98 views13 days ago
Commander
Size: 100Salt sum: 35.79
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hahaemeralds

98 views13 days ago
Commander
Size: 100Salt sum: 35.79

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{"ops":[{"insert":"YOU WANNA GET NUTS? LET'S GET NUTS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\nA Brief Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Squirrel Tribal Deck with all the fixins. "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" , "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" , "},{"insert":{"card-link":"Squirrel Nest"}},{"insert":" all your favorites in one convenient 100-card commander deck. I love squirrels (in real life and in MTG) so I knew I wanted to pick Squirrel Tribal to fulfill this deck building challenge. The commander, "},{"insert":{"card-link":"Korvold, Fae-Cursed King"}},{"insert":" was picked for two main reasons. The first, is that the premise of a mean angry dragon hoarding acorns is very amusing to me. The second is that Korvold actually naturally synergies with the deck perfectly. His description shows that we can sacrifice any permanent, which is perfect to offload some of our extra food tokens or a spare squirrel (we'll have plenty to spare). When we do this we get two notable payoffs, the first is that we get to draw a card, which can help us make even more squirrel and food tokens! The second payoff is Korvold gets a +1/+1 counter which really benefits us by adding another layer of depth to our gameplan. We go wide with squirrels but we can also threaten a very big very tall flying commander that could potentially win us the game off of commander damage should things go on long enough.\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Essentially, our game plan is three easy steps\nMake the tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice the expendable tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reap the Rewards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Essentially our plan here is just to ramp on curve, an ideal hand looks like 2-3 lands and hopefully a mana rock as well to increase our ramp. If I opened 2 or fewer lands and no mana rock I would mulligan myself. We want to play Korvold on turn 4 or turn 5 ideally to grow him as fast as possible, but first we want to make sure we have token makers on the board ahead of time. Luckily, this deck is filled with some of the most cost-effective token makers in the game including: "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" "},{"insert":{"card-link":"Gilded Goose"}},{"insert":{"card-link":"Squirrel Nest"}},{"insert":", and many others. Ideally we want enough tokens on the board before pivoting to...\n\nMid Game: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Like mentioned before, we want Korvold landing on Turn 5 ideally, and feeding him nuts as soon as possible. Having a card generation engine on the field is crucial, since it's real easy to run out of steam quite quickly. Luckily, right as Korvold comes down we will be able to reap the benefits of card draw! At this point, we're hoping to draw into a sac outlet to really get our engine going, or a pump card like "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" to start swinging wide with our squirrels.\n\nLate Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"At this point Korvold (if not removed) should be a 7/7 or a 8/8 flyer that's been fed a healthy amount of nuts all game. Your hand will remain full from the consistent card draw and you're nearly ready to close the game out with a wide swing to all remaining players. This deck has combos (and infinite combos), but it's more about accumulating acorns faster than your opponents can respond to it, and that's usually enough.\n\nDeck Tech"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nNut Enjoyers:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The backbone of every typal / kindred deck is it's creatures. This deck has no shortage of squirrel and squirrel enablers to make squirrels and pump the squirrels up. "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" and "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" are the two best token-doublers/synergy pieces Squirrels have ever gotten — "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" turns every token you make into two, Camellia turns every Nut you cook into a fresh Squirrel and lets you Forage into a board-wide pump. "},{"insert":{"card-link":"Squirrel Nest"}},{"insert":" , "},{"insert":{"card-link":"Deep Forest Hermit"}},{"insert":" , "},{"insert":{"card-link":"Drey Keeper"}},{"insert":" , "},{"insert":{"card-link":"Deranged Hermit"}},{"insert":" , "},{"insert":{"card-link":"Squirrel Wrangler"}},{"insert":" , and "},{"insert":{"card-link":"Scurry Oak"}},{"insert":" are the raw token output; "},{"insert":{"card-link":"Squirrel Mob"}},{"insert":" "},{"insert":{"card-link":"Squirrel Sovereign"}},{"insert":", and "},{"insert":{"card-link":"Chitterspitter"}},{"insert":" \n\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" and "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" are two cards I am expecting to see in most deck submissions here but they are even more effective here in Squirrels, as Squirrels are possibly the easiest creature type to build wide boards with, creating even more value.