hahaemeralds
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Commander
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{"ops":[{"insert":"YOU WANNA GET NUTS? LET'S GET NUTS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\nA Brief Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Squirrel Tribal Deck with all the fixins. "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" , "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" , "},{"insert":{"card-link":"Squirrel Nest"}},{"insert":" all your favorites in one convenient 100-card commander deck. I love squirrels (in real life and in MTG) so I knew I wanted to pick Squirrel Tribal to fulfill this deck building challenge. The commander, "},{"insert":{"card-link":"Korvold, Fae-Cursed King"}},{"insert":" was picked for two main reasons. The first, is that the premise of a mean angry dragon hoarding acorns is very amusing to me. The second is that Korvold actually naturally synergies with the deck perfectly. His description shows that we can sacrifice any permanent, which is perfect to offload some of our extra food tokens or a spare squirrel (we'll have plenty to spare). When we do this we get two notable payoffs, the first is that we get to draw a card, which can help us make even more squirrel and food tokens! The second payoff is Korvold gets a +1/+1 counter which really benefits us by adding another layer of depth to our gameplan. We go wide with squirrels but we can also threaten a very big very tall flying commander that could potentially win us the game off of commander damage should things go on long enough.\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Essentially, our game plan is three easy steps\nMake the tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice the expendable tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reap the Rewards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Essentially our plan here is just to ramp on curve, an ideal hand looks like 2-3 lands and hopefully a mana rock as well to increase our ramp. If I opened 2 or fewer lands and no mana rock I would mulligan myself. We want to play Korvold on turn 4 or turn 5 ideally to grow him as fast as possible, but first we want to make sure we have token makers on the board ahead of time. Luckily, this deck is filled with some of the most cost-effective token makers in the game including: "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" "},{"insert":{"card-link":"Gilded Goose"}},{"insert":{"card-link":"Squirrel Nest"}},{"insert":", and many others. Ideally we want enough tokens on the board before pivoting to...\n\nMid Game: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Like mentioned before, we want Korvold landing on Turn 5 ideally, and feeding him nuts as soon as possible. Having a card generation engine on the field is crucial, since it's real easy to run out of steam quite quickly. Luckily, right as Korvold comes down we will be able to reap the benefits of card draw! At this point, we're hoping to draw into a sac outlet to really get our engine going, or a pump card like "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" to start swinging wide with our squirrels.\n\nLate Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"At this point Korvold (if not removed) should be a 7/7 or a 8/8 flyer that's been fed a healthy amount of nuts all game. Your hand will remain full from the consistent card draw and you're nearly ready to close the game out with a wide swing to all remaining players. This deck has combos (and infinite combos), but it's more about accumulating acorns faster than your opponents can respond to it, and that's usually enough.\n\nDeck Tech"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nNut Enjoyers:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The backbone of every typal / kindred deck is it's creatures. This deck has no shortage of squirrel and squirrel enablers to make squirrels and pump the squirrels up. "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" and "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" are the two best token-doublers/synergy pieces Squirrels have ever gotten — "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" turns every token you make into two, Camellia turns every Nut you cook into a fresh Squirrel and lets you Forage into a board-wide pump. "},{"insert":{"card-link":"Squirrel Nest"}},{"insert":" , "},{"insert":{"card-link":"Deep Forest Hermit"}},{"insert":" , "},{"insert":{"card-link":"Drey Keeper"}},{"insert":" , "},{"insert":{"card-link":"Deranged Hermit"}},{"insert":" , "},{"insert":{"card-link":"Squirrel Wrangler"}},{"insert":" , and "},{"insert":{"card-link":"Scurry Oak"}},{"insert":" are the raw token output; "},{"insert":{"card-link":"Squirrel Mob"}},{"insert":" "},{"insert":{"card-link":"Squirrel Sovereign"}},{"insert":", and "},{"insert":{"card-link":"Chitterspitter"}},{"insert":" \n\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" and "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" are two cards I am expecting to see in most deck submissions here but they are even more effective here in Squirrels, as Squirrels are possibly the easiest creature type to build wide boards with, creating even more value.