Zexxii
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Commander
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{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a high-velocity Naya Voltron list commanded by Cloud, Ex-SOLDIER. The primary strategy focuses on deploying heavy Equipment early, casting Cloud on Turn 4, and utilizing his enters-the-battlefield ability to attach expensive Equipment like Colossus Hammer or Blackblade Reforged for free. Because Cloud has innate haste, he attacks immediately upon resolution. Each attack with 7 or greater power yields a fresh card and two Treasure tokens, rapidly fueling subsequent plays. The deck supplements combat damage with extra-combat engines such as Genji Glove and Tifa, Martial Artist, alongside wide damage scaling from Vincent, Vengeful Atoner. Robust protection spells and rich equipment recursion provide resilience against opposing removal, allowing the deck to close games around Turn 7.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\nTurn 1-3: Establish early mana fixing and deploy high-power Equipment such as Colossus Hammer, Blackblade Reforged, or Wrecking Ball Arm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 4: Cast Cloud, Ex-SOLDIER, attach your highest-power Equipment for free on entry, and attack immediately to draw a card and create two Treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 5-6: Chain extra combat phases via Genji Glove, Tifa, Martial Artist, or Overpowering Attack to eliminate players with commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 6-7: Protect your board with Clever Concealment or Conqueror's Flail and close out the remaining opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" Hands with 3 lands, at least one 2-CMC ramp spell, and a tutor or high-impact Equipment ready for Turn 4 Cloud deployment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands lacking green or red mana, hands filled exclusively with high-cost cards, or hands without early equipment or tutors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nAlways prioritize tutoring Colossus Hammer or Wrecking Ball Arm early to guarantee Cloud meets his power 7 threshold immediately on Turn 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage Conqueror's Flail against interactive control decks to shut down opposing counterspells and instant removal on your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold Clever Concealment or Boros Charm when possible rather than overcommitting mana, ensuring Cloud survives sweepers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\nHeavy vulnerability to repeated instant-speed spot removal targeting Cloud before the combat damage step, which accumulates commander tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile-based board wipes such as Farewell that bypass indestructible and graveyard recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\nReliance on combat connections that can be stalled by wide token swarms, deathtouch blockers, or fog effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Limited countermagic to directly contest fast non-creature combo wins on opposing turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\nColor-intensive casting cost ({2}{R}{G}{W}) requiring precise early land sequencing across all three colors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Ex-SOLDIER:"},{"insert":" Primary commander, haste threat, free equipment cheat enabler, and engine for card draw and Treasure generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Colossus Hammer:"},{"insert":" Massive +10/+10 equipment that Cloud equips for free on entry, immediately activating his 7-power triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blackblade Reforged:"},{"insert":" Scalable equipment giving +1/+1 per land that turns Cloud into a lethal multi-turn threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn:"},{"insert":" Provides indestructible protection and auto-attaches every future Equipment that enters the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Genji Glove:"},{"insert":" Grants double strike and an additional combat phase during your first combat step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conqueror's Flail:"},{"insert":" Pumps power and completely silences opponents from casting spells during your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftblade Vindicator:"},{"insert":" Primary backup threat with double strike, trample, and vigilance to carry large Equipment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vincent, Vengeful Atoner:"},{"insert":" Spreads combat damage to all opponents when his power reaches 7 or greater, speeding up table elimination."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Forge Anew:"},{"insert":" Reanimates Equipment from the graveyard, grants instant-speed equip timing, and makes the first equip free each turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clever Concealment:"},{"insert":" Convokable instant-speed phasing protection that saves your entire board and attachments from all removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Open the Armory:"},{"insert":" Low-cost tutor to reliably find crucial Equipment like Colossus Hammer or Conqueror's Flail."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tifa, Martial Artist:"},{"insert":" Untaps all attacking creatures and grants an additional combat phase when a 7-power creature deals combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
Legendary Creature - Human Soldier Mercenary

Commander
(CTRL to add secondary)
Burn
Vincent, Vengeful Atoner
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Legendary Creature - Assassin

Burn
(CTRL to add secondary)
Draw
Dogmeat, Ever Loyal
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Legendary Creature - Dog

Mister Gutsy
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on this creature.
When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Creature Artifact - Soldier Robot

Nahiri, Forged in Fury
Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
Legendary Creature - Artificer Kor

Draw
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Finisher
Grim Reaper's Sprint
Morbid — This spell costs less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura

Overpowering Attack
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery

Swiftblade Vindicator
Double strike (This creature deals both first-strike and regular combat damage.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Human Soldier