\n\nCook the Nuts / Get More From Your Cooked Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" , "},{"insert":{"card-link":"Carrion Feeder"}},{"insert":" , and "},{"insert":{"card-link":"Witch's Oven"}},{"insert":" are free or cheap outlets. "},{"insert":{"card-link":"Nadier's Nightblade"}},{"insert":" is quietly one of the best cards in the deck — it doesn't care how a token dies, so Forage costs, "},{"insert":{"card-link":"Chitterspitter"}},{"insert":" upkeeps, and combat all drain the table. "},{"insert":{"card-link":"Falkenrath Noble"}},{"insert":" , "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":" , and "},{"insert":{"card-link":"Blood Artist"}},{"insert":" stack the same effect. "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":" converts your dying Squirrels into Treasures, which are themselves excellent Korvold food later. "},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" does a similar effect with it's own built in sac outlet. "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" is the one card here that can carry games all by himself once he's on the battlefield, turning a wide board into a removal engine and a card-draw engine simultaneously.\n\nGet More Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Outside of Korvold's raw draw power, "},{"insert":{"card-link":"Trail of Crumbs"}},{"insert":" and "},{"insert":{"card-link":"Cauldron Familiar"}},{"insert":" turn Food into card selection and repeatable drain. "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" , "},{"insert":{"card-link":"Village Rites"}},{"insert":" , and "},{"insert":{"card-link":"Plumb the Forbidden"}},{"insert":" double as both sac outlets and card draw. "},{"insert":{"card-link":"Night's Whisper"}},{"insert":" and "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" are just good cards."},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" is the one true \"sweep the table\" card advantage spell, it doubles as a game winner and a card that easily refill your entire hand with a well-fed Korvold.\n\nProtect Your Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We generally prefer to build our own board than respond to someone else's. However, we do have a robust package here to protect our nuts and nut enjoyers from any obstacles. "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" , "},{"insert":{"card-link":"Putrefy"}},{"insert":" , "},{"insert":{"card-link":"Terminate"}},{"insert":" , and "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" can respond to just about anything. "},{"insert":{"card-link":"Bake into a Pie"}},{"insert":" doubles as removal and food generation which is a two-for-one in this deck. "},{"insert":{"card-link":"Beast Within"}},{"insert":" and "},{"insert":{"card-link":"Feed the Swarm"}},{"insert":" are just staples that round us out. "},{"insert":{"card-link":"Swarmyard Massacre"}},{"insert":" is the PERFECT board wipe in our deck as it's nearly entirely one sided, and can often win the game for you if you're ready. "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" is basically a \"press in case of emergency\" button that resets pretty much all board states to zero. \n\nNut Foraging Land"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I heard from a friend once that 38 is the statistically most optimal number of lands to include in any deck. Considering this deck has a large number of mana rocks, I figured dipping down to 37 wouldn't shift the math down too much. The mana base is pretty standard without too much to comment on. "},{"insert":{"card-link":"Command Tower"}},{"insert":", "},{"insert":{"card-link":"Path of Ancestry"}},{"insert":", "},{"insert":{"card-link":"Exotic Orchard"}},{"insert":", and "},{"insert":{"card-link":"Mana Confluence"}},{"insert":", are all here for mana fixing to smooth out the experience. "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" and "},{"insert":{"card-link":"Swarmyard"}},{"insert":" are our two main utility lands that can help in certain matchups, especially Swarmyard. \n\nConclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's a fun deck with a fun premise that ends up being pretty strong in it's own right. Despite the deck not leading "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" we have plenty of card draw to ensure we make our way through our deck to fish out as many answers as we need. Fun list, fun challenge, all in all a good time :D\n\n\n"}]}

