zSlimer152
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Commander
Size: 100Salt sum: 50.55
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Commander
I am at the Center of Everything That Happens to Me
When I am at the Center of Everything That Happens to Me enters, choose a player.
Whenever the chosen player's upkeep begins, the chosen player attacks you, or I am at the Center of Everything That Happens to Me leaves the battlefield, you choose whether the chosen player sacrifices a creature, loses 3 life, or discards a card.
Whenever the chosen player's upkeep begins, the chosen player attacks you, or I am at the Center of Everything That Happens to Me leaves the battlefield, you choose whether the chosen player sacrifices a creature, loses 3 life, or discards a card.
Legendary Creature - Nightmare Horror
4 / 5
Commander
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Control
Control
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Discard
Tourach, Dread Cantor
Kicker (You may pay an additional as you cast this spell.)
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach.
When Tourach enters, if it was kicked, target opponent discards two cards at random.
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach.
When Tourach enters, if it was kicked, target opponent discards two cards at random.
Legendary Creature - Human Cleric

Discard
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Drain
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Drain
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Draw
Draw
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Finisher
The Shy Guy
Indestructible, defender
Whenever The Shy Guy deals combat damage to a player, that player loses the game.
Whenever The Shy Guy becomes the target of a spell or ability an opponent controls, it loses defender until the end of your next turn and attacks that player each turn if able.
Whenever The Shy Guy deals combat damage to a player, that player loses the game.
Whenever The Shy Guy becomes the target of a spell or ability an opponent controls, it loses defender until the end of your next turn and attacks that player each turn if able.
Legendary Creature - Mutant Horror
4 / 5
Finisher
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Lifegain
Lifegain
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Protection
Bothersome Quasit
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Demon

Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Hammer and Anvil
Whenever a source controlled by a player deals noncombat damage, choose one at random —
• Blueprint of God — Create a 2/2 red and green Robot artifact creature token named Son of God
• Clockwork Cannon — Target creature gets
+3/+0 until end of turn.
• Brass Shield — Target creature gets +0/+3
until end of turn.
• Blueprint of God — Create a 2/2 red and green Robot artifact creature token named Son of God
• Clockwork Cannon — Target creature gets
+3/+0 until end of turn.
• Brass Shield — Target creature gets +0/+3
until end of turn.
Enchantment
Pump
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Ramp
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Ramp
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Geth's Summons
Return up to one target creature card from your graveyard to the battlefield.
Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
Sorcery

Recursion
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Removal
Mogis, God of Slaughter
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Legendary Creature Enchantment - God

The Old Man
Phasing
Sacrifice a creature with power 4 or greater:
The Old Man phases in. Any player may activate this ability only if The Old Man is phased out.
Pocket Dimension — If a creature would be dealt damage by The Old Man, exile that creature until The Old Man leaves the battlefield.
Sacrifice a creature with power 4 or greater:
The Old Man phases in. Any player may activate this ability only if The Old Man is phased out.
Pocket Dimension — If a creature would be dealt damage by The Old Man, exile that creature until The Old Man leaves the battlefield.
Legendary Creature - Mutant Horror
4 / 5
Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Description
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