\n\nCook the Nuts / Get More From Your Cooked Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" , "},{"insert":{"card-link":"Carrion Feeder"}},{"insert":" , and "},{"insert":{"card-link":"Witch's Oven"}},{"insert":" are free or cheap outlets. "},{"insert":{"card-link":"Nadier's Nightblade"}},{"insert":" is quietly one of the best cards in the deck — it doesn't care how a token dies, so Forage costs, "},{"insert":{"card-link":"Chitterspitter"}},{"insert":" upkeeps, and combat all drain the table. "},{"insert":{"card-link":"Falkenrath Noble"}},{"insert":" , "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":" , and "},{"insert":{"card-link":"Blood Artist"}},{"insert":" stack the same effect. "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":" converts your dying Squirrels into Treasures, which are themselves excellent Korvold food later. "},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" does a similar effect with it's own built in sac outlet. "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" is the one card here that can carry games all by himself once he's on the battlefield, turning a wide board into a removal engine and a card-draw engine simultaneously.\n\nGet More Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Outside of Korvold's raw draw power, "},{"insert":{"card-link":"Trail of Crumbs"}},{"insert":" and "},{"insert":{"card-link":"Cauldron Familiar"}},{"insert":" turn Food into card selection and repeatable drain. "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" , "},{"insert":{"card-link":"Village Rites"}},{"insert":" , and "},{"insert":{"card-link":"Plumb the Forbidden"}},{"insert":" double as both sac outlets and card draw. "},{"insert":{"card-link":"Night's Whisper"}},{"insert":" and "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" are just good cards."},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" is the one true \"sweep the table\" card advantage spell, it doubles as a game winner and a card that easily refill your entire hand with a well-fed Korvold.\n\nProtect Your Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We generally prefer to build our own board than respond to someone else's. However, we do have a robust package here to protect our nuts and nut enjoyers from any obstacles. "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" , "},{"insert":{"card-link":"Putrefy"}},{"insert":" , "},{"insert":{"card-link":"Terminate"}},{"insert":" , and "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" can respond to just about anything. "},{"insert":{"card-link":"Bake into a Pie"}},{"insert":" doubles as removal and food generation which is a two-for-one in this deck. "},{"insert":{"card-link":"Beast Within"}},{"insert":" and "},{"insert":{"card-link":"Feed the Swarm"}},{"insert":" are just staples that round us out. "},{"insert":{"card-link":"Swarmyard Massacre"}},{"insert":" is the PERFECT board wipe in our deck as it's nearly entirely one sided, and can often win the game for you if you're ready. "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" is basically a \"press in case of emergency\" button that resets pretty much all board states to zero. \n\nNut Foraging Land"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I heard from a friend once that 38 is the statistically most optimal number of lands to include in any deck. Considering this deck has a large number of mana rocks, I figured dipping down to 37 wouldn't shift the math down too much. The mana base is pretty standard without too much to comment on. "},{"insert":{"card-link":"Command Tower"}},{"insert":", "},{"insert":{"card-link":"Path of Ancestry"}},{"insert":", "},{"insert":{"card-link":"Exotic Orchard"}},{"insert":", and "},{"insert":{"card-link":"Mana Confluence"}},{"insert":", are all here for mana fixing to smooth out the experience. "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" and "},{"insert":{"card-link":"Swarmyard"}},{"insert":" are our two main utility lands that can help in certain matchups, especially Swarmyard. \n\nConclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's a fun deck with a fun premise that ends up being pretty strong in it's own right. Despite the deck not leading "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" we have plenty of card draw to ensure we make our way through our deck to fish out as many answers as we need. Fun list, fun challenge, all in all a good time :D\n\n\n"}]}
Cook Your Nuts
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Cook Your Nuts
(CTRL to add secondary)
Get More From Your Cooked Nuts
Get More From Your Cooked Nuts
(CTRL to add secondary)
Get More Nuts
Trail of Crumbs
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Enchantment