Nut Hoarder

Qty: 1 Price: $1.49
Korvold, Fae-Cursed King
Flying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Legendary Creature - Dragon Noble
Korvold, Fae-Cursed King (eoc) 120

Nut Hoarder

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Cook Your Nuts

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Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (plst) MH1-81
Cauldron Familiar
When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield.
Creature - Cat
Cauldron Familiar (plst) ELD-81
Chitterspitter
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact.
Squirrels you control get +1/+1 for each acorn counter on this artifact.
,
: Create a 1/1 green Squirrel creature token.
Artifact
Chitterspitter (blc) 211
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110
Witch's Oven
, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "
,
, Sacrifice this token: You gain 3 life.")
Artifact
Witch's Oven (plst) ELD-237
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (dmr) 110

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Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Falkenrath Noble
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire Noble
Falkenrath Noble (j25) 441
Nadier's Nightblade
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Creature - Warrior Elf
Nadier's Nightblade (blc) 184
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (fic) 281
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (soc) 233

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Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (hoc) 189
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (soc) 224
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Trail of Crumbs
When this enchantment enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, you may pay
. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Enchantment
Trail of Crumbs (j25) 732
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

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Bushy Bodyguard
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Creature - Warrior Squirrel
Bushy Bodyguard (blb) 166
Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Legendary Creature - Squirrel Warlock
Camellia, the Seedmiser (blb) 207
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (plst) DDS-58
Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Creature - Elf Druid
Deep Forest Hermit (blc) 213
Deranged Hermit
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Creature - Elf
Deranged Hermit (ulg) 101
Drey Keeper
When this creature enters, create two 1/1 green Squirrel creature tokens.
: Squirrels you control get +1/+0 and gain menace until end of turn.
Creature - Elf Druid
Drey Keeper (mh2) 194
Hazel's Brewmaster
Menace
Whenever this creature enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with this creature.
Creature - Squirrel Warlock
Hazel's Brewmaster (blc) 17
Ravenous Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature.
, Sacrifice an artifact or creature: You gain 1 life and draw a card.
Creature - Squirrel
Ravenous Squirrel (blc) 258
Scurry Oak
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Creature - Treefolk
Scurry Oak (mh2) 172
Scurry of Squirrels
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
Creature - Scout Squirrel
Scurry of Squirrels (blc) 33
Squirrel Mob
This creature gets +1/+1 for each other Squirrel on the battlefield.
Creature - Squirrel
Squirrel Mob (mh2) 286
Squirrel Nest
Enchant land
Enchanted land has "
: Create a 1/1 green Squirrel creature token."
Enchantment - Aura
Squirrel Nest (blc) 239
Squirrel Sovereign
Other Squirrels you control get +1/+1.
Creature - Squirrel Noble
Squirrel Sovereign (blc) 240
Squirrel Wrangler
, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Creature - Human Druid
Squirrel Wrangler (plst) PCY-127
Sword of the Squeak
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1.
Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach this Equipment to that creature.
Equip
Artifact - Equipment
Sword of the Squeak (blc) 40
The Odd Acorn Gang
Reach, menace, trample
Squirrels you control have "
: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
Legendary Creature - Warrior Squirrel
The Odd Acorn Gang (blc) 7
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (blc) 244
Valley Rotcaller
Menace
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Creature - Squirrel Warlock
Valley Rotcaller (blb) 119

Nut Enjoyers

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Nut Foraging Land

Qty: 37 Price: $230.73
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (dsc) 263
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (otj) 266
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Copperline Gorge
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Copperline Gorge (blc) 301
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Swarmyard
: Add
.
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Swarmyard (blc) 133
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (soc) 418
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424

Nut Foraging Land

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Play More Nuts

Qty: 10 Price: $16.70
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Gilded Goose
Flying
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
: Create a Food token.
, Sacrifice a Food: Add one mana of any color.
Creature - Bird
Gilded Goose (soc) 269
Golgari Signet
,
: Add
.
Artifact
Golgari Signet (dsc) 246
Gruul Signet
,
: Add
.
Artifact
Gruul Signet (blc) 273
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (dsc) 255

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Protect Your Nuts

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Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Bake into a Pie
Destroy target creature. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Instant
Bake into a Pie (fdn) 169
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (ecc) 131
Swarmyard Massacre
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
Sorcery
Swarmyard Massacre (blc) 20
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (msc) 189
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161

