh) 112
She-Hulk, Jade Defender
Reach, trample
Power-up —
: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Hero Gamma
She-Hulk, Jade Defender (msh) 188
Spider-Man, To the Rescue
Flash
Reach, vigilance
No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spider Hero
Spider-Man, To the Rescue (msh) 228
Spider-Man, Web-Spinner
Double strike (This creature deals both first-strike and regular combat damage.)
Haste (This creature can attack and
as soon as he comes under your control.)
Whenever Spider-Man attacks, target creature can't block this turn.
Legendary Creature - Human Spider Hero
Spider-Man, Web-Spinner (msc) 832
Spider-Woman, Secret Agent
Flash
When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
Legendary Creature - Human Spider Spy Hero
Spider-Woman, Secret Agent (msh) 229
Storm, Windrider
Flying
Creatures with flying can't attack you or block creatures you control.
Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
Legendary Creature - Mutant Hero
Storm, Windrider (msh) 230
The Mighty Thor, Jane Foster
Flying
Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
Whenever an Equipment you control enters, draw a card.
Legendary Creature - Human God Hero
The Mighty Thor, Jane Foster (msh) 222
The Scarlet Witch
Instant and sorcery spells you cast with mana value 4 or greater cost
less to cast, where X is The Scarlet Witch's power.
Legendary Creature - Mutant Hero Warlock
The Scarlet Witch (msh) 151
The Thing, Ben Grimm
Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
Legendary Creature - Human Hero
The Thing, Ben Grimm (msh) 190
Thor, God of Thunder
Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature - Warrior God Hero
Thor, God of Thunder (msh) 156
Wiccan, Rising Magician
Flying
Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Mutant Hero Warlock
Wiccan, Rising Magician (msh) 83
Wonder Man, Hollywood Hero
Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up —
: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero Performer
Wonder Man, Hollywood Hero (msh) 160

Creature

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Armor Wars
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost
less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Enchantment - Saga
Armor Wars (msh) 203
Avengers Assemble!
Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Enchantment
Avengers Assemble! (msh) 6
Claim the Kingdom
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Enchantment - Plan
Claim the Kingdom (msh) 163
Frozen in Ice
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
Enchantment - Aura
Frozen in Ice (msh) 54
Heroic Feast
When this enchantment enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
Enchantment
Heroic Feast (msh) 172
Origin of the Avengers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control.
Enchantment - Saga
Origin of the Avengers (msh) 28
Secret Invasion
Enchant creature you control
When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
Enchanted creature has ward
.
Enchantment - Aura
Secret Invasion (msh) 72
Super Intelligence
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Enchantment - Aura
Super Intelligence (msh) 77
Super Strength
Enchant creature
Enchanted creature gets +4/+4 and has trample and ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Super Strength (msh) 189
The Super Hero Civil War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
II — Creatures you control get +1/+1 and gain vigilance until end of turn.
III — Target creature you control fights up to one other target creature.
Enchantment - Saga
The Super Hero Civil War (msh) 231

Enchantment

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Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (msc) 166

Finisher

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Decoy Ploy
Choose one or both —
• Return target Villain card from your graveyard to your hand.
• Return target Hero card from your graveyard to your hand.
Instant
Decoy Ploy (msh) 94
Hour of Defeat
Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Hour of Defeat (msh) 99
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
HULK SMASH! (msh) 135
Thing Swing
This spell costs
less to cast if it targets a Hero you control.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Instant
Thing Swing (msc) 564
We Say Thee Nay!
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Counter target spell unless its controller pays
. Counter that spell unless its controller pays
instead if this spell was cast using teamwork.
Instant - Arcane
We Say Thee Nay! (msh) 82
Widow's Bite
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Target creature gains deathtouch until end of turn.
• Target creature gets -2/-2 until end of turn.
Instant
Widow's Bite (msh) 122

Instant

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Asgardian Citadel
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Asgardian Citadel (msh) 258
Avengers Hangar
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Avengers Hangar (msh) 259
Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 260
Baxter Building
: Add
.
,
: Add four mana in any combination of colors.
,
: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Land
Baxter Building (msh) 261
Birnin Zana Plaza
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Birnin Zana Plaza (msh) 262
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 264
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Gleaming Bastion
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gleaming Bastion (msh) 267
Hell's Kitchen
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Hell's Kitchen (msh) 268
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 269
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Los Diablos Missile Base
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Los Diablos Missile Base (msh) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Pym Technologies
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Pym Technologies (msh) 271
Stark Industries
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Stark Industries (msh) 272
Subterranean Cavern
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Subterranean Cavern (msh) 273
Training Compound
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Training Compound (msh) 275

Land

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Caltrops
Whenever a creature attacks, this artifact deals 1 damage to it.
Artifact
Caltrops (plst) UDS-129

Protection

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World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga
World War Hulk (msh) 197

Ramp

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Fight to the Death
Destroy all blocking creatures and all blocked creatures.
Instant
Fight to the Death (arb) 97

Removal

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Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery
Earth's Mightiest Heroes (msh) 165
Pym Particles
Target creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
Sorcery
Pym Particles (msh) 70
Restorative Technique
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Sorcery
Restorative Technique (msh) 183
Worlds Within Worlds
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
Sorcery
Worlds Within Worlds (msh) 241

Sorcery

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Primal Vigor
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Primal Vigor (plst) C13-162

Tokens

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Zabu
Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu.
Legendary Creature Token - Cat
Zabu (tmsh) 16

Tokens & Extras

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Deck Info

Deck stats

16 pips - 14 cards
18 mana - 14 cards
17 pips - 16 cards
18 mana - 14 cards
8 pips - 7 cards
12 mana - 8 cards
18 pips - 15 cards
21 mana - 17 cards
19 pips - 16 cards
20 mana - 16 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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