Get More Nuts
(CTRL to add secondary)
Nut Enjoyers
Bushy Bodyguard
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Creature - Warrior Squirrel

Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Legendary Creature - Squirrel Warlock

Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Creature - Elf Druid

Deranged Hermit
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Creature - Elf

Scurry Oak
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Creature - Treefolk

Scurry of Squirrels
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
Creature - Scout Squirrel

The Odd Acorn Gang
Reach, menace, trample
Squirrels you control have ": Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
Squirrels you control have ": Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
Legendary Creature - Warrior Squirrel

Nut Enjoyers
(CTRL to add secondary)
Nut Foraging Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Nut Foraging Land
(CTRL to add secondary)
Play More Nuts
Play More Nuts
(CTRL to add secondary)
Protect Your Nuts
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protect Your Nuts
(CTRL to add secondary)
THE Nut Enjoyer
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

THE Nut Enjoyer
(CTRL to add secondary)
We Are All Nut Enjoyers Today
We Are All Nut Enjoyers Today
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"YOU WANNA GET NUTS? LET'S GET NUTS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\nA Brief Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Squirrel Tribal Deck with all the fixins. "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" , "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" , "},{"insert":{"card-link":"Squirrel Nest"}},{"insert":" all your favorites in one convenient 100-card commander deck. I love squirrels (in real life and in MTG) so I knew I wanted to pick Squirrel Tribal to fulfill this deck building challenge. The commander, "},{"insert":{"card-link":"Korvold, Fae-Cursed King"}},{"insert":" was picked for two main reasons. The first, is that the premise of a mean angry dragon hoarding acorns is very amusing to me. The second is that Korvold actually naturally synergies with the deck perfectly. His description shows that we can sacrifice any permanent, which is perfect to offload some of our extra food tokens or a spare squirrel (we'll have plenty to spare). When we do this we get two notable payoffs, the first is that we get to draw a card, which can help us make even more squirrel and food tokens! The second payoff is Korvold gets a +1/+1 counter which really benefits us by adding another layer of depth to our gameplan. We go wide with squirrels but we can also threaten a very big very tall flying commander that could potentially win us the game off of commander damage should things go on long enough.\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Essentially, our game plan is three easy steps\nMake the tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice the expendable tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reap the Rewards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Essentially our plan here is just to ramp on curve, an ideal hand looks like 2-3 lands and hopefully a mana rock as well to increase our ramp. If I opened 2 or fewer lands and no mana rock I would mulligan myself. We want to play Korvold on turn 4 or turn 5 ideally to grow him as fast as possible, but first we want to make sure we have token makers on the board ahead of time. Luckily, this deck is filled with some of the most cost-effective token makers in the game including: "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" "},{"insert":{"card-link":"Gilded Goose"}},{"insert":{"card-link":"Squirrel Nest"}},{"insert":", and many others. Ideally we want enough tokens on the board before pivoting to...\n\nMid Game: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Like mentioned before, we want Korvold landing on Turn 5 ideally, and feeding him nuts as soon as possible. Having a card generation engine on the field is crucial, since it's real easy to run out of steam quite quickly. Luckily, right as Korvold comes down we will be able to reap the benefits of card draw! At this point, we're hoping to draw into a sac outlet to really get our engine going, or a pump card like "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" to start swinging wide with our squirrels.\n\nLate Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"At this point Korvold (if not removed) should be a 7/7 or a 8/8 flyer that's been fed a healthy amount of nuts all game. Your hand will remain full from the consistent card draw and you're nearly ready to close the game out with a wide swing to all remaining players. This deck has combos (and infinite combos), but it's more about accumulating acorns faster than your opponents can respond to it, and that's usually enough.