Protect Your Nuts

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THE Nut Enjoyer

Qty: 1 Price: $14.99
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel
Chatterfang, Squirrel General (blc) 209

THE Nut Enjoyer

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We Are All Nut Enjoyers Today

Qty: 1 Price: $1.99
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132

We Are All Nut Enjoyers Today

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
30 pips - 27 cards
31 mana - 29 cards
3 pips - 3 cards
24 mana - 24 cards
34 pips - 28 cards
31 mana - 29 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"YOU WANNA GET NUTS? LET'S GET NUTS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\nA Brief Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Squirrel Tribal Deck with all the fixins. "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" , "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" , "},{"insert":{"card-link":"Squirrel Nest"}},{"insert":" all your favorites in one convenient 100-card commander deck. I love squirrels (in real life and in MTG) so I knew I wanted to pick Squirrel Tribal to fulfill this deck building challenge. The commander, "},{"insert":{"card-link":"Korvold, Fae-Cursed King"}},{"insert":" was picked for two main reasons. The first, is that the premise of a mean angry dragon hoarding acorns is very amusing to me. The second is that Korvold actually naturally synergies with the deck perfectly. His description shows that we can sacrifice any permanent, which is perfect to offload some of our extra food tokens or a spare squirrel (we'll have plenty to spare). When we do this we get two notable payoffs, the first is that we get to draw a card, which can help us make even more squirrel and food tokens! The second payoff is Korvold gets a +1/+1 counter which really benefits us by adding another layer of depth to our gameplan. We go wide with squirrels but we can also threaten a very big very tall flying commander that could potentially win us the game off of commander damage should things go on long enough.\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Essentially, our game plan is three easy steps\nMake the tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice the expendable tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reap the Rewards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Essentially our plan here is just to ramp on curve, an ideal hand looks like 2-3 lands and hopefully a mana rock as well to increase our ramp. If I opened 2 or fewer lands and no mana rock I would mulligan myself. We want to play Korvold on turn 4 or turn 5 ideally to grow him as fast as possible, but first we want to make sure we have token makers on the board ahead of time. Luckily, this deck is filled with some of the most cost-effective token makers in the game including: "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" "},{"insert":{"card-link":"Gilded Goose"}},{"insert":{"card-link":"Squirrel Nest"}},{"insert":", and many others. Ideally we want enough tokens on the board before pivoting to...\n\nMid Game: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Like mentioned before, we want Korvold landing on Turn 5 ideally, and feeding him nuts as soon as possible. Having a card generation engine on the field is crucial, since it's real easy to run out of steam quite quickly. Luckily, right as Korvold comes down we will be able to reap the benefits of card draw! At this point, we're hoping to draw into a sac outlet to really get our engine going, or a pump card like "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" to start swinging wide with our squirrels.\n\nLate Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"At this point Korvold (if not removed) should be a 7/7 or a 8/8 flyer that's been fed a healthy amount of nuts all game. Your hand will remain full from the consistent card draw and you're nearly ready to close the game out with a wide swing to all remaining players. This deck has combos (and infinite combos), but it's more about accumulating acorns faster than your opponents can respond to it, and that's usually enough.\n\nDeck Tech"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nNut Enjoyers:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The backbone of every typal / kindred deck is it's creatures. This deck has no shortage of squirrel and squirrel enablers to make squirrels and pump the squirrels up. "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" and "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" are the two best token-doublers/synergy pieces Squirrels have ever gotten — "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" turns every token you make into two, Camellia turns every Nut you cook into a fresh Squirrel and lets you Forage into a board-wide pump. "},{"insert":{"card-link":"Squirrel Nest"}},{"insert":" , "},{"insert":{"card-link":"Deep Forest Hermit"}},{"insert":" , "},{"insert":{"card-link":"Drey Keeper"}},{"insert":" , "},{"insert":{"card-link":"Deranged Hermit"}},{"insert":" , "},{"insert":{"card-link":"Squirrel Wrangler"}},{"insert":" , and "},{"insert":{"card-link":"Scurry Oak"}},{"insert":" are the raw token output; "},{"insert":{"card-link":"Squirrel Mob"}},{"insert":" "},{"insert":{"card-link":"Squirrel Sovereign"}},{"insert":", and "},{"insert":{"card-link":"Chitterspitter"}},{"insert":" \n\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" and "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" are two cards I am expecting to see in most deck submissions here but they are even more effective here in Squirrels, as Squirrels are possibly the easiest creature type to build wide boards with, creating even more value.