GiojoReference
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Commander
Size: 100Salt sum: 36.07
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{"ops":[{"insert":"This deck flips the script on traditional Temur Elementals. Instead of relying on the predictable "},{"attributes":{"italic":true},"insert":"Animar, Soul of Elements"},{"insert":" to reduce costs, this build exploits "},{"attributes":{"italic":true},"insert":"Riku of Two Reflections"},{"insert":" to double down on the tribe's most powerful mechanic: "},{"attributes":{"bold":true},"insert":"Evoke"},{"insert":". By paying Riku’s copy cost when casting an Elemental for its cheaper Evoke cost, you sacrifice the original but keep the token copy. It transforms a standard tribal aggro deck into a highly resilient, value-generating engine that catches opponents entirely off guard.\n\n"},{"attributes":{"bold":true},"insert":"Early Game: Ramp and Fix"},{"insert":" Riku is notoriously mana-hungry, and to copy your spells, you need access to all three of your colors early and often.\nPrioritize hands with early ramp like "},{"attributes":{"italic":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"italic":true},"insert":"Goblin Anarchomancer"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use cost reducers like "},{"attributes":{"italic":true},"insert":"Smokebraider"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Urza's Incubator"},{"insert":" to make your mid-game explosive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not rush to play Riku. Wait until you have enough mana to cast him "},{"attributes":{"italic":true},"insert":"and"},{"insert":" protect him with "},{"attributes":{"italic":true},"insert":"Fierce Guardianship"},{"insert":", "},{"attributes":{"italic":true},"insert":"Swan Song"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Heroic Intervention"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game: The Value Engine"},{"insert":" Once Riku is secure, start exploiting the Evoke mechanic and establishing your card draw engines.\nCast "},{"attributes":{"italic":true},"insert":"Elemental Bond"},{"insert":", "},{"attributes":{"italic":true},"insert":"Garruk's Uprising"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Tribute to the World Tree"},{"insert":" so every token Riku creates draws you a card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drop "},{"attributes":{"italic":true},"insert":"Risen Reef"},{"insert":". If you can copy "},{"attributes":{"italic":true},"insert":"Risen Reef"},{"insert":" with Riku, you will immediately trigger a massive chain reaction of ramp and card advantage that usually puts you insurmountably ahead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control the board by Evoking "},{"attributes":{"italic":true},"insert":"Fury"},{"insert":", "},{"attributes":{"italic":true},"insert":"Foundation Breaker"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Ingot Chewer"},{"insert":", copying them with Riku to keep a permanent body while clearing out opponent threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game: Overwhelming Force"},{"insert":" End the game by burying your opponents in sheer numbers and explosive damage.\nUse "},{"attributes":{"italic":true},"insert":"Temur Ascendancy"},{"insert":" to give your army of copied Elementals haste for massive combat swings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage "},{"attributes":{"italic":true},"insert":"Champion of the Path"},{"insert":" as a brutal finisher, turning every Elemental ETB into direct burn damage to the whole table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drop "},{"attributes":{"italic":true},"insert":"Sneak Attack"},{"insert":", cheat in massive threats like "},{"attributes":{"italic":true},"insert":"Titan of Industry"},{"insert":", pay Riku's trigger to keep a permanent copy, and swing out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Riku of Two Reflections
Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature.
Whenever another nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature.
Legendary Creature - Human Wizard

Commander
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Burn
Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Elemental Sorcerer

Burn
(CTRL to add secondary)
Copy
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Copy
(CTRL to add secondary)
Draw
Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Enchantment

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Interdisciplinary Mascot
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Ward
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Ward
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature - Elemental Fractal

Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi

Subterfuge
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Draw
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Protection
Protection
(CTRL to add secondary)
Pump
Jubilation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Pump
(CTRL to add secondary)
Ramp
Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Ramp
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Recursion
Recursion
(CTRL to add secondary)
Removal
Vibrance
When this creature enters, if was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke
When this creature enters, if was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke
Creature - Elemental Incarnation

Wistfulness
When this creature enters, if was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Incarnation

Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck flips the script on traditional Temur Elementals. Instead of relying on the predictable "},{"attributes":{"italic":true},"insert":"Animar, Soul of Elements"},{"insert":" to reduce costs, this build exploits "},{"attributes":{"italic":true},"insert":"Riku of Two Reflections"},{"insert":" to double down on the tribe's most powerful mechanic: "},{"attributes":{"bold":true},"insert":"Evoke"},{"insert":". By paying Riku’s copy cost when casting an Elemental for its cheaper Evoke cost, you sacrifice the original but keep the token copy. It transforms a standard tribal aggro deck into a highly resilient, value-generating engine that catches opponents entirely off guard.\n\n"},{"attributes":{"bold":true},"insert":"Early Game: Ramp and Fix"},{"insert":" Riku is notoriously mana-hungry, and to copy your spells, you need access to all three of your colors early and often.\nPrioritize hands with early ramp like "},{"attributes":{"italic":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"italic":true},"insert":"Goblin Anarchomancer"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use cost reducers like "},{"attributes":{"italic":true},"insert":"Smokebraider"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Urza's Incubator"},{"insert":" to make your mid-game explosive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not rush to play Riku. Wait until you have enough mana to cast him "},{"attributes":{"italic":true},"insert":"and"},{"insert":" protect him with "},{"attributes":{"italic":true},"insert":"Fierce Guardianship"},{"insert":", "},{"attributes":{"italic":true},"insert":"Swan Song"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Heroic Intervention"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game: The Value Engine"},{"insert":" Once Riku is secure, start exploiting the Evoke mechanic and establishing your card draw engines.\nCast "},{"attributes":{"italic":true},"insert":"Elemental Bond"},{"insert":", "},{"attributes":{"italic":true},"insert":"Garruk's Uprising"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Tribute to the World Tree"},{"insert":" so every token Riku creates draws you a card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drop "},{"attributes":{"italic":true},"insert":"Risen Reef"},{"insert":". If you can copy "},{"attributes":{"italic":true},"insert":"Risen Reef"},{"insert":" with Riku, you will immediately trigger a massive chain reaction of ramp and card advantage that usually puts you insurmountably ahead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control the board by Evoking "},{"attributes":{"italic":true},"insert":"Fury"},{"insert":", "},{"attributes":{"italic":true},"insert":"Foundation Breaker"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Ingot Chewer"},{"insert":", copying them with Riku to keep a permanent body while clearing out opponent threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game: Overwhelming Force"},{"insert":" End the game by burying your opponents in sheer numbers and explosive damage.\nUse "},{"attributes":{"italic":true},"insert":"Temur Ascendancy"},{"insert":" to give your army of copied Elementals haste for massive combat swings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage "},{"attributes":{"italic":true},"insert":"Champion of the Path"},{"insert":" as a brutal finisher, turning every Elemental ETB into direct burn damage to the whole table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drop "},{"attributes":{"italic":true},"insert":"Sneak Attack"},{"insert":", cheat in massive threats like "},{"attributes":{"italic":true},"insert":"Titan of Industry"},{"insert":", pay Riku's trigger to keep a permanent copy, and swing out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}



















































