\n\nDeck Tech"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nNut Enjoyers:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The backbone of every typal / kindred deck is it's creatures. This deck has no shortage of squirrel and squirrel enablers to make squirrels and pump the squirrels up. "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" and "},{"insert":{"card-link":"Camellia, the Seedmiser"}},{"insert":" are the two best token-doublers/synergy pieces Squirrels have ever gotten — "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" turns every token you make into two, Camellia turns every Nut you cook into a fresh Squirrel and lets you Forage into a board-wide pump. "},{"insert":{"card-link":"Squirrel Nest"}},{"insert":" , "},{"insert":{"card-link":"Deep Forest Hermit"}},{"insert":" , "},{"insert":{"card-link":"Drey Keeper"}},{"insert":" , "},{"insert":{"card-link":"Deranged Hermit"}},{"insert":" , "},{"insert":{"card-link":"Squirrel Wrangler"}},{"insert":" , and "},{"insert":{"card-link":"Scurry Oak"}},{"insert":" are the raw token output; "},{"insert":{"card-link":"Squirrel Mob"}},{"insert":" "},{"insert":{"card-link":"Squirrel Sovereign"}},{"insert":", and "},{"insert":{"card-link":"Chitterspitter"}},{"insert":" \n\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" and "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" are two cards I am expecting to see in most deck submissions here but they are even more effective here in Squirrels, as Squirrels are possibly the easiest creature type to build wide boards with, creating even more value.\n\nCook the Nuts / Get More From Your Cooked Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" , "},{"insert":{"card-link":"Carrion Feeder"}},{"insert":" , and "},{"insert":{"card-link":"Witch's Oven"}},{"insert":" are free or cheap outlets. "},{"insert":{"card-link":"Nadier's Nightblade"}},{"insert":" is quietly one of the best cards in the deck — it doesn't care how a token dies, so Forage costs, "},{"insert":{"card-link":"Chitterspitter"}},{"insert":" upkeeps, and combat all drain the table. "},{"insert":{"card-link":"Falkenrath Noble"}},{"insert":" , "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":" , and "},{"insert":{"card-link":"Blood Artist"}},{"insert":" stack the same effect. "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":" converts your dying Squirrels into Treasures, which are themselves excellent Korvold food later. "},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" does a similar effect with it's own built in sac outlet. "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" is the one card here that can carry games all by himself once he's on the battlefield, turning a wide board into a removal engine and a card-draw engine simultaneously.\n\nGet More Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Outside of Korvold's raw draw power, "},{"insert":{"card-link":"Trail of Crumbs"}},{"insert":" and "},{"insert":{"card-link":"Cauldron Familiar"}},{"insert":" turn Food into card selection and repeatable drain. "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" , "},{"insert":{"card-link":"Village Rites"}},{"insert":" , and "},{"insert":{"card-link":"Plumb the Forbidden"}},{"insert":" double as both sac outlets and card draw. "},{"insert":{"card-link":"Night's Whisper"}},{"insert":" and "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" are just good cards."},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" is the one true \"sweep the table\" card advantage spell, it doubles as a game winner and a card that easily refill your entire hand with a well-fed Korvold.\n\nProtect Your Nuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We generally prefer to build our own board than respond to someone else's. However, we do have a robust package here to protect our nuts and nut enjoyers from any obstacles. "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" , "},{"insert":{"card-link":"Putrefy"}},{"insert":" , "},{"insert":{"card-link":"Terminate"}},{"insert":" , and "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" can respond to just about anything. "},{"insert":{"card-link":"Bake into a Pie"}},{"insert":" doubles as removal and food generation which is a two-for-one in this deck. "},{"insert":{"card-link":"Beast Within"}},{"insert":" and "},{"insert":{"card-link":"Feed the Swarm"}},{"insert":" are just staples that round us out. "},{"insert":{"card-link":"Swarmyard Massacre"}},{"insert":" is the PERFECT board wipe in our deck as it's nearly entirely one sided, and can often win the game for you if you're ready. "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" is basically a \"press in case of emergency\" button that resets pretty much all board states to zero. \n\nNut Foraging Land"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I heard from a friend once that 38 is the statistically most optimal number of lands to include in any deck. Considering this deck has a large number of mana rocks, I figured dipping down to 37 wouldn't shift the math down too much. The mana base is pretty standard without too much to comment on. "},{"insert":{"card-link":"Command Tower"}},{"insert":", "},{"insert":{"card-link":"Path of Ancestry"}},{"insert":", "},{"insert":{"card-link":"Exotic Orchard"}},{"insert":", and "},{"insert":{"card-link":"Mana Confluence"}},{"insert":", are all here for mana fixing to smooth out the experience. "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" and "},{"insert":{"card-link":"Swarmyard"}},{"insert":" are our two main utility lands that can help in certain matchups, especially Swarmyard. \n\nConclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's a fun deck with a fun premise that ends up being pretty strong in it's own right. Despite the deck not leading "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" we have plenty of card draw to ensure we make our way through our deck to fish out as many answers as we need. Fun list, fun challenge, all in all a good time :D\n\n\n"}]}












































