\n\nCook the Nuts / Get More From Your Cooked Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" , "},{"insert":{"card-link":"Carrion Feeder"}},{"insert":" , and "},{"insert":{"card-link":"Witch's Oven"}},{"insert":" are free or cheap outlets. "},{"insert":{"card-link":"Nadier's Nightblade"}},{"insert":" is quietly one of the best cards in the deck — it doesn't care how a token dies, so Forage costs, "},{"insert":{"card-link":"Chitterspitter"}},{"insert":" upkeeps, and combat all drain the table. "},{"insert":{"card-link":"Falkenrath Noble"}},{"insert":" , "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":" , and "},{"insert":{"card-link":"Blood Artist"}},{"insert":" stack the same effect. "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":" converts your dying Squirrels into Treasures, which are themselves excellent Korvold food later. "},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" does a similar effect with it's own built in sac outlet. "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" is the one card here that can carry games all by himself once he's on the battlefield, turning a wide board into a removal engine and a card-draw engine simultaneously.\n\nGet More Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Outside of Korvold's raw draw power, "},{"insert":{"card-link":"Trail of Crumbs"}},{"insert":" and "},{"insert":{"card-link":"Cauldron Familiar"}},{"insert":" turn Food into card selection and repeatable drain. "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" , "},{"insert":{"card-link":"Village Rites"}},{"insert":" , and "},{"insert":{"card-link":"Plumb the Forbidden"}},{"insert":" double as both sac outlets and card draw. "},{"insert":{"card-link":"Night's Whisper"}},{"insert":" and "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" are just good cards."},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" is the one true \"sweep the table\" card advantage spell, it doubles as a game winner and a card that easily refill your entire hand with a well-fed Korvold.\n\nProtect Your Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We generally prefer to build our own board than respond to someone else's. However, we do have a robust package here to protect our nuts and nut enjoyers from any obstacles. "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" , "},{"insert":{"card-link":"Putrefy"}},{"insert":" , "},{"insert":{"card-link":"Terminate"}},{"insert":" , and "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" can respond to just about anything. "},{"insert":{"card-link":"Bake into a Pie"}},{"insert":" doubles as removal and food generation which is a two-for-one in this deck. "},{"insert":{"card-link":"Beast Within"}},{"insert":" and "},{"insert":{"card-link":"Feed the Swarm"}},{"insert":" are just staples that round us out. "},{"insert":{"card-link":"Swarmyard Massacre"}},{"insert":" is the PERFECT board wipe in our deck as it's nearly entirely one sided, and can often win the game for you if you're ready. "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" is basically a \"press in case of emergency\" button that resets pretty much all board states to zero. \n\nNut Foraging Land"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I heard from a friend once that 38 is the statistically most optimal number of lands to include in any deck. Considering this deck has a large number of mana rocks, I figured dipping down to 37 wouldn't shift the math down too much. The mana base is pretty standard without too much to comment on. "},{"insert":{"card-link":"Command Tower"}},{"insert":", "},{"insert":{"card-link":"Path of Ancestry"}},{"insert":", "},{"insert":{"card-link":"Exotic Orchard"}},{"insert":", and "},{"insert":{"card-link":"Mana Confluence"}},{"insert":", are all here for mana fixing to smooth out the experience. "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" and "},{"insert":{"card-link":"Swarmyard"}},{"insert":" are our two main utility lands that can help in certain matchups, especially Swarmyard. \n\nConclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's a fun deck with a fun premise that ends up being pretty strong in it's own right. Despite the deck not leading "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" we have plenty of card draw to ensure we make our way through our deck to fish out as many answers as we need. Fun list, fun challenge, all in all a good time :D\n\n\n"}]}
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