Tifa, Martial Artist
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Legendary Creature - Human Monk

Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Conformer Shuriken
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip
Equip
Legendary Artifact - Equipment

Hexplate Wallbreaker
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment

Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Brotherhood Outcast
When this creature enters, choose one —
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature - Human Soldier

Cass, Hand of Vengeance
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Legendary Creature - Human Ranger

Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura

Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior

Unfinished Business
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Sorcery

Recursion
(CTRL to add secondary)
Removal
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Removal
(CTRL to add secondary)
Theft
Yuffie, Materia Hunter
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
Legendary Creature - Human Ninja

Theft
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a high-velocity Naya Voltron list commanded by Cloud, Ex-SOLDIER. The primary strategy focuses on deploying heavy Equipment early, casting Cloud on Turn 4, and utilizing his enters-the-battlefield ability to attach expensive Equipment like Colossus Hammer or Blackblade Reforged for free. Because Cloud has innate haste, he attacks immediately upon resolution. Each attack with 7 or greater power yields a fresh card and two Treasure tokens, rapidly fueling subsequent plays. The deck supplements combat damage with extra-combat engines such as Genji Glove and Tifa, Martial Artist, alongside wide damage scaling from Vincent, Vengeful Atoner. Robust protection spells and rich equipment recursion provide resilience against opposing removal, allowing the deck to close games around Turn 7.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\nTurn 1-3: Establish early mana fixing and deploy high-power Equipment such as Colossus Hammer, Blackblade Reforged, or Wrecking Ball Arm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 4: Cast Cloud, Ex-SOLDIER, attach your highest-power Equipment for free on entry, and attack immediately to draw a card and create two Treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 5-6: Chain extra combat phases via Genji Glove, Tifa, Martial Artist, or Overpowering Attack to eliminate players with commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 6-7: Protect your board with Clever Concealment or Conqueror's Flail and close out the remaining opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" Hands with 3 lands, at least one 2-CMC ramp spell, and a tutor or high-impact Equipment ready for Turn 4 Cloud deployment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands lacking green or red mana, hands filled exclusively with high-cost cards, or hands without early equipment or tutors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nAlways prioritize tutoring Colossus Hammer or Wrecking Ball Arm early to guarantee Cloud meets his power 7 threshold immediately on Turn 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage Conqueror's Flail against interactive control decks to shut down opposing counterspells and instant removal on your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold Clever Concealment or Boros Charm when possible rather than overcommitting mana, ensuring Cloud survives sweepers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\nHeavy vulnerability to repeated instant-speed spot removal targeting Cloud before the combat damage step, which accumulates commander tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile-based board wipes such as Farewell that bypass indestructible and graveyard recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\nReliance on combat connections that can be stalled by wide token swarms, deathtouch blockers, or fog effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Limited countermagic to directly contest fast non-creature combo wins on opposing turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\nColor-intensive casting cost ({2}{R}{G}{W}) requiring precise early land sequencing across all three colors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud, Ex-SOLDIER:"},{"insert":" Primary commander, haste threat, free equipment cheat enabler, and engine for card draw and Treasure generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Colossus Hammer:"},{"insert":" Massive +10/+10 equipment that Cloud equips for free on entry, immediately activating his 7-power triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blackblade Reforged:"},{"insert":" Scalable equipment giving +1/+1 per land that turns Cloud into a lethal multi-turn threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn:"},{"insert":" Provides indestructible protection and auto-attaches every future Equipment that enters the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Genji Glove:"},{"insert":" Grants double strike and an additional combat phase during your first combat step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conqueror's Flail:"},{"insert":" Pumps power and completely silences opponents from casting spells during your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftblade Vindicator:"},{"insert":" Primary backup threat with double strike, trample, and vigilance to carry large Equipment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vincent, Vengeful Atoner:"},{"insert":" Spreads combat damage to all opponents when his power reaches 7 or greater, speeding up table elimination."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Forge Anew:"},{"insert":" Reanimates Equipment from the graveyard, grants instant-speed equip timing, and makes the first equip free each turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clever Concealment:"},{"insert":" Convokable instant-speed phasing protection that saves your entire board and attachments from all removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Open the Armory:"},{"insert":" Low-cost tutor to reliably find crucial Equipment like Colossus Hammer or Conqueror's Flail."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tifa, Martial Artist:"},{"insert":" Untaps all attacking creatures and grants an additional combat phase when a 7-power creature deals combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